<center><div class="largeImage"><img src="./Images/spacebattle.jpg"></div></center>
<span style="color: white;">''Voice:'' </span> <<if $sissyStart > 0>>Sir<<else>>Ma'am<</if>>, they are the zetans!
<span style="color: white;">''Voice:'' </span> Initiate emergency jump to the fallback coordinates! Now goddammit!
<span style="color: white;">''Voice:'' </span> We can't! Jamming field is online!
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Followed by another">1. Followed by another</a></td>
</tr>
</table>
<</nobr>><center><div class="largeImage"><img src="./Images/spacebattle2.jpg"></div></center>
<span style="color: white;">''Voice:'' </span> They are tearing us apart!
<span style="color: white;">''Voice:'' </span> We lost the //Pallas Athene!//
<span style="color: white;">''Voice:'' </span> The //Hera//'s reactor is going critical!
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="And another">1. And another</a></td>
</tr>
</table>
<</nobr>>
<center><div class="mediumImage"><img src="./Images/space.jpg"></div></center>
So long, young Venturer!
<a id="1" data-passage="Start Menu">1. Oh wait, I grew!</a><center><div class="hugeImage"><img src="./Images/intro.jpg"></div>
<a id="1" data-passage="Choose scenario">1. Start Game</a><<set $fortytwo to 0>>
<a id="2" data-passage="FAQ/Disclaimer">2. FAQ/Disclaimer</a>
</center>''Disclaimer:'' This work was categorized as BDSM due to the fact that it craters to a collection of fantasies often associated with the submissive mindset. That being said, THIS IS NOT ACTUAL BDSM THAT COULD BE ENACTED IN REAL LIFE. If you are curious about BDSM, I recommend you to look it up on sites such as https://submissiveguide.com/ where you could find ample information on the topic. If you ever decide to enact BDSM in real life, only do so if YOU COMPLETELY TRUST YOUR PARTNER with a safety mechanic in mind that you can enact at any time during your session. I also highly recommend to consult with others (either on the internet or real life via the local BDSM community), who have years of experience. They could give you a list of red flags to look out for in future encounters and also give advice on a developing real life scenario.
''Also:'' this work of fiction is only for those who have passed the age of 18. If you are not 18 yet, do not play this game!
<center><div class="smallestImage"><img src="./Images/18+.png"></div></center>
''Walkthrough:''
At the moment there 5 enslavement scenarios:
1. You can get enslaved by the prisoner. This can be triggered by letting him/her out of the cell, then sleeping without safety measures.
2. You can get enslaved by the deserters. This can happen if Jennifer agrees to become their property or if she encounters them at the escape pods and either surrenders or loses.
3. You can get enslaved by the pirates. This can happen if Jennifer agrees to fix their water filter or if she encounters them at the escape pods and either surrenders or loses.
4. You can get enslaved by the infiltrators. This can happen if Jennifer tells them that she is the admiral they are looking for.
5. You can get enslaved by the aliens. This can happen if Jennifer tells them that she wants to become their slave or if she gets defeated by them.
If Jennifer is enslaved by the prisoner, and her affection is 10, she can tell him/her about her love, and she will remain enslaved willingly throughout the game. If the affection score is -10, Jennifer can express how much she despises him/her, in which case she will have to sleep with a hood on her head for the rest of the game.
''How to get latex:'' You have to go to the escape pods three times and engage in combat. You can either flee from the enemy or kill them. You will be able to wear the latex outfit after your fourth visit.
''You can restore your health via sleep.''
At the moment there is 1 slave cycle (from slave cycles you are not intended to get out, but from the capture events that lead to these you will be able to escape later):
1. If you get enslaved by the pirates they will sell you to a bandit gang on a desert planet. The cycle has 5 repeats. If you disobey 3 times, you will be hanged in order to serve as an example to the other slaves. If you disobey fewer than 3 times the mc will be sold to Admiral Hawthorne, which will act as a spin off path later on where the mc can escape from.
2. If you get enslaved by the infiltrators the mc will be sent to a correctional facility. The cycle has 5 repeats. After the 5 repeats are over the mc will be sold to Admiral Hawthorne, which will act as a spin off path later on where the mc can escape from.
If the pirate ship is locked down, you can ask the infiltrators for an overwride node.
If you go to the escape pods after you got the ruanite outfit, a group of aliens will be there, and they will have a keycard to the ship.
At the present my Patreon subscribers are:
''Venturer:''
Will Cloman
Alex Alex
Robert Dziubek
Garry
Turnip Mayhem
HanQing Zhao
Xeo
Comrade2511
GearBear
Anaîs Sokolova
NotThurny
Joshua Booth
Knight Chaos23guard
Geisttower
Yi Zhao
Lafiel
Pharum
Joe Fitzel
night
sirace
Feldrassilh .
''Captain:''
User#25cc404a
roel kleuskens
Georges Winslow
elliesec
Guin100
noraleit
Tarkenfire
Seth Hobbs
Chloe
Tony Redgrave
JJ
ProSailor22
Trisk
Darkhaven
Sean mcbride
Barbara Jewell
Minitaur
gage theobald
Xeo
Comrade2511
davechips
Se Dschörman Gai
宸赫 张
moko009
Xin Zhu
Exalt
Jonathan
''Vice Admiral:''
lok
Hector
Glenson
Alan Woodbury
Ian
Imperator117
Petey George
ReXerd
seweryn
Dragonlord2000
mark peterson
Nicklas Fischer
Axel
Thi
Heiko Thüßing
Robert Lecomber
Mark Pillar
TheIcke
settu
Dean Lumdy
Latexa
Andrew Sykes
Bruce Gray
murmet
''Grand Admiral:''
Sandiebill
Kosmos
HarmlessChristine
Not Yabuziness
And of course I'd like to thank my beta tester, CallMeDark127, who is developing a similar game at the moment. At this stage he already gave me many cool ideas, including the scenario where the mc climbs into the cage, which I already implemented.
Without you I don't know where I would be, but my projects definitely wouldn't exist in their present form.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Start Menu">1. Return to Start</a></td>
</tr>
</table>
<</nobr>>
<center><div class="largeImage"><img src="./Images/spacebattle3.jpg"></div></center>
<span style="color: white;">''Voice:'' </span> All hands, abandon ship! All hands, abandon ship!
<span style="color: white;">''Voice:'' </span> Everyone get to the escape pods!
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Followed by a final">1. Followed by a final</a></td>
</tr>
</table>
<</nobr>>
<<set $days to 1>><center><div class="largeImage"><img src="./Images/jenniferwakesup.jpg"></div></center>
In the aftermath you wake up on the floor, the metal warmed up by your body heat. You are Admiral <<if $sissyStart > 0>>James<<else>>Jennifer<</if>> Valentine, commander of the 11th Fleet of the United Colonies of Earth. Or what //was// the 11th Fleet anyways. Your vessel, the //UCS Demeter//, lying beneath you.
Your memories are fuzzy about the battle. But you know that you were facing the zetans. A human faction of ruthless slavers who live under the guise of a technocracy. For the most part, they keep to themselves, but as the war drags on between Earth and the Coalition (another human faction, who wants to take mankind's birthplace), the zetans make sure to have their share of interventions. And //of course//, all of these interventions are on the Coalition's side, as they are the ones who do the winning.
<<if $sissyStart > 0>>You also realize that you have breasts.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="You sit up">1. You sit up</a></td>
</tr>
</table>
<</nobr>><<else>>You also realize that you are naked.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="You get up">1. You get up</a></td>
</tr>
</table>
<</nobr>><</if>>
<<set $mission1 to "Your ship crashed on a remote planet. You need to find a way to get out of here!">><div id="keypress"><center><div class="largeImage"><img src="./Images/deadBodies.jpg"></div></center>
You get up from the floor, and you examine your surroundings. You find that you are not on the bridge, but on one of the corridors. There are dead bodies all around you. None of them you know by name, but you can recall several times when you'd seen their faces.
Your mind registers that they are fully clothed, despite the fact that you have nothing to cover your skin. At first, you thought of this as something strange. But now that you started to think about it, you realize that this could have been an elaborate act to save you from the zetans, who are known for searching the wreckages of downed vessels.
You also realize that there is something else...
<<linkappend '//It is sunlight.//'>>
<div id="keypress"><center><div class="largeImage"><img src="./Images/mountain.jpg"></div></center>
You rush to one of the windows, and you can see a mountain, determined by the blue sky and clouds above it. //We crashed.// And with it, fear crawls down your spine, as you know for a fact that there is no escape pod that could get you to orbit. And even if the zetans themselves don't come back, there will be plenty of raiders who arrive in the coming weeks.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="But why the hell are you naked?">1. But why the hell are you naked?</a></td>
</tr>
</table>
<</nobr>><</linkappend>></div>
<div id="keypress"><center><div class="largeImage"><img src="./Images/mountain.jpg"></div></center>
Your survival is a pleasant surprise to you, but it is by no means a miracle. At the beginning of the war you were taken as a slave, and you were injected with the famous zetan slave serum. Your regenerative abilities enhanced so your captors could torment you as they please.
Problem is... If you are the only person on the ship who could survive the crash, then who the hell removed your clothes?
The thought of this makes you nervous beyond measure. But this is when you can hear a series of strange sounds from a different part of the ship.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Check out the strange noises">1. Check out the strange noises</a></td>
<td><a id="2" data-passage="Who the hell cares?">2. Who the hell cares?</a></td>
</tr>
</table>
<</nobr>></div><div id="keypress"><center><div class="largeImage"><img src="./Images/mountain.jpg"></div></center>
It would be very logical for you to check out the source of the strange sounds. But you have the option to ignore it... <<linkappend '//So who cares?//'>>
<center><div class="largeImage"><img src="./Images/hangar.jpg"></div></center>
Instead you go to the hangar bay, which is your next logical destination. Lucky for you the emergency power is still on, and the door responds to your command. A fighter craft sitting on the other side seemingly intact. <<set $hangarExplored to 1>>
All excited, you rush to the cockpit so you could take off... However all of the screens are blank, nor there are any buttons that follow your command. You are no skilled technician. In fact, you couldn't be further away from being one. And that means you will have to find someone who knows how to repair this thing.
Perhaps you could go outside, and see if some of the escape pods made it to the surface. Or perhaps you could check out those strange noises. Just to make sure no one makes the jump on you!
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Check out the strange noises">1. Check out the strange noises</a></td>
<td><a id="2" data-passage="Who the hell cares? II">2. Who the hell cares?</a></td>
</tr>
</table>
<</nobr>><</linkappend>></div><<set $noisesCheckedOut to 1>><<if $maleprisoner > 0>><center><div class="largeImage"><img src="./Images/captivemale.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/captivefemale.jpg"></div></center><</if>>
<<if $maleprisoner > 0>>You go towards the source of the strange sounds, only to see one of the prisoners still alive and breathing in one of the holding cells. And now that you think about it, you only had one prisoner onboard when the fighting started: Gal Kinnear, a former slaver from Ranak II, who was captured on Titan when he tried to convert one of her followers to the zetan way of life.
Truth to be told, he was very cooperative from the start, sharing everything he knew about zetan culture and technology. You just decided to keep him this way out of spite. //Still...// At home he is a traitor. And you don't think that the bandits would go easy on him if they decide to raid the ship. Which might just make <<if $maleprisoner > 0>>him<<else>>her<</if>> inclined to help.<<else>>You go towards the source of the strange sounds, only to see one of the prisoners still alive and breathing in one of the holding cells. And now that you think about it, you only had one prisoner onboard when the fighting started: Felina Dallitri, a former slaver from Helcion IV, who was captured on Titan when she tried to convert one of her followers to the zetan way of life.
Truth to be told, she was very cooperative from the start, sharing everything she knew about zetan culture and technology. You just decided to keep her this way out of spite. //Still...// At home she is a traitor. And you don't think that the bandits would go easy on her if they decide to raid the ship. Which might just make <<if $maleprisoner > 0>>him<<else>>her<</if>> inclined to help.<</if>>
<span style="color: yellow">''Prisoner:'' </span> Let me out.
<<if $maleprisoner > 0>>He<<else>>She<</if>> says, the magnetic field that blocked <<if $maleprisoner > 0>>his<<else>>her<</if>> sounds no longer operational.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Leave her alone in the cell">1. Leave <<if $maleprisoner > 0>>him<<else>>her<</if>> alone in the cell</a></td>
<td><a id="2" data-passage="Actualy, she might just make a good companion">2. It might worth speaking to <<if $maleprisoner > 0>>him<<else>>her<</if>></a></td>
</tr>
</table>
<</nobr>><div id="keypress"><<if $noisesCheckedOut < 1>>You decide not to care about the noises (//again!//), and you decide to leave the vessel.
<center><div class="largeImage"><img src="./Images/settlement.jpg"></div></center>
At first your glance falls on a small settlement in the distance. It has houses made of stone, which is something strange to you at first, but you have to admit: building from the local stuff is a helluva lot cheaper than ordering everything on SpaceBay.<<set $knowsAboutSettlement to 1>>
You can also see several soldiers on guard duty. It looks like they are from your side, but you remember that you have to be cautious. Prior to the battle, you heard countless stories about soldiers who became deserters after the destruction <<linkappend "of their vessel.">>
<center><div class="largeImage"><img src="./Images/othersettlement.jpg"></div></center>
Next you recognize a second settlement at the other side of the valley. It has houses made of stone just like the last one, however it is populated by the members of the infiltration unit instead of the soldiers.
Now //them// you trust a lot more than the aformentioned group, as infiltrators have years of training before they would embark on their first mission. If you can't trust them, <<linkappend "you can't trust anyone!">>
<center><div class="largeImage"><img src="./Images/escapepods.jpg"></div></center>
You can also see some escape pods in the distance. At first glance they seem abandoned. But if you take a closer look, you might find <<linkappend "something valuable.">>
<center><div class="largeImage"><img src="./Images/pirateship.jpg"></div></center>
Finally, you can see a pirate vessel that is parked at the edge of the forest. Were you to hijack it, you could go home at this very instant. //But// this is something that the pirates might be prepared for. So you better be catious if you want to take <<linkappend "their vessel.">>
<center><div class="largeImage"><img src="./Images/aliensfromafar.jpg"></div></center>
You are about to conclude that you'd seen everything. But then you notice something else. Something that is no other than space aliens!
SPACE ALIENS!
SPAAACE ALIEEEEEENS!!!
But then you calm down a bit as you realize that these guys are wearing the same type of combat armor as the pirates. And they are using human weapons instead of their own. You are not being invaded en masse or something. These are just some alien folks who came here with a civilian ship and the cheapest gear they could find because they have a fetish for pretty human females.
On the other hand you //are// a pretty human female. So maybe you should still be worried a little! <<if $sissyStart > 0>>Of course you have a penis. But the thing is that what these folks like even more than pretty human femalesis pretty human females with penises. So maybe you should be double worried!<</if>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Check out the settlement">1. Rendezveous with the soldiers</a></td>
<td><a id="2" data-passage="Check out the second one">2. Rendezveous with the infiltrators</a>
</td>
<td><a id="3" data-passage="Check out the escape pods start">3. Check out the escape pods</a></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="4" data-passage="Go to the pirate vessel start">4. Go to the pirates</a></td>
<td><a id="5" data-passage="Rendezveous with the aliens start">5. Rendezveous with the aliens</a></td>
<td><<if $rofusSlave > 0>>6. Go back to the ship (you are prohibited!)<<else>><<if $enslaved > 0>><a id="6" data-passage="Cabin slave">6. Go back to the ship</a><<else>><a id="6" data-passage="Go back to the ship">6. Go back to the ship</a><</if>><</if>></td>
</tr>
</table>
<</nobr>><</linkappend>><</linkappend>><</linkappend>><</linkappend>><<else>>You decide to go outside in the hope that you could find someone who could fix your vessel.
<center><div class="largeImage"><img src="./Images/settlement.jpg"></div></center>
At first your glance falls on a small settlement in the distance. It has houses made of stone, which is something strange to you at first, but you have to admit: building from the local stuff is a helluva lot cheaper than ordering everything on SpaceBay.<<set $knowsAboutSettlement to 1>>
You can also see several soldiers on guard duty. It looks like they are from your side, but you remember that you have to be cautious. Prior to the battle, you heard countless stories about soldiers who became deserters after the destruction <<linkappend "of their vessel.">>
<center><div class="largeImage"><img src="./Images/othersettlement.jpg"></div></center>
Next you recognize a second settlement at the other side of the valley. It has houses made of stone just like the last one, however it is populated by the members of the infiltration unit instead of the soldiers.
Now //them// you trust a lot more than the aformentioned group, as infiltrators have years of training before they would embark on their first mission. If you can't trust them, <<linkappend "you can't trust anyone!">>
<center><div class="largeImage"><img src="./Images/escapepods.jpg"></div></center>
You can also see some escape pods in the distance. At first glance they seem abandoned. But if you take a closer look, you might find <<linkappend "something valuable.">>
<center><div class="largeImage"><img src="./Images/pirateship.jpg"></div></center>
Finally, you can see a pirate vessel that is parked at the edge of the forest. Were you to hijack it, you could go home at this very instant. //But// this is something that the pirates might be prepared for. So you better be catious if you want to take <<linkappend "their vessel.">>
<center><div class="largeImage"><img src="./Images/aliensfromafar.jpg"></div></center>
You are about to conclude that you'd seen everything. But then you notice something else. Something that is no other than space aliens!
SPACE ALIENS!
SPAAACE ALIEEEEEENS!!!
But then you calm down a bit as you realize that these guys are wearing the same type of combat armor as the pirates. And they are using human weapons instead of their own. You are not being invaded en masse or something. These are just some alien folks who came here with a civilian ship and the cheapest gear they could find because they have a fetish for pretty human females.
On the other hand you //are// a pretty human female. So maybe you should still be worried a little! <<if $sissyStart > 0>>Of course you have a penis. But the thing is that what these folks like even more than pretty human femalesis pretty human females with penises. So maybe you should be double worried!<</if>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Check out the settlement">1. Rendezveous with the soldiers</a></td>
<td><a id="2" data-passage="Check out the second one">2. Rendezveous with the infiltrators</a>
</td>
<td><a id="3" data-passage="Check out the escape pods start">3. Check out the escape pods</a></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="4" data-passage="Go to the pirate vessel start">4. Go to the pirates</a></td>
<td><a id="5" data-passage="Rendezveous with the aliens start">5. Rendezveous with the aliens</a></td>
<td><<if $rofusSlave > 0>>6. Go back to the ship (you are prohibited!)<<else>><<if $enslaved > 0>><a id="6" data-passage="Cabin slave">6. Go back to the ship</a><<else>><a id="6" data-passage="Go back to the ship">6. Go back to the ship</a><</if>><</if>></td>
</tr>
</table>
<</nobr>><</linkappend>><</linkappend>><</linkappend>><</linkappend>><</if>></div><<set $gearedUp to 1>><<if $enslaved > 0>><<if $sissyStart > 0>><<set $outfit to "slave collar, cock cage, black infiltration uniform">><<else>><<set $outfit to "slave collar, black infiltration uniform">><</if>><<else>><<if $sissyStart > 0>><<set $outfit to "black infiltration uniform, cock cage">><<else>><<set $outfit to "black infiltration uniform">><</if>><</if>><<set $weapon to "assault rifle">><div id="keypress">You decide to rendezveous with the soldiers. But first things first you need to make sure that you have the proper gear for the job.
<<if $enslaved > 0>><center><div class="largeImage"><img src="./Images/jenniferUniformCollar.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/jenniferuniform.jpg"></div></center><</if>>
First you strip the uniform from a female member of your infiltration unit. The gear is simple, durable, but it is also sexy. The latter <<linkappend '<<if $sissyStart > 0>>somehow very important to you now that you have breasts!<<else>>still very important to you as a woman.<</if>>'>>
<<if $enslaved > 0>><center><div class="largeImage"><img src="./Images/jenniferWeaponCollar.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/jenniferWeapon.jpg"></div></center><</if>>
You also get yourself a rifle, sixty shot mag, locked and loaded and ready for action. With this in hand no one will dare to mess with you. And if they do, they will find out very fucking quickly that they are dealing with the wrong person.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="You approach the settlement">1. You make your approach</a></td>
</tr>
</table>
<</nobr>><</linkappend>></div> <<set $enemy1Health to 100>><<set $enemy2Health to 100>><center><div class="largeImage"><img src="./Images/cabin.jpg"></div></center>
<<if $wentToCabin > 0>>You decide to go back to your cabin so you could grab some shuteye.<<else>><<if $wentToTown > 0>>You decide to go back to the ship now that you'd seen the settlement. Out of a mere hunch, you try your luck with your cabin. And voila', it is still in one piece, and the door actually opens! Which is a pretty big blessing if you consider what you've been through.<<else>>You decide to go back to the ship instead of risking your neck just yet. Out of a mere hunch, you try your luck with your cabin. And voila', it is still in one piece, and the door actually opens! Which is a pretty big blessing if you consider what you've been through.<</if>><</if>><<set $wentToCabin to 1>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $escapedFromPrisoner > 0>><a id="1" data-passage="Sleep">1. Sleep</a><<else>><<if $prisonerFree > 0>><a id="1" data-passage="Sleep question">1. Sleep</a><<else>><a id="1" data-passage="Sleep">1. Sleep</a><</if>><</if>></td>
<td><a id="2" data-passage="Read some stories">2. Read some stories</a></td>
<td><<if $readAdvice > 0>>3. Read the advice from your father (already read!)<<else>><a id="3" data-passage="Read the advice from your father">3. Read the advice from your father</a><</if>></td></tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $prisonerDead > 0>>4. Go to the prisoner (<<if $maleprisoner > 0>>he<<else>>she<</if>> is dead!)<<else>><<if $prisonerRecaptured > 0>><a id="4" data-passage="Prisoner recaptured">4. Go to the prisoner</a><<else>><<if $escapedFromPrisoner > 0>><a id="4" data-passage="Prisoner recapture event">4. Recapture the prisoner</a><<else>><<if $prisonerDead > 0>>4. Go to the prisoner (<<if $maleprisoner > 0>>he<<else>>she<</if>> is dead!)<<else>><<if $days > 6 && $noisesCheckedOut < 1>><a id="4" data-passage="The noises have stopped">4. The noises have stopped</a><<else>><<if $prisonerFree > 0>>4. Go to the prisoner (<<if $maleprisoner > 0>>he<<else>>she<</if>> is already free!)<<else>><<if $noisesCheckedOut > 0>><a id="4" data-passage="Actualy, she might just make a good companion">4. Go to the prisoner</a><<else>><a id="4" data-passage="Check out the strange noises">4. Check out the strange noises</a><</if>><</if>><</if>><</if>><</if>><</if>><</if>></td>
<td><a id="5" data-passage="Go outside">5. Go outside</a></td>
<td><<if $hasShotgun>><a id="6" data-passage="Change your weapon">6. Change your weapon</a><<else>>(???)<</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $hasRuaniteOutfit > 0>><<if $wearsRuanite > 0>><a id="7" data-passage="Change to regular clothes">7. Wear the infiltrator uniform</a><<else>><a id="7" data-passage="Change to ruanite">7. Wear the ruanite outfit</a><</if>><<else>>(???)<</if>></td>
<td></td>
<td></td>
</tr>
</table>
<</nobr>><div id="keypress"><<if $desertersAngry > 0>>With the proper gear at hand you decide to approach the settlement.
<center><div class="largeImage"><img src="./Images/deseterspissed.jpg"></div></center>
Sadly the deserters are still angry about what you did earlier. And you find yourself locked in a cage in no time.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="And its exciting! captured">1. Your new life begins</a></td>
</tr>
</table>
<</nobr>><<else>>With the proper gear at hand you decide to approach the settlement.<<set $wentToTown to 1>>
<center><div class="largeImage"><img src="./Images/pairOfGuards.jpg"></div></center>
The first thing you stumble into is a pair of Earth soldiers. They recognize the infiltration unit uniform, you can be sure of that. But without the clear markings of an admiral you are also sure that they are clueless about your identity.
On the other hand you can see... <<if $wentToOtherTown > 0>>//Oh no!//<<else>>//Oh snap!//<</if>> You are surrounded by <<linkappend 'bound women!'>>
<center><div class="largeImage"><img src="./Images/slaves1.jpg"></div></center>
<<linkappend 'They are either sucking cocks.'>>
<center><div class="largeImage"><img src="./Images/slaves2.jpg"></div></center>
<<linkappend 'Dragged around in chains.'>>
<center><div class="largeImage"><img src="./Images/slaves3.jpg"></div></center>
Or they are waiting in a steel cage for whatever fucked up thing their captors want to do with <<linkappend 'them next.'>>
<center><div class="largeImage"><img src="./Images/guardsface.jpg"></div></center>
<span style="color: white;">''Guard:'' </span>Who goes there?
One of the guards asks while your gaze is still wondering on the slaves.
''Mission log updated!''<<set $mission2 to "You approached a group of soldiers who survived the engagement. They decided to break away from Earth in order to persue their slavemongering ways. Still, they can be of use if you can find a way to sway them.\n\nYour standing with this faction: $rofusStanding">>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="I'm just a survivor,">1. I'm just a survivor</a></td>
<td><a id="2" data-passage="I am Admiral Jennifer Valentine and I demand a proper explanation,">2. I am Admiral <<if $sissyStart > 0>>James<<else>>Jennifer<</if>> Valentine, and I demand a proper explanation!</a></td>
</tr>
</table>
<</nobr>><</linkappend>><</linkappend>><</linkappend>><</linkappend>><</if>></div><center><div class="largeImage"><img src="./Images/guardsface.jpg"></div></center>
<<set $slavesAsked to 1>><span style="color: #FF0000;"><<if $sissyStart == 0>>''Jennifer:''<<else>>''Protagonist:''<</if>> </span> Are those slaves?
<span style="color: white;">''Guard:'' </span> What do you think, sunshine? We decided to go our own way, all united under the banner of The Grand Order of Rofus. There are some bandit groups prowling around the area. Once one of them gets careless enough, we will take their ship and go all the way to the Zeta Sector. There we can live the way we always wanted: men at the top of the hierarchy, women serving as slaves at the bottom.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $slavesAsked > 0 && $enslaved > 0>>Can I become a slave? (you are already a slave!)<<else>><<if $changedMindAboutSlavery > 0>><a id="1" data-passage="Actually, I do want to become a slave!">1. Actually, I do want to become a slave!</a><<else>><<if $slavesAsked > 0>><a id="1" data-passage="Actually, can I join them?">1. Can I become a slave?</a><<else>><a id="1" data-passage="Are those slaves?">1. Are those slaves?</a><</if>><</if>><</if>></td>
<td><<if $surviveAsked > 0>>2. How did you survive the crash? (already asked!)<<else>><a id="2" data-passage="How did you survive the crash?">2. How did you survive the crash?</a><</if>></td>
<td><<if $partsAsked > 0>>3. I'm looking for someone who could fix my vessel (already asked!)<<else>><a id="3" data-passage="I'm want to fix my vessel">3. I'm looking for someone who could fix my vessel</a><</if>></td></tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $leaderAsked > 0>><<if $wentToOtherTown > 0>><<if $infiltratorsAsked > 0>><<if $wentToPirateShip > 0>><<if $askedPirateShip > 0>><<if $aliensAskedRofus > 0>>4. I encountered some aliens (already asked!)<<else>><a id="4" data-passage="I encountered some aliens">4. I encountered some aliens</a><</if>><<else>><a id="4" data-passage="There is pirate ship just outside the forest">4. There is a pirate ship just outside the forest</a><</if>><<else>>4. There is another group called the infiltrators at your doorstep (already asked!)<</if>><<else>><a id="4" data-passage="There is another group called the infiltrators at your doorstep">4. There is another group called the infiltrators at your doorstep</a><</if>><<else>>4. I want to see your leader (already asked!)<</if>><<else>><a id="4" data-passage="I want to see your leader">4. I want to see your leader</a><</if>></td>
<td><<if $localsAsked > 0>>5. Are there any locals nearby? (already asked!)<<else>><a id="5" data-passage="Are there any locals?">5. Are there any locals nearby?</a><</if>></td>
<td><<if $rofusSlave > 0>>6. Go back to the ship (you are prohibited!)<<else>><<if $enslaved > 0>><a id="6" data-passage="Cabin slave">6. Go back to the ship</a><<else>><a id="6" data-passage="Go back to the ship">6. Go back to the ship</a><</if>><</if>></td>
</tr>
</table>
<</nobr>><center><div class="largeImage"><img src="./Images/guardsface.jpg"></div></center>
<span style="color: #FF0000;"><<if $sissyStart == 0>>''Jennifer:''<<else>>''Protagonist:''<</if>> </span> Any chance that I could join them?
<span style="color: white;">''Guard:'' </span> What?
<span style="color: #FF0000;"><<if $sissyStart == 0>>''Jennifer:''<<else>>''Protagonist:''<</if>> </span> The slaves. I want to become one of them.
<span style="color: white;">''Guard:'' </span> Why? You would be dragged around in chains and fucked for the rest of your existance.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Enslave me already!">1. Enslave me already!</a></td>
<td><a id="2" data-passage="Actually, I changed my mind">2. Actually, I changed my mind</a></td>
</tr>
</table>
<</nobr>><div id="keypress"><center><div class="largeImage"><img src="./Images/guardsface.jpg"></div></center>
<span style="color: #FF0000;"><<if $sissyStart == 0>>''Jennifer:''<<else>>''Protagonist:''<</if>></span> I am Admiral <<if $sissyStart > 0>>James<<else>>Jennifer<</if>> Valentine, and I demand a proper explanation to what's happening!<<set $statedIdentity to 1>>
''Your standing with this faction decreased.''<<set $rofusStanding to $rofusStanding -1>>
<span style="color: white;">''Guard:'' </span> Yeah, and I'm the Tooth Fairy.<<set $revealedIdentity to 1>>
The words leave you visibly shaken, as you realize that you //don't even have the means// to verify your identity.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $slavesAsked > 0 && $enslaved > 0>>Can I become a slave? (you are already a slave!)<<else>><<if $changedMindAboutSlavery > 0>><a id="1" data-passage="Actually, I do want to become a slave!">1. Actually, I do want to become a slave!</a><<else>><<if $slavesAsked > 0>><a id="1" data-passage="Actually, can I join them?">1. Can I become a slave?</a><<else>><a id="1" data-passage="Are those slaves?">1. Are those slaves?</a><</if>><</if>><</if>></td>
<td><<if $surviveAsked > 0>>2. How did you survive the crash? (already asked!)<<else>><a id="2" data-passage="How did you survive the crash?">2. How did you survive the crash?</a><</if>></td>
<td><<if $partsAsked > 0>>3. I'm looking for someone who could fix my vessel (already asked!)<<else>><a id="3" data-passage="I'm want to fix my vessel">3. I'm looking for someone who could fix my vessel</a><</if>></td></tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $leaderAsked > 0>><<if $wentToOtherTown > 0>><<if $infiltratorsAsked > 0>><<if $wentToPirateShip > 0>><<if $askedPirateShip > 0>><<if $aliensAskedRofus > 0>>4. I encountered some aliens (already asked!)<<else>><a id="4" data-passage="I encountered some aliens">4. I encountered some aliens</a><</if>><<else>><a id="4" data-passage="There is pirate ship just outside the forest">4. There is a pirate ship just outside the forest</a><</if>><<else>>4. There is another group called the infiltrators at your doorstep (already asked!)<</if>><<else>><a id="4" data-passage="There is another group called the infiltrators at your doorstep">4. There is another group called the infiltrators at your doorstep</a><</if>><<else>>4. I want to see your leader (already asked!)<</if>><<else>><a id="4" data-passage="I want to see your leader">4. I want to see your leader</a><</if>></td>
<td><<if $localsAsked > 0>>5. Are there any locals nearby? (already asked!)<<else>><a id="5" data-passage="Are there any locals?">5. Are there any locals nearby?</a><</if>></td>
<td><<if $rofusSlave > 0>>6. Go back to the ship (you are prohibited!)<<else>><<if $enslaved > 0>><a id="6" data-passage="Cabin slave">6. Go back to the ship</a><<else>><a id="6" data-passage="Go back to the ship">6. Go back to the ship</a><</if>><</if>></td>
</tr>
</table>
<</nobr>><<if $desertersAngry > 0>>You decide to get back to the settlement.
<center><div class="largeImage"><img src="./Images/deseterspissed.jpg"></div></center>
Sadly the deserters are still angry about what you did earlier. And you find yourself locked in a cage in no time.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="And its exciting!">1. Your new life begins</a></td>
</tr>
</table>
<</nobr>><<else>><center><div class="largeImage"><img src="./Images/guardsface.jpg"></div></center>
<<if $statedIdentity > 0>>"What's your business here<<if $enslaved > 0>>, slave<</if>>?" the guard asks as you approach.<<else>><span style="color: #FF0000;"><<if $sissyStart == 0>>''Jennifer:''<<else>>''Protagonist:''<</if>> </span> I'm just a survivor.<<set $statedIdentity to 1>>
<span style="color: white;">''Guard:'' </span> Fair enough. Now what's your business here?<</if>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $slavesAsked > 0 && $enslaved > 0>>Can I become a slave? (you are already a slave!)<<else>><<if $changedMindAboutSlavery > 0>><a id="1" data-passage="Actually, I do want to become a slave!">1. Actually, I do want to become a slave!</a><<else>><<if $slavesAsked > 0>><a id="1" data-passage="Actually, can I join them?">1. Can I become a slave?</a><<else>><a id="1" data-passage="Are those slaves?">1. Are those slaves?</a><</if>><</if>><</if>></td>
<td><<if $surviveAsked > 0>>2. How did you survive the crash? (already asked!)<<else>><a id="2" data-passage="How did you survive the crash?">2. How did you survive the crash?</a><</if>></td>
<td><<if $partsAsked > 0>>3. I'm looking for someone who could fix my vessel (already asked!)<<else>><a id="3" data-passage="I'm want to fix my vessel">3. I'm looking for someone who could fix my vessel</a><</if>></td></tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $leaderAsked > 0>><<if $wentToOtherTown > 0>><<if $infiltratorsAsked > 0>><<if $wentToPirateShip > 0>><<if $askedPirateShip > 0>><<if $aliensAskedRofus > 0>>4. I encountered some aliens (already asked!)<<else>><a id="4" data-passage="I encountered some aliens">4. I encountered some aliens</a><</if>><<else>><a id="4" data-passage="There is pirate ship just outside the forest">4. There is a pirate ship just outside the forest</a><</if>><<else>>4. There is another group called the infiltrators at your doorstep (already asked!)<</if>><<else>><a id="4" data-passage="There is another group called the infiltrators at your doorstep">4. There is another group called the infiltrators at your doorstep</a><</if>><<else>>4. I want to see your leader (already asked!)<</if>><<else>><a id="4" data-passage="I want to see your leader">4. I want to see your leader</a><</if>></td>
<td><<if $localsAsked > 0>>5. Are there any locals nearby? (already asked!)<<else>><a id="5" data-passage="Are there any locals?">5. Are there any locals nearby?</a><</if>></td>
<td><<if $rofusSlave > 0>>6. Go back to the ship (you are prohibited!)<<else>><<if $enslaved > 0>><a id="6" data-passage="Cabin slave">6. Go back to the ship</a><<else>><a id="6" data-passage="Go back to the ship">6. Go back to the ship</a><</if>><</if>></td>
</tr>
</table>
<</nobr>><</if>><center><div class="largeImage"><img src="./Images/guardsface.jpg"></div></center>
<<set $partsAsked to 1>><span style="color: #FF0000;"><<if $sissyStart == 0>>''Jennifer:''<<else>>''Protagonist:''<</if>> </span> I'm looking for a way to fix up my attack craft. Any chance that you could help?
<span style="color: white;">''Guard:'' </span> Honey, if we had any knowledge about those things, do you think we would still be here?
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $slavesAsked > 0 && $enslaved > 0>>Can I become a slave? (you are already a slave!)<<else>><<if $changedMindAboutSlavery > 0>><a id="1" data-passage="Actually, I do want to become a slave!">1. Actually, I do want to become a slave!</a><<else>><<if $slavesAsked > 0>><a id="1" data-passage="Actually, can I join them?">1. Can I become a slave?</a><<else>><a id="1" data-passage="Are those slaves?">1. Are those slaves?</a><</if>><</if>><</if>></td>
<td><<if $surviveAsked > 0>>2. How did you survive the crash? (already asked!)<<else>><a id="2" data-passage="How did you survive the crash?">2. How did you survive the crash?</a><</if>></td>
<td><<if $partsAsked > 0>>3. I'm looking for someone who could fix my vessel (already asked!)<<else>><a id="3" data-passage="I'm want to fix my vessel">3. I'm looking for someone who could fix my vessel</a><</if>></td></tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $leaderAsked > 0>><<if $wentToOtherTown > 0>><<if $infiltratorsAsked > 0>><<if $wentToPirateShip > 0>><<if $askedPirateShip > 0>><<if $aliensAskedRofus > 0>>4. I encountered some aliens (already asked!)<<else>><a id="4" data-passage="I encountered some aliens">4. I encountered some aliens</a><</if>><<else>><a id="4" data-passage="There is pirate ship just outside the forest">4. There is a pirate ship just outside the forest</a><</if>><<else>>4. There is another group called the infiltrators at your doorstep (already asked!)<</if>><<else>><a id="4" data-passage="There is another group called the infiltrators at your doorstep">4. There is another group called the infiltrators at your doorstep</a><</if>><<else>>4. I want to see your leader (already asked!)<</if>><<else>><a id="4" data-passage="I want to see your leader">4. I want to see your leader</a><</if>></td>
<td><<if $localsAsked > 0>>5. Are there any locals nearby? (already asked!)<<else>><a id="5" data-passage="Are there any locals?">5. Are there any locals nearby?</a><</if>></td>
<td><<if $rofusSlave > 0>>6. Go back to the ship (you are prohibited!)<<else>><<if $enslaved > 0>><a id="6" data-passage="Cabin slave">6. Go back to the ship</a><<else>><a id="6" data-passage="Go back to the ship">6. Go back to the ship</a><</if>><</if>></td>
</tr>
</table>
<</nobr>><center><div class="largeImage"><img src="./Images/guardsface.jpg"></div></center>
<<set $leaderAsked to 1>><span style="color: #FF0000;"><<if $sissyStart == 0>>''Jennifer:''<<else>>''Protagonist:''<</if>> </span> <<if $slavesAsked > 0>>I want to see this Rofus.<<else>>I want to see your leader.<</if>>
<span style="color: white;">''Guard:'' </span> Nope.
<span style="color: #FF0000;"><<if $sissyStart == 0>>''Jennifer:''<<else>>''Protagonist:''<</if>> </span> What... Why?
<span style="color: white;">''Guard:'' </span> Honey, have you ever had a boss before? Then you know that you only take up their time if you have to.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $slavesAsked > 0 && $enslaved > 0>>Can I become a slave? (you are already a slave!)<<else>><<if $changedMindAboutSlavery > 0>><a id="1" data-passage="Actually, I do want to become a slave!">1. Actually, I do want to become a slave!</a><<else>><<if $slavesAsked > 0>><a id="1" data-passage="Actually, can I join them?">1. Can I become a slave?</a><<else>><a id="1" data-passage="Are those slaves?">1. Are those slaves?</a><</if>><</if>><</if>></td>
<td><<if $surviveAsked > 0>>2. How did you survive the crash? (already asked!)<<else>><a id="2" data-passage="How did you survive the crash?">2. How did you survive the crash?</a><</if>></td>
<td><<if $partsAsked > 0>>3. I'm looking for someone who could fix my vessel (already asked!)<<else>><a id="3" data-passage="I'm want to fix my vessel">3. I'm looking for someone who could fix my vessel</a><</if>></td></tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr><td><<if $leaderAsked > 0>><<if $wentToOtherTown > 0>><<if $infiltratorsAsked > 0>><<if $wentToPirateShip > 0>><<if $askedPirateShip > 0>><<if $aliensAskedRofus > 0>>4. I encountered some aliens (already asked!)<<else>><a id="4" data-passage="I encountered some aliens">4. I encountered some aliens</a><</if>><<else>><a id="4" data-passage="There is pirate ship just outside the forest">4. There is a pirate ship just outside the forest</a><</if>><<else>>4. There is another group called the infiltrators at your doorstep (already asked!)<</if>><<else>><a id="4" data-passage="There is another group called the infiltrators at your doorstep">4. There is another group called the infiltrators at your doorstep</a><</if>><<else>>4. I want to see your leader (already asked!)<</if>><<else>><a id="4" data-passage="I want to see your leader">4. I want to see your leader</a><</if>></td>
<td><<if $localsAsked > 0>>5. Are there any locals nearby? (already asked!)<<else>><a id="5" data-passage="Are there any locals?">5. Are there any locals nearby?</a><</if>></td>
<td><<if $rofusSlave > 0>>6. Go back to the ship (you are prohibited!)<<else>><<if $enslaved > 0>><a id="6" data-passage="Cabin slave">6. Go back to the ship</a><<else>><a id="6" data-passage="Go back to the ship">6. Go back to the ship</a><</if>><</if>></td>
</tr>
</table>
<</nobr>><center><div class="largeImage"><img src="./Images/guardsface.jpg"></div></center>
<<set $surviveAsked to 1>><span style="color: #FF0000;"><<if $sissyStart == 0>>''Jennifer:''<<else>>''Protagonist:''<</if>> </span> How did you survive the crash?
<span style="color: white;">''Guard:'' </span> We landed in escape pods from the //Pallas Athene//. Some others are from the //Hera//. Doesn't really matter. We survived the war. Now our lives are our own. All what matters is what you choose to do with it.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $slavesAsked > 0 && $enslaved > 0>>Can I become a slave? (you are already a slave!)<<else>><<if $changedMindAboutSlavery > 0>><a id="1" data-passage="Actually, I do want to become a slave!">1. Actually, I do want to become a slave!</a><<else>><<if $slavesAsked > 0>><a id="1" data-passage="Actually, can I join them?">1. Can I become a slave?</a><<else>><a id="1" data-passage="Are those slaves?">1. Are those slaves?</a><</if>><</if>><</if>></td>
<td><<if $surviveAsked > 0>>2. How did you survive the crash? (already asked!)<<else>><a id="2" data-passage="How did you survive the crash?">2. How did you survive the crash?</a><</if>></td>
<td><<if $partsAsked > 0>>3. I'm looking for someone who could fix my vessel (already asked!)<<else>><a id="3" data-passage="I'm want to fix my vessel">3. I'm looking for someone who could fix my vessel</a><</if>></td></tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $leaderAsked > 0>><<if $wentToOtherTown > 0>><<if $infiltratorsAsked > 0>><<if $wentToPirateShip > 0>><<if $askedPirateShip > 0>><<if $aliensAskedRofus > 0>>4. I encountered some aliens (already asked!)<<else>><a id="4" data-passage="I encountered some aliens">4. I encountered some aliens</a><</if>><<else>><a id="4" data-passage="There is pirate ship just outside the forest">4. There is a pirate ship just outside the forest</a><</if>><<else>>4. There is another group called the infiltrators at your doorstep (already asked!)<</if>><<else>><a id="4" data-passage="There is another group called the infiltrators at your doorstep">4. There is another group called the infiltrators at your doorstep</a><</if>><<else>>4. I want to see your leader (already asked!)<</if>><<else>><a id="4" data-passage="I want to see your leader">4. I want to see your leader</a><</if>></td>
<td><<if $localsAsked > 0>>5. Are there any locals nearby? (already asked!)<<else>><a id="5" data-passage="Are there any locals?">5. Are there any locals nearby?</a><</if>></td>
<td><<if $rofusSlave > 0>>6. Go back to the ship (you are prohibited!)<<else>><<if $enslaved > 0>><a id="6" data-passage="Cabin slave">6. Go back to the ship</a><<else>><a id="6" data-passage="Go back to the ship">6. Go back to the ship</a><</if>><</if>></td>
</tr>
</table>
<</nobr>>Choose a starting scenario:
<<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><div class="smallImage"><img src="./Images/femalestart.jpg"></div></td>
<td><div class="smallImage"><img src="./Images/sissystart.jpg"></div></td>
</tr>
</table>
<</nobr>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Female protagonist">1. Female protagonist</a></td>
<td><a id="2" data-passage="Sissy protagonist">2. Start the game as a sissy!</a></td>
</tr>
</table>
<</nobr>><<set $sissyStart to 1>>Select the prisoner's gender:
<<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><div class="smallImage"><img src="./Images/prisonerfreemale.jpg"></div></td>
<td><div class="smallImage"><img src="./Images/prisonerfreefemale.jpg"></div></td>
</tr>
</table>
<</nobr>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Male prisoner">1. Male prisoner</a></td>
<td><a id="2" data-passage="Female prisoner">2. Female prisoner</a></td>
</tr>
</table>
<</nobr>><<set $sissyStart to 0>>Select the prisoner's gender:
<<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><div class="smallImage"><img src="./Images/prisonerfreemale.jpg"></div></td>
<td><div class="smallImage"><img src="./Images/prisonerfreefemale.jpg"></div></td>
</tr>
</table>
<</nobr>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Male prisoner">1. Male prisoner</a></td>
<td><a id="2" data-passage="Female prisoner">2. Female prisoner</a></td>
</tr>
</table>
<</nobr>><<set $maleprisoner to 1>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="At first there was an echo">1. At first there was an echo</a></td>
</tr>
</table>
<</nobr>>
<<set $maleprisoner to 0>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="At first there was an echo">1. At first there was an echo</a></td>
</tr>
</table>
<</nobr>><<set $outfit to "chastity cage">><div id="keypress"><center><div class="largeImage"><img src="./Images/sissyRack.jpg"></div></center>
You sit up and look between your legs. Somehow you expected to see a vagina. But what you see is your good ol' penis. What's worse it was locked in a chastity cage, and they key is nowqhere to be found.
Who would do such a thing? //AND WHY?// What's even worse that you have absulutely no way to get out of the cage, nor to reverse tha changes to your body until you are rescued. Which means that for the time being you will have to stay //as is.//
On the other hand... You press your breasts a few times and touch them together as you are thinking. And truth to be told, you almost start to masturbate when you realize that there's another thing.
<<linkappend '//It is sunlight.//'>><<set $mission1 to "Your ship crashed on a remote planet. You need to find a way to get out of here!">>
<div id="keypress"><center><div class="largeImage"><img src="./Images/mountain.jpg"></div></center>
You rush to one of the windows, and you can see a mountain, determined by the blue sky and clouds above it. //We crashed.// And with it, fear crawls down your spine, as you know for a fact that there is no escape pod that could get you to orbit. And even if the zetans themselves don't come back, there will be plenty of raiders that arrive in the coming weeks.
The thought of this makes you nervous beyond measure. But this is when you can hear a series of strange sounds from a different part of the ship.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Check out the strange noises">1. Check out the strange noises</a></td>
<td><a id="2" data-passage="Who the hell cares?">2. Who the hell cares?</a></td>
</tr>
</table>
<</nobr>><</linkappend>></div><center><div class="largeImage"><img src="./Images/guardsface.jpg"></div></center>
<<set $localsAsked to 1>><span style="color: #FF0000;"><<if $sissyStart == 0>>''Jennifer:''<<else>>''Protagonist:''<</if>> </span> Are there any locals in the area?
This setllement was clearly not built by the soldiers. You wonder if there are any locals nearby who //just happened to be// evicted when these guys rolled in.
<span style="color: white;">''Guard:'' </span> We found it empty. There are a couple other ones too in the area. They are also empty. We chose this one because it offers the most defensive advantages.
You also want to ask them about why they didn't set up shop onboard the ship. But you don't want them to know that you are in there just yet!
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $slavesAsked > 0 && $enslaved > 0>>Can I become a slave? (you are already a slave!)<<else>><<if $changedMindAboutSlavery > 0>><a id="1" data-passage="Actually, I do want to become a slave!">1. Actually, I do want to become a slave!</a><<else>><<if $slavesAsked > 0>><a id="1" data-passage="Actually, can I join them?">1. Can I become a slave?</a><<else>><a id="1" data-passage="Are those slaves?">1. Are those slaves?</a><</if>><</if>><</if>></td>
<td><<if $surviveAsked > 0>>2. How did you survive the crash? (already asked!)<<else>><a id="2" data-passage="How did you survive the crash?">2. How did you survive the crash?</a><</if>></td>
<td><<if $partsAsked > 0>>3. I'm looking for someone who could fix my vessel (already asked!)<<else>><a id="3" data-passage="I'm want to fix my vessel">3. I'm looking for someone who could fix my vessel</a><</if>></td></tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $leaderAsked > 0>><<if $wentToOtherTown > 0>><<if $infiltratorsAsked > 0>><<if $wentToPirateShip > 0>><<if $askedPirateShip > 0>><<if $aliensAskedRofus > 0>>4. I encountered some aliens (already asked!)<<else>><a id="4" data-passage="I encountered some aliens">4. I encountered some aliens</a><</if>><<else>><a id="4" data-passage="There is pirate ship just outside the forest">4. There is a pirate ship just outside the forest</a><</if>><<else>>4. There is another group called the infiltrators at your doorstep (already asked!)<</if>><<else>><a id="4" data-passage="There is another group called the infiltrators at your doorstep">4. There is another group called the infiltrators at your doorstep</a><</if>><<else>>4. I want to see your leader (already asked!)<</if>><<else>><a id="4" data-passage="I want to see your leader">4. I want to see your leader</a><</if>></td>
<td><<if $localsAsked > 0>>5. Are there any locals nearby? (already asked!)<<else>><a id="5" data-passage="Are there any locals?">5. Are there any locals nearby?</a><</if>></td>
<td><<if $rofusSlave > 0>>6. Go back to the ship (you are prohibited!)<<else>><<if $enslaved > 0>><a id="6" data-passage="Cabin slave">6. Go back to the ship</a><<else>><a id="6" data-passage="Go back to the ship">6. Go back to the ship</a><</if>><</if>></td>
</tr>
</table>
<</nobr>><div id="keypress"><<set $closeQuartersFight to 0>><<set $energy to 2>><<set $days to $days + 1>><<set $playerHealth to $playerHealthOrigin>><<if $gearedUp > 0>><<if $wearsRuanite > 0>><center><div class="largeImage"><img src="./Images/jennifersleeps3.jpg"></div></center><<else>><div id="keypress"><center><div class="largeImage"><img src="./Images/jennifersleeps2.jpg"></div></center><</if>><<else>><div id="keypress"><center><div class="largeImage"><img src="./Images/jennifersleeps1.jpg"></div></center><</if>>
You decide to get <<linkappend "some sleep.">>
<center><div class="largeImage"><img src="./Images/cabin.jpg"></div></center>
The next day you wake up... Well... Less tired. But at least you are still among the living!
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $escapedFromPrisoner > 0>><a id="1" data-passage="Sleep">1. Sleep</a><<else>><<if $prisonerFree > 0>><a id="1" data-passage="Sleep question">1. Sleep</a><<else>><a id="1" data-passage="Sleep">1. Sleep</a><</if>><</if>></td>
<td><a id="2" data-passage="Read some stories">2. Read some stories</a></td>
<td><<if $readAdvice > 0>>3. Read the advice from your father (already read!)<<else>><a id="3" data-passage="Read the advice from your father">3. Read the advice from your father</a><</if>></td></tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $prisonerDead > 0>>4. Go to the prisoner (<<if $maleprisoner > 0>>he<<else>>she<</if>> is dead!)<<else>><<if $prisonerRecaptured > 0>><a id="4" data-passage="Prisoner recaptured">4. Go to the prisoner</a><<else>><<if $escapedFromPrisoner > 0>><a id="4" data-passage="Prisoner recapture event">4. Recapture the prisoner</a><<else>><<if $prisonerDead > 0>>4. Go to the prisoner (<<if $maleprisoner > 0>>he<<else>>she<</if>> is dead!)<<else>><<if $days > 6 && $noisesCheckedOut < 1>><a id="4" data-passage="The noises have stopped">4. The noises have stopped</a><<else>><<if $prisonerFree > 0>>4. Go to the prisoner (<<if $maleprisoner > 0>>he<<else>>she<</if>> is already free!)<<else>><<if $noisesCheckedOut > 0>><a id="4" data-passage="Actualy, she might just make a good companion">4. Go to the prisoner</a><<else>><a id="4" data-passage="Check out the strange noises">4. Check out the strange noises</a><</if>><</if>><</if>><</if>><</if>><</if>><</if>></td>
<td><a id="5" data-passage="Go outside">5. Go outside</a></td>
<td><<if $hasShotgun>><a id="6" data-passage="Change your weapon">6. Change your weapon</a><<else>>(???)<</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $hasRuaniteOutfit > 0>><<if $wearsRuanite > 0>><a id="7" data-passage="Change to regular clothes">7. Wear the infiltrator uniform</a><<else>><a id="7" data-passage="Change to ruanite">7. Wear the ruanite outfit</a><</if>><<else>>(???)<</if>></td>
<td></td>
<td></td>
</tr>
</table>
<</nobr>><</linkappend>></div><center><div class="largeImage"><img src="./Images/cabin.jpg"></div></center>
You pick up the holo-story called Valentine's Breaking, which is the novelization of the events that took place during the time when you were taken by the zetans. Sadly, the person behind it is a lazy asshole, and there are only five chapters up to this date.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Valentine Chapter I">1. Chapter I</a></td>
<td><a id="2" data-passage="Stop reading">2. Return</a></td></tr>
</table>
<</nobr>><div id="keypress"><center><div class="largeImage"><img src="./Images/cabin.jpg"></div></center>
<<set $readAdvice to 1>>You take the piece of old fashioned paper in your hand that your father gave you in case you ever feel helpless:
<span style="color: orange;">''Jennifer's father:'' </span>At the height of the darkest times, do not eat the yellow snow!
<span style="color: #FF0000;"><<if $sissyStart == 0>>''Jennifer (thinking):''<<else>>''Protagonist (thinking):''<</if>> </span> //THANKS!//
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $escapedFromPrisoner > 0>><a id="1" data-passage="Sleep">1. Sleep</a><<else>><<if $prisonerFree > 0>><a id="1" data-passage="Sleep question">1. Sleep</a><<else>><a id="1" data-passage="Sleep">1. Sleep</a><</if>><</if>></td>
<td><a id="2" data-passage="Read some stories">2. Read some stories</a></td>
<td><<if $readAdvice > 0>>3. Read the advice from your father (already read!)<<else>><a id="3" data-passage="Read the advice from your father">3. Read the advice from your father</a><</if>></td></tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $prisonerDead > 0>>4. Go to the prisoner (<<if $maleprisoner > 0>>he<<else>>she<</if>> is dead!)<<else>><<if $prisonerRecaptured > 0>><a id="4" data-passage="Prisoner recaptured">4. Go to the prisoner</a><<else>><<if $escapedFromPrisoner > 0>><a id="4" data-passage="Prisoner recapture event">4. Recapture the prisoner</a><<else>><<if $prisonerDead > 0>>4. Go to the prisoner (<<if $maleprisoner > 0>>he<<else>>she<</if>> is dead!)<<else>><<if $days > 6 && $noisesCheckedOut < 1>><a id="4" data-passage="The noises have stopped">4. The noises have stopped</a><<else>><<if $prisonerFree > 0>>4. Go to the prisoner (<<if $maleprisoner > 0>>he<<else>>she<</if>> is already free!)<<else>><<if $noisesCheckedOut > 0>><a id="4" data-passage="Actualy, she might just make a good companion">4. Go to the prisoner</a><<else>><a id="4" data-passage="Check out the strange noises">4. Check out the strange noises</a><</if>><</if>><</if>><</if>><</if>><</if>><</if>></td>
<td><a id="5" data-passage="Go outside">5. Go outside</a></td>
<td><<if $hasShotgun>><a id="6" data-passage="Change your weapon">6. Change your weapon</a><<else>>(???)<</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $hasRuaniteOutfit > 0>><<if $wearsRuanite > 0>><a id="7" data-passage="Change to regular clothes">7. Wear the infiltrator uniform</a><<else>><a id="7" data-passage="Change to ruanite">7. Wear the ruanite outfit</a><</if>><<else>>(???)<</if>></td>
<td></td>
<td></td>
</tr>
</table>
<</nobr>></div><center><div class="smallestImage"><img src="./Images/18+.png"></div></center>
''WARNING!''
If you are not eighteen or older, you shouldn't play this game!
<a id="1" data-passage="Start Menu">1. I am 18 or older!</a>
<a id="2" data-passage="I am not 18 yet!">2. I am not 18 yet!</a><<set $previousWeapon to $weapon>><<if $wearsRuanite > 0>><<set $woreRuanitePreviously to 1>><</if>><<set $status to "SLAVE">><<if $sissyStart > 0>><<set $outfit to "slave shackles, ballgag, cock cage">><<else>><<set $outfit to "slave shackles, ballgag">><</if>><<set $weapon to "none">><div id="keypress"><center><div class="largeImage"><img src="./Images/guardsface.jpg"></div></center>
<span style="color: #FF0000;"><<if $sissyStart == 0>>''Jennifer:''<<else>>''Protagonist:''<</if>> </span> Yes. This is exactly what I want for the rest of my life!
<span style="color: white;">''Guard:'' </span> Alright, lady. You will get your chains!
You are asked to drop your weapon and remove your clothes, and in five minutes time, you are standing in a cage, waiting what will happen to you next.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="And its exciting!">1. And its exciting!</a></td>
</tr>
</table>
<</nobr>></div><center><div class="largeImage"><img src="./Images/guardsface.jpg"></div></center>
<span style="color: #FF0000;"><<if $sissyStart == 0>>''Jennifer:''<<else>>''Protagonist:''<</if>> </span> Actually, I changed my mind. <<set $changedMindAboutSlavery to 1>>
<span style="color: white;">''Guard:'' </span> Consider me surprised.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $slavesAsked > 0 && $enslaved > 0>>Can I become a slave? (you are already a slave!)<<else>><<if $changedMindAboutSlavery > 0>><a id="1" data-passage="Actually, I do want to become a slave!">1. Actually, I do want to become a slave!</a><<else>><<if $slavesAsked > 0>><a id="1" data-passage="Actually, can I join them?">1. Can I become a slave?</a><<else>><a id="1" data-passage="Are those slaves?">1. Are those slaves?</a><</if>><</if>><</if>></td>
<td><<if $surviveAsked > 0>>2. How did you survive the crash? (already asked!)<<else>><a id="2" data-passage="How did you survive the crash?">2. How did you survive the crash?</a><</if>></td>
<td><<if $partsAsked > 0>>3. I'm looking for someone who could fix my vessel (already asked!)<<else>><a id="3" data-passage="I'm want to fix my vessel">3. I'm looking for someone who could fix my vessel</a><</if>></td></tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $leaderAsked > 0>><<if $wentToOtherTown > 0>><<if $infiltratorsAsked > 0>><<if $wentToPirateShip > 0>><<if $askedPirateShip > 0>><<if $aliensAskedRofus > 0>>4. I encountered some aliens (already asked!)<<else>><a id="4" data-passage="I encountered some aliens">4. I encountered some aliens</a><</if>><<else>><a id="4" data-passage="There is pirate ship just outside the forest">4. There is a pirate ship just outside the forest</a><</if>><<else>>4. There is another group called the infiltrators at your doorstep (already asked!)<</if>><<else>><a id="4" data-passage="There is another group called the infiltrators at your doorstep">4. There is another group called the infiltrators at your doorstep</a><</if>><<else>>4. I want to see your leader (already asked!)<</if>><<else>><a id="4" data-passage="I want to see your leader">4. I want to see your leader</a><</if>></td>
<td><<if $localsAsked > 0>>5. Are there any locals nearby? (already asked!)<<else>><a id="5" data-passage="Are there any locals?">5. Are there any locals nearby?</a><</if>></td>
<td><<if $rofusSlave > 0>>6. Go back to the ship (you are prohibited!)<<else>><<if $enslaved > 0>><a id="6" data-passage="Cabin slave">6. Go back to the ship</a><<else>><a id="6" data-passage="Go back to the ship">6. Go back to the ship</a><</if>><</if>></td>
</tr>
</table>
<</nobr>>[[>>->Valentine Chapter II]] [[>I->Valentine Chapter V]] [[Stop reading->Stop reading]]
---------------
''Chapter I.''
//For the Stars,// you think to yourself, as one by one you look over the fleet’s vessels, the FTL drives on their aft's burning like flairs in the night sky. It was about four hours ago when you’ve picked up the signs of a possible incursion into the Neutral Zone, the region between your faction, the UCS, and the Coalition, another human faction, who are expansionist, and see armed conflict as the cornerstone of their existence.
Needless to say, a fleet was dispatched right away, consisting of three UCS cruisers, the //Olympus//, the //Ares//, and the //Odyssey//, alongside with eleven escort frigates. The //Odyssey// being your vessel, the //Ares// the leader, commanded by Admiral Dewey, and the //Olympus// another escort. You have to admit, in your heart, you always wanted to be an admiral. You feel like you deserve it, despite that you are only twenty-seven years old, and you already have command of a cruiser. Yes: //Admiral Jennifer Valentine.// It sounds just right in your head.
"They are closing in." Ensign Lawrence’s voice snaps you back to the present. It might have been a possible incursion that you set out to investigate. But when you arrived, there was nothing. Suspicious of a trap, Admiral Dewey ordered a jump back UCS space. But the moment the jump would have commenced, every vessel had their FTL drives blown up. The explosions didn’t compromise the ships' structural integrity. But it meant that Admiral Dewey’s suspicion was correct, and now you were sitting ducks for your attackers.
It took only a minute, and your sensors could already pick up a Coalition fleet heading towards you: in the form of five assault carriers, eight cruisers, thirty-eight escort frigates, and whatever the hell else they wanted to bring to the party. You have to admit: Against such a force, victory is impossible. Yet somebody, //somehow//, needs to make it back alive. Not because of the ambush. Even if everybody dies here, it will be pretty damn simple for the UCS to conclude what happened. It is because of the FTL drives. Primarily the way the enemy disabled them.
The UCS doesn’t have the technology to blow up an FTL drive without crude intervention. But neither does the Coalition. It is only the corporations of the Zeta Sector who have this technology. Another human faction the UCS has it’s quarrels with. And if the two of them decided to team up in order to kick the UCS out of Sol, you have a serious problem on your hands. The Coalition would be trouble enough to deal with due to their massive fleets. And the zetans would be a pain also because of their advanced technology. But the two of them? At the same time? With the UCS caught off guard when the assault commences? They will be drinking champagne in New London by the week’s end.
So yes. Somebody, somehow, by //some means// needs to get back. Admiral Dewey’s plan is to launch boarding craft simultaneously to a number of enemy frigates that are randomly selected by the systems, and hope that you could jump at least one of them to friendly space before the enemy blows it to pieces. But if you want to make it happen, everyone will have to do their best. And that means that you will have to stay on the bridge, your command skills utilized to their best extent in order to give enough time for the boarding craft to achieve their objectives. But this means that you will have to die a hero’s death. A price that you always knew you might have to pay. Yet you never truly expected it to happen.
"They are… here," you can hear Ensign Lawrence gasp. For a moment, you are unsure what caused his reaction, but then you can see it: a Coalition assault carrier that FTL’d in the middle of your formation. Her guns at the top already blazing, you can see an UCS frigate, the //Dalmatia//, blown into two distinct pieces. Then another frigate follows, you are unsure of the name, this time below the giant, blown apart by the eight guns the behemoth has at the bottom of her hull. In parallel, you can see the hangars on the assault carrier’s side open, and dozens of strike craft emerge, your fleet unprepared to face them in such short notice.
"Open fire!" Desperate, you give the order, as you can see other Coalition vessels appear among your ranks. But its strange. You do not see any frigates, or any smaller FTL capable vessels. And that’s when it finally clicks: the bastards were one step ahead of you the whole time. And they decided to hold the smaller ships back so you couldn't board them. That means you have no choice but to take one of their larger vessels. A task that might sound impossible. But you have to try regardless.
"Open a channel to Admiral Dewey," you turn to Lawrence. But from the corner of your eyes, you can see another thing: one of the Coalition cruisers FTL’d next to the //Ares//, Admiral Dewey’s flagship. And now it rams itself into the vessel, both of them to perish in fire in the following seconds.
"New plan: Select one of the enemy cruisers at your convenience, and launch the boarding craft." You turn back to Lawrence, still determined. However his face looks strange to you. As if he was facing an execution.
"Enemy cruiser on collision course!" he says finally. And you too feel yourself as a shell when you hear it. You turn your gaze to the sensor's screen, and you can already see it: another cruiser that just arrived from FTL, headed right for you.
"Evasive maneuvers!" you order. But by that time it is too late.
The cruiser slams itself into your vessel. The moment of the impact you can feel your body flung from the floor beneath you – unlike most captains in the UCS, you detest the idea of strapping yourself into your chair, or even sitting for the matter –, and your head collides to the bridge’s wall. //Admiral Jennifer Valentine. Sounds just about right,// you think to yourself, and the entire world goes dark around you the next second.
When you wake up, your head hurts like hell. Your hand shaking, you touch your scalp with your fingers, and you can feel a layer of clotted blood on your skin. You open your eyes, and you look around the bridge. The emergency lights barely work, but you can see enough to determine your surroundings. There is smoke everywhere and there are torn cables around you. To your shock, you can see Lawrence's body in front of you, with a burnt hole from a plasma gun in his chest. But the plasma is strange to you. Such weapons are only used by the zetans.
You look over the other corpses. And they too bear the marks of plasma weapons. You also note that some of the staff is missing. But that too serves to reinforce your theory: you are now up against the zetans, and not the Coalition. The biggest problem is: it all makes perfect sense. The zetans showed the Coalition how to overload FTL drives from a distance, and in return the Coalition gave the zetans the coordinates. It is one of the shocking factors you’ve seen growing up: the zetans view slavery as //convenient//. And therefore whenever there is a space battle, the crews of the winning party board the defeated ships, kill everyone who dares to raise a weapon, and sell the rest on the slave market. The women are left as they are, but sometimes their beauty is enhanced. The men are feminized, sometimes completely, but sometimes the process is partial. Either way: they have to live the rest of their lives in slavery. Just like those of your crew who chose to surrender, unaware what awaits them.
The most shocking thing is that the two factions didn’t really have to team up in order to orchestrate this. All was needed to have one zetan corporation line up for the idea of making some quick telers, and they gave the FTL tech to the Coalition in order to take a few hundred slaves. It might not have been a wise decision if you look at zetan interests as a whole. But people are people. And you’d seen worse.
You take your weapon from it's holster. But your hand is shaking too much, so you have to use the other one. It might not be ideal for shooting. But you play the cards you are dealt. With small steps, your legs also shaking, you head to the exit. Your head spinning, you lean out, but there is nothing, so you head out to the corridors. By this time, you already know that you have a brain injury. In fact, your brain is probably getting more inflamed by the hour, which would eventually lead to you losing consciousness. And of course death. But again: you play the cards you are dealt.
If you manage to get to one of the zetan boarding craft, it might have an FTL drive. If not, you could still hijack one of their frigates, and use it to get back to UCS space. Chances are they will not be able to save you, and you will be dead by the day's end. But at least you would be able to tell the tale. And that means your sacrifice will be worth it.
"You sure the captain is dead?" you hear the question from the adjacent corridor. And you tense.
You step close to the corridor's wall, your back held against the frame, and you get your weapon at the ready. Judging by their footsteps, they will be pass the T shaped junction where you are at in the following seconds. An excellent opportunity to ambush them.
"She was not breathing for sure," you hear the answer.
"It’s a shame. Chick was hot as a nova," he says.
As the steps grow louder, you get ready. Then you can see them pass you: two average looking men wearing yellow uniforms. Such sight might not tell much to you at the first glance. But their looks are too //sophisticated// for them to be pirates. Plus the uniforms are neither used by the UCS or the Coalition. Which means that your theory is correct.
You jump out of cover, ready to fire. However your legs give out due to your brain injury, and you fall face-flat on the floor.
"Fuck!" you say aloud. The men stop, and they turn towards you.
"She was not breathing for sure my ass," one of the men says, as he steps close to you, and rips your gun out of your hand.
"Let me go!" you gasp, but then a syringe is pushed in your neck, it’s contents inserted in your veins before you could do anything.
"This will make sure you don’t die on us," the man says, and you tense like a log, your eyes wide open, as you realize what was injected in you. It is the famous zetan slave serum, the one they use to make the slaves hyper-aroused at all times, but also to repair any physical damage the constant bondage and torment would cause. You heard the zetans use nanobots to achieve this task. But the fact behind the means just doesn’t matter.
What //does// matter is that your brain injury will be fixed, and when tomorrow comes, you will be still among the living. You will be reduced to a bimbo, begging for the crew of the zetan vessel to keep fucking your bound form. But you will still have your life. And who knows? Perhaps if your will is strong enough, you could turn the situation around, and escape, or even hijack their vessel. That way the UCS could still be saved, then you could still live out the rest of your life. In whatever form the nanobots might allow.
"Oh, the captain will be very happy when he sees you," the man says as your wrists are cuffed behind you. You also get a fist sized ballgag in your mouth and a metal collar around your neck that has a chain leash at your arm’s length.
"Very happy," the man adds, once you are stood up, and marched after the pair. By now you can already feel the nanobots’ effect. As you are getting more aroused with each step. But at the end of the day, you will still have your chance. And that is all that matters.
<a id="1" data-passage="Valentine Chapter II">1. Chapter II</a>[[<< ->Valentine Chapter I]] [[>>->Valentine Chapter III]] [[>I->Valentine Chapter V]] [[Stop reading->Stop reading]]
---------------
''Chapter II.''
//I need to escape,// you think to yourself, as the two men get you onboard their shuttle, and you are flown to one of the zetan vessels. Your clothes are cut off from your body. Your arms are forced behind you in an armbinder, a chain from the material's end connected to a pair of cuffs wrapped around your ankles. The cuffs around your ankles have a short chain between them. You are also equipped with a pair of high stilettos to make your steps more difficult.
"Take her to the captain," you can hear one of men say, once you arrive onboard. Then a third man takes your leash, and he starts leading you through the corridors. Of course, the route you are taken on is a deliberate one, and you shudder to see what has become of your crew. In front of you, there are rows of women, with hoods on their heads, strapped to a set of holding compartments on the walls, with two giant dildos in their openings and a series of straps running through their bodies. Thanks to the nanites, they can keep them like this until their training is complete. After that, they will be sold on a slave auction, forced to serve whoever happens to pay the highest price.
//I need to have sex,// you think to yourself. And you blush. But that is just the thing with zetan slavery. Those who live this life often find plenty of joy in it.
"Come on slut," you hear from the man in front of you, and your leash is yanked heavily.
Your teeth biting on the gag, you continue to stumble after him. After about ten minutes you reach a room marked as "CAPTAIN’S QUARTERS", and you shudder as the large security door slips into the frame before you. At first glance, the room appears to be normal. It is large (a lot larger than an UCS captain could get herself these days), with grey metal walls and floor, a king sized bed, some wardrobes and desks as furniture, a holo-projector, and a couple of paintings from the Victorian era. But then your eyes get fixated on an empty slave cage, located next to the bed. You can also see a bondage bench, alongside with a set of dildos, plugs, gags, whips, crops that have their own holding compartments. At the center of the room, there is also a table, with a pillow on the ground in front of it, spots of juices and semen indicating what happened to the person before you. //Animals!//
"Ah, Captain Jennifer Valentine," you shudder as the man sitting in front of the desk speaks. What you see is a wide-shouldered man, bald, with brown eyes, and a clean shaven face. He is wearing a brown uniform so he could be told apart from the rest of the crew. At first, you take him as someone who has some excess weight. But those are muscles that you see under the fabric. You have the eye for it.
//What a brute,// you think to yourself. And you find yourself blushing for the second time. //Keep it together, Jennifer!//
"Please take a seat," the man says, his palm pointed at the pillow. You stop for a moment, considering your options. But there aren’t any. So you follow the guard as he tugs on your leash, and you kneel down on the pillow. The guard lets go of your leash, and it looks like he is about to leave you alone, however he walks back to you, and he attaches two clamps on your erect nipples.
"Mhm!" you grunt. But the show is not over yet. The guard slips a finger in your pussy from the front, moved up and down inside you, then a clamp is attached on your clitoris, "Mmm!!" making you grunt even harder. As a further form of cruelty, there is a small weight attached to each of them, making the pain even stronger.
At this point, you are unsure if this is all the guard is set out to do. But //luckily//, he gives you a slap on the ass, and he walks back to the door frame, demoted to merely an observant.
"I have to say, I’m delighted to see you onboard my vessel," the captain says. "In fact, I consider this an honor."
"Mhm!!!" angered, you grit your teeth against the gag, and you start to struggle in the armbinder. This however makes the weights bounce left and right from your motions, which immediately makes you regret your decision.
"It truly is an honor, Jennifer," the man continues. "See, I always was an admirer of the UCS’s ingenuity. The way you managed to stay on the map after your Earth lost the ability to support life. That mothball fleet you keep hidden in Wild Space, so you could make up for the numbers if any of your neighbours attacks you. And of course, the Eight Day War, when you picked a fight with the Coalition, and you were able to push the Neutral Zone away from your Earth’s doorstep. It truly is a fascinating tale. Something to inspire us all."
"No wonder that Admiral Hawthorne, the man who led the assault against your armada, asked me to see to your training personally." He gets up from the chair, and walks in front of you, your chin grabbed by his large hand. "Of course, such process could take weeks. Even months. But Admiral Hawthorne is a patient man. And so am I for the matter. And the both of us are firmly convinced that once the process is complete, the result will be a delightful one."
"Mhm!" you grunt again, and you start to struggle. But the weights on your nipples and clitoris makes you regret your actions. Even more so than the last time.
"And now let’s get straight to the point, shall we?" he asks. To your dismay, you can see his zipper unlocked. The weights still dangling a bit, you keep still, as the enormous cock is pressed against your face, moved back and forth in a rhythmic fashion.
Then you find yourself trying to wrap your lips around the shaft. //Damn these nanites!// But to that, the captain laughs. With one hand, he grabs your hair, and with the other, he unlocks your ballgag. You take the cock in your mouth immediately. And without any conscious thought for the matter… Thing is, you never had a cock in your mouth before. Nor did you have sex.
Yes, at the age of twenty-seven, you are still a virgin! Your entire life up to this point was spent so you could become an admiral. Of course, you watched some holo-clips and all sorts of stuff. But now, as you have the cock in your mouth, warm and throbbing, pressed against the inner side of the skin on your face… You realize that this is something wonderful!
Despite the hand grabbing your hair, you decide to take control, and you start to suck on the cock proper. Feeling the warm semen from the precum on your tongue, you try to take it down your throat. But then you start choking as you realize you still have gag reflex.
"Careful, little slut," the captain laughs. "The nanites don’t give you perfect skills. All they do is to lay out the foundation of the work to be done here. But with time, you will learn. In fact, by the time you get to Admiral Hawthorne, I bet you will have zero problems even with a horse cock."
With that, he takes back control, and he starts to fuck your face, not even caring about your teeth that touch his penis from time to time due to your inexperience. And it is still wonderful. After a few minutes, he comes, the salty and warm semen spread all over your mouth. Curious, you gulp it down, feeling the fluid’s warmth as it travels to your empty stomach.
"More!" you say then involuntarily, your vagina ready for the first conqueror.
"More, what?" the man asks.
"More, Master!" you say.
However the man slaps you in the face.
"Louder," he says.
"More, Master!" you say aloud.
However the man slaps you in the face again.
"Louder," he says.
"More, Master!" you say, your vocal cords almost at a fraction.
But then he just laughs.
"See, only at the first session and you are already wavering. It’s not that hard to break a slut like you, isn’t it?" he asks. And the sentence snaps you back to reality. What are you doing here? You are Captain Jennifer Valentine! Your job is to get out of here, or to find a way to contact Sol. Whatever you may or may not want to do with your body later on is entirely irrelevant.
"We will pick up where we left off in the evening," the man says. He locks the ballgag back in your mouth. Your hair this time is raised so it wouldn’t be painfully caught up by the strap.
"And now I remove these," he says, and one by one he unlocks the clamps.
"Mhmmm!!!" you grunt from the sudden pain.
The guard (who was standing there to whole time), gets you up from the pillow, and escorts you outside the cabin. And you already know where he is taking you. You follow him along the corridors, then you reach an empty holding apparatus embedded in one of the walls. Without any advance notice you are pushed in, a hole specifically left for your arms, and your neck, breasts, waist, thighs and lower legs are locked in place by straps.
A black hood is placed on your head, blocking your vision. Then it is time for the dildos. The first one is pushed inside your asshole, filling it completely. Then the next one is pushed inside your vagina. At first, you think it would go all the way in. But the man stops as the tip reaches your hymen.
"Don’t worry, I’m not gonna breach it for you," the guard says. "It will be the captain who does it. And you will remember it forever!"
As the guard leaves you alone, you start to struggle. But the straps hold you in place tight, and without any means for you to get out. There is also a risk that you would breach your hymen by accident, the tip of the dildo already tensing against it. Eventually, you resort to stay idle, and wait until the captain needs you again.
<a id="1" data-passage="Valentine Chapter III">1. Chapter III</a>[[<< ->Valentine Chapter IV]] [[I< ->Valentine Chapter I]] [[Stop reading->Stop reading]]
---------------
''Chapter V.''
You are locked into the bondage bench for hours as the entire crew takes turns on you.
When you are finally released, you take it as a blessing. But then you realize that the crew works in rotations, and one of the guards starts to fuck you as you are being led out of the cargo hold. Some other guards decide to join also. And they just keep fucking you. Your bare chest pressed against the glass window of a corridor, as one man enters you after the other.
Deep down you enjoy it. It is either the nanites or just you, you are not sure. Either way, your legs give out, and you collapse on the floor. But the crew doesn't care, and they keep fucking you. Your body and mind both lost to the euphoria.
You do not know what that UCS dreadnought is doing there. At first, your mind sweeps it away, as two crewmembers were just in the process of switching. But that dreadnought is there. You can see it through the window. You do not see a nameplate. As what you see is the front. The gigantic beast with its numerous guns facing down on you and another vessel. The other vessel fires. Then it's blown apart right then and there, its advanced shield overwhelmed by the dreadnought's sheer firepower.
The two ships next to the dreadnought choose to engage it. The shots from the most advanced plasma cannons in perhaps the entire world nullified through capacity alone. Then it comes the return fire, dozens of guns firing their salvos, the two ships reduced to molten carcasses.
It is only then you realize that you are facing doom also. Your fucking stopped as everyone started to run for the escape pods. For moment you hope that perhaps the ship could jump away. But your fantasy is shattered as the dreadnought fires its front guns again, your vessel's shield breached and the hull shaking around you. But then… There is nothing.
Franticly you start to laugh. Yes. After all that happened they will save you. And instead of spending the rest of your life as a slave, you could still become an admiral. But the stain that this will get you would stay forever. This is how the military works. Admiral Jennifer Valentine. The admiral who was fucked. From now on this is the best you could ever hope for in your professional life.
In this respect, you are not happy to see the rescue party at all. Looking at them sad, broken, and almost angry, as they get you on your feet, and bring you onboard the ship that you later on identify as the //UCS Titan//.
They free you of your bindings, then you have to write a report, and you are escorted to a cabin that is to serve as your temporary residence. After that you start doing things not really sure what to expect. The first thing you do is a bath, multiple hours long. Then you put on the carbon copy of your old uniform and decide to get some food delivered. Too ashamed to show your face just yet. You also think of getting in touch with your parents or with Carla. But again: too ashamed.
It is Captain McAllister whose visit you expect the least, the commander of the //UCS Titan//. But once you open the door for him, somehow all the pieces fall together.
"How long?" you ask as McAllister lets himself in. He looks around the main area, then he walks to the window, the blue-red lights of the FTL seen from it.
"So far around eight hundred ships were pulled out of storage. Mainly from the modernized ones from Neptune. But there are also other sites. The wargames suggest that the attacking side must maintain secrecy in order to secure an advantage, but by now the entire admiralty knows that this will not be the case. We got punched in the face, and we have to punch back. Otherwise we demonstrate that our vessels are too precious for us the risk them in war," he says, facing the FTL lights instead of you.
"As far as the initial projections go, it is not going to go well for either of us. There are far too many combat assets sitting ducks for far too few ships that do the targeting. But that is why we chose New Earth as our first target. To attack it seems unthinkable due to its defense network. But this is also why nobody is going to expect it," He turns his head halfway to you, and he holds his glance. "But this also means that we will need an infiltration unit. Tasked to locate the Coalition's admiralty for us so we could take them out as part of the operation."
"And you will need me to accomplish that," you answer. "They wanted me to get delivered to Admiral Hawthorne, so he could parade me to the other admirals. Aaand if the ship that you damaged just happens to jump back, with only a few survivors onboard, they might just take the bait and lead us right to their secret hideout."
At the end of the sentence you find yourself with a grin. But you quickly regain your composure. Truth is, at this point, sex and the joy of triumph are the only things left for you. The stain won't go away. No matter what you do. But you can still kick some Coalition ass. Especially if you become an admiral.
And who knows? Perhaps doing it in the midst of a d/s relationship might just be the best for you!
"Needless to say, Jennifer: This is not something Command wants to force upon you," McAllister says. "That other woman, Carla, already signed up. Just as numerous other members of your former crew. Without you, it would be much more difficult. But you do not have to sign up."
"I thought Carla was a mole, captain," you say, the events that took place in those days already detailed in your report.
"She is a triple agent," McAllister answers. "She is one of our best tools when it comes to sniffing out Hawthorne and his likes. That is why we could find you. If you are to refuse, I firmly believe she could still accomplish the mission. But it would be much more difficult."
"I will do it," you say, seeing how the captain stiffend his chest in his uniform.
"I'm glad to hear it, captain," McAllister says after a relieved sigh.
''You reached the end.''
//Damn... I should really support the author!//
<a id="1" data-passage="Stop reading">1. Return</a><center><div class="largeImage"><img src="./Images/cabin.jpg"></div></center>
You put the datapad back to the shelf. There are more important things for you to do right now.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $escapedFromPrisoner > 0>><a id="1" data-passage="Sleep">1. Sleep</a><<else>><<if $prisonerFree > 0>><a id="1" data-passage="Sleep question">1. Sleep</a><<else>><a id="1" data-passage="Sleep">1. Sleep</a><</if>><</if>></td>
<td><a id="2" data-passage="Read some stories">2. Read some stories</a></td>
<td><<if $readAdvice > 0>>3. Read the advice from your father (already read!)<<else>><a id="3" data-passage="Read the advice from your father">3. Read the advice from your father</a><</if>></td></tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $prisonerDead > 0>>4. Go to the prisoner (<<if $maleprisoner > 0>>he<<else>>she<</if>> is dead!)<<else>><<if $prisonerRecaptured > 0>><a id="4" data-passage="Prisoner recaptured">4. Go to the prisoner</a><<else>><<if $escapedFromPrisoner > 0>><a id="4" data-passage="Prisoner recapture event">4. Recapture the prisoner</a><<else>><<if $prisonerDead > 0>>4. Go to the prisoner (<<if $maleprisoner > 0>>he<<else>>she<</if>> is dead!)<<else>><<if $days > 6 && $noisesCheckedOut < 1>><a id="4" data-passage="The noises have stopped">4. The noises have stopped</a><<else>><<if $prisonerFree > 0>>4. Go to the prisoner (<<if $maleprisoner > 0>>he<<else>>she<</if>> is already free!)<<else>><<if $noisesCheckedOut > 0>><a id="4" data-passage="Actualy, she might just make a good companion">4. Go to the prisoner</a><<else>><a id="4" data-passage="Check out the strange noises">4. Check out the strange noises</a><</if>><</if>><</if>><</if>><</if>><</if>><</if>></td>
<td><a id="5" data-passage="Go outside">5. Go outside</a></td>
<td><<if $hasShotgun>><a id="6" data-passage="Change your weapon">6. Change your weapon</a><<else>>(???)<</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $hasRuaniteOutfit > 0>><<if $wearsRuanite > 0>><a id="7" data-passage="Change to regular clothes">7. Wear the infiltrator uniform</a><<else>><a id="7" data-passage="Change to ruanite">7. Wear the ruanite outfit</a><</if>><<else>>(???)<</if>></td>
<td></td>
<td></td>
</tr>
</table>
<</nobr>>[[<< ->Valentine Chapter II]] [[>>->Valentine Chapter IV]] [[>I->Valentine Chapter V]] [[Stop reading->Stop reading]]
---------------
''Chapter III.''
As the hours go by you find yourself unable to sleep. Instead, you stand in your compartment like a log, your body kept in place by the straps, your hands rendered useless by the armbinder. You try to get out of the straps every now and then. But your efforts are nothing but laughable. Even if you could get out, the hood and the armbinder would make sure you couldn't get further. That much you acknowledge.
At a sudden, you can hear footsteps. You tense your body in its bondage, and you wait. Unluckily (or perhaps luckily?) the man stops in front of you. He starts caressing your body with one hand, reaching to your breasts under the strap with the other, you moaning from the pleasure as a consequence.
"I can see why the captain is excited about you, slut," the man says. He removes his hands from your body, then the two dildos are removed from your openings, a wanting feeling left in their wake. One after the other the straps are unlocked as well. Your body at least partially free from its bondage.
At first you are relieved… Then you realize it is already //tomorrow//. The day when the captain is going to take your virginity. You can do nothing about it. But somehow this makes you want it even more.
A tug on your leash, and you realize that you are being led. The hood still firmly in place. You follow the man for a couple of minutes, stumbling in the high stilettos, then you can hear a hissing sound, and something tells you that you are in the captain's cabin.
"Captain Jennifer Valentine, welcome," you shudder as you hear his voice.
You can feel the hood unlocked at the back of your neck. Which surprises you. Then another shock comes, as the armbinder is removed. Your limbs now free and your eyes uncovered.
You turn your gaze to the captain, a well built man, but unarmed. Then you look at the guard behind you, who is tall, yet slim, but he has a plasma rifle. Two men against one woman. The odds one might call uneven. But it could be called a fight nevertheless… But you don't have what it takes to attack them.
"Please, take a seat," the captain says, pointing to a bondage bench that was placed next to his bed while you were away, one part at the center and two lower parts on the sides.
You gulp, and you glance at the two men again. But you don't have what it takes. You always thought that when the time comes you would. But you just don't. Instead, you do the painful thing, and after taking a deep breath, you climb up the bondage bench, placing your body chest down on its surface. You place your arms in front of you. You place your legs on the lower parts.
"Excellent," the captain says. He starts strapping you in. Your wrists are first, strapped together in front of you in the upper portion, then your ankles and thighs are next, followed by your back, hips and waist. And before you know it your little freedom has ended.
"Fascinating place this your Sol of yours is, Ms. Valentine," the captain says. From the corner of your eyes you can see him raise a candle from one of the desks. "But tell me, do you seriously think you could win a war against the Coalition?" he asks.
"We will kick them to a new dimension if needed," you answer after the guard unlocked your ballgag.
"Is that really so?" he asks. The first droplets of wax land on your naked back. Your body tense, you grit your teeth from the pain, the man continuing to speak as you endure. "Isn't it all about the shipyards?" he asks.
Additional droplets land on your back, and you keep gritting your teeth, your body moved in just about any way the straps make possible. What you find that the worst is the anticipation, and not the actual pain. But pain is pain. And somehow the entire thing excites you.
"Don't get me wrong. A mothball fleet is a good thing to have. But old ships are old ships, and they are not getting any newer," the captain says.
Another droplets land on your back. You grit your teeth from the pain. But you have to admit, the captain has a point. If a war breaks out between the two factions, Earth has just a couple star systems. The Coalition has hundreds. It is a needle in a haystack in both cases, where a shipyard could be hidden anywhere, even at the clouds of a gas giant or the inside of an asteroid. But one of the haystacks is just bigger, and no shipyard could be hidden forever if one expects it to operate.
What's untrue is that a mothball ship can't be useful. In fact the vast majority of the mothball fleet is constantly refitted and kept ready for action. The Coalition entirely unaware. But an older ship is an older ship, and the design was discarded for a reason. You also know from classified data that the Coalition Fleet is still bigger. The arithmetic rendered clear as a consequence.
Of course, Sol has plenty of resources. You know that. In fact, in terms of puny humans conquests, one could even call them infinite. And even if all you have in terms of manpower is a couple hundred grandmas in a wheelchair, with proper automation you can still make any fleet formidable. But if you don't have ships, then you don't have ships. And that's all there is to it.
"Or is there anything you can say against it?" the captain asks.
"No, Master," you answer, remembering your place.
"Good pet," he says, and from the corner of your eyes, you can see that he signals something to the guard.
The guard steps in front of you, and his erect cock is whipped out in front of your lips. Horny as hell, you open your mouth, and you start to suck on it. Only for the captain to step to you, and you can feel his cock slide inside your vagina. Then he stops at a sudden, the tip of the shaft pressing against your hymen.
"Ready to lose your virginity, Ms. Valentine?" he asks, and the other cock is slid out of your mouth.
"Yes, Master!" you answer.
"Louder," he says. And the guard slaps you.
"Yes, Master!" you yell.
"Louder," he says. And the guard slaps you again.
"Yes, Master!" you yell as loud as you could.
"Excellent," he answers.
The guard's cock is placed back in your mouth. You start to suck on it, like the good slut you are, then the enormous shaft is pushed all the way inside you, breaching your hymen, pain and pleasure mixed in a sudden wave of euphoria. You moan with the guard's cock still in your mouth, and the man keeps thrusting it in, his cock moving back and forth inside you seemingly to your lungs. Then he finally comes, your inner side filled with semen. Then the guard comes also, your mouth filled with semen too. But something is missing: yes, an orgasm. The glorious thing that you need!
"Beg for it," the captain says.
"Please let me come, Master," you say.
"Louder," he says. And the guard slaps you.
"Please let me come, Master!" you yell.
"Louder," he says. And the guard slaps you again.
"Please let me come, Master!" you yell as loud as you could.
"Good pet," he says. And two fingers placed inside your pussy, you are stimulated until you get your orgasm, squirting all over his hand, the bondage bench and the floor. The entire thing mixed with blood due to your breached hymen. But there is a final thing left still.
//CRACK!!!//
You grit your teeth in the now placed back ballgag, as a whip lands on your naked back, pieces of the wax coming off. And again. And again. Until your entire backside is clean.
After the whipping, you are let out from the bench. You are escorted to a shower where you are all cleaned up. Then you are once again equipped with the armbinder and the hood. The captain lands a huge slap on your ass. "We will continue where we left off tomorrow!" And once again, your are escorted back to your compartment in the corridor. But now you with a smile rather than dread.
//This was great,// you think to yourself, as the straps are locked back into place, and you are bestowed to wait until the captain needs of you again.
<a id="1" data-passage="Valentine Chapter IV">1. Chapter IV</a>[[<< ->Valentine Chapter III]] [[>>->Valentine Chapter V]] [[>I->Valentine Chapter V]] [[Stop reading->Stop reading]]
---------------
''Chapter IV.''
The next day, when you wake up, you find yourself surprised that you were able to sleep at all. It's not that you never slept before while you were standing. //You are a captain!// Back in the Academy, there were times when you fell asleep during the assembly! But your bonds render you completely helpless. Your body free for everyone to see. And that makes you uncomfortable.
"Mhm!" you bite down on the gag, and you start to struggle against your bonds. Despite the hood on your head and the armbinder still keeping your arms behind you. But it is hopeless.
"Mhmm!" angered, you slam your hooded head against the wall. But it hurts a lot more than you thought.
Finally, you take a deep breath, and you decide to stand in line in silence. Just like the members of your former crew.
It takes about an hour for the guards to fetch you. They remove the hood from your head, and you get served breakfast through a dildo. After that, the hood is locked back, and you are forced to follow them through the corridors. You stumble many times as you do that. But //luckily// the crewmen are there, your body groped and caressed every time they have to help.
Finally, you reach your destination, and you can hear the dreadful sentence:
"Captain Jennifer Valentine, welcome!" the captain says. You still unknowing of his name.
You can hear the guard who led you take a step forward. But instead of getting pushed, you find the end of your leash dangling against your bare skin. Surprised, you stop. Then someone steps behind you. Someone large. Your breasts and progressively your whole body groped by large palms.
"How do you like your new life so far?" you can hear the captain's voice in your ear.
Gagged, you cannot hope to answer. Instead, you just stand there. Enduring as the man gropes you. Part of you even enjoying it. The man presses your breasts together, then pulls them apart again and again. Then at one point one of your breasts is let go of. A scary tingle going through your body as a pair of fingers invade you, and begin to move up and down inside your vagina.
"Mhm!" you moan, biting on the ballgag and enjoying the sensations. Then suddenly, the fingers leave, and you are sad to realize that its over.
"Later, slut," the captain says. "Oh, by the way, I have a surprise for you," he says.
You can feel a hand pressing on the back of your neck. The hood's zipper pulled up by a strong motion. As the blackness descends from your eyes, what you see is a woman in her twenties. Fair skin. Long blonde hair. Thin figure. A nice pair of B-cup tits. A huge ballgag in her mouth. Her upper body engulfed in a yellow straitjacket. But then you shudder as you realize who she is: Lieutenant Carla Hudson.
The man walks up to her, and unlocks her ballgag.
"Do you like it here, beautiful?" he asks.
"Yes, Master," she says.
"What is your favorite thing?" he asks.
"Sucking cocks, Master!" she says. Only to receive a huge slap on the face.
"Louder," he says.
"A love sucking cocks, Master!" she says. But she receives another slap.
"Louder," he says.
"A love sucking cocks, Master!" she says, her vocal cords at a fraction.
"Let's grant your wish then, shall we?" the captain says.
He pushes Carla down on her knees, and unzips his pants before her. To your surprise, she takes in the cock immediately, and she starts to bob her head up and down like a good slut.
"You might have figured out by now. But she wasn't captured just a few days ago," the captain says. "She is actually enjoying our hospitality for several months now. The Carla on your ship was a cone, tasked to give away all the information we needed for a successful ambush."
"But that will be hardly a concern yours of course. As both you and Carla are going to be sex slaves for the rest of your lives now. Isn't that right, Carla?" he asks as he looks down to her.
"Yes, Master!" she says, the cock whipped out of her mouth.
Only to get slapped the next second.
"I will be a slave forever!" she says immediately.
Only to get slapped again.
"I will be a slave forever!" she says again. You can see it on her that she is expecting another slap. But the captain turns to you instead.
"What about you, Jennifer?" he asks, and immediately, your are pushed on your knees in front of him.
"I will be a slave forever!" you answer.
Only to get slapped.
"I will be a slave forever!" you yell as loud as you are able to.
Only to get slapped again.
"Excellent, slut," he says, but you are still on your toes as you were expecting another slap. Than to your not so great surprise, his cock is whipped out of Carla's mouth, and now it is your turn.
You take the shaft in your mouth immediately. And to be frank, you actually find yourself enjoying it. You bob your head up and down a couple of times, then the cock is offered to Carla, who starts sucking on it even more eager as you are.
After that, it is offered to you for a bit. Then it goes back to Carla. Then it goes back to you. Then it is Carla's turn again. At one point the captain says:
"Now both of you lean back, tongues out!" At that point, the both of you do as ordered, and a second later, his precious semen is ejaculated on your tongues.
You lick it from the corner of your mouths like a pair of machines. After that, your heads are turned in front of the other, and you start kissing each other in order to get the precious semen. Carla being the one who does the lion's share of the work.
"What do we say now?" he asks.
"Thank you, Master!" you both say in unison.
"Good pet," he says, his glance turned to the guards the next second. "Take them back to their assigned locations," he says.
You are stood up from the ground, alongside with Carla. From the corner of your eyes, you can see Carla getting a yellow hood on her head. After that it is your turn, and your black hood is placed back on you. As you are led away, you remember that you didn't get your orgasm. Then again: what can you do about it?
The both of you are led out of the cabin. A huge slap landing on Carla's ass. "See you soon, beautiful!" For a while you are led side by side the other. After that, you take a sharp turn. Which actually surprises you, as you already know that this is not the usual direction they take you.
You are led forward for some time. Your skin getting goosebumps from the worry. You can hear a door open. Then you are escorted forward. You are bent down. Your neck and ankles get strapped to some sort of a metal frame. //Perhaps another bondage bench?//
"Lucky day boys! Captain Valentine is on the menu," you can hear a man's voice. And you shudder as you realize that you just became //fuckmeat// for, as far as you know, the whole crew.
"Brace yourself slut," you get at least this much warning from the first participant. After that, he rams his cock inside you, and continues to do so again and again. Thanks to your aroused state, you are able to come before him. After that however, there comes another man. And another. And another. You biting on your ballgag as you are prepping your soul for the next participant.
<a id="1" data-passage="Valentine Chapter V">1. Chapter V</a>Day: $days
Health: $playerHealth
Energy: $energy
<<link "Missions">>
<<script>>
Dialog.setup("Missions"); Dialog.wiki("1. $mission1\n\n2. $mission2\n\n3. $mission3\n\n4. $mission4\n\n5. $mission5\n\n6. $mission6");
Dialog.open();
<</script>>
<</link>>
<<link "More info">>
<<script>>
Dialog.setup("More info");
Dialog.wiki("$info");
Dialog.open();
<</script>>
<</link>>
<<link "Inventory">>
<<script>>
Dialog.setup("Inventory:");
Dialog.wiki("STATUS: $status\n\nYour outfit: $outfit\n\nYour primary weapon: $weapon\n\nSyringes: $syringes");
Dialog.open();
<</script>>
<</link>>
<<set $enemy1Health to 100>><<set $enemy2Health to 100>><<if $maleprisoner > 0>><center><div class="largeImage"><img src="./Images/prisonerfreemale.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/prisonerfreefemale.jpg"></div></center><</if>>
<span style="color: yellow">''Prisoner:'' </span> Yes, pet?
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $energy < 1>>1. How may I serve you, <<if $maleprisoner > 0>>Master<<else>>Mistress<</if>>? (not enough energy!)<<else>><a id="1" data-passage="How may I serve?">1. How may I serve you, <<if $maleprisoner > 0>>Master<<else>>Mistress<</if>>?</a><</if>></td>
<td><<if $askedDestination > 0>>Where we will go where this ends? (already asked!)<<else>><a id="2" data-passage="Where do you want to take me">2. Where we will go where this ends?</a><</if>></td>
<td><a id="3" data-passage="I want to go outside">3. I want to go outside</a></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="4" data-passage="Rest">4. I'm finished for the day</a></td>
<td><<if $hasShotgun > 0>><a id="5" data-passage="I want to change my weapon">5. I want to change my weapon, <<if $maleprisoner > 0>>Master<<else>>Mistress<</if>></a><<else>>(???)<</if>></td>
<td><<if $hasRuaniteOutfit > 0>><<if $wearsRuanite > 0>><a id="6" data-passage="I want to wear regular clothes">6. I want to wear regular clothes, <<if $maleprisoner > 0>>Master<<else>>Mistress<</if>></a><<else>><a id="6" data-passage="I want to wear regular ruanite">6. I want to wear the ruanite outfit, <<if $maleprisoner > 0>>Master<<else>>Mistress<</if>></a><</if>><<else>>(???)<</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $confessedLove > 0>>7. I love you, <<if $maleprisoner > 0>>Master<<else>>Mistress<</if>>! (already confessed!)<<else>><<if $confessedHate > 0>>7. I hate you, <<if $maleprisoner > 0>>Master<<else>>Mistress<</if>>! (already confessed!)<<else>><<if $affection > 9>><a id="7" data-passage="I love you, Master">7. I love you, <<if $maleprisoner > 0>>Master<<else>>Mistress<</if>>!</a><<elseif $affection < -9>><a id="7" data-passage="I hate you, Master">7. I hate you, <<if $maleprisoner > 0>>Master<<else>>Mistress<</if>>!</a><<else>>(???)<</if>><</if>><</if>></td>
<td></td>
<td></td>
</tr>
</table>
<</nobr>>
<div id="keypress"><<if $maleprisoner > 0>><center><div class="largeImage"><img src="./Images/prisonerfreemale.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/prisonerfreefemale.jpg"></div></center><</if>>
<span style="color: #FF0000;"><<if $sissyStart == 0>>''Jennifer:''<<else>>''Protagonist:''<</if>> </span> I'm done for the day, <<if $maleprisoner > 0>>Master<<else>>Mistress<</if>>.<<if $wearsRuanite > 0>><<if $hateMaster > 0>><<if $sissyStart > 0>><<set $outfit to "ruanite hood, ruanite catsuit, slave collar and cuffs, cock cage">><<else>><<set $outfit to "ruanite hood, ruanite catsuit, slave collar and cuffs">><</if>><<else>><<if $sissyStart > 0>><<set $outfit to "ruanite catsuit, ballgag, slave collar and cuffs, cock cage">><<else>><<set $outfit to "ruanite catsuit, ballgag, slave collar and cuffs">><</if>><</if>><<else>><<if $hateMaster > 0>><<if $sissyStart > 0>><<set $outfit to "ruanite hood, slave collar and cuffs, cock cage">><<else>><<set $outfit to "ruanite hood, slave collar and cuffs">><</if>><<else>><<if $sissyStart > 0>><<set $outfit to "ballgag, slave collar and cuffs, cock cage">><<else>><<set $outfit to "slave collar and cuffs, ballgag">><</if>><</if>><</if>><<set $weapon to "none">>
<span style="color: yellow">''Prisoner:'' </span>Very well, pet.
<<if $maleprisoner > 0>>He<<else>>She<</if>> says, and <<if $maleprisoner > 0>>he<<else>>she<</if>> locks you back inside the cell.
<<if $wearsRuanite > 0>><<if $hateMaster > 0>><<if $sissyStart > 0>><center><div class="largeImage"><img src="./Images/jenniferruanitecellhoodedsissy.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/jenniferruanitecellhooded.jpg"></div></center><</if>><<else>><<if $sissyStart > 0>><center><div class="largeImage"><img src="./Images/jenniferruanitecellsissy.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/jenniferruanitecell.jpg"></div></center><</if>><</if>><<else>><<if $hateMaster > 0>><<if $sissyStart > 0>><center><div class="largeImage"><img src="./Images/protagonistcellsissyhood.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/protagonistcellhood.jpg"></div></center><</if>><<else>><<if $sissyStart > 0>><center><div class="largeImage"><img src="./Images/protagonistcellsissy.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/protagonistcell.jpg"></div></center><</if>><</if>><</if>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $hateMaster > 0>>1. Start to struggle (there is no point!)<<else>><<if $loveMaster > 0>>1. Start to struggle (you love <<if $maleprisoner > 0>>Master<<else>>Mistress<</if>>!)<<else>><<if $energy > 0>><<if $chainStrength > 0>><a id="1" data-passage="Start to struggle">1. Start to struggle</a><<else>><a id="1" data-passage="You are free prisoner">1. Start to struggle</a><</if>><<else>>1. Start to struggle (not enough energy!)<</if>><</if>><</if>></td>
<td><a id="2" data-passage="Sleep II">2. Sleep</a></td>
</tr>
</table>
<</nobr>></div>
<div id="keypress"><<if $prisonerDead > 0>>You decide to leave the body to rot in the cell. You have more important things to do than getting rid of it.
<center><div class="largeImage"><img src="./Images/cabin.jpg"></div></center>
Like getting back to your cabin so you could relax some'!
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $escapedFromPrisoner > 0>><a id="1" data-passage="Sleep">1. Sleep</a><<else>><<if $prisonerFree > 0>><a id="1" data-passage="Sleep question">1. Sleep</a><<else>><a id="1" data-passage="Sleep">1. Sleep</a><</if>><</if>></td>
<td><a id="2" data-passage="Read some stories">2. Read some stories</a></td>
<td><<if $readAdvice > 0>>3. Read the advice from your father (already read!)<<else>><a id="3" data-passage="Read the advice from your father">3. Read the advice from your father</a><</if>></td></tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $prisonerDead > 0>>4. Go to the prisoner (<<if $maleprisoner > 0>>he<<else>>she<</if>> is dead!)<<else>><<if $prisonerRecaptured > 0>><a id="4" data-passage="Prisoner recaptured">4. Go to the prisoner</a><<else>><<if $escapedFromPrisoner > 0>><a id="4" data-passage="Prisoner recapture event">4. Recapture the prisoner</a><<else>><<if $prisonerDead > 0>>4. Go to the prisoner (<<if $maleprisoner > 0>>he<<else>>she<</if>> is dead!)<<else>><<if $days > 6 && $noisesCheckedOut < 1>><a id="4" data-passage="The noises have stopped">4. The noises have stopped</a><<else>><<if $prisonerFree > 0>>4. Go to the prisoner (<<if $maleprisoner > 0>>he<<else>>she<</if>> is already free!)<<else>><<if $noisesCheckedOut > 0>><a id="4" data-passage="Actualy, she might just make a good companion">4. Go to the prisoner</a><<else>><a id="4" data-passage="Check out the strange noises">4. Check out the strange noises</a><</if>><</if>><</if>><</if>><</if>><</if>><</if>></td>
<td><a id="5" data-passage="Go outside">5. Go outside</a></td>
<td><<if $hasShotgun>><a id="6" data-passage="Change your weapon">6. Change your weapon</a><<else>>(???)<</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $hasRuaniteOutfit > 0>><<if $wearsRuanite > 0>><a id="7" data-passage="Change to regular clothes">7. Wear the infiltrator uniform</a><<else>><a id="7" data-passage="Change to ruanite">7. Wear the ruanite outfit</a><</if>><<else>>(???)<</if>></td>
<td></td>
<td></td>
</tr>
</table>
<</nobr>><</linkappend>><<else>>You decide to leave <<if $maleprisoner > 0>>him<<else>>her<</if>> alone in the cell. You have more important things to do than chitchatting with a convict!
<<if $hangarExplored < 1>><center><div class="largeImage"><img src="./Images/hangar.jpg"></div></center>
Instead you go to the hangar bay, which is your next logical destination. Lucky for you the emergency power is still on, and the door responds to your command. A fighter craft sitting on the other side seemingly intact. <<set $hangarExplored to 1>>
All excited, you rush to the cockpit so you could take off... However all of the screens are blank, nor there are any buttons that follow your command. You are no skilled technician. In fact, you couldn't be further away from being one. And that means you will have to find someone who knows how to repair this thing.
Perhaps you could go outside, and see if some of the escape pods made it to the surface!
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Who the hell cares? II">1. Go outside</a></td>
</tr>
</table>
<</nobr>><<elseif $knowsAboutSettlement < 1>>Instead you decide to leave the vessel so you could find a technician.
<center><div class="largeImage"><img src="./Images/settlement.jpg"></div></center>
At first your glance falls on a small settlement in the distance. It has houses made of stone, which is something strange to you at first, but you have to admit: building from the local stuff is a helluva lot cheaper than ordering everything on SpaceBay.<<set $knowsAboutSettlement to 1>>
You can also see several soldiers on guard duty. It looks like they are from your side, but you remember that you have to be cautious. Prior to the battle, you heard countless stories about soldiers who became deserters after the destruction <<linkappend "of their vessel.">>
<center><div class="largeImage"><img src="./Images/othersettlement.jpg"></div></center>
Next you recognize a second settlement at the other side of the valley. It has houses made of stone just like the last one, however it is populated by the members of the infiltration unit instead of the soldiers.
Now //them// you trust a lot more than the aformentioned group, as infiltrators have years of training before they would embark on their first mission. If you can't trust them, <<linkappend "you can't trust anyone!">>
<center><div class="largeImage"><img src="./Images/escapepods.jpg"></div></center>
You can also see some escape pods in the distance. At first glance they seem abandoned. But if you take a closer look, you might find <<linkappend "something valuable.">>
<center><div class="largeImage"><img src="./Images/pirateship.jpg"></div></center>
Finally, you can see a pirate vessel that is parked at the edge of the forest. Were you to hijack it, you could go home at this very instant. //But// this is something that the pirates might be prepared for. So you better be catious if you want to take <<linkappend "their vessel.">>
<center><div class="largeImage"><img src="./Images/aliensfromafar.jpg"></div></center>
You are about to conclude that you'd seen everything. But then you notice something else. Something that is no other than space aliens!
SPACE ALIENS!
SPAAACE ALIEEEEEENS!!!
But then you calm down a bit as you realize that these guys are wearing the same type of combat armor as the pirates. And they are using human weapons instead of their own. You are not being invaded en masse or something. These are just some alien folks who came here with a civilian ship and the cheapest gear they could find because they have a fetish for pretty human females.
On the other hand you //are// a pretty human female. So maybe you should still be worried a little! <<if $sissyStart > 0>>Of course you have a penis. But the thing is that what these folks like even more than pretty human femalesis pretty human females with penises. So maybe you should be double worried!<</if>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Check out the settlement">1. Rendezveous with the soldiers</a></td>
<td><a id="2" data-passage="Check out the second one">2. Rendezveous with the infiltrators</a>
</td>
<td><a id="3" data-passage="Check out the escape pods start">3. Check out the escape pods</a></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="4" data-passage="Go to the pirate vessel start">4. Go to the pirates</a></td>
<td><a id="5" data-passage="Rendezveous with the aliens start">5. Rendezveous with the aliens</a></td>
<td><<if $rofusSlave > 0>>6. Go back to the ship (you are prohibited!)<<else>><<if $enslaved > 0>><a id="6" data-passage="Cabin slave">6. Go back to the ship</a><<else>><a id="6" data-passage="Go back to the ship">6. Go back to the ship</a><</if>><</if>></td>
</tr>
</table>
<</nobr>><</linkappend>><</linkappend>><</linkappend>><</linkappend>><<else>><center><div class="largeImage"><img src="./Images/cabin.jpg"></div></center>
Like getting back to your cabin so you could relax some'!
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $escapedFromPrisoner > 0>><a id="1" data-passage="Sleep">1. Sleep</a><<else>><<if $prisonerFree > 0>><a id="1" data-passage="Sleep question">1. Sleep</a><<else>><a id="1" data-passage="Sleep">1. Sleep</a><</if>><</if>></td>
<td><a id="2" data-passage="Read some stories">2. Read some stories</a></td>
<td><<if $readAdvice > 0>>3. Read the advice from your father (already read!)<<else>><a id="3" data-passage="Read the advice from your father">3. Read the advice from your father</a><</if>></td></tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $prisonerDead > 0>>4. Go to the prisoner (<<if $maleprisoner > 0>>he<<else>>she<</if>> is dead!)<<else>><<if $prisonerRecaptured > 0>><a id="4" data-passage="Prisoner recaptured">4. Go to the prisoner</a><<else>><<if $escapedFromPrisoner > 0>><a id="4" data-passage="Prisoner recapture event">4. Recapture the prisoner</a><<else>><<if $prisonerDead > 0>>4. Go to the prisoner (<<if $maleprisoner > 0>>he<<else>>she<</if>> is dead!)<<else>><<if $days > 6 && $noisesCheckedOut < 1>><a id="4" data-passage="The noises have stopped">4. The noises have stopped</a><<else>><<if $prisonerFree > 0>>4. Go to the prisoner (<<if $maleprisoner > 0>>he<<else>>she<</if>> is already free!)<<else>><<if $noisesCheckedOut > 0>><a id="4" data-passage="Actualy, she might just make a good companion">4. Go to the prisoner</a><<else>><a id="4" data-passage="Check out the strange noises">4. Check out the strange noises</a><</if>><</if>><</if>><</if>><</if>><</if>><</if>></td>
<td><a id="5" data-passage="Go outside">5. Go outside</a></td>
<td><<if $hasShotgun>><a id="6" data-passage="Change your weapon">6. Change your weapon</a><<else>>(???)<</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $hasRuaniteOutfit > 0>><<if $wearsRuanite > 0>><a id="7" data-passage="Change to regular clothes">7. Wear the infiltrator uniform</a><<else>><a id="7" data-passage="Change to ruanite">7. Wear the ruanite outfit</a><</if>><<else>>(???)<</if>></td>
<td></td>
<td></td>
</tr>
</table>
<</nobr>><</if>><</if>></div><<if $days > 6>><<if $maleprisoner > 0>><center><div class="largeImage"><img src="./Images/captivemaleDead.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/captivefemaleDead.jpg"></div></center><</if>>
You decide to check on the prisoner.
However it's been an entire week for the poor soul without food and water, and that caused <<if $maleprisoner > 0>>him<<else>>her<</if>> to expire.
<span style="color: #FF0000;"><<if $sissyStart == 0>>''Jennifer (thinking):''<<else>>''Protagonist (thinking):''<</if>> </span> //Oh well...// <<set $prisonerDead to 1>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $escapedFromPrisoner > 0>><a id="1" data-passage="Sleep">1. Sleep</a><<else>><<if $prisonerFree > 0>><a id="1" data-passage="Sleep question">1. Sleep</a><<else>><a id="1" data-passage="Sleep">1. Sleep</a><</if>><</if>></td>
<td><a id="2" data-passage="Read some stories">2. Read some stories</a></td>
<td><<if $readAdvice > 0>>3. Read the advice from your father (already read!)<<else>><a id="3" data-passage="Read the advice from your father">3. Read the advice from your father</a><</if>></td></tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $prisonerDead > 0>>4. Go to the prisoner (<<if $maleprisoner > 0>>he<<else>>she<</if>> is dead!)<<else>><<if $prisonerRecaptured > 0>><a id="4" data-passage="Prisoner recaptured">4. Go to the prisoner</a><<else>><<if $escapedFromPrisoner > 0>><a id="4" data-passage="Prisoner recapture event">4. Recapture the prisoner</a><<else>><<if $prisonerDead > 0>>4. Go to the prisoner (<<if $maleprisoner > 0>>he<<else>>she<</if>> is dead!)<<else>><<if $days > 6 && $noisesCheckedOut < 1>><a id="4" data-passage="The noises have stopped">4. The noises have stopped</a><<else>><<if $prisonerFree > 0>>4. Go to the prisoner (<<if $maleprisoner > 0>>he<<else>>she<</if>> is already free!)<<else>><<if $noisesCheckedOut > 0>><a id="4" data-passage="Actualy, she might just make a good companion">4. Go to the prisoner</a><<else>><a id="4" data-passage="Check out the strange noises">4. Check out the strange noises</a><</if>><</if>><</if>><</if>><</if>><</if>><</if>></td>
<td><a id="5" data-passage="Go outside">5. Go outside</a></td>
<td><<if $hasShotgun>><a id="6" data-passage="Change your weapon">6. Change your weapon</a><<else>>(???)<</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $hasRuaniteOutfit > 0>><<if $wearsRuanite > 0>><a id="7" data-passage="Change to regular clothes">7. Wear the infiltrator uniform</a><<else>><a id="7" data-passage="Change to ruanite">7. Wear the ruanite outfit</a><</if>><<else>>(???)<</if>></td>
<td></td>
<td></td>
</tr>
</table>
<</nobr>><<else>><<if $maleprisoner > 0>><center><div class="largeImage"><img src="./Images/captivemale.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/captivefemale.jpg"></div></center><</if>>
<<if $talkedtoPrisoner > 0>>You decide to check on the prisoner.
<span style="color: yellow">''Prisoner:'' </span> <<if $days > 2>>Come on, it's been days! Let me out!<<else>>Let me out!<</if>>
<<if $maleprisoner > 0>>He<<else>>She<</if>> repeats.
Question is: should you really trust <<if $maleprisoner > 0>>him<<else>>her<</if>>?<<else>><span style="color: yellow">''Prisoner:'' </span> Let me out!
<span style="color: #FF0000;"><<if $sissyStart == 0>>''Jennifer:''<<else>>''Protagonist:''<</if>> </span> How did you survive the crash?
<span style="color: yellow">''Prisoner:'' </span> Are you crazy? There are two of us here in the entire ship. If you want to get off this rock without getting a collar on your neck, we will have to do things together.<<set $talkedtoPrisoner to 1>>
<span style="color: #FF0000;"><<if $sissyStart == 0>>''Jennifer:''<<else>>''Protagonist:''<</if>> </span> How did you survive the crash?
You repeat the question.
<span style="color: yellow">''Prisoner:'' </span> I was a slave once. I started to keep them because I got addicted to the power play. Now let out of here dammit!
<span style="color: #FF0000;"><<if $sissyStart == 0>>''Jennifer:''<<else>>''Protagonist:''<</if>> </span> And how do I know that you won't try to //ease this addiction// on me?
You frown.
<span style="color: yellow">''Prisoner:'' </span> You don't. That's how trust works if you are yet to notice it!<</if>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Leave her alone in the cell">1. Leave <<if $maleprisoner > 0>>him<<else>>her<</if>> alone in the cell</a></td>
<td><a id="2" data-passage="Alright, I will let you out">2. Alright, I will let you out</a></td>
</tr>
</table>
<</nobr>><</if>><div id="keypress"><center><div class="largeImage"><img src="./Images/emptycell.jpg"></div></center>
You decide to let the prisoner out of the cell. Which proves to be a disasterous move, as the moment the chains are off, <<if $maleprisoner > 0>>he<<else>>she<</if>> rushes out of the cell, and <<if $maleprisoner > 0>>he<<else>>she<</if>> disappears after taking a sharp turn in the adjacent corridor.
<span style="color: #FF0000;"><<if $sissyStart == 0>>''Jennifer (thinking):''<<else>>''Protagonist (thinking):''<</if>> </span> //I should have seen that coming.//
You think to yourself. But it's not like you could do <<linkappend "anything!">><<set $prisonerFree to 1>>
<<if $hangarExplored < 1>><center><div class="largeImage"><img src="./Images/hangar.jpg"></div></center>
Next you go to the hangar bay, which is your most logical destination. Lucky for you the emergency power is still on, and the door responds to your command. A fighter craft sitting on the other side seemingly intact.
All excited, you rush to the cockpit so you could take off... However all of the screens are blank, nor there are any buttons that follow your command. You are no skilled technician. In fact, you couldn't be further away from being one. And that means you will have to find someone who knows how to repair this thing.<<set $hangarExplored to 1>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Who the hell cares? II">1. Go outside</a></td>
</tr>
</table>
<</nobr>><<elseif $knowsAboutSettlement < 1>>Next you decide to leave the vessel so you could find a technician.
<center><div class="largeImage"><img src="./Images/settlement.jpg"></div></center>
At first your glance falls on a small settlement in the distance. It has houses made of stone, which is something strange to you at first, but you have to admit: building from the local stuff is a helluva lot cheaper than ordering everything on SpaceBay.<<set $knowsAboutSettlement to 1>>
You can also see several soldiers on guard duty. It looks like they are from your side, but you remember that you have to be cautious. Prior to the battle, you heard countless stories about soldiers who became deserters after the destruction <<linkappend "of their vessel.">>
<center><div class="largeImage"><img src="./Images/othersettlement.jpg"></div></center>
Next you recognize a second settlement at the other side of the valley. It has houses made of stone just like the last one, however it is populated by the members of the infiltration unit instead of the soldiers.
Now //them// you trust a lot more than the aformentioned group, as infiltrators have years of training before they would embark on their first mission. If you can't trust them, <<linkappend "you can't trust anyone!">>
<center><div class="largeImage"><img src="./Images/escapepods.jpg"></div></center>
You can also see some escape pods in the distance. At first glance they seem abandoned. But if you take a closer look, you might find <<linkappend "something valuable.">>
<center><div class="largeImage"><img src="./Images/pirateship.jpg"></div></center>
Finally, you can see a pirate vessel that is parked at the edge of the forest. Were you to hijack it, you could go home at this very instant. //But// this is something that the pirates might be prepared for. So you better be catious if you want to take <<linkappend "their vessel.">>
<center><div class="largeImage"><img src="./Images/aliensfromafar.jpg"></div></center>
You are about to conclude that you'd seen everything. But then you notice something else. Something that is no other than space aliens!
SPACE ALIENS!
SPAAACE ALIEEEEEENS!!!
But then you calm down a bit as you realize that these guys are wearing the same type of combat armor as the pirates. And they are using human weapons instead of their own. You are not being invaded en masse or something. These are just some alien folks who came here with a civilian ship and the cheapest gear they could find because they have a fetish for pretty human females.
On the other hand you //are// a pretty human female. So maybe you should still be worried a little! <<if $sissyStart > 0>>Of course you have a penis. But the thing is that what these folks like even more than pretty human femalesis pretty human females with penises. So maybe you should be double worried!<</if>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Check out the settlement">1. Rendezveous with the soldiers</a></td>
<td><a id="2" data-passage="Check out the second one">2. Rendezveous with the infiltrators</a>
</td>
<td><a id="3" data-passage="Check out the escape pods start">3. Check out the escape pods</a></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="4" data-passage="Go to the pirate vessel start">4. Go to the pirates</a></td>
<td><a id="5" data-passage="Rendezveous with the aliens start">5. Rendezveous with the aliens</a></td>
<td><<if $rofusSlave > 0>>6. Go back to the ship (you are prohibited!)<<else>><<if $enslaved > 0>><a id="6" data-passage="Cabin slave">6. Go back to the ship</a><<else>><a id="6" data-passage="Go back to the ship">6. Go back to the ship</a><</if>><</if>></td>
</tr>
</table>
<</nobr>><</linkappend>><</linkappend>><</linkappend>><</linkappend>><<else>><center><div class="largeImage"><img src="./Images/cabin.jpg"></div></center>
Next you go back to your cabin. You done enough this day already!
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $escapedFromPrisoner > 0>><a id="1" data-passage="Sleep">1. Sleep</a><<else>><<if $prisonerFree > 0>><a id="1" data-passage="Sleep question">1. Sleep</a><<else>><a id="1" data-passage="Sleep">1. Sleep</a><</if>><</if>></td>
<td><a id="2" data-passage="Read some stories">2. Read some stories</a></td>
<td><<if $readAdvice > 0>>3. Read the advice from your father (already read!)<<else>><a id="3" data-passage="Read the advice from your father">3. Read the advice from your father</a><</if>></td></tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $prisonerDead > 0>>4. Go to the prisoner (<<if $maleprisoner > 0>>he<<else>>she<</if>> is dead!)<<else>><<if $prisonerRecaptured > 0>><a id="4" data-passage="Prisoner recaptured">4. Go to the prisoner</a><<else>><<if $escapedFromPrisoner > 0>><a id="4" data-passage="Prisoner recapture event">4. Recapture the prisoner</a><<else>><<if $prisonerDead > 0>>4. Go to the prisoner (<<if $maleprisoner > 0>>he<<else>>she<</if>> is dead!)<<else>><<if $days > 6 && $noisesCheckedOut < 1>><a id="4" data-passage="The noises have stopped">4. The noises have stopped</a><<else>><<if $prisonerFree > 0>>4. Go to the prisoner (<<if $maleprisoner > 0>>he<<else>>she<</if>> is already free!)<<else>><<if $noisesCheckedOut > 0>><a id="4" data-passage="Actualy, she might just make a good companion">4. Go to the prisoner</a><<else>><a id="4" data-passage="Check out the strange noises">4. Check out the strange noises</a><</if>><</if>><</if>><</if>><</if>><</if>><</if>></td>
<td><a id="5" data-passage="Go outside">5. Go outside</a></td>
<td><<if $hasShotgun>><a id="6" data-passage="Change your weapon">6. Change your weapon</a><<else>>(???)<</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $hasRuaniteOutfit > 0>><<if $wearsRuanite > 0>><a id="7" data-passage="Change to regular clothes">7. Wear the infiltrator uniform</a><<else>><a id="7" data-passage="Change to ruanite">7. Wear the ruanite outfit</a><</if>><<else>>(???)<</if>></td>
<td></td>
<td></td>
</tr>
</table>
<</nobr>><</if>><</linkappend>></div><center><div class="largeImage"><img src="./Images/cabin.jpg"></div></center>
You decide to get some sleep. However the prisoner is still let loose inside the vessel.
Do you want to enact safety protocols?
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Sleep">1. Enact safety protocols</a></td>
<td><a id="2" data-passage="Who cares? safety">2. Who cares?</a></td>
</tr>
</table>
<</nobr>><<set $chainStrength to 12>><<if $gearedUp > 0>><<if $wearsRuanite > 0>><center><div class="largeImage"><img src="./Images/jennifersleeps3.jpg"></div></center><<else>><div id="keypress"><center><div class="largeImage"><img src="./Images/jennifersleeps2.jpg"></div></center><</if>><<else>><div id="keypress"><center><div class="largeImage"><img src="./Images/jennifersleeps1.jpg"></div></center><</if>>
<<set $playerHealth to $playerHealthOrigin>><<set $mission1 to "==Your ship crashed on a remote planet. You need to find a way to get out of here!== Screw it! You need to get out of slavery!\n\nAs a slave, you need to be mindful of your place. In addition, it might be useful to keep your distance from the loving embrace of slavery. If you get entangled in it too much, you may never escape!\n\nYour affection towards <<if $maleprisoner > 0>>Master<<else>>Mistress<</if>>: $affection\nPunishment points: $punshmentPoints">><<set $status to "SLAVE">><<if $wearsRuanite > 0>><<if $hateMaster > 0>><<if $sissyStart > 0>><<set $outfit to "ruanite hood, ruanite catsuit, slave collar and cuffs, cock cage">><<else>><<set $outfit to "ruanite hood, ruanite catsuit, slave collar and cuffs">><</if>><<else>><<if $sissyStart > 0>><<set $outfit to "ruanite catsuit, ballgag, slave collar and cuffs, cock cage">><<else>><<set $outfit to "ruanite catsuit, ballgag, slave collar and cuffs">><</if>><</if>><<else>><<if $hateMaster > 0>><<if $sissyStart > 0>><<set $outfit to "ruanite hood, slave collar and cuffs, cock cage">><<else>><<set $outfit to "ruanite hood, slave collar and cuffs">><</if>><<else>><<if $sissyStart > 0>><<set $outfit to "ballgag, slave collar and cuffs, cock cage">><<else>><<set $outfit to "slave collar and cuffs, ballgag">><</if>><</if>><</if>><<set $weapon to "none">><<set $secondaryWeapon to "none">><div id="keypress">You decide not to care about safety measures, and you lie down to sleep.
Sadly this results in you getting your mouth stuffed by a wet cloth, which somehow has an <<linkappend "eerie feeling to you.">> <<set $enslaved to 1>>
<<if $wearsRuanite > 0>><<if $hateMaster > 0>><<if $sissyStart > 0>><center><div class="largeImage"><img src="./Images/jenniferruanitecellhoodedsissy.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/jenniferruanitecellhooded.jpg"></div></center><</if>><<else>><<if $sissyStart > 0>><center><div class="largeImage"><img src="./Images/jenniferruanitecellsissy.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/jenniferruanitecell.jpg"></div></center><</if>><</if>><<else>><<if $hateMaster > 0>><<if $sissyStart > 0>><center><div class="largeImage"><img src="./Images/protagonistcellsissyhood.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/protagonistcellhood.jpg"></div></center><</if>><<else>><<if $sissyStart > 0>><center><div class="largeImage"><img src="./Images/protagonistcellsissy.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/protagonistcell.jpg"></div></center><</if>><</if>><</if>>
The next day you wake up in the same cell the prisoner was kept before you had the brilliant idea of letting <<if $maleprisoner > 0>>him<<else>>her<</if>> out.
Part of you of course wanted this. That is why you chose to enact no safety measures. But now that you are actually a slave, all you can think of is finding a way to get out. There will be some fun stuff ahead. //Very fun stuff.// But in the end you still want to regain <<linkappend "your freedom.">>
<<if $maleprisoner > 0>><center><div class="largeImage"><img src="./Images/prisonerfreemale.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/prisonerfreefemale.jpg"></div></center><</if>>
After a couple hours of waiting you can see your captor casually walking in front of you. <<if $maleprisoner > 0>>He decided to have the uniform of a soldier.<<else>>She decided to wear the same uniform that you had.<</if>> //How convenient!//
<span style="color: yellow">''Prisoner:'' </span> Any chance that you know what I require from you?
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="You nod">1. You nod</a></td>
<td><a id="2" data-passage="You shake your head">2. You shake your head</a></td>
</tr>
</table>
<</nobr>><</linkappend>><</linkappend>></div><<if $maleprisoner > 0>><center><div class="largeImage"><img src="./Images/prisonerfreemale.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/prisonerfreefemale.jpg"></div></center><</if>>
You nod, as there is clearly no point in resistance.
<span style="color: yellow">''Prisoner:'' </span> Complete and utter obedience. I want you to be an obedient little pet. And in return I will be a generous owner.
<span style="color: yellow">''Prisoner:'' </span>Now I presume that you found the attack craft in the hangar bay. Sadly from here there is no way for us to fix it. Your first task as my pet is to go outside and find a way to repair it. //Or// you could try to get me another craft that suffices.
<span style="color: yellow">''Prisoner:'' </span> Once we leave the planet I will train you up as a proper pet, and you will serve me until you have a better use by providing me with your purchase price.
<span style="color: yellow">''Prisoner:'' </span> Is that understood, pet?
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="You nod II">1. You nod</a></td>
<td><a id="2" data-passage="You shake your head II">2. You shake your head</a></td>
</tr>
</table>
<</nobr>><div id="keypress"><<if $maleprisoner > 0>><center><div class="largeImage"><img src="./Images/prisonerfreemale.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/prisonerfreefemale.jpg"></div></center><</if>>
<<set $energy to $energy - 1>>You shake your head. No matter how dire the situation is, you will resist <<if $maleprisoner > 0>>him.<<else>>her.<</if>><<set $resisted to 1>>
<<linkappend '//ZAP!//'>>
Only for an electroshock to tore into your flesh the next moment. Its origin your collar.
<span style="color: yellow">''Prisoner:'' </span> Complete and utter obedience. I want you to be an obedient little pet. And in return I will be a generous owner.
<span style="color: yellow">''Prisoner:'' </span>Now I presume that you found the attack craft in the hangar bay. Sadly from here there is no way for us to fix it. Your first task as my pet is to go outside and find a way to repair it. //Or// you could try to get me another craft that suffices.
<span style="color: yellow">''Prisoner:'' </span> Once we leave the planet I will train you up as a proper pet, and you will serve me until you have a better use by providing me with your purchase price.
<span style="color: yellow">''Prisoner:'' </span> Is that understood, pet?
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="You nod II">1. You nod</a></td>
<td><a id="2" data-passage="You shake your head II">2. You shake your head</a></td>
</tr>
</table>
<</nobr>><</linkappend>></div><<if $wentToTown > 0>><<if $wearsRuanite > 0>><<if $sissyStart > 0>><<set $outfit to "slave collar, cock cage, black ruanite outfit">><<else>><<set $outfit to "slave collar, black ruanite outfit">><</if>><<else>><<if $sissyStart > 0>><<set $outfit to "slave collar, cock cage, black infiltration uniform">><<else>><<set $outfit to "slave collar, black infiltration uniform">><</if>><</if>><<else>><<if $sissyStart > 0>><<set $outfit to "slave collar, cock cage">><<else>><<set $outfit to "slave collar">><</if>><</if>><<set $weapon to "assault rifle">><div id="keypress"><<set $energy to $energy - 1>><<if $maleprisoner > 0>><center><div class="largeImage"><img src="./Images/prisonerfreemale.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/prisonerfreefemale.jpg"></div></center><</if>>
You shake your head<<if $resisted > 0>> again.<<else>>. No matter how dire the situation is, you will resist <<if $maleprisoner > 0>>him.<<else>>her.<</if>><</if>>
<<linkappend '//ZAP!//'>>
Only for an electroshock to tore into your flesh <<if $resisted > 0>>once more.<<else>>the next moment. Its origin your collar.<</if>>
<span style="color: yellow">''Prisoner:'' </span> I can shock you as many times as you wish.
Finally you nod, as there is clearly no other choice.
<span style="color: yellow">''Prisoner:'' </span> Once you are done for the day, don't forget to report to me at your former quarters.
<<if $weapon == "shotgun">><<if $wearsRuanite > 0>><center><div class="largeImage"><img src="./Images/jenniferoutsideruaniteshotgun.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/jenniferoutsideshotgun.jpg"></div></center><</if>><<else>><<if $wearsRuanite > 0>><center><div class="largeImage"><img src="./Images/jenniferoutsideruanite.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/jenniferoutside.jpg"></div></center><</if>><</if>>
And just like that, your bindings are unlocked, and you are free to roam the area around the wreckage. Well... Except for your collar. Which is likely to stay on until you can find a way to escape from your captor's clutches!
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $rofusSlave > 0>><a id="1" data-passage="Return Rofus">1. Go back to the settlement</a><<else>><<if $wentToTown > 0>><a id="1" data-passage="I'm just a survivor,">1. Go to the soldiers</a><<else>><<if $gearedUp > 0>><a id="1" data-passage="You approach the settlement">1. Rendezveous with the soldiers</a><<else>><a id="1" data-passage="Check out the settlement">1. Rendezveous with the soldiers</a><</if>><</if>><</if>></td>
<td><<if $rofusSlave > 0>>2. Rendezveous with the infiltrators (you are prohibited!)<<else>><<if $wentToOtherTown > 0>><a id="2" data-passage="Approach settlement second time">2. Go to the infiltrators</a><<else>><<if $gearedUp > 0>><a id="2" data-passage="You approach the second town">2. Rendezveous with the infiltrators</a><<else>><a id="2" data-passage="Check out the second one">2. Rendezveous with the infiltrators</a><</if>><</if>><</if>></td>
<td><<if $gearedUp < 1>><a id="3" data-passage="Check out the escape pods start">3. <<if $numberofEncounters > 0>>Go to the escape pods<<else>>Check out the escape pods<</if>></a><<else>><a id="3" data-passage="Check out the escape pods">3. <<if $numberofEncounters > 0>>Go to the escape pods<<else>>Check out the escape pods<</if>></a><</if>></td></tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $gearedUp < 1>><a id="4" data-passage="Go to the pirate vessel start">4. Go to the pirates</a><<else>><a id="4" data-passage="Go to the pirate vessel">4. Go to the pirates</a><</if>></td>
<td><<if $metWithAliens > 0>><a id="5" data-passage="Rendezveous with the aliens II">5. Rendezveous with the aliens</a><<else>><<if $gearedUp < 1>><a id="5" data-passage="Rendezveous with the aliens start">5. Rendezveous with the aliens</a><<else>><a id="5" data-passage="Rendezveous with the aliens">5. Rendezveous with the aliens</a><</if>><</if>></td>
<td><<if $rofusSlave > 0>>6. Go back to the ship (you are prohibited!)<<else>><<if $enslaved > 0>><a id="6" data-passage="Cabin slave">6. Go back to the ship</a><<else>><a id="6" data-passage="Go back to the ship">6. Go back to the ship</a><</if>><</if>></td>
</tr>
</table>
<</nobr>><</linkappend>></div><<if $wentToTown > 0>><<if $wearsRuanite > 0>><<if $sissyStart > 0>><<set $outfit to "slave collar, cock cage, black ruanite outfit">><<else>><<set $outfit to "slave collar, black ruanite outfit">><</if>><<else>><<if $sissyStart > 0>><<set $outfit to "slave collar, cock cage, black infiltration uniform">><<else>><<set $outfit to "slave collar, black infiltration uniform">><</if>><</if>><<else>><<if $sissyStart > 0>><<set $outfit to "slave collar, cock cage">><<else>><<set $outfit to "slave collar">><</if>><</if>><<set $weapon to "assault rifle">><div id="keypress"><<if $maleprisoner > 0>><center><div class="largeImage"><img src="./Images/prisonerfreemale.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/prisonerfreefemale.jpg"></div></center><</if>>
You nod, as there is clearly no point in resistance.
<span style="color: yellow">''Prisoner:'' </span> Excellent, pet.
<<if $resisted < 1>><<set $energy to $energy - 1>><<linkappend '//ZAP!//'>>
An electroshock tears into your flesh the next moment. Its origin your collar.
<span style="color: yellow">''Prisoner:'' </span> As a reminder of what happens if you stray too far, or forget to report to me at your former quarters once you are back.
<<if $weapon == "shotgun">><<if $wearsRuanite > 0>><center><div class="largeImage"><img src="./Images/jenniferoutsideruaniteshotgun.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/jenniferoutsideshotgun.jpg"></div></center><</if>><<else>><<if $wearsRuanite > 0>><center><div class="largeImage"><img src="./Images/jenniferoutsideruanite.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/jenniferoutside.jpg"></div></center><</if>><</if>>
And just like that, your bindings are unlocked, and you are free to roam the area around the wreckage. Well... Except for your collar. Which is likely to stay on until you can find a way to escape from your captor's clutches!<<set $gearedUp to 1>><<if $wearsRuanite > 0>><<if $sissyStart > 0>><<set $outfit to "slave collar, cock cage, ruanite catsuit">><<else>><<set $outfit to "slave collar, ruanite catsuit">><</if>><<else>><<if $sissyStart > 0>><<set $outfit to "slave collar, cock cage, infiltrator uniform">><<else>><<set $outfit to "slave collar, infiltrator uniform">><</if>><</if>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $rofusSlave > 0>><a id="1" data-passage="Return Rofus">1. Go back to the settlement</a><<else>><<if $wentToTown > 0>><a id="1" data-passage="I'm just a survivor,">1. Go to the soldiers</a><<else>><<if $gearedUp > 0>><a id="1" data-passage="You approach the settlement">1. Rendezveous with the soldiers</a><<else>><a id="1" data-passage="Check out the settlement">1. Rendezveous with the soldiers</a><</if>><</if>><</if>></td>
<td><<if $rofusSlave > 0>>2. Rendezveous with the infiltrators (you are prohibited!)<<else>><<if $wentToOtherTown > 0>><a id="2" data-passage="Approach settlement second time">2. Go to the infiltrators</a><<else>><<if $gearedUp > 0>><a id="2" data-passage="You approach the second town">2. Rendezveous with the infiltrators</a><<else>><a id="2" data-passage="Check out the second one">2. Rendezveous with the infiltrators</a><</if>><</if>><</if>></td>
<td><<if $gearedUp < 1>><a id="3" data-passage="Check out the escape pods start">3. <<if $numberofEncounters > 0>>Go to the escape pods<<else>>Check out the escape pods<</if>></a><<else>><a id="3" data-passage="Check out the escape pods">3. <<if $numberofEncounters > 0>>Go to the escape pods<<else>>Check out the escape pods<</if>></a><</if>></td></tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $gearedUp < 1>><a id="4" data-passage="Go to the pirate vessel start">4. Go to the pirates</a><<else>><a id="4" data-passage="Go to the pirate vessel">4. Go to the pirates</a><</if>></td>
<td><<if $metWithAliens > 0>><a id="5" data-passage="Rendezveous with the aliens II">5. Rendezveous with the aliens</a><<else>><<if $gearedUp < 1>><a id="5" data-passage="Rendezveous with the aliens start">5. Rendezveous with the aliens</a><<else>><a id="5" data-passage="Rendezveous with the aliens">5. Rendezveous with the aliens</a><</if>><</if>></td>
<td><<if $rofusSlave > 0>>6. Go back to the ship (you are prohibited!)<<else>><<if $enslaved > 0>><a id="6" data-passage="Cabin slave">6. Go back to the ship</a><<else>><a id="6" data-passage="Go back to the ship">6. Go back to the ship</a><</if>><</if>></td>
</tr>
</table>
<</nobr>><</linkappend>><<else>><span style="color: yellow">''Prisoner:'' </span> Once you are done for the day, don't forget to report to me at your former quarters.<<set $gearedUp to 1>><<if $wearsRuanite > 0>><<if $sissyStart > 0>><<set $outfit to "slave collar, cock cage, ruanite catsuit">><<else>><<set $outfit to "slave collar, ruanite catsuit">><</if>><<else>><<if $sissyStart > 0>><<set $outfit to "slave collar, cock cage, infiltrator uniform">><<else>><<set $outfit to "slave collar, infiltrator uniform">><</if>><</if>>
<<if $weapon == "shotgun">><<if $wearsRuanite > 0>><center><div class="largeImage"><img src="./Images/jenniferoutsideruaniteshotgun.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/jenniferoutsideshotgun.jpg"></div></center><</if>><<else>><<if $wearsRuanite > 0>><center><div class="largeImage"><img src="./Images/jenniferoutsideruanite.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/jenniferoutside.jpg"></div></center><</if>><</if>>
And just like that, your bindings are unlocked, and you are free to roam the area around the wreckage. Well... Except for your collar. Which is likely to stay on until you can find a way to escape from your captor's clutches!
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $rofusSlave > 0>><a id="1" data-passage="Return Rofus">1. Go back to the settlement</a><<else>><<if $wentToTown > 0>><a id="1" data-passage="I'm just a survivor,">1. Go to the soldiers</a><<else>><<if $gearedUp > 0>><a id="1" data-passage="You approach the settlement">1. Rendezveous with the soldiers</a><<else>><a id="1" data-passage="Check out the settlement">1. Rendezveous with the soldiers</a><</if>><</if>><</if>></td>
<td><<if $rofusSlave > 0>>2. Rendezveous with the infiltrators (you are prohibited!)<<else>><<if $wentToOtherTown > 0>><a id="2" data-passage="Approach settlement second time">2. Go to the infiltrators</a><<else>><<if $gearedUp > 0>><a id="2" data-passage="You approach the second town">2. Rendezveous with the infiltrators</a><<else>><a id="2" data-passage="Check out the second one">2. Rendezveous with the infiltrators</a><</if>><</if>><</if>></td>
<td><<if $gearedUp < 1>><a id="3" data-passage="Check out the escape pods start">3. <<if $numberofEncounters > 0>>Go to the escape pods<<else>>Check out the escape pods<</if>></a><<else>><a id="3" data-passage="Check out the escape pods">3. <<if $numberofEncounters > 0>>Go to the escape pods<<else>>Check out the escape pods<</if>></a><</if>></td></tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $gearedUp < 1>><a id="4" data-passage="Go to the pirate vessel start">4. Go to the pirates</a><<else>><a id="4" data-passage="Go to the pirate vessel">4. Go to the pirates</a><</if>></td>
<td><<if $metWithAliens > 0>><a id="5" data-passage="Rendezveous with the aliens II">5. Rendezveous with the aliens</a><<else>><<if $gearedUp < 1>><a id="5" data-passage="Rendezveous with the aliens start">5. Rendezveous with the aliens</a><<else>><a id="5" data-passage="Rendezveous with the aliens">5. Rendezveous with the aliens</a><</if>><</if>></td>
<td><<if $rofusSlave > 0>>6. Go back to the ship (you are prohibited!)<<else>><<if $enslaved > 0>><a id="6" data-passage="Cabin slave">6. Go back to the ship</a><<else>><a id="6" data-passage="Go back to the ship">6. Go back to the ship</a><</if>><</if>></td>
</tr>
</table>
<</nobr>><</if>></div>
<<set $closeQuartersFight to 0>><<set $playerHealth to $playerHealthOrigin>><<if $wearsRuanite > 0>><<if $sissyStart > 0>><<set $outfit to "slave collar, cock cage, black ruanite outfit">><<else>><<set $outfit to "slave collar, black ruanite outfit">><</if>><<else>><<if $sissyStart > 0>><<set $outfit to "slave collar, cock cage, black infiltration uniform">><<else>><<set $outfit to "slave collar, black infiltration uniform">><</if>><</if>><<set $weapon to "assault rifle">><<set $energy to 2>><<set $days to $days + 1>><<if $wearsRuanite > 0>><<if $hateMaster > 0>><<if $sissyStart > 0>><center><div class="largeImage"><img src="./Images/jenniferruanitecellhoodedsissy.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/jenniferruanitecellhooded.jpg"></div></center><</if>><<else>><<if $sissyStart > 0>><center><div class="largeImage"><img src="./Images/jenniferruanitecellsissy.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/jenniferruanitecell.jpg"></div></center><</if>><</if>><<else>><<if $hateMaster > 0>><<if $sissyStart > 0>><center><div class="largeImage"><img src="./Images/protagonistcellsissyhood.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/protagonistcellhood.jpg"></div></center><</if>><<else>><<if $sissyStart > 0>><center><div class="largeImage"><img src="./Images/protagonistcellsissy.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/protagonistcell.jpg"></div></center><</if>><</if>><</if>>
You decide to get some sleep, and despite the circumstances, you wake up relatively well rested.
Once <<if $maleprisoner > 0>>Master<<else>>Mistress<</if>> arrives, <<if $maleprisoner > 0>>he<<else>>she<</if>> checks your bindings.
<<if $struggled > 0>>Unfortunately <<if $maleprisoner > 0>>he<<else>>she<</if>> finds that you tried to get out, and he issues you ''a punishment point.''<<set $punshmentPoints to $punshmentPoints + 1>><<else>>Luckily <<if $maleprisoner > 0>>he<<else>>she<</if>> finds that you didn't try to get out, which means that you can avoid further punishment.<</if>>
<<if $weapon == "shotgun">><<if $wearsRuanite > 0>><center><div class="largeImage"><img src="./Images/jenniferoutsideruaniteshotgun.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/jenniferoutsideshotgun.jpg"></div></center><</if>><<else>><<if $wearsRuanite > 0>><center><div class="largeImage"><img src="./Images/jenniferoutsideruanite.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/jenniferoutside.jpg"></div></center><</if>><</if>>
After that, <<if $maleprisoner > 0>>Master<<else>>Mistress<</if>> unlocks you, and you are free to go around the ship and the surrounding area.<<set $struggled to 0>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $rofusSlave > 0>><a id="1" data-passage="Return Rofus">1. Go back to the settlement</a><<else>><<if $wentToTown > 0>><a id="1" data-passage="I'm just a survivor,">1. Go to the soldiers</a><<else>><<if $gearedUp > 0>><a id="1" data-passage="You approach the settlement">1. Rendezveous with the soldiers</a><<else>><a id="1" data-passage="Check out the settlement">1. Rendezveous with the soldiers</a><</if>><</if>><</if>></td>
<td><<if $rofusSlave > 0>>2. Rendezveous with the infiltrators (you are prohibited!)<<else>><<if $wentToOtherTown > 0>><a id="2" data-passage="Approach settlement second time">2. Go to the infiltrators</a><<else>><<if $gearedUp > 0>><a id="2" data-passage="You approach the second town">2. Rendezveous with the infiltrators</a><<else>><a id="2" data-passage="Check out the second one">2. Rendezveous with the infiltrators</a><</if>><</if>><</if>></td>
<td><<if $gearedUp < 1>><a id="3" data-passage="Check out the escape pods start">3. <<if $numberofEncounters > 0>>Go to the escape pods<<else>>Check out the escape pods<</if>></a><<else>><a id="3" data-passage="Check out the escape pods">3. <<if $numberofEncounters > 0>>Go to the escape pods<<else>>Check out the escape pods<</if>></a><</if>></td></tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $gearedUp < 1>><a id="4" data-passage="Go to the pirate vessel start">4. Go to the pirates</a><<else>><a id="4" data-passage="Go to the pirate vessel">4. Go to the pirates</a><</if>></td>
<td><<if $metWithAliens > 0>><a id="5" data-passage="Rendezveous with the aliens II">5. Rendezveous with the aliens</a><<else>><<if $gearedUp < 1>><a id="5" data-passage="Rendezveous with the aliens start">5. Rendezveous with the aliens</a><<else>><a id="5" data-passage="Rendezveous with the aliens">5. Rendezveous with the aliens</a><</if>><</if>></td>
<td><<if $rofusSlave > 0>>6. Go back to the ship (you are prohibited!)<<else>><<if $enslaved > 0>><a id="6" data-passage="Cabin slave">6. Go back to the ship</a><<else>><a id="6" data-passage="Go back to the ship">6. Go back to the ship</a><</if>><</if>></td>
</tr>
</table>
<</nobr>><<set $chainStrength to $chainStrength - 1>><<set $energy to $energy - 1>><<if $wearsRuanite > 0>><<if $hateMaster > 0>><<if $sissyStart > 0>><center><div class="largeImage"><img src="./Images/jenniferruanitecellhoodedsissy.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/jenniferruanitecellhooded.jpg"></div></center><</if>><<else>><<if $sissyStart > 0>><center><div class="largeImage"><img src="./Images/jenniferruanitecellsissy.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/jenniferruanitecell.jpg"></div></center><</if>><</if>><<else>><<if $hateMaster > 0>><<if $sissyStart > 0>><center><div class="largeImage"><img src="./Images/protagonistcellsissyhood.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/protagonistcellhood.jpg"></div></center><</if>><<else>><<if $sissyStart > 0>><center><div class="largeImage"><img src="./Images/protagonistcellsissy.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/protagonistcell.jpg"></div></center><</if>><</if>><</if>>
You start to struggle in your bindings. But it is hopeless. <<if $maleprisoner > 0>>Master<<else>>Mistress<</if>> couldn't get out without help, and nor will you.<<set $struggled to 1>><<set $affection to $affection - 1>>
''Your affection towards <<if $maleprisoner > 0>>Master<<else>>Mistress<</if>> decreased!''
''Your bonds are weaker!''
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $energy > 0>><<if $chainStrength > 0>><a id="1" data-passage="Start to struggle">1. Start to struggle</a><<else>><a id="1" data-passage="You are free prisoner">1. Start to struggle</a><</if>><<else>>1. Start to struggle (not enough energy!)<</if>></td>
<td><a id="2" data-passage="Sleep II">2. Sleep</a></td>
</tr>
</table>
<</nobr>><<set $status to "SLAVE">><<set $outfit to "none">><<set $weapon to "none">><div id="keypress"><center><div class="largeImage"><img src="./Images/guardsface.jpg"></div></center>
<span style="color: #FF0000;"><<if $sissyStart == 0>>''Jennifer:''<<else>>''Protagonist:''<</if>> </span> Actually, I changed my mind again. I do want to become a slave!
<span style="color: white;">''Guard:'' </span> Alright, lady. You will get your chains!
You are asked to drop your weapon and remove your clothes, and in five minutes time, you are standing in a cage, waiting <<linkappend "what will happen to you next.">>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="And its exciting!">1. And its exciting!</a></td>
</tr>
</table>
<</nobr>><</linkappend>></div><<set $playerHealth to $playerHealthOrigin>><div id="keypress"><<if $lostConsciousness > 0>>When you wake up you find yourself locked in a cage, hepless against the wants of your captors. Desperate, you try to break free of the chains holding your limbs. But alas you have to realize that your life in slavery has already begun.<<else>>In the following weeks your life consists of nothing more than being used as an object.<</if>>
<<if $sissyStart > 0>><center><div class="largeImage"><img src="./Images/standingincagesissy.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/standingincage.jpg"></div></center><</if>>
In the mornings you wake up in your cage, waiting for <<linkappend "your captors.">>
<<if $sissyStart > 0>><center><div class="largeImage"><img src="./Images/suckingcocksissy.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/suckingcock.jpg"></div></center><</if>>
The days you spend by <<linkappend "being used.">>
<<if $sissyStart > 0>><center><div class="largeImage"><img src="./Images/leadaroundsissy.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/leadaround.jpg"></div></center><</if>>
And led around in chains. So you could be used <<linkappend "again.">>
<center><div class="largeImage"><img src="./Images/guardsfacecaptive.jpg"></div></center>
But before you could plunge into a life of submission your captors have a proposition for you.
<span style="color: white;">''Guard:'' </span> Alright slave. You've been here a couple of weeks now, so here is the deal: You are one of these warrior types, and right now we have some stuff to take care of. If you agree to help us in return you will be one of the better treated slaves when we get home. More food, medical treatment, maybe less sex if it looks like you are exhausted.
<span style="color: white;">''Guard:'' </span> If you refuse, we understand, as you could very easily die while you are out there, but your life to us will be just as meaningless as the lives of the others. <<if $sissyStart > 0>><<set $outfit to "slave shackles, cock cage">><<else>><<set $outfit to "slave shackles">><</if>>
''Ballgag removed!''
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="I agree to help Rofus">1. I agree to help</a></td>
<td><a id="2" data-passage="I want to be a meaningless Rofus">2. I want to be a meaningless</a></td>
</tr>
</table>
<</nobr>><</linkappend>><</linkappend>><</linkappend>></div><<if $maleprisoner > 0>><center><div class="largeImage"><img src="./Images/captivemaleDead.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/captivefemaleDead.jpg"></div></center><</if>>
You decide to check out what could have caused the strange noises. Only to see a dead <<if $maleprisoner > 0>>man<<else>>woman<</if>> inside one of the cells.
<span style="color: #FF0000;"><<if $sissyStart == 0>>''Jennifer (thinking):''<<else>>''Protagonist (thinking):''<</if>> </span> //Oh well...// <<set $prisonerDead to 1>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $escapedFromPrisoner > 0>><a id="1" data-passage="Sleep">1. Sleep</a><<else>><<if $prisonerFree > 0>><a id="1" data-passage="Sleep question">1. Sleep</a><<else>><a id="1" data-passage="Sleep">1. Sleep</a><</if>><</if>></td>
<td><a id="2" data-passage="Read some stories">2. Read some stories</a></td>
<td><<if $readAdvice > 0>>3. Read the advice from your father (already read!)<<else>><a id="3" data-passage="Read the advice from your father">3. Read the advice from your father</a><</if>></td></tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $prisonerDead > 0>>4. Go to the prisoner (<<if $maleprisoner > 0>>he<<else>>she<</if>> is dead!)<<else>><<if $prisonerRecaptured > 0>><a id="4" data-passage="Prisoner recaptured">4. Go to the prisoner</a><<else>><<if $escapedFromPrisoner > 0>><a id="4" data-passage="Prisoner recapture event">4. Recapture the prisoner</a><<else>><<if $prisonerDead > 0>>4. Go to the prisoner (<<if $maleprisoner > 0>>he<<else>>she<</if>> is dead!)<<else>><<if $days > 6 && $noisesCheckedOut < 1>><a id="4" data-passage="The noises have stopped">4. The noises have stopped</a><<else>><<if $prisonerFree > 0>>4. Go to the prisoner (<<if $maleprisoner > 0>>he<<else>>she<</if>> is already free!)<<else>><<if $noisesCheckedOut > 0>><a id="4" data-passage="Actualy, she might just make a good companion">4. Go to the prisoner</a><<else>><a id="4" data-passage="Check out the strange noises">4. Check out the strange noises</a><</if>><</if>><</if>><</if>><</if>><</if>><</if>></td>
<td><a id="5" data-passage="Go outside">5. Go outside</a></td>
<td><<if $hasShotgun>><a id="6" data-passage="Change your weapon">6. Change your weapon</a><<else>>(???)<</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $hasRuaniteOutfit > 0>><<if $wearsRuanite > 0>><a id="7" data-passage="Change to regular clothes">7. Wear the infiltrator uniform</a><<else>><a id="7" data-passage="Change to ruanite">7. Wear the ruanite outfit</a><</if>><<else>>(???)<</if>></td>
<td></td>
<td></td>
</tr>
</table>
<</nobr>><<set $gearedUp to 1>><<if $enslaved > 0>><<if $sissyStart > 0>><<set $outfit to "slave collar, cock cage, black infiltration uniform">><<else>><<set $outfit to "slave collar, black infiltration uniform">><</if>><<else>><<if $sissyStart > 0>><<set $outfit to "black infiltration uniform, cock cage">><<else>><<set $outfit to "black infiltration uniform">><</if>><</if>><<set $weapon to "assault rifle">><div id="keypress">You decide to rendezveous with the infiltrators. But first things first you need to make sure that you have the proper gear for the job.
<<if $enslaved > 0>><center><div class="largeImage"><img src="./Images/jenniferUniformCollar.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/jenniferuniform.jpg"></div></center><</if>>
First you strip the uniform from a female member of your infiltration unit. The gear is simple, durable, but it is also sexy. The latter <<linkappend '<<if $sissyStart > 0>>somehow very important to you now that you have breasts!<<else>>still very important to you as a woman.<</if>>'>>
<<if $enslaved > 0>><center><div class="largeImage"><img src="./Images/jenniferWeaponCollar.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/jenniferWeapon.jpg"></div></center><</if>>
You also get yourself a rifle, sixty shot mag, locked and loaded and ready for action. With this in hand no one will dare to mess with you. And if they do, they will find out very fucking quickly that they are dealing with the wrong person.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="You approach the second town">1. You make your approach</a></td>
</tr>
</table>
<</nobr>><</linkappend>></div> <div id="keypress">With the proper gear at hand you decide to approach the settlement.<<set $wentToOtherTown to 1>>
<center><div class="largeImage"><img src="./Images/pairOfInfiltrators.jpg"></div></center>
The first thing you stumble into is two members of your infiltration unit. They recognize the uniform, you can be sure of that. But without the clear markings of an admiral you are also sure that they are clueless about your identity.
On the other hand you can see... <<if $wentToTown > 0>>//Oh no!//<<else>>//Oh snap!//<</if>> You are surrounded by <<linkappend 'bound women!'>>
<center><div class="largeImage"><img src="./Images/slaves1othersettlement.jpg"></div></center>
<<linkappend 'They are either waiting in line to be disciplined.'>>
<center><div class="largeImage"><img src="./Images/slaves2othersettlement.jpg"></div></center>
<<linkappend 'Licking the feet of their owners.'>>
<center><div class="largeImage"><img src="./Images/slaves3othersettlement.jpg"></div></center>
Or they are waiting in a steel cage for whatever fucked up thing their captors want to do with them next.
<<if $leaderAskedOtherTown > 0>><span style="color: orange">''Arlene:'' </span><<else>><span style="color: orange">''Infiltrator:'' </span><</if>> <<linkappend 'What\'s your business here<<if $enslaved > 0>>, slave<</if>>?'>>
<center><div class="largeImage"><img src="./Images/InfiltratorFace.jpg"></div></center>
One of the infiltrators asks while your gaze is still wondering on the slaves.
''Mission log updated!''<<set $mission3 to "You approached a group of infiltrators who survived the engagement. They are still loyal to Earth, and it looks like they could be of great use if you can find a way to sway them.\n\nYour standing with this faction: $infiltratorStanding">>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="I'm just a survivor II">1. I'm just a survivor</a></td>
<td><a id="2" data-passage="I am Admiral Jennifer Valentine and I demand a proper explanation II">2. I am Admiral <<if $sissyStart > 0>>James<<else>>Jennifer<</if>> Valentine, and I demand a proper explanation!</a></td>
</tr>
</table>
<</nobr>><</linkappend>><</linkappend>><</linkappend>><</linkappend>></div><center><div class="largeImage"><img src="./Images/InfiltratorFace.jpg"></div></center>
<<if $statedIdentityOtherTown > 0>><<if $leaderAskedOtherTown > 0>><span style="color: orange">''Arlene:'' </span><<else>><span style="color: orange">''Infiltrator:'' </span><</if>> What's your business here<<if $enslaved > 0>>, slave<</if>>?
The woman asks as you approach.<<else>><span style="color: #FF0000;"><<if $sissyStart == 0>>''Jennifer:''<<else>>''Protagonist:''<</if>> </span> I'm just a survivor.<<set $statedIdentityOtherTown to 1>>
You tell them.
<<if $leaderAskedOtherTown > 0>><span style="color: orange">''Arlene:'' </span><<else>><span style="color: orange">''Infiltrator:'' </span><</if>> Where did you get the uniform?<</if>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="I stripped it from one of the corpses">1. I stripped it from one of the corpses</a></td>
<td><a id="2" data-passage="I am an infiltrator myself">2. I am an infiltrator myself</a></td>
</tr>
</table>
<</nobr>><div id="keypress"><center><div class="largeImage"><img src="./Images/InfiltratorAngry.jpg"></div></center>
<span style="color: #FF0000;"><<if $sissyStart == 0>>''Jennifer:''<<else>>''Protagonist:''<</if>> </span>I am Admiral <<if $sissyStart > 0>>James<<else>>Jennifer<</if>> Valentine, and I demand a proper explanation!
You tell them.
<<if $leaderAskedOtherTown > 0>><span style="color: orange">''Arlene:'' </span><<else>><span style="color: orange">''Infiltrator:'' </span><</if>> What?
She asks confused, but then she takes a datapad in her hand, and she carefully compares your face with a holographic image.
<<if $leaderAskedOtherTown > 0>><span style="color: orange">''Arlene:'' </span><<else>><span style="color: orange">''Infiltrator:'' </span><</if>>Yeah... It is you... It's just that you always wear a fuckton of makeup when you are making those speeches. Guys, arrest her!
She turns to a group of infiltrators standing behind her.
<<if $leaderAskedOtherTown > 0>><span style="color: orange">''Arlene:'' </span><<else>><span style="color: orange">''Infiltrator:'' </span><</if>>We will bring her back to Earth, where she will face justice for her crimes!
<span style="color: #FF0000;"><<if $sissyStart == 0>>''Jennifer:''<<else>>''Protagonist:''<</if>> </span> What crimes?
You ask as the infiltrators surround you.
<<if $leaderAskedOtherTown > 0>><span style="color: orange">''Arlene:'' </span><<else>><span style="color: orange">''Infiltrator:'' </span><</if>> You won't swindle your way out if this, traitor! You led your men into battle against a group of inferior pirates. And you lost! For this you deserve lifelong imprisonment in a correction facility. Just like these other traitors who shamefully ran when members from The Grand Order of Rofus attacked us.
<span style="color: #FF0000;"><<if $sissyStart == 0>>''Jennifer:''<<else>>''Protagonist:''<</if>> </span> But I didn't attack any pirates!
<<if $leaderAskedOtherTown > 0>><span style="color: orange">''Arlene:'' </span><<else>><span style="color: orange">''Infiltrator:'' </span><</if>> Don't lie to me, you cunt! We've seen you in your shiny uniform, leading the attack and then running away like a coward. You don't even dare to wear that uniform. You don't have the conscience.
The words leave you speechless. Why would someone steal your clothes, masquerade as you, and lead your men into a fight? Your first thought is that she could be a double agent. Perhaps a saboteur. But why would she risk her life in combat? Your fleet is already gone. All is left for her is to wait for rescue, then swim in the rewards that come with being associated with the destruction of an entire armada.
<<if $wearsRuanite > 0>><<if $sissyStart > 0>><<if $enslaved > 0>><center><div class="largeImage"><img src="./Images/surroundedbyinfiltratorsruanitecollarsissy.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/surroundedbyinfiltratorsruanitenocollarsissy.jpg"></div></center><</if>><<else>><<if $enslaved > 0>><center><div class="largeImage"><img src="./Images/surroundedbyinfiltratorsruanitecollar.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/surroundedbyinfiltratorsruanitenocollar.jpg"></div></center><</if>><</if>><<else>><<if $enslaved > 0>><center><div class="largeImage"><img src="./Images/surroundedbyinfiltratorsuniformcollar.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/surroundedbyinfiltratorsuniformnocollar.jpg"></div></center><</if>><</if>>
Problem is, as you realize: Solving the mystery no longer matters, as the three women strip you naked on the spot, and you soon you find yourself all bound up and locked inside <<linkappend "one of those cages.">> <<set $status to "SLAVE">><<if $sissyStart > 0>><<set $outfit to "rope bindings, ballgag, cock cage">><<else>><<set $outfit to "rope bindings, ballgag">><</if>><<set $weapon to "none">>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="And you like it!">1. You new life begins</a></td>
</tr>
</table>
<</nobr>><</linkappend>></div><center><div class="largeImage"><img src="./Images/InfiltratorFace.jpg"></div></center>
<<set $askedAboutSlavesOtherTown to 1>><span style="color: #FF0000;"><<if $sissyStart == 0>>''Jennifer:''<<else>>''Protagonist:''<</if>> </span> Are those... slaves?
<<if $leaderAskedOtherTown > 0>><span style="color: orange">''Arlene:'' </span><<else>><span style="color: orange">''Infiltrator:'' </span><</if>> Don't let looks deceive you. They are not slaves. They are merely our prisoners, who shamefully ran when members from The Grand Order of Rofus attacked us. For their actions they have been marked as traitors, and they will be sent to a correction facility where they will serve a lifelong sentence.
<span style="color: #FF0000;"><<if $sissyStart == 0>>''Jennifer:''<<else>>''Protagonist:''<</if>> </span> That sounds like slavery with extra steps.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $askedAboutSlavesOtherTown > 0>>1. Are those... slaves? (already asked!)<<else>><a id="1" data-passage="Are those slaves? II">1. Are those... slaves?</a><</if>></td>
<td><<if $surviveAskedOtherTown > 0>><<if $askedPirateShipInfiltrator > 0>><<if $askedAliensInfiltrator > 0>><<if $partsAskedOtherTown > 0 && $askedAboutSlavesOtherTown > 0 && $leaderAskedOtherTown > 0 && $localsAskedOtherTown > 0 && $askedAboutJenniferOtherTown > 0>><<if $askedAboutAgreement > 0>><a id="2" data-passage="I did something to prove my worth infiltrators">2. About me helping you</a><<else>><a id="2" data-passage="Perhaps we could come to an agreement infiltrators">2. Perhaps we could come to an agreement</a><</if>><<else>>2. How did you survive the crash? (already asked!)<</if>><<else>><a id="2" data-passage="I encountered some aliens infiltrators">2. I encountered some aliens</a><</if>><<else>><a id="2" data-passage="There is a pirate ship just outside the forest II">2. There is a pirate ship just outside the forest</a><</if>><<else>><a id="2" data-passage="How did you survive the crash? II">2. How did you survive the crash?</a><</if>></td>
<td><<if $partsAskedOtherTown > 0>>3. I'm looking for someone who could fix my vessel (already asked!)<<else>><a id="3" data-passage="I'm want to fix my vessel II">3. I'm looking for someone who could fix my vessel</a><</if>></td></tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $valentinesaid > 0>>4. What if I say that //I am// Amdmiral Valentine? (already said!)<<else>><<if $askedAboutJenniferOtherTown > 0>><a id="4" data-passage="What if I say that I am Amdmiral Jennifer Valentine?">4. What if I say that //I am// Amdmiral Valentine?</a><<else>><<if $leaderAskedOtherTown > 0>><a id="4" data-passage="What's your problem with Valentine?">4. What's your problem with Valentine?</a><<else>><a id="4" data-passage="I want to see your leader II">4. I want to see your leader</a><</if>><</if>><</if>></td>
<td><<if $localsAskedOtherTown > 0>>5. Are there any locals nearby? (already asked!)<<else>><a id="5" data-passage="Are there any locals? II">5. Are there any locals nearby?</a><</if>></td>
<td><<if $rofusSlave > 0>>6. Go back to the ship (you are prohibited!)<<else>><<if $enslaved > 0>><a id="6" data-passage="Cabin slave">6. Go back to the ship</a><<else>><a id="6" data-passage="Go back to the ship">6. Go back to the ship</a><</if>><</if>></td>
</tr>
</table>
<</nobr>><center><div class="largeImage"><img src="./Images/InfiltratorFace.jpg"></div></center>
<<set $surviveAskedOtherTown to 1>><span style="color: #FF0000;"><<if $sissyStart == 0>>''Jennifer:''<<else>>''Protagonist:''<</if>> </span> How did you survive the crash?
<<if $leaderAskedOtherTown > 0>><span style="color: orange">''Arlene:'' </span><<else>><span style="color: orange">''Infiltrator:'' </span><</if>> Well... We ran for our escape pods the moment the reactor started going critical. All of us are from the //Hera//. We rendezvoused at the highest point of the terrain as they told us in basic training. After that we decided this settlement will be perfect for us. Flat area. The buildings are arranged in a perfect square and have windows that cover all directions. The only thing we //might// be afraid of is a night attack. But we have night googles. And even if they run out of battery in time, so will they for the Rofus guys.
<<if $leaderAskedOtherTown > 0>><span style="color: orange">''Arlene:'' </span><<else>><span style="color: orange">''Infiltrator:'' </span><</if>> As things stand, we will bide our time until some of these pirate gangs gets careless enough, so we could take their vessel and get the heck out of here.
<span style="color: #FF0000;"><<if $sissyStart == 0>>''Jennifer:''<<else>>''Protagonist:''<</if>> </span> Why don't you wait for the rescue party?
<<if $leaderAskedOtherTown > 0>><span style="color: orange">''Arlene:'' </span><<else>><span style="color: orange">''Infiltrator:'' </span><</if>> Ha, are you kidding me? The brave UCS and the rescuing!
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $askedAboutSlavesOtherTown > 0>>1. Are those... slaves? (already asked!)<<else>><a id="1" data-passage="Are those slaves? II">1. Are those... slaves?</a><</if>></td>
<td><<if $surviveAskedOtherTown > 0>><<if $askedPirateShipInfiltrator > 0>><<if $askedAliensInfiltrator > 0>><<if $partsAskedOtherTown > 0 && $askedAboutSlavesOtherTown > 0 && $leaderAskedOtherTown > 0 && $localsAskedOtherTown > 0 && $askedAboutJenniferOtherTown > 0>><<if $askedAboutAgreement > 0>><a id="2" data-passage="I did something to prove my worth infiltrators">2. About me helping you</a><<else>><a id="2" data-passage="Perhaps we could come to an agreement infiltrators">2. Perhaps we could come to an agreement</a><</if>><<else>>2. How did you survive the crash? (already asked!)<</if>><<else>><a id="2" data-passage="I encountered some aliens infiltrators">2. I encountered some aliens</a><</if>><<else>><a id="2" data-passage="There is a pirate ship just outside the forest II">2. There is a pirate ship just outside the forest</a><</if>><<else>><a id="2" data-passage="How did you survive the crash? II">2. How did you survive the crash?</a><</if>></td>
<td><<if $partsAskedOtherTown > 0>>3. I'm looking for someone who could fix my vessel (already asked!)<<else>><a id="3" data-passage="I'm want to fix my vessel II">3. I'm looking for someone who could fix my vessel</a><</if>></td></tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $valentinesaid > 0>>4. What if I say that //I am// Amdmiral Valentine? (already said!)<<else>><<if $askedAboutJenniferOtherTown > 0>><a id="4" data-passage="What if I say that I am Amdmiral Jennifer Valentine?">4. What if I say that //I am// Amdmiral Valentine?</a><<else>><<if $leaderAskedOtherTown > 0>><a id="4" data-passage="What's your problem with Valentine?">4. What's your problem with Valentine?</a><<else>><a id="4" data-passage="I want to see your leader II">4. I want to see your leader</a><</if>><</if>><</if>></td>
<td><<if $localsAskedOtherTown > 0>>5. Are there any locals nearby? (already asked!)<<else>><a id="5" data-passage="Are there any locals? II">5. Are there any locals nearby?</a><</if>></td>
<td><<if $rofusSlave > 0>>6. Go back to the ship (you are prohibited!)<<else>><<if $enslaved > 0>><a id="6" data-passage="Cabin slave">6. Go back to the ship</a><<else>><a id="6" data-passage="Go back to the ship">6. Go back to the ship</a><</if>><</if>></td>
</tr>
</table>
<</nobr>><center><div class="largeImage"><img src="./Images/InfiltratorFace.jpg"></div></center>
<<set $partsAskedOtherTown to 1>><span style="color: #FF0000;"><<if $sissyStart == 0>>''Jennifer:''<<else>>''Protagonist:''<</if>> </span> I'm looking for a way to fix up my attack craft. Any chance that you could help?
<<if $leaderAskedOtherTown > 0>><span style="color: orange">''Arlene:'' </span><<else>><span style="color: orange">''Infiltrator:'' </span><</if>> Well... If we could, we wouldn't be here, would we?
The woman shrugs.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $askedAboutSlavesOtherTown > 0>>1. Are those... slaves? (already asked!)<<else>><a id="1" data-passage="Are those slaves? II">1. Are those... slaves?</a><</if>></td>
<td><<if $surviveAskedOtherTown > 0>><<if $askedPirateShipInfiltrator > 0>><<if $askedAliensInfiltrator > 0>><<if $partsAskedOtherTown > 0 && $askedAboutSlavesOtherTown > 0 && $leaderAskedOtherTown > 0 && $localsAskedOtherTown > 0 && $askedAboutJenniferOtherTown > 0>><<if $askedAboutAgreement > 0>><a id="2" data-passage="I did something to prove my worth infiltrators">2. About me helping you</a><<else>><a id="2" data-passage="Perhaps we could come to an agreement infiltrators">2. Perhaps we could come to an agreement</a><</if>><<else>>2. How did you survive the crash? (already asked!)<</if>><<else>><a id="2" data-passage="I encountered some aliens infiltrators">2. I encountered some aliens</a><</if>><<else>><a id="2" data-passage="There is a pirate ship just outside the forest II">2. There is a pirate ship just outside the forest</a><</if>><<else>><a id="2" data-passage="How did you survive the crash? II">2. How did you survive the crash?</a><</if>></td>
<td><<if $partsAskedOtherTown > 0>>3. I'm looking for someone who could fix my vessel (already asked!)<<else>><a id="3" data-passage="I'm want to fix my vessel II">3. I'm looking for someone who could fix my vessel</a><</if>></td></tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $valentinesaid > 0>>4. What if I say that //I am// Amdmiral Valentine? (already said!)<<else>><<if $askedAboutJenniferOtherTown > 0>><a id="4" data-passage="What if I say that I am Amdmiral Jennifer Valentine?">4. What if I say that //I am// Amdmiral Valentine?</a><<else>><<if $leaderAskedOtherTown > 0>><a id="4" data-passage="What's your problem with Valentine?">4. What's your problem with Valentine?</a><<else>><a id="4" data-passage="I want to see your leader II">4. I want to see your leader</a><</if>><</if>><</if>></td>
<td><<if $localsAskedOtherTown > 0>>5. Are there any locals nearby? (already asked!)<<else>><a id="5" data-passage="Are there any locals? II">5. Are there any locals nearby?</a><</if>></td>
<td><<if $rofusSlave > 0>>6. Go back to the ship (you are prohibited!)<<else>><<if $enslaved > 0>><a id="6" data-passage="Cabin slave">6. Go back to the ship</a><<else>><a id="6" data-passage="Go back to the ship">6. Go back to the ship</a><</if>><</if>></td>
</tr>
</table>
<</nobr>><center><div class="largeImage"><img src="./Images/InfiltratorFace.jpg"></div></center>
<<set $leaderAskedOtherTown to 1>><span style="color: #FF0000;"><<if $sissyStart == 0>>''Jennifer:''<<else>>''Protagonist:''<</if>> </span> I want to see your commanding officer.
<<if $leaderAskedOtherTown > 0>><span style="color: orange">''Arlene:'' </span><<else>><span style="color: orange">''Infiltrator:'' </span><</if>> You are looking at her. Colonel Arlene McFarland, leader of the 221st Starbound Infiltration Unit. As a leader of my men, I aim to show an example by doing their jobs with them instead of sitting behind a desk somewhere. I also want to keep them safe, which is not what our bitch of an admiral Valentine can say about to herself, can she?
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $askedAboutSlavesOtherTown > 0>>1. Are those... slaves? (already asked!)<<else>><a id="1" data-passage="Are those slaves? II">1. Are those... slaves?</a><</if>></td>
<td><<if $surviveAskedOtherTown > 0>><<if $askedPirateShipInfiltrator > 0>><<if $askedAliensInfiltrator > 0>><<if $partsAskedOtherTown > 0 && $askedAboutSlavesOtherTown > 0 && $leaderAskedOtherTown > 0 && $localsAskedOtherTown > 0 && $askedAboutJenniferOtherTown > 0>><<if $askedAboutAgreement > 0>><a id="2" data-passage="I did something to prove my worth infiltrators">2. About me helping you</a><<else>><a id="2" data-passage="Perhaps we could come to an agreement infiltrators">2. Perhaps we could come to an agreement</a><</if>><<else>>2. How did you survive the crash? (already asked!)<</if>><<else>><a id="2" data-passage="I encountered some aliens infiltrators">2. I encountered some aliens</a><</if>><<else>><a id="2" data-passage="There is a pirate ship just outside the forest II">2. There is a pirate ship just outside the forest</a><</if>><<else>><a id="2" data-passage="How did you survive the crash? II">2. How did you survive the crash?</a><</if>></td>
<td><<if $partsAskedOtherTown > 0>>3. I'm looking for someone who could fix my vessel (already asked!)<<else>><a id="3" data-passage="I'm want to fix my vessel II">3. I'm looking for someone who could fix my vessel</a><</if>></td></tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $valentinesaid > 0>>4. What if I say that //I am// Amdmiral Valentine? (already said!)<<else>><<if $askedAboutJenniferOtherTown > 0>><a id="4" data-passage="What if I say that I am Amdmiral Jennifer Valentine?">4. What if I say that //I am// Amdmiral Valentine?</a><<else>><<if $leaderAskedOtherTown > 0>><a id="4" data-passage="What's your problem with Valentine?">4. What's your problem with Valentine?</a><<else>><a id="4" data-passage="I want to see your leader II">4. I want to see your leader</a><</if>><</if>><</if>></td>
<td><<if $localsAskedOtherTown > 0>>5. Are there any locals nearby? (already asked!)<<else>><a id="5" data-passage="Are there any locals? II">5. Are there any locals nearby?</a><</if>></td>
<td><<if $rofusSlave > 0>>6. Go back to the ship (you are prohibited!)<<else>><<if $enslaved > 0>><a id="6" data-passage="Cabin slave">6. Go back to the ship</a><<else>><a id="6" data-passage="Go back to the ship">6. Go back to the ship</a><</if>><</if>></td>
</tr>
</table>
<</nobr>><center><div class="largeImage"><img src="./Images/InfiltratorFace.jpg"></div></center>
<<set $localsAskedOtherTown to 1>><span style="color: #FF0000;"><<if $sissyStart == 0>>''Jennifer:''<<else>>''Protagonist:''<</if>> </span> Are there any locals in the area?
This setllement was clearly not built by the infiltrators. They don't strike you as ones who would drive away the innocent. But one does never know!
<<if $leaderAskedOtherTown > 0>><span style="color: orange">''Arlene:'' </span><<else>><span style="color: orange">''Infiltrator:'' </span><</if>> We found it empty when we arrived. There are a couple other ones too in the area. Most of them are empty. But one of them is inhibited by the Rofus guys.
<span style="color: #FF0000;"><<if $sissyStart == 0>>''Jennifer:''<<else>>''Protagonist:''<</if>> </span> Why didn't you set up shop on the ship?
<<if $leaderAskedOtherTown > 0>><span style="color: orange">''Arlene:'' </span><<else>><span style="color: orange">''Infiltrator:'' </span><</if>> You mean the //Demeter//? Girl, one guy gets the control codes to that ship, and //HUSH//, all doors locked, air out until you are unconscious, and next thing you know you are in one of those cages in the Rofus camp.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $askedAboutSlavesOtherTown > 0>>1. Are those... slaves? (already asked!)<<else>><a id="1" data-passage="Are those slaves? II">1. Are those... slaves?</a><</if>></td>
<td><<if $surviveAskedOtherTown > 0>><<if $askedPirateShipInfiltrator > 0>><<if $askedAliensInfiltrator > 0>><<if $partsAskedOtherTown > 0 && $askedAboutSlavesOtherTown > 0 && $leaderAskedOtherTown > 0 && $localsAskedOtherTown > 0 && $askedAboutJenniferOtherTown > 0>><<if $askedAboutAgreement > 0>><a id="2" data-passage="I did something to prove my worth infiltrators">2. About me helping you</a><<else>><a id="2" data-passage="Perhaps we could come to an agreement infiltrators">2. Perhaps we could come to an agreement</a><</if>><<else>>2. How did you survive the crash? (already asked!)<</if>><<else>><a id="2" data-passage="I encountered some aliens infiltrators">2. I encountered some aliens</a><</if>><<else>><a id="2" data-passage="There is a pirate ship just outside the forest II">2. There is a pirate ship just outside the forest</a><</if>><<else>><a id="2" data-passage="How did you survive the crash? II">2. How did you survive the crash?</a><</if>></td>
<td><<if $partsAskedOtherTown > 0>>3. I'm looking for someone who could fix my vessel (already asked!)<<else>><a id="3" data-passage="I'm want to fix my vessel II">3. I'm looking for someone who could fix my vessel</a><</if>></td></tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $valentinesaid > 0>>4. What if I say that //I am// Amdmiral Valentine? (already said!)<<else>><<if $askedAboutJenniferOtherTown > 0>><a id="4" data-passage="What if I say that I am Amdmiral Jennifer Valentine?">4. What if I say that //I am// Amdmiral Valentine?</a><<else>><<if $leaderAskedOtherTown > 0>><a id="4" data-passage="What's your problem with Valentine?">4. What's your problem with Valentine?</a><<else>><a id="4" data-passage="I want to see your leader II">4. I want to see your leader</a><</if>><</if>><</if>></td>
<td><<if $localsAskedOtherTown > 0>>5. Are there any locals nearby? (already asked!)<<else>><a id="5" data-passage="Are there any locals? II">5. Are there any locals nearby?</a><</if>></td>
<td><<if $rofusSlave > 0>>6. Go back to the ship (you are prohibited!)<<else>><<if $enslaved > 0>><a id="6" data-passage="Cabin slave">6. Go back to the ship</a><<else>><a id="6" data-passage="Go back to the ship">6. Go back to the ship</a><</if>><</if>></td>
</tr>
</table>
<</nobr>><center><div class="largeImage"><img src="./Images/InfiltratorFace.jpg"></div></center>
<<if $statedIdentityotherTown > 0>><<if $leaderAskedOtherTown > 0>><span style="color: orange">''Arlene:'' </span><<else>><span style="color: orange">''Infiltrator:'' </span><</if>> What's your business here?
The woman asks as you approach.<<else>><span style="color: #FF0000;"><<if $sissyStart == 0>>''Jennifer:''<<else>>''Protagonist:''<</if>> </span> I am an infiltrator myself. We must have come from a different ship.
<<if $leaderAskedOtherTown > 0>><span style="color: orange">''Arlene:'' </span><<else>><span style="color: orange">''Infiltrator:'' </span><</if>> A fellow infiltrator. I like it. <<if $enslaved > 0>>Too bad that you are a slave.<<else>>Get to know each other some more', and I might just let you to become one of our members.<<set $infiltratorStanding to $infiltratorStanding + 1>><</if>><</if>>
''Your standing with this faction increased.''
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $askedAboutSlavesOtherTown > 0>>1. Are those... slaves? (already asked!)<<else>><a id="1" data-passage="Are those slaves? II">1. Are those... slaves?</a><</if>></td>
<td><<if $surviveAskedOtherTown > 0>><<if $askedPirateShipInfiltrator > 0>><<if $askedAliensInfiltrator > 0>><<if $partsAskedOtherTown > 0 && $askedAboutSlavesOtherTown > 0 && $leaderAskedOtherTown > 0 && $localsAskedOtherTown > 0 && $askedAboutJenniferOtherTown > 0>><<if $askedAboutAgreement > 0>><a id="2" data-passage="I did something to prove my worth infiltrators">2. About me helping you</a><<else>><a id="2" data-passage="Perhaps we could come to an agreement infiltrators">2. Perhaps we could come to an agreement</a><</if>><<else>>2. How did you survive the crash? (already asked!)<</if>><<else>><a id="2" data-passage="I encountered some aliens infiltrators">2. I encountered some aliens</a><</if>><<else>><a id="2" data-passage="There is a pirate ship just outside the forest II">2. There is a pirate ship just outside the forest</a><</if>><<else>><a id="2" data-passage="How did you survive the crash? II">2. How did you survive the crash?</a><</if>></td>
<td><<if $partsAskedOtherTown > 0>>3. I'm looking for someone who could fix my vessel (already asked!)<<else>><a id="3" data-passage="I'm want to fix my vessel II">3. I'm looking for someone who could fix my vessel</a><</if>></td></tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $valentinesaid > 0>>4. What if I say that //I am// Amdmiral Valentine? (already said!)<<else>><<if $askedAboutJenniferOtherTown > 0>><a id="4" data-passage="What if I say that I am Amdmiral Jennifer Valentine?">4. What if I say that //I am// Amdmiral Valentine?</a><<else>><<if $leaderAskedOtherTown > 0>><a id="4" data-passage="What's your problem with Valentine?">4. What's your problem with Valentine?</a><<else>><a id="4" data-passage="I want to see your leader II">4. I want to see your leader</a><</if>><</if>><</if>></td>
<td><<if $localsAskedOtherTown > 0>>5. Are there any locals nearby? (already asked!)<<else>><a id="5" data-passage="Are there any locals? II">5. Are there any locals nearby?</a><</if>></td>
<td><<if $rofusSlave > 0>>6. Go back to the ship (you are prohibited!)<<else>><<if $enslaved > 0>><a id="6" data-passage="Cabin slave">6. Go back to the ship</a><<else>><a id="6" data-passage="Go back to the ship">6. Go back to the ship</a><</if>><</if>></td>
</tr>
</table>
<</nobr>><center><div class="largeImage"><img src="./Images/InfiltratorFace.jpg"></div></center>
<<if $statedIdentityotherTown > 0>><<if $leaderAskedOtherTown > 0>><span style="color: orange">''Arlene:'' </span><<else>><span style="color: orange">''Infiltrator:'' </span><</if>> What's your business here?
The woman asks as you approach.<<else>><span style="color: #FF0000;"><<if $sissyStart == 0>>''Jennifer:''<<else>>''Protagonist:''<</if>> </span> I stripped it from one of the corpses. I served as a technician before the battle, and my uniform would have made it easy for others to spot me.
<<if $leaderAskedOtherTown > 0>><span style="color: orange">''Arlene:'' </span><<else>><span style="color: orange">''Infiltrator:'' </span><</if>> Stealing from the dead, huh? <<if $enslaved > 0>>But it's harldy a surprise from a slave.<<set $infiltratorStanding to $infiltratorStanding - 2>><<else>>Alright, you can be here. But just to be sure: you didn't earn any sympathy points.<<set $infiltratorStanding to $infiltratorStanding - 1>><</if>><</if>>
''Your standing with this faction decreased.''
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $askedAboutSlavesOtherTown > 0>>1. Are those... slaves? (already asked!)<<else>><a id="1" data-passage="Are those slaves? II">1. Are those... slaves?</a><</if>></td>
<td><<if $surviveAskedOtherTown > 0>><<if $askedPirateShipInfiltrator > 0>><<if $askedAliensInfiltrator > 0>><<if $partsAskedOtherTown > 0 && $askedAboutSlavesOtherTown > 0 && $leaderAskedOtherTown > 0 && $localsAskedOtherTown > 0 && $askedAboutJenniferOtherTown > 0>><<if $askedAboutAgreement > 0>><a id="2" data-passage="I did something to prove my worth infiltrators">2. About me helping you</a><<else>><a id="2" data-passage="Perhaps we could come to an agreement infiltrators">2. Perhaps we could come to an agreement</a><</if>><<else>>2. How did you survive the crash? (already asked!)<</if>><<else>><a id="2" data-passage="I encountered some aliens infiltrators">2. I encountered some aliens</a><</if>><<else>><a id="2" data-passage="There is a pirate ship just outside the forest II">2. There is a pirate ship just outside the forest</a><</if>><<else>><a id="2" data-passage="How did you survive the crash? II">2. How did you survive the crash?</a><</if>></td>
<td><<if $partsAskedOtherTown > 0>>3. I'm looking for someone who could fix my vessel (already asked!)<<else>><a id="3" data-passage="I'm want to fix my vessel II">3. I'm looking for someone who could fix my vessel</a><</if>></td></tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $valentinesaid > 0>>4. What if I say that //I am// Amdmiral Valentine? (already said!)<<else>><<if $askedAboutJenniferOtherTown > 0>><a id="4" data-passage="What if I say that I am Amdmiral Jennifer Valentine?">4. What if I say that //I am// Amdmiral Valentine?</a><<else>><<if $leaderAskedOtherTown > 0>><a id="4" data-passage="What's your problem with Valentine?">4. What's your problem with Valentine?</a><<else>><a id="4" data-passage="I want to see your leader II">4. I want to see your leader</a><</if>><</if>><</if>></td>
<td><<if $localsAskedOtherTown > 0>>5. Are there any locals nearby? (already asked!)<<else>><a id="5" data-passage="Are there any locals? II">5. Are there any locals nearby?</a><</if>></td>
<td><<if $rofusSlave > 0>>6. Go back to the ship (you are prohibited!)<<else>><<if $enslaved > 0>><a id="6" data-passage="Cabin slave">6. Go back to the ship</a><<else>><a id="6" data-passage="Go back to the ship">6. Go back to the ship</a><</if>><</if>></td>
</tr>
</table>
<</nobr>>
<<set $askedAboutJenniferOtherTown to 1>><center><div class="largeImage"><img src="./Images/InfiltratorFace.jpg"></div></center>
<span style="color: #FF0000;"><<if $sissyStart == 0>>''Jennifer:''<<else>>''Protagonist:''<</if>> </span> What's your problem with Valentine? I know that she lost the battle. But its not like one could do a lot against the zetans.
<<if $leaderAskedOtherTown > 0>><span style="color: orange">''Arlene:'' </span><<else>><span style="color: orange">''Infiltrator:'' </span><</if>> No!
Arlene raises her voice.
<<if $leaderAskedOtherTown > 0>><span style="color: orange">''Arlene:'' </span><<else>><span style="color: orange">''Infiltrator:'' </span><</if>> I //mean// that she gathered the survivors from the //Demeter//, and she led them in her shiny uniform into the clutches of a pirate gang who set up shop near the wreckage. Of course, the pirates won, which marks her as a traitor, and that means she has to be sent to a correction facility like the others.
The words leave you speechless. Why would someone steal your clothes, masquerade as you, and lead your men into a fight? Your first thought is that she could be a double agent. Perhaps a saboteur. But why would she risk her life in combat? Your fleet is already gone. All is left for her is to wait for rescue, then swim in the rewards that come with being associated with the destruction of an entire armada.
Still, you have to figure out who she is. //Somehow.// If not for revenge, then in order to avoid spending the rest of your life in a cell.
''Mission log updated!''<<if $enslaved > 0>><<set $mission1 to "You need to find out who this other Jennifer is, or you will spend the rest of your life in prison!\n\nAnd of course: You need to get out of slavery!\n\nAs a slave, you need to be mindful of your place. In addition, it might be useful to keep your distance from the loving embrace of slavery. If you get entangled in it too much, you may never escape!\n\nYour affection towards <<if $maleprisoner > 0>>Master<<else>>Mistress<</if>>: $affection\nPunishment points: $punshmentPoints">><<else>><<set $mission1 to "==Your ship crashed on a remote planet. You need to find a way to get out of here!== Screw it! You need to find out who this other Jennifer is, or you will spend the rest of your life in prison!">><</if>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $askedAboutSlavesOtherTown > 0>>1. Are those... slaves? (already asked!)<<else>><a id="1" data-passage="Are those slaves? II">1. Are those... slaves?</a><</if>></td>
<td><<if $surviveAskedOtherTown > 0>><<if $askedPirateShipInfiltrator > 0>><<if $askedAliensInfiltrator > 0>><<if $partsAskedOtherTown > 0 && $askedAboutSlavesOtherTown > 0 && $leaderAskedOtherTown > 0 && $localsAskedOtherTown > 0 && $askedAboutJenniferOtherTown > 0>><<if $askedAboutAgreement > 0>><a id="2" data-passage="I did something to prove my worth infiltrators">2. About me helping you</a><<else>><a id="2" data-passage="Perhaps we could come to an agreement infiltrators">2. Perhaps we could come to an agreement</a><</if>><<else>>2. How did you survive the crash? (already asked!)<</if>><<else>><a id="2" data-passage="I encountered some aliens infiltrators">2. I encountered some aliens</a><</if>><<else>><a id="2" data-passage="There is a pirate ship just outside the forest II">2. There is a pirate ship just outside the forest</a><</if>><<else>><a id="2" data-passage="How did you survive the crash? II">2. How did you survive the crash?</a><</if>></td>
<td><<if $partsAskedOtherTown > 0>>3. I'm looking for someone who could fix my vessel (already asked!)<<else>><a id="3" data-passage="I'm want to fix my vessel II">3. I'm looking for someone who could fix my vessel</a><</if>></td></tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $valentinesaid > 0>>4. What if I say that //I am// Amdmiral Valentine? (already said!)<<else>><<if $askedAboutJenniferOtherTown > 0>><a id="4" data-passage="What if I say that I am Amdmiral Jennifer Valentine?">4. What if I say that //I am// Amdmiral Valentine?</a><<else>><<if $leaderAskedOtherTown > 0>><a id="4" data-passage="What's your problem with Valentine?">4. What's your problem with Valentine?</a><<else>><a id="4" data-passage="I want to see your leader II">4. I want to see your leader</a><</if>><</if>><</if>></td>
<td><<if $localsAskedOtherTown > 0>>5. Are there any locals nearby? (already asked!)<<else>><a id="5" data-passage="Are there any locals? II">5. Are there any locals nearby?</a><</if>></td>
<td><<if $rofusSlave > 0>>6. Go back to the ship (you are prohibited!)<<else>><<if $enslaved > 0>><a id="6" data-passage="Cabin slave">6. Go back to the ship</a><<else>><a id="6" data-passage="Go back to the ship">6. Go back to the ship</a><</if>><</if>></td>
</tr>
</table>
<</nobr>><div id="keypress"><<if $hasShotgun > 0>><center><div class="largeImage"><img src="./Images/InfiltratorFace.jpg"></div></center>
<span style="color: #FF0000;"><<if $sissyStart == 0>>''Jennifer:''<<else>>''Protagonist:''<</if>> </span> What if I say that I am Admiral <<if $sissyStart > 0>>James<<else>>Jennifer<</if>> Valentine?
<<if $leaderAskedOtherTown > 0>><span style="color: orange">''Arlene:'' </span><<else>><span style="color: orange">''Infiltrator:'' </span><</if>> If you //were// Valentine, you wouldn't have agreed to help us. <<set $valentinesaid to 1>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $askedAboutSlavesOtherTown > 0>>1. Are those... slaves? (already asked!)<<else>><a id="1" data-passage="Are those slaves? II">1. Are those... slaves?</a><</if>></td>
<td><<if $surviveAskedOtherTown > 0>><<if $askedPirateShipInfiltrator > 0>><<if $askedAliensInfiltrator > 0>><<if $partsAskedOtherTown > 0 && $askedAboutSlavesOtherTown > 0 && $leaderAskedOtherTown > 0 && $localsAskedOtherTown > 0 && $askedAboutJenniferOtherTown > 0>><<if $askedAboutAgreement > 0>><a id="2" data-passage="I did something to prove my worth infiltrators">2. About me helping you</a><<else>><a id="2" data-passage="Perhaps we could come to an agreement infiltrators">2. Perhaps we could come to an agreement</a><</if>><<else>>2. How did you survive the crash? (already asked!)<</if>><<else>><a id="2" data-passage="I encountered some aliens infiltrators">2. I encountered some aliens</a><</if>><<else>><a id="2" data-passage="There is a pirate ship just outside the forest II">2. There is a pirate ship just outside the forest</a><</if>><<else>><a id="2" data-passage="How did you survive the crash? II">2. How did you survive the crash?</a><</if>></td>
<td><<if $partsAskedOtherTown > 0>>3. I'm looking for someone who could fix my vessel (already asked!)<<else>><a id="3" data-passage="I'm want to fix my vessel II">3. I'm looking for someone who could fix my vessel</a><</if>></td></tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $valentinesaid > 0>>4. What if I say that //I am// Amdmiral Valentine? (already said!)<<else>><<if $askedAboutJenniferOtherTown > 0>><a id="4" data-passage="What if I say that I am Amdmiral Jennifer Valentine?">4. What if I say that //I am// Amdmiral Valentine?</a><<else>><<if $leaderAskedOtherTown > 0>><a id="4" data-passage="What's your problem with Valentine?">4. What's your problem with Valentine?</a><<else>><a id="4" data-passage="I want to see your leader II">4. I want to see your leader</a><</if>><</if>><</if>></td>
<td><<if $localsAskedOtherTown > 0>>5. Are there any locals nearby? (already asked!)<<else>><a id="5" data-passage="Are there any locals? II">5. Are there any locals nearby?</a><</if>></td>
<td><<if $rofusSlave > 0>>6. Go back to the ship (you are prohibited!)<<else>><<if $enslaved > 0>><a id="6" data-passage="Cabin slave">6. Go back to the ship</a><<else>><a id="6" data-passage="Go back to the ship">6. Go back to the ship</a><</if>><</if>></td>
</tr>
</table>
<</nobr>><<else>><center><div class="largeImage"><img src="./Images/InfiltratorAngry.jpg"></div></center>
<span style="color: #FF0000;"><<if $sissyStart == 0>>''Jennifer:''<<else>>''Protagonist:''<</if>> </span> What if I say that I am Admiral <<if $sissyStart > 0>>James<<else>>Jennifer<</if>> Valentine?
<<if $leaderAskedOtherTown > 0>><span style="color: orange">''Arlene:'' </span><<else>><span style="color: orange">''Infiltrator:'' </span><</if>> What?
She asks confused, but then she takes a datapad in her hand, and she carefully compares your face with a holographic image.
<<if $leaderAskedOtherTown > 0>><span style="color: orange">''Arlene:'' </span><<else>><span style="color: orange">''Infiltrator:'' </span><</if>> Yeah... It is you... It's just that you always wear a fuckton of makeup when you are making those speeches. Guys, arrest her!
She turns to a group of infiltrators standing behind her.
<<if $leaderAskedOtherTown > 0>><span style="color: orange">''Arlene:'' </span><<else>><span style="color: orange">''Infiltrator:'' </span><</if>> We will bring her back to Earth, where she will face justice for her crimes!
<<if $wearsRuanite > 0>><<if $sissyStart > 0>><<if $enslaved > 0>><center><div class="largeImage"><img src="./Images/surroundedbyinfiltratorsruanitecollarsissy.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/surroundedbyinfiltratorsruanitenocollarsissy.jpg"></div></center><</if>><<else>><<if $enslaved > 0>><center><div class="largeImage"><img src="./Images/surroundedbyinfiltratorsruanitecollar.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/surroundedbyinfiltratorsruanitenocollar.jpg"></div></center><</if>><</if>><<else>><<if $enslaved > 0>><center><div class="largeImage"><img src="./Images/surroundedbyinfiltratorsuniformcollar.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/surroundedbyinfiltratorsuniformnocollar.jpg"></div></center><</if>><</if>>
The three women surround you. And just like that. You are stripped naked on the spot, and you soon you find yourself all bound up and locked inside <<linkappend "one of those cages.">><<set $status to "SLAVE">><<if $sissyStart > 0>><<set $outfit to "rope bindings, ballgag, cock cage">><<else>><<set $outfit to "rope bindings, ballgag">><</if>><<set $weapon to "none">>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="And you like it!">1. And you like it!</a></td>
</tr>
</table>
<</nobr>><</linkappend>><</if>></div><<set $playerHealth to $playerHealthOrigin>><<set $days to "???">><<set $status to "SLAVE">><<if $sissyStart > 0>><<set $outfit to "rope bindings, ballgag, cock cage">><<else>><<set $outfit to "rope bindings, ballgag">><</if>><<set $weapon to "none">><div id="keypress">In the following weeks your life consists of nothing more than being used as an object. <<set $mission1 to "==Your ship crashed on a remote planet. You need to find a way to get out of here!== Well... You did manage to get off planet!">>
<<if $sissyStart > 0>><center><div class="largeImage"><img src="./Images/standingincageothertownsissy.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/standingincageothertown.jpg"></div></center><</if>>
In the mornings you wake up in your cage, waiting for <<linkappend "your captors.">>
<<if $sissyStart > 0>><center><div class="largeImage"><img src="./Images/disciplinedsissy.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/disciplined.jpg"></div></center><</if>>
The days you spend by <<linkappend "being disciplined.">>
<center><div class="largeImage"><img src="./Images/lickingfeet.jpg"></div></center>
And used in just about every way <<linkappend "imaginable.">>
<center><div class="largeImage"><img src="./Images/correctionfacility.jpg"></div></center>
Finally, the infiltrators take the pirate's vessel, and you are sent to a correction facility as it was <<linkappend "promised.">><<if $sissyStart > 0>><<set $outfit to "straitjacket, ballgag, cock cage">><<else>><<set $outfit to "straitjacket, ballgag">><</if>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="You wake up facility">1. You are brought onboard</a></td>
</tr>
</table>
<</nobr>><</linkappend>><</linkappend>><</linkappend>><</linkappend>></div><center><div class="largeImage"><img src="./Images/InfiltratorFace.jpg"></div></center>
<<if $leaderAskedOtherTown > 0>><span style="color: orange">''Arlene:'' </span><<else>><span style="color: orange">''Infiltrator:'' </span><</if>> What's your business here?
The woman asks as you approach.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $askedAboutSlavesOtherTown > 0>>1. Are those... slaves? (already asked!)<<else>><a id="1" data-passage="Are those slaves? II">1. Are those... slaves?</a><</if>></td>
<td><<if $surviveAskedOtherTown > 0>><<if $askedPirateShipInfiltrator > 0>><<if $askedAliensInfiltrator > 0>><<if $partsAskedOtherTown > 0 && $askedAboutSlavesOtherTown > 0 && $leaderAskedOtherTown > 0 && $localsAskedOtherTown > 0 && $askedAboutJenniferOtherTown > 0>><<if $askedAboutAgreement > 0>><a id="2" data-passage="I did something to prove my worth infiltrators">2. About me helping you</a><<else>><a id="2" data-passage="Perhaps we could come to an agreement infiltrators">2. Perhaps we could come to an agreement</a><</if>><<else>>2. How did you survive the crash? (already asked!)<</if>><<else>><a id="2" data-passage="I encountered some aliens infiltrators">2. I encountered some aliens</a><</if>><<else>><a id="2" data-passage="There is a pirate ship just outside the forest II">2. There is a pirate ship just outside the forest</a><</if>><<else>><a id="2" data-passage="How did you survive the crash? II">2. How did you survive the crash?</a><</if>></td>
<td><<if $partsAskedOtherTown > 0>>3. I'm looking for someone who could fix my vessel (already asked!)<<else>><a id="3" data-passage="I'm want to fix my vessel II">3. I'm looking for someone who could fix my vessel</a><</if>></td></tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $valentinesaid > 0>>4. What if I say that //I am// Amdmiral Valentine? (already said!)<<else>><<if $askedAboutJenniferOtherTown > 0>><a id="4" data-passage="What if I say that I am Amdmiral Jennifer Valentine?">4. What if I say that //I am// Amdmiral Valentine?</a><<else>><<if $leaderAskedOtherTown > 0>><a id="4" data-passage="What's your problem with Valentine?">4. What's your problem with Valentine?</a><<else>><a id="4" data-passage="I want to see your leader II">4. I want to see your leader</a><</if>><</if>><</if>></td>
<td><<if $localsAskedOtherTown > 0>>5. Are there any locals nearby? (already asked!)<<else>><a id="5" data-passage="Are there any locals? II">5. Are there any locals nearby?</a><</if>></td>
<td><<if $rofusSlave > 0>>6. Go back to the ship (you are prohibited!)<<else>><<if $enslaved > 0>><a id="6" data-passage="Cabin slave">6. Go back to the ship</a><<else>><a id="6" data-passage="Go back to the ship">6. Go back to the ship</a><</if>><</if>></td>
</tr>
</table>
<</nobr>><div id="keypress"><<if $maleprisoner > 0>><center><div class="largeImage"><img src="./Images/prisonerfreemale.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/prisonerfreefemale.jpg"></div></center><</if>><<set $loveMaster to 1>>
<span style="color: #FF0000;"><<if $sissyStart == 0>>''Jennifer:''<<else>>''Protagonist:''<</if>> </span> I love you, <<if $maleprisoner > 0>>Master<<else>>Mistress<</if>>!
<span style="color: yellow">''Prisoner:'' </span> I love you too, pet.
<<if $maleprisoner > 0>>He<<else>>She<</if>> says, and <<if $maleprisoner > 0>>he<<else>>she<</if>> kisses you on the lips. <<set $confessedLove to 1>>
<<if $wearsRuanite > 0>><<if $maleprisoner > 0>><center><div class="largeImage"><img src="./Images/prisonermalekissruanite.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/prisonerfemalekissruanite.jpg"></div></center><</if>><<else>><<if $maleprisoner > 0>><center><div class="largeImage"><img src="./Images/prisonermalekiss.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/prisonerfemalekiss.jpg"></div></center><</if>><</if>>
You spend the rest of the day <<linkappend "having sex.">><<if $hateMaster > 0>><<if $sissyStart > 0>><<set $outfit to "slave collar and cuffs, ruanite hood, cock cage">><<else>><<set $outfit to "slave collar and cuffs, ruanite hood">><</if>><<else>><<if $sissyStart > 0>><<set $outfit to "slave collar and cuffs, cock cage">><<else>><<set $outfit to "slave collar and cuffs">><</if>><</if>>
<<if $wearsRuanite > 0>><<if $maleprisoner > 0>><center><div class="largeImage"><img src="./Images/jenniferfuckedprisonermalelatex.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/jenniferfuckedfemalelatex.jpg"></div></center><</if>><<else>><<if $maleprisoner > 0>><center><div class="largeImage"><img src="./Images/jenniferfuckedprisonermalenaked.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/jenniferfuckedfemalenaked.jpg"></div></center><</if>><</if>>
After that you are locked back in the cell, waiting for tomorrow to come.
<<if $wearsRuanite > 0>><<if $hateMaster > 0>><<if $sissyStart > 0>><center><div class="largeImage"><img src="./Images/jenniferruanitecellhoodedsissy.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/jenniferruanitecellhooded.jpg"></div></center><</if>><<else>><<if $sissyStart > 0>><center><div class="largeImage"><img src="./Images/jenniferruanitecellsissy.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/jenniferruanitecell.jpg"></div></center><</if>><</if>><<else>><<if $hateMaster > 0>><<if $sissyStart > 0>><center><div class="largeImage"><img src="./Images/protagonistcellsissyhood.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/protagonistcellhood.jpg"></div></center><</if>><<else>><<if $sissyStart > 0>><center><div class="largeImage"><img src="./Images/protagonistcellsissy.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/protagonistcell.jpg"></div></center><</if>><</if>><</if>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $energy < 1>>1. How may I serve you, <<if $maleprisoner > 0>>Master<<else>>Mistress<</if>>? (not enough energy!)<<else>><a id="1" data-passage="How may I serve?">1. How may I serve you, <<if $maleprisoner > 0>>Master<<else>>Mistress<</if>>?</a><</if>></td>
<td><<if $askedDestination > 0>>Where we will go where this ends? (already asked!)<<else>><a id="2" data-passage="Where do you want to take me">2. Where we will go where this ends?</a><</if>></td>
<td><a id="3" data-passage="I want to go outside">3. I want to go outside</a></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="4" data-passage="Rest">4. I'm finished for the day</a></td>
<td><<if $hasShotgun > 0>><a id="5" data-passage="I want to change my weapon">5. I want to change my weapon, <<if $maleprisoner > 0>>Master<<else>>Mistress<</if>></a><<else>>(???)<</if>></td>
<td><<if $hasRuaniteOutfit > 0>><<if $wearsRuanite > 0>><a id="6" data-passage="I want to wear regular clothes">6. I want to wear regular clothes, <<if $maleprisoner > 0>>Master<<else>>Mistress<</if>></a><<else>><a id="6" data-passage="I want to wear regular ruanite">6. I want to wear the ruanite outfit, <<if $maleprisoner > 0>>Master<<else>>Mistress<</if>></a><</if>><<else>>(???)<</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $confessedLove > 0>>7. I love you, <<if $maleprisoner > 0>>Master<<else>>Mistress<</if>>! (already confessed!)<<else>><<if $confessedHate > 0>>7. I hate you, <<if $maleprisoner > 0>>Master<<else>>Mistress<</if>>! (already confessed!)<<else>><<if $affection > 9>><a id="7" data-passage="I love you, Master">7. I love you, <<if $maleprisoner > 0>>Master<<else>>Mistress<</if>>!</a><<elseif $affection < -9>><a id="7" data-passage="I hate you, Master">7. I hate you, <<if $maleprisoner > 0>>Master<<else>>Mistress<</if>>!</a><<else>>(???)<</if>><</if>><</if>></td>
<td></td>
<td></td>
</tr>
</table>
<</nobr>>
<</linkappend>></div>
<div id="keypress"><<if $maleprisoner > 0>><center><div class="largeImage"><img src="./Images/prisonerfreemale.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/prisonerfreefemale.jpg"></div></center><</if>><<set $hateMaster to 1>>
<span style="color: #FF0000;"><<if $sissyStart == 0>>''Jennifer:''<<else>>''Protagonist:''<</if>> </span> I hate you, <<if $maleprisoner > 0>>Master<<else>>Mistress<</if>>!
<span style="color: yellow">''Prisoner:'' </span> In that case I will be more strict with you from now on. Now stand to the wall, hands behind the back of your head.<<set $confessedHate to 1>>
You do as you are told. After that, you brace yourself. And wait for the hits to come.
<<if $sissyStart > 0>><center><div class="largeImage"><img src="./Images/sissypunishment.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/punishment.jpg"></div></center><</if>>
<<linkappend '//SMACK!//'>>
The crop hits your bare ass.
<<linkappend '//SMACK!//'>>
The crop hits your bare ass.
<<linkappend '//SMACK!//'>>
The crop hits your bare ass.
<<linkappend '//SMACK!//'>>
The crop hits your bare ass.
<<linkappend '//SMACK!//'>>
The crop hits your bare ass.
<<linkappend '//SMACK!//'>>
The crop hits your bare ass.
<<linkappend '//SMACK!//'>>
The crop hits your bare ass.
<<linkappend '//SMACK!//'>>
The crop hits your bare ass.
<<linkappend '//SMACK!//'>>
The crop hits your bare ass.
<<linkappend '//SMACK!//'>><<if $wearsRuanite > 0>><<if $hateMaster > 0>><<if $sissyStart > 0>><<set $outfit to "ruanite hood, ruanite catsuit, slave collar and cuffs, cock cage">><<else>><<set $outfit to "ruanite hood, ruanite catsuit, slave collar and cuffs">><</if>><<else>><<if $sissyStart > 0>><<set $outfit to "ruanite catsuit, ballgag, slave collar and cuffs, cock cage">><<else>><<set $outfit to "ruanite catsuit, ballgag, slave collar and cuffs">><</if>><</if>><<else>><<if $hateMaster > 0>><<if $sissyStart > 0>><<set $outfit to "ruanite hood, slave collar and cuffs, cock cage">><<else>><<set $outfit to "ruanite hood, slave collar and cuffs">><</if>><<else>><<if $sissyStart > 0>><<set $outfit to "ballgag, slave collar and cuffs, cock cage">><<else>><<set $outfit to "slave collar and cuffs, ballgag">><</if>><</if>><</if>><<set $weapon to "none">>
The crop hits your bare ass.
<<if $sissyStart > 0>><center><div class="largeImage"><img src="./Images/sissypunishmentafter.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/punishmentafter.jpg"></div></center><</if>>
Once you are done, you are locked back in the cell. Except that this time <<if $maleprisoner > 0>>Master<<else>>Mistress<</if>> gets a hood on your head, so you would have no possibility <<linkappend "to escape.">>
<<if $weapon == "shotgun">><<if $wearsRuanite > 0>><center><div class="largeImage"><img src="./Images/jenniferoutsideruaniteshotgun.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/jenniferoutsideshotgun.jpg"></div></center><</if>><<else>><<if $wearsRuanite > 0>><center><div class="largeImage"><img src="./Images/jenniferoutsideruanite.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/jenniferoutside.jpg"></div></center><</if>><</if>>
The next day <<if $maleprisoner > 0>>Master<<else>>Mistress<</if>> unlocks you, and you are free to go around the ship and the surrounding area.<<set $struggled to 0>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $rofusSlave > 0>><a id="1" data-passage="Return Rofus">1. Go back to the settlement</a><<else>><<if $wentToTown > 0>><a id="1" data-passage="I'm just a survivor,">1. Go to the soldiers</a><<else>><<if $gearedUp > 0>><a id="1" data-passage="You approach the settlement">1. Rendezveous with the soldiers</a><<else>><a id="1" data-passage="Check out the settlement">1. Rendezveous with the soldiers</a><</if>><</if>><</if>></td>
<td><<if $rofusSlave > 0>>2. Rendezveous with the infiltrators (you are prohibited!)<<else>><<if $wentToOtherTown > 0>><a id="2" data-passage="Approach settlement second time">2. Go to the infiltrators</a><<else>><<if $gearedUp > 0>><a id="2" data-passage="You approach the second town">2. Rendezveous with the infiltrators</a><<else>><a id="2" data-passage="Check out the second one">2. Rendezveous with the infiltrators</a><</if>><</if>><</if>></td>
<td><<if $gearedUp < 1>><a id="3" data-passage="Check out the escape pods start">3. <<if $numberofEncounters > 0>>Go to the escape pods<<else>>Check out the escape pods<</if>></a><<else>><a id="3" data-passage="Check out the escape pods">3. <<if $numberofEncounters > 0>>Go to the escape pods<<else>>Check out the escape pods<</if>></a><</if>></td></tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $gearedUp < 1>><a id="4" data-passage="Go to the pirate vessel start">4. Go to the pirates</a><<else>><a id="4" data-passage="Go to the pirate vessel">4. Go to the pirates</a><</if>></td>
<td><<if $metWithAliens > 0>><a id="5" data-passage="Rendezveous with the aliens II">5. Rendezveous with the aliens</a><<else>><<if $gearedUp < 1>><a id="5" data-passage="Rendezveous with the aliens start">5. Rendezveous with the aliens</a><<else>><a id="5" data-passage="Rendezveous with the aliens">5. Rendezveous with the aliens</a><</if>><</if>></td>
<td><<if $rofusSlave > 0>>6. Go back to the ship (you are prohibited!)<<else>><<if $enslaved > 0>><a id="6" data-passage="Cabin slave">6. Go back to the ship</a><<else>><a id="6" data-passage="Go back to the ship">6. Go back to the ship</a><</if>><</if>></td>
</tr>
</table>
<</nobr>>
<</linkappend>>
<</linkappend>>
<</linkappend>>
<</linkappend>>
<</linkappend>>
<</linkappend>>
<</linkappend>>
<</linkappend>>
<</linkappend>>
<</linkappend>>
<</linkappend>></div><<set $howtoserve to Math.floor(Math.random() * 3)>><div id="keypress"><<if $maleprisoner > 0>><center><div class="largeImage"><img src="./Images/prisonerfreemale.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/prisonerfreefemale.jpg"></div></center><</if>>
<<set $energy to $energy - 1>><span style="color: #FF0000;"><<if $sissyStart == 0>>''Jennifer:''<<else>>''Protagonist:''<</if>> </span> How may I serve you, <<if $maleprisoner > 0>>Master<<else>>Mistress<</if>>?
You ask pleading.
<<if $punshmentPoints > 0>><span style="color: yellow">''Prisoner:'' </span> Show me your ass, pet!
<<if $sissyStart > 0>><center><div class="largeImage"><img src="./Images/sissypunishment.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/punishment.jpg"></div></center><</if>>
<<linkappend '//SMACK!//'>>
The crop hits your bare ass.
<<linkappend '//SMACK!//'>>
The crop hits your bare ass.
<<linkappend '//SMACK!//'>>
The crop hits your bare ass.
<<linkappend '//SMACK!//'>>
The crop hits your bare ass.
<<linkappend '//SMACK!//'>>
The crop hits your bare ass.
<<linkappend '//SMACK!//'>>
The crop hits your bare ass.
<<linkappend '//SMACK!//'>>
The crop hits your bare ass.
<<linkappend '//SMACK!//'>>
The crop hits your bare ass.
<<linkappend '//SMACK!//'>>
The crop hits your bare ass.
<<linkappend '//SMACK!//'>>
The crop hits your bare ass.
<<if $sissyStart > 0>><center><div class="largeImage"><img src="./Images/sissypunishmentafter.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/punishmentafter.jpg"></div></center><</if>>
''Your punishment points decreased!''<<set $punshmentPoints to $punshmentPoints - 1>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $energy < 1>>1. How may I serve you, <<if $maleprisoner > 0>>Master<<else>>Mistress<</if>>? (not enough energy!)<<else>><a id="1" data-passage="How may I serve?">1. How may I serve you, <<if $maleprisoner > 0>>Master<<else>>Mistress<</if>>?</a><</if>></td>
<td><<if $askedDestination > 0>>Where we will go where this ends? (already asked!)<<else>><a id="2" data-passage="Where do you want to take me">2. Where we will go where this ends?</a><</if>></td>
<td><a id="3" data-passage="I want to go outside">3. I want to go outside</a></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="4" data-passage="Rest">4. I'm finished for the day</a></td>
<td><<if $hasShotgun > 0>><a id="5" data-passage="I want to change my weapon">5. I want to change my weapon, <<if $maleprisoner > 0>>Master<<else>>Mistress<</if>></a><<else>>(???)<</if>></td>
<td><<if $hasRuaniteOutfit > 0>><<if $wearsRuanite > 0>><a id="6" data-passage="I want to wear regular clothes">6. I want to wear regular clothes, <<if $maleprisoner > 0>>Master<<else>>Mistress<</if>></a><<else>><a id="6" data-passage="I want to wear regular ruanite">6. I want to wear the ruanite outfit, <<if $maleprisoner > 0>>Master<<else>>Mistress<</if>></a><</if>><<else>>(???)<</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $confessedLove > 0>>7. I love you, <<if $maleprisoner > 0>>Master<<else>>Mistress<</if>>! (already confessed!)<<else>><<if $confessedHate > 0>>7. I hate you, <<if $maleprisoner > 0>>Master<<else>>Mistress<</if>>! (already confessed!)<<else>><<if $affection > 9>><a id="7" data-passage="I love you, Master">7. I love you, <<if $maleprisoner > 0>>Master<<else>>Mistress<</if>>!</a><<elseif $affection < -9>><a id="7" data-passage="I hate you, Master">7. I hate you, <<if $maleprisoner > 0>>Master<<else>>Mistress<</if>>!</a><<else>>(???)<</if>><</if>><</if>></td>
<td></td>
<td></td>
</tr>
</table>
<</nobr>>
<</linkappend>>
<</linkappend>>
<</linkappend>>
<</linkappend>>
<</linkappend>>
<</linkappend>>
<</linkappend>>
<</linkappend>>
<</linkappend>>
<</linkappend>><<else>><<if $howtoserve > 1>><span style="color: yellow">''Prisoner:'' </span> <<if $maleprisoner > 0>>Time for you to get smashed.<<else>>Time for a good strapon session.<</if>> <<elseif $howtoserve > 0>><span style="color: yellow">''Prisoner:'' </span> <<if $maleprisoner > 0>>You can lick my cock and balls, pet.<<else>>You can lick my feet, pet.<</if>> <<else>><span style="color: yellow">''Prisoner:'' </span> <<if $maleprisoner > 0>>You can suck my cock if you want.<<else>>I want my pussy licked.<</if>><</if>>
<<if $maleprisoner > 0>>He<<else>>She<</if>> says, and you get to action <<linkappend "right then and there.">>
<<if $howtoserve > 1>><<if $wearsRuanite > 0>><<if $maleprisoner > 0>><center><div class="largeImage"><img src="./Images/jenniferfuckedprisonermalelatex.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/jenniferfuckedfemalelatex.jpg"></div></center><</if>><<else>><<if $maleprisoner > 0>><center><div class="largeImage"><img src="./Images/jenniferfuckedprisonermalenaked.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/jenniferfuckedfemalenaked.jpg"></div></center><</if>><</if>><<elseif $howtoserve > 0>><<if $wearsRuanite > 0>><<if $maleprisoner > 0>><center><div class="largeImage"><img src="./Images/prisonerfeetmaleruanite.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/prisonerfeetfemaleruanite.jpg"></div></center><</if>><<else>><<if $maleprisoner > 0>><center><div class="largeImage"><img src="./Images/prisonerfeetmalenaked.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/prisonerfeetfemalenaked.jpg"></div></center><</if>><</if>><<else>><<if $wearsRuanite > 0>><<if $maleprisoner > 0>><center><div class="largeImage"><img src="./Images/blowjobruanite.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/pussylickingruanite.jpg"></div></center><</if>><<else>><<if $maleprisoner > 0>><center><div class="largeImage"><img src="./Images/blowjob.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/pussylicking.jpg"></div></center><</if>><</if>><</if>><<set $affection to $affection + 1>>
''Your affection towards <<if $maleprisoner > 0>>Master<<else>>Mistress<</if>> increased!''
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $energy < 1>>1. How may I serve you, <<if $maleprisoner > 0>>Master<<else>>Mistress<</if>>? (not enough energy!)<<else>><a id="1" data-passage="How may I serve?">1. How may I serve you, <<if $maleprisoner > 0>>Master<<else>>Mistress<</if>>?</a><</if>></td>
<td><<if $askedDestination > 0>>Where we will go where this ends? (already asked!)<<else>><a id="2" data-passage="Where do you want to take me">2. Where we will go where this ends?</a><</if>></td>
<td><a id="3" data-passage="I want to go outside">3. I want to go outside</a></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="4" data-passage="Rest">4. I'm finished for the day</a></td>
<td><<if $hasShotgun > 0>><a id="5" data-passage="I want to change my weapon">5. I want to change my weapon, <<if $maleprisoner > 0>>Master<<else>>Mistress<</if>></a><<else>>(???)<</if>></td>
<td><<if $hasRuaniteOutfit > 0>><<if $wearsRuanite > 0>><a id="6" data-passage="I want to wear regular clothes">6. I want to wear regular clothes, <<if $maleprisoner > 0>>Master<<else>>Mistress<</if>></a><<else>><a id="6" data-passage="I want to wear regular ruanite">6. I want to wear the ruanite outfit, <<if $maleprisoner > 0>>Master<<else>>Mistress<</if>></a><</if>><<else>>(???)<</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $confessedLove > 0>>7. I love you, <<if $maleprisoner > 0>>Master<<else>>Mistress<</if>>! (already confessed!)<<else>><<if $confessedHate > 0>>7. I hate you, <<if $maleprisoner > 0>>Master<<else>>Mistress<</if>>! (already confessed!)<<else>><<if $affection > 9>><a id="7" data-passage="I love you, Master">7. I love you, <<if $maleprisoner > 0>>Master<<else>>Mistress<</if>>!</a><<elseif $affection < -9>><a id="7" data-passage="I hate you, Master">7. I hate you, <<if $maleprisoner > 0>>Master<<else>>Mistress<</if>>!</a><<else>>(???)<</if>><</if>><</if>></td>
<td></td>
<td></td>
</tr>
</table>
<</nobr>>
<</linkappend>><</if>></div>
<center><div class="largeImage"><img src="./Images/guardsface.jpg"></div></center>
<span style="color: #FF0000;"><<if $sissyStart == 0>>''Jennifer:''<<else>>''Protagonist:''<</if>> </span> There is another group called the infiltrators in your doorstep. I want to see your leader so I could discuss a strategy to help.<<set $infiltratorsAsked to 1>>
<span style="color: white;">''Guard:'' </span> Like you would help us, <<if $enslaved > 0>>slave,<<else>>huh?<</if>>
The guard frowns.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $slavesAsked > 0 && $enslaved > 0>>Can I become a slave? (you are already a slave!)<<else>><<if $changedMindAboutSlavery > 0>><a id="1" data-passage="Actually, I do want to become a slave!">1. Actually, I do want to become a slave!</a><<else>><<if $slavesAsked > 0>><a id="1" data-passage="Actually, can I join them?">1. Can I become a slave?</a><<else>><a id="1" data-passage="Are those slaves?">1. Are those slaves?</a><</if>><</if>><</if>></td>
<td><<if $surviveAsked > 0>>2. How did you survive the crash? (already asked!)<<else>><a id="2" data-passage="How did you survive the crash?">2. How did you survive the crash?</a><</if>></td>
<td><<if $partsAsked > 0>>3. I'm looking for someone who could fix my vessel (already asked!)<<else>><a id="3" data-passage="I'm want to fix my vessel">3. I'm looking for someone who could fix my vessel</a><</if>></td></tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $leaderAsked > 0>><<if $wentToOtherTown > 0>><<if $infiltratorsAsked > 0>><<if $wentToPirateShip > 0>><<if $askedPirateShip > 0>><<if $aliensAskedRofus > 0>>4. I encountered some aliens (already asked!)<<else>><a id="4" data-passage="I encountered some aliens">4. I encountered some aliens</a><</if>><<else>><a id="4" data-passage="There is pirate ship just outside the forest">4. There is a pirate ship just outside the forest</a><</if>><<else>>4. There is another group called the infiltrators at your doorstep (already asked!)<</if>><<else>><a id="4" data-passage="There is another group called the infiltrators at your doorstep">4. There is another group called the infiltrators at your doorstep</a><</if>><<else>>4. I want to see your leader (already asked!)<</if>><<else>><a id="4" data-passage="I want to see your leader">4. I want to see your leader</a><</if>></td>
<td><<if $localsAsked > 0>>5. Are there any locals nearby? (already asked!)<<else>><a id="5" data-passage="Are there any locals?">5. Are there any locals nearby?</a><</if>></td>
<td><<if $rofusSlave > 0>>6. Go back to the ship (you are prohibited!)<<else>><<if $enslaved > 0>><a id="6" data-passage="Cabin slave">6. Go back to the ship</a><<else>><a id="6" data-passage="Go back to the ship">6. Go back to the ship</a><</if>><</if>></td>
</tr>
</table>
<</nobr>><<set $playerHealth to 100>>
<<set $days to 1>>
<<set $status to "FREE">>
<<set $outfit to "none">>
<<set $weapon to "none">>
<<set $secondaryWeapon to "none">>
<<set $energy to 2>>
<<set $syringes to 0>>
<<set $hasShotgun to 0>>
<<set $wearsRuanite to 0>>
<<set $hasRuaniteOutfit to 0>>
<<set $affection to 0>>
<<set $mission1 to "???">>
<<set $mission2 to "???">>
<<set $mission3 to "???">>
<<set $mission4 to "???">>
<<set $mission5 to "???">>
<<set $mission6 to "???">>
<<set $enslaved to 0>>
<<set $hangarExplored to 0>>
<<set $knowsAboutSettlement to 0>>
<<set $noisesCheckedOut to 0>>
<<set $resisted to 0>>
<<set $struggled to 0>>
<<set $punshmentPoints to 0>>
<<set $rofusStanding to 0>>
<<set $infiltratorStanding to 0>>
<<set $pirateStanding to 0>>
<<set $playerHealthOrigin to $playerHealth>>
<<set $enemy1Health to 100>>
<<set $enemy2Health to 100>>
<<set $enemy3Health to 100>>
<<set $enemy4Health to 100>>
<<set $numberofEncounters to 0>>
<<set $gearedUp to 0>>
<<set $droppedYourWeapon to 0>>
<<set $resistanceScore to 0>>
<<set $cycleNumber to 0>>
<<set $askedAliensInfiltrator to 1>>
<<set $askedPirateShipInfiltrator to 1>>
<<set $askedForSyringes to 0>>
<<set $info to "''What the hell is The Zeta Sector?''\n\nSomewhen in the 21st century an environmental disaster struck Earth. The disaster left much of the planet uninhabitable. It is widely suspected that it was caused by one of the large corporations, although nobody knows for sure. In the following decades mankind endured, and it began colonizing other places in the solar system. Titan and Europa became buzzing hubs of human civilization, although the terraforming process still goes on today. Small planets like Ceres were hollowed out and became influential population centers of their own.\n\nThe invention of the FTL drive was totally unexpected, and it became the most influential event in human history. One day someone uploaded it on the internet, and it was both perfectly functional and widely affordable.\n\nThe following century saw the total collapse of what's left of Earth's government. Vast chunks of space were explored and populated by common people who wanted nothing to do with any sort of government. Most colonies made the decision to be independent and started to keep around a small peacekeeping force just in case. There were too many planets settled far too quickly for any government to keep track of.\n\nThere was an effort to restore Earth's ecosystem, but it failed, and it caused many of the colonies that Earth still had jurisdiction of to secede from the government. With the leadership of New Earth, they created a new state, called The Coalition, which was already larger and more populus than what's left of humanity in the solar system.\n\nIn the following decades what's left of Earth's government reached the point of complete collapse. The adenians, a race of biologically engineered superhumans were meant as a solution againt the Coalition, but they rebelled. After weeks of violent fights on Titan, Ceres and Europa, most of the adenians were killed. The rest fled to an uninhabited planet which they named Adenia. Their race is thriving ever since.\n\nAt the height of the chaos, the leaders of the large corporations took a small fleet of their own, and they left the solar system. Due to the destruction of Earth's ecosystem they were kept closely in check, which they didn't fancy. They fled to the farthest sector of the human settled space designated as Zeta, and they immediately took it over using new technologies that were invented under the Earth Government's nose in secret. No one dared to challenge the corporations' authority over the sector since.\n\nAfter the dust settled, Earth's government was reformed into the United Colonies of Sol. The state is democratic but it is heavily militarized, with hundreds of shipyards building thousands of warships each year. Despite its small size, the UCS can crew these ships easily, as there are hundreds of millions of people on Europa alone and it takes only a few hundred people to man a cruiser.\n\nIn the meantime the Coalition started to expand rapidly. The independent colonies were considered easy pickings, as none of their standing forces could hope to defeat the Coalition's fleet. With time the independent colonies started to organize themselves into larger blocks, however the Colition keeps conquering them all the same. The Coalition's core colonies are older and more industrialized than their counterpars, therefore none of them can match their production capacity.\n\nAfter about a century of high tensions, a war broke out between the United Colonies of Sol and the Coalition. The UCS blamed the Coalition for the failure of Earth's restoration effort. The Coalition regarded the UCS as a threat as they kept producing warships in untold numbers. The war still rages on after years with very little territory exchanged. Nobody knows how many ships the other side has due to decades of secrecy. But everyone knows one side will run out sooner or later.\n\nIn the meantime a societal revolution started to take place among the Stars. Although it is widely believed it is for the worse. Due to extreme leaps of technology the human lifespan was increased by hundreds of years. Nobody knows how long as later on there would be further advancements. The traditional family structure fell apart as nobody wants to have children who might decide to crash at your place forever. Advancement in society became nonexistent. Your favorite writer/actor/porn actress never dies, therefore nobody could step into their shoes. Mass migration from the UCS and the Coalition has started as nobody wants the idea of eternal life thrown away for the sake of their stupid war. Many people migrate to the independent colonies, the further the better. Others become spacers so they could chase the idea of complete freedom.\n\nThe forever issue of prisoners became the subject of mass hysteria. If violent people never die, what is going to become of them? The UCS embraced the idea of forever confinement. Many of the nuclear shelters on Earth are in good condition, and they are perfect as prisons. The Coalition and many of the independent colonies organized work camps and put their prisoners there. If a killer dies, a killer dies. Why should anyone care?\n\nIn The Zeta Sector however the corporations embraced a different concept. Due to advancements in nanotechnology, the racelike nature of an unchecked corporate world and the wealthiests' desire to do whatever they want with the downtrodden, the idea of lifelong enslavement became a reality. If someone breaks their laws, they receive a life sentence of slavery, and they are cast into a slave training facility, where their bodies are modified so they could be kept in bondage for long periods and they would be accustomed to provide sexual services. After they are injected, they are trained for a certain period, usually six months, then they are sold at a slave auction, where they are issued to a lawful owner.\n\nMost societes would face mass revolts after such a law was signed. But in The Zeta Sector noone really cared. People who embraced the ratrace never intended to break the law, therefore they were fine with it. In fact many of them were fond of buying their own personal slave once enough money is saved up. On the convicts' side, nobody cared about their protests during their training. And once the famous slave serum finished altering their bodies and minds, they were both happy to serve and largely unaware that any sort of alteration happened. In many cases, if the slave still wanted to be free, the owner chose to let the slave go after enough time passed. This way the life sentence was not considered a life sentence at all, because eventually all slaves would become fond of their roles or find an owner who is willing to let them go.\n\nThose who adored the concept of free will could leave at any time and they were few in number. In fact The Zeta Sector's population is increasing rapidly as people from the UCS and the Coalition are growing sick of their stupid war. Most of them choose the ratrace, but there are many who choose the underworld, as the idea of lifelong slavery terrifies them. If someone is enslaved by one of the gangs, at least they are released in most cases, after a certain fee is paid. For the gangs enslaving someone is more of an introduction to their livestyle as slaves can serve as cannon fodder. Other times of course they not, as there are reports of slaves solely used for sex after they are injdcted with the serum. But these cases are a dime in the dozen, and they are often overlooked by adventorous souls.\n\nThere are also reports of aliens. Nobody knows who they are and where they come from. But when they arrive they are only interested in kidnapping beautiful women in their twenties, and they are relentless at reaching their goal.\n\n''Who are you?''\n\nYour name is <<if $sissyStart > 0>>James Valentine.<<else>>Jennifer Valentine.<</if>> You are the commander of UCS 11th Fleet that participates in the war between the Coalition and Sol. The war took a bad turn, therefore you made a daring attack on an enemy position, only to find that the zetans were there instead. Now your fleet destroyed, you find yourself on the planet's surface, without much of your memories of the battle. You need to find out what happened and you need to find a way to get out of here!">><div id="keypress"><<if $tiffanyDead > 0>><center><div class="largeImage"><img src="./Images/pirateshipclosed.jpg"></div></center>
You decide to go back to the pirate vessel. Sadly with Tiffany dead there is nothing for you to do here.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $rofusSlave > 0>><a id="1" data-passage="Return Rofus">1. Go back to the settlement</a><<else>><<if $enslaved > 0>><a id="1" data-passage="Cabin slave">1. Go back to the ship</a><<else>><a id="1" data-passage="Go back to the ship">1. Go back to the ship</a><</if>><</if>></td>
</tr>
</table>
<</nobr>><<else>><<if $tiffanyPet > 0>><center><div class="largeImage"><img src="./Images/pirateshipclosed.jpg"></div></center>
You decide to go back to the pirate vessel thinking it is time to visit Tiffany. You locked down the ship after you departed, but using the overwride node you can still enter.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Use the overwride node to get in III">1. Use the overwride node to get in</a></td>
<td><<if $rofusSlave > 0>><a id="2" data-passage="Return Rofus">2. Go back to the settlement</a><<else>><<if $enslaved > 0>><a id="2" data-passage="Cabin slave">2. Go back to the ship</a><<else>><a id="2" data-passage="Go back to the ship">2. Go back to the ship</a><</if>><</if>></td></tr>
</table>
<</nobr>><<else>><<if $beatFirstWave > 0 && $pirateLeaderKilled != 1>><center><div class="largeImage"><img src="./Images/pirateshipclosed.jpg"></div></center>
You decide to go back to the pirate vessel. Sadly the pirates locked down their vessel, and you are unable to get in. <<set $pirateshiplockeddown to 1>>
<<if $hasoverwridenode != 1>><span style="color: #FF0000;"><<if $sissyStart == 0>>''Jennifer (thinking):''<<else>>''Protagonist (thinking):''<</if>> </span>//Perhaps the infiltrators could help.//
<</if>> <hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $hasoverwridenode == 1>><a id="1" data-passage="Use the overwride node to get in">1. Use the overwride node to get in</a><<else>>(???)<</if>></td>
<td><<if $rofusSlave > 0>><a id="2" data-passage="Return Rofus">2. Go back to the settlement</a><<else>><<if $enslaved > 0>><a id="2" data-passage="Cabin slave">2. Go back to the ship</a><<else>><a id="2" data-passage="Go back to the ship">2. Go back to the ship</a><</if>><</if>></td></tr>
</table>
<</nobr>><<elseif $pirateLeaderKilled == 1>><center><div class="largeImage"><img src="./Images/pirateshipclosed.jpg"></div></center>
You decide to go back to the pirate vessel. But it looks like the ship is closed down.
<span style="color: yellow;">''Tiffany:'' </span>Get the fuck out of here!
You can hear the voice from the comm.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Use the overwride node to get in II">1. Use the overwride node to get in</a></td>
<td><<if $rofusSlave > 0>><a id="2" data-passage="Return Rofus">2. Go back to the settlement</a><<else>><<if $enslaved > 0>><a id="2" data-passage="Cabin slave">2. Go back to the ship</a><<else>><a id="2" data-passage="Go back to the ship">2. Go back to the ship</a><</if>><</if>></td></tr>
</table>
<</nobr>><<else>><<if $piratesAngry > 0>><<set $droppedYourWeapon to 1>><<if $enemy1Health < 1 && $enemy2Health < 1>><center><div class="largeImage"><img src="./Images/pirateshipfrontbothdead.jpg"></div></center><<else>><<if $enemy1Health < 1>><center><div class="largeImage"><img src="./Images/pirateshipfront1dead.jpg"></div></center><<elseif $enemy2Health < 1>><center><div class="largeImage"><img src="./Images/pirateshipfront2dead.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/pirateshipfrontbothup.jpg"></div></center><</if>><</if>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td></td>
<td>Health: $enemy1Health</td>
<td>Health: $enemy2Health</td>
<td></td></tr>
</table>
<</nobr>>
You decide to go the pirate vessel. Sadly the pirates know what happened at the escape pods, and they open fire the moment they see you.
<span style="color: lightgrey;">''Pirate:'' </span> Begone thot!<<set $randomDamagePlayer to Math.floor(Math.random() * 2)>><<if $wearsRuanite > 0>><<if $enemy1Health < 1 || $enemy2Health < 1>><<if $randomDamagePlayer > 0>><<set $playerHealth to $playerHealth - 4>><<else>><<set $playerHealth to $playerHealth - 7>><</if>><<else>><<if $randomDamagePlayer > 0>><<set $playerHealth to $playerHealth - 7>><<else>><<set $playerHealth to $playerHealth - 14>><</if>><</if>><<else>><<if $enemy1Health < 1 || $enemy2Health < 1>><<if $randomDamagePlayer > 0>><<set $playerHealth to $playerHealth - 7>><<else>><<set $playerHealth to $playerHealth - 14>><</if>><<else>><<if $randomDamagePlayer > 0>><<set $playerHealth to $playerHealth - 14>><<else>><<set $playerHealth to $playerHealth - 28>><</if>><</if>><</if>>
<<if $wearsRuanite > 0>>Luckily you are wearing ruanite, which protects you from much of the damage!
<</if>><<if $playerHealth < 1>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="You lose consciousness pirates">1. You lose consciousness</a></td></tr>
</table>
<</nobr>><<elseif $enemy1Health > 0 || $enemy2Health > 0>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $enemy1Health < 1>>Shoot the left one (already dead!)<<else>><a id="1" data-passage="Shoot the left one pirates">1. Shoot the left one</a><</if>></td>
<td><<if $enemy2Health < 1>>Shoot the right one (already dead!)<<else>><a id="2" data-passage="Shoot the right one pirates">2. Shoot the right one</a><</if>></td>
<td><<if $hasShotgun > 0>><a id="3" data-passage="Change weapons pirates">3. Change weapons</a><<else>>3. Change weapons (you only have one weapon!)<</if>></td></tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $syringes > 0>><a id="4" data-passage="Use a syringe pirates">4. Use a syringe</a><<else>>4. Use a syringe (you do not have any!)<</if>></td>
<td><a id="5" data-passage="Run for it pirates">5. Run for it</a></td>
<td></td>
</tr>
</table>
<</nobr>><<else>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="You won! pirates">1. You won!</a></td></tr>
</table>
<</nobr>><</if>><<else>><<if $wentToPirateShip > 0>><center><div class="largeImage"><img src="./Images/piratetalking.jpg"></div></center>
<span style="color: lightgrey;">''Pirate:'' </span> Who goes there?
One of them asks as you make your approach.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $protestedAboutPresence > 0>><<if $askedAboutWaterFilter > 0>><a id="1" data-passage="Alright, I will help">1. Alright, I will help</a><<else>><a id="1" data-passage="Don't you have your filters?">1. Don't you have a water filter?</a><</if>><<else>><a id="1" data-passage="I'm a member of the UCS, and you are not welcome here">1. Protest about their presence</a><</if>></td>
<td><<if $askedWhyDontYouLeave > 0>>2. Why don't you just leave? (already asked!)<<elseif $askedWhoTheHell > 0>><a id="2" data-passage="Why don't you just leave?">2. Why don't you just leave?</a><<else>><a id="2" data-passage="Who the hell are you?">2. Who the hell are you?</a><</if>></td>
<td><a id="3" data-passage="Just shoot them pirates">3. Just shoot them</a></td></tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $rofusSlave > 0>><a id="4" data-passage="Return Rofus">4. Go back to the settlement</a><<else>><<if $enslaved > 0>><a id="4" data-passage="Cabin slave">4. Go back to the ship</a><<else>><a id="4" data-passage="Go back to the ship">4. Go back to the ship</a><</if>><</if>></td>
<td></td>
<td></td></tr>
</table>
<</nobr>><<else>><center><div class="largeImage"><img src="./Images/pirateship.jpg"></div></center>
With the proper gear at hand you decide to check out the pirate ship. It is one of the old models, Galleon Type-A. It was mass produced by interstellar corporations in the past decades because they are cheap and reliable. By this time almost all of them are used by outlaws. And it is likely to stay that way as this bunch really doesn't have a reason to stop using them.<<set $wentToPirateShip to 1>>
In front of the ship you can see two guards, wearing coalition military gear, one fully clad, one without helmet. Before the war one had to pay a hefty sum to get your hands on one of those. But as the war is raging on it becomes easier and easier to get them with mountains of corpses drifting in space in the aftermath of <<linkappend 'every battle.'>>
<center><div class="largeImage"><img src="./Images/piratetalking.jpg"></div></center>
<span style="color: lightgrey;">''Pirate:'' </span> Who goes there?
One of them asks as you make your approach.
<<set $pirateStanding to 2>>''Mission log updated!''<<set $mission4 to "You approached a group of pirates who came here to get their hands on some goods. Let it be warm or cold. They might not be an obvious choice for an ally. But who knows?\n\nYour standing with this faction: $pirateStanding">>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $protestedAboutPresence > 0>><<if $askedAboutWaterFilter > 0>><a id="1" data-passage="Alright, I will help">1. Alright, I will help</a><<else>><a id="1" data-passage="Don't you have your filters?">1. Don't you have a water filter?</a><</if>><<else>><a id="1" data-passage="I'm a member of the UCS, and you are not welcome here">1. Protest about their presence</a><</if>></td>
<td><<if $askedWhyDontYouLeave > 0>>2. Why don't you just leave? (already asked!)<<elseif $askedWhoTheHell > 0>><a id="2" data-passage="Why don't you just leave?">2. Why don't you just leave?</a><<else>><a id="2" data-passage="Who the hell are you?">2. Who the hell are you?</a><</if>></td>
<td><a id="3" data-passage="Just shoot them pirates">3. Just shoot them</a></td></tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $rofusSlave > 0>><a id="4" data-passage="Return Rofus">4. Go back to the settlement</a><<else>><<if $enslaved > 0>><a id="4" data-passage="Cabin slave">4. Go back to the ship</a><<else>><a id="4" data-passage="Go back to the ship">4. Go back to the ship</a><</if>><</if>></td>
<td></td>
<td></td></tr>
</table>
<</nobr>><</linkappend>><</if>><</if>><</if>><</if>><</if>></div><center><div class="largeImage"><img src="./Images/jenniferUniformCollar.jpg"></div></center>
<span style="color: #FF0000;"><<if $sissyStart == 0>>''Jennifer:''<<else>>''Protagonist:''<</if>> </span> I want to wear regular clothes, <<if $maleprisoner > 0>>Master<<else>>Mistress<</if>>.<<if $sissyStart > 0>><<set $outfit to "slave collar, cock cage, black infiltration uniform">><<else>><<set $outfit to "slave collar, black infiltration uniform">><</if>><<set $wearsRuanite to 0>><<set $wearsRuanite to 0>>
<span style="color: yellow">''Prisoner:'' </span> And you shall be permitted to wear them. <<set $wearsRuanite to 0>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $energy < 1>>1. How may I serve you, <<if $maleprisoner > 0>>Master<<else>>Mistress<</if>>? (not enough energy!)<<else>><a id="1" data-passage="How may I serve?">1. How may I serve you, <<if $maleprisoner > 0>>Master<<else>>Mistress<</if>>?</a><</if>></td>
<td><<if $askedDestination > 0>>Where we will go where this ends? (already asked!)<<else>><a id="2" data-passage="Where do you want to take me">2. Where we will go where this ends?</a><</if>></td>
<td><a id="3" data-passage="I want to go outside">3. I want to go outside</a></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="4" data-passage="Rest">4. I'm finished for the day</a></td>
<td><<if $hasShotgun > 0>><a id="5" data-passage="I want to change my weapon">5. I want to change my weapon, <<if $maleprisoner > 0>>Master<<else>>Mistress<</if>></a><<else>>(???)<</if>></td>
<td><<if $hasRuaniteOutfit > 0>><<if $wearsRuanite > 0>><a id="6" data-passage="I want to wear regular clothes">6. I want to wear regular clothes, <<if $maleprisoner > 0>>Master<<else>>Mistress<</if>></a><<else>><a id="6" data-passage="I want to wear regular ruanite">6. I want to wear the ruanite outfit, <<if $maleprisoner > 0>>Master<<else>>Mistress<</if>></a><</if>><<else>>(???)<</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $confessedLove > 0>>7. I love you, <<if $maleprisoner > 0>>Master<<else>>Mistress<</if>>! (already confessed!)<<else>><<if $confessedHate > 0>>7. I hate you, <<if $maleprisoner > 0>>Master<<else>>Mistress<</if>>! (already confessed!)<<else>><<if $affection > 9>><a id="7" data-passage="I love you, Master">7. I love you, <<if $maleprisoner > 0>>Master<<else>>Mistress<</if>>!</a><<elseif $affection < -9>><a id="7" data-passage="I hate you, Master">7. I hate you, <<if $maleprisoner > 0>>Master<<else>>Mistress<</if>>!</a><<else>>(???)<</if>><</if>><</if>></td>
<td></td>
<td></td>
</tr>
</table>
<</nobr>><<if $sissyStart == 0>><center><div class="largeImage"><img src="./Images/jenniferruanitecollar.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/jenniferruanitecollarsissy.jpg"></div></center><</if>>
<span style="color: #FF0000;"><<if $sissyStart == 0>>''Jennifer:''<<else>>''Protagonist:''<</if>> </span> I want to wear the ruanite outfit, <<if $maleprisoner > 0>>Master<<else>>Mistress<</if>>.<<if $sissyStart > 0>><<set $outfit to "slave collar, cock cage, black ruanite outfit">><<else>><<set $outfit to "slave collar, black ruanite outfit">><</if>><<set $wearsRuanite to 1>><<set $wearsRuanite to 1>>
<span style="color: yellow">''Prisoner:'' </span> And you shall be permitted to wear it.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $energy < 1>>1. How may I serve you, <<if $maleprisoner > 0>>Master<<else>>Mistress<</if>>? (not enough energy!)<<else>><a id="1" data-passage="How may I serve?">1. How may I serve you, <<if $maleprisoner > 0>>Master<<else>>Mistress<</if>>?</a><</if>></td>
<td><<if $askedDestination > 0>>Where we will go where this ends? (already asked!)<<else>><a id="2" data-passage="Where do you want to take me">2. Where we will go where this ends?</a><</if>></td>
<td><a id="3" data-passage="I want to go outside">3. I want to go outside</a></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="4" data-passage="Rest">4. I'm finished for the day</a></td>
<td><<if $hasShotgun > 0>><a id="5" data-passage="I want to change my weapon">5. I want to change my weapon, <<if $maleprisoner > 0>>Master<<else>>Mistress<</if>></a><<else>>(???)<</if>></td>
<td><<if $hasRuaniteOutfit > 0>><<if $wearsRuanite > 0>><a id="6" data-passage="I want to wear regular clothes">6. I want to wear regular clothes, <<if $maleprisoner > 0>>Master<<else>>Mistress<</if>></a><<else>><a id="6" data-passage="I want to wear regular ruanite">6. I want to wear the ruanite outfit, <<if $maleprisoner > 0>>Master<<else>>Mistress<</if>></a><</if>><<else>>(???)<</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $confessedLove > 0>>7. I love you, <<if $maleprisoner > 0>>Master<<else>>Mistress<</if>>! (already confessed!)<<else>><<if $confessedHate > 0>>7. I hate you, <<if $maleprisoner > 0>>Master<<else>>Mistress<</if>>! (already confessed!)<<else>><<if $affection > 9>><a id="7" data-passage="I love you, Master">7. I love you, <<if $maleprisoner > 0>>Master<<else>>Mistress<</if>>!</a><<elseif $affection < -9>><a id="7" data-passage="I hate you, Master">7. I hate you, <<if $maleprisoner > 0>>Master<<else>>Mistress<</if>>!</a><<else>>(???)<</if>><</if>><</if>></td>
<td></td>
<td></td>
</tr>
</table>
<</nobr>><center><div class="largeImage"><img src="./Images/jenniferuniform.jpg"></div></center>
You decide to wear the infiltrator outfit. It fits you perfectly!<<set $wearsRuanite to 0>><<set $wearsRuanite to 0>><<set $outfit to "infiltrator uniform">><<set $wearsRuanite to 0>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $escapedFromPrisoner > 0>><a id="1" data-passage="Sleep">1. Sleep</a><<else>><<if $prisonerFree > 0>><a id="1" data-passage="Sleep question">1. Sleep</a><<else>><a id="1" data-passage="Sleep">1. Sleep</a><</if>><</if>></td>
<td><a id="2" data-passage="Read some stories">2. Read some stories</a></td>
<td><<if $readAdvice > 0>>3. Read the advice from your father (already read!)<<else>><a id="3" data-passage="Read the advice from your father">3. Read the advice from your father</a><</if>></td></tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $prisonerDead > 0>>4. Go to the prisoner (<<if $maleprisoner > 0>>he<<else>>she<</if>> is dead!)<<else>><<if $prisonerRecaptured > 0>><a id="4" data-passage="Prisoner recaptured">4. Go to the prisoner</a><<else>><<if $escapedFromPrisoner > 0>><a id="4" data-passage="Prisoner recapture event">4. Recapture the prisoner</a><<else>><<if $prisonerDead > 0>>4. Go to the prisoner (<<if $maleprisoner > 0>>he<<else>>she<</if>> is dead!)<<else>><<if $days > 6 && $noisesCheckedOut < 1>><a id="4" data-passage="The noises have stopped">4. The noises have stopped</a><<else>><<if $prisonerFree > 0>>4. Go to the prisoner (<<if $maleprisoner > 0>>he<<else>>she<</if>> is already free!)<<else>><<if $noisesCheckedOut > 0>><a id="4" data-passage="Actualy, she might just make a good companion">4. Go to the prisoner</a><<else>><a id="4" data-passage="Check out the strange noises">4. Check out the strange noises</a><</if>><</if>><</if>><</if>><</if>><</if>><</if>></td>
<td><a id="5" data-passage="Go outside">5. Go outside</a></td>
<td><<if $hasShotgun>><a id="6" data-passage="Change your weapon">6. Change your weapon</a><<else>>(???)<</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $hasRuaniteOutfit > 0>><<if $wearsRuanite > 0>><a id="7" data-passage="Change to regular clothes">7. Wear the infiltrator uniform</a><<else>><a id="7" data-passage="Change to ruanite">7. Wear the ruanite outfit</a><</if>><<else>>(???)<</if>></td>
<td></td>
<td></td>
</tr>
</table>
<</nobr>><<if $sissyStart == 0>><center><div class="largeImage"><img src="./Images/jenniferruanite.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/jenniferruanitesissyoutfit.jpg"></div></center><</if>>
You decide to wear the ruanite outfit. It's sexy as fuck. But also durable. <<if $sissyStart > 0>>The perfect thing that you could wear now that you became a woman.<<else>>The perfect thing that a woman like you could wear these days.<</if>><<set $wearsRuanite to 1>><<set $outfit to "ruanite catsuit">><<set $wearsRuanite to 1>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $escapedFromPrisoner > 0>><a id="1" data-passage="Sleep">1. Sleep</a><<else>><<if $prisonerFree > 0>><a id="1" data-passage="Sleep question">1. Sleep</a><<else>><a id="1" data-passage="Sleep">1. Sleep</a><</if>><</if>></td>
<td><a id="2" data-passage="Read some stories">2. Read some stories</a></td>
<td><<if $readAdvice > 0>>3. Read the advice from your father (already read!)<<else>><a id="3" data-passage="Read the advice from your father">3. Read the advice from your father</a><</if>></td></tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $prisonerDead > 0>>4. Go to the prisoner (<<if $maleprisoner > 0>>he<<else>>she<</if>> is dead!)<<else>><<if $prisonerRecaptured > 0>><a id="4" data-passage="Prisoner recaptured">4. Go to the prisoner</a><<else>><<if $escapedFromPrisoner > 0>><a id="4" data-passage="Prisoner recapture event">4. Recapture the prisoner</a><<else>><<if $prisonerDead > 0>>4. Go to the prisoner (<<if $maleprisoner > 0>>he<<else>>she<</if>> is dead!)<<else>><<if $days > 6 && $noisesCheckedOut < 1>><a id="4" data-passage="The noises have stopped">4. The noises have stopped</a><<else>><<if $prisonerFree > 0>>4. Go to the prisoner (<<if $maleprisoner > 0>>he<<else>>she<</if>> is already free!)<<else>><<if $noisesCheckedOut > 0>><a id="4" data-passage="Actualy, she might just make a good companion">4. Go to the prisoner</a><<else>><a id="4" data-passage="Check out the strange noises">4. Check out the strange noises</a><</if>><</if>><</if>><</if>><</if>><</if>><</if>></td>
<td><a id="5" data-passage="Go outside">5. Go outside</a></td>
<td><<if $hasShotgun>><a id="6" data-passage="Change your weapon">6. Change your weapon</a><<else>>(???)<</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $hasRuaniteOutfit > 0>><<if $wearsRuanite > 0>><a id="7" data-passage="Change to regular clothes">7. Wear the infiltrator uniform</a><<else>><a id="7" data-passage="Change to ruanite">7. Wear the ruanite outfit</a><</if>><<else>>(???)<</if>></td>
<td></td>
<td></td>
</tr>
</table>
<</nobr>><<set $closeQuartersFight to 0>><<set $numberofEncounters to $numberofEncounters + 1>><<if $numberofEncounters > 5>><center><div class="largeImage"><img src="./Images/escapepods.jpg"></div></center>
You decide to go to the escape pods. <<if $hasAlienKeycard == 1>>But you can't find anything interesting. <<else>>You notice a metallic object in the grass. It looks like the aliens left behind their <span style="color: lightblue;">''keycard''</span>!
<span style="color: #FF0000;"><<if $sissyStart == 0>>''Jennifer (thinking):''<<else>>''Protagonist (thinking):''<</if>> </span>//Neat!//
''Alien keycard added!''<<set $hasAlienKeycard to 1>><</if>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $rofusSlave > 0>><a id="1" data-passage="Return Rofus">1. Go back to the settlement</a><<else>><<if $enslaved > 0>><a id="1" data-passage="Cabin slave">1. Go back to the ship</a><<else>><a id="1" data-passage="Go back to the ship">1. Go back to the ship</a><</if>><</if>></td>
</tr>
</table>
<</nobr>><<elseif $numberofEncounters > 4>><center><div class="largeImage"><img src="./Images/bothalienssuppod.jpg"></div></center>
You decide to go to the escape pods. But suddenly you stop as you stumble into two aliens!<<set $encounteredalienspod to 1>>
<span style="color: lightblue;">''Alien 1:'' </span> Pretty <<if $sissyStart == 1>>sissy <</if>>human lady!
<span style="color: lightblue;">''Alien 2:'' </span> Preeetty-pretty <<if $sissyStart == 1>>sissy <</if>>human lady!
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Open fire">1. Start shooting</a></td>
<td><<if $hasShotgun > 0>><a id="2" data-passage="Change weapons pods">2. Change weapons</a><<else>>2. Change weapons (you only have one weapon!)<</if>></td>
<td><<if $syringes > 0>><a id="3" data-passage="Use a syringe pods">3. Use a syringe</a><<else>>3. Use a syringe (you do not have any!)<</if>></td></tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="4" data-passage="Drop your weapon">4. Surrender</a></td>
<td><a id="5" data-passage="Run for it">5. Run for it</a></td>
<td></td>
</tr>
</table>
<</nobr>><<else>><<if $numberofEncounters == 4>><center><div class="largeImage"><img src="./Images/escapepods.jpg"></div></center>
You decide to go to the escape pods. And you stumble into a <span style="color: yellow;">''black ruanite outfit''</span>.
<span style="color: #FF0000;"><<if $sissyStart == 0>>''Jennifer (thinking):''<<else>>''Protagonist (thinking):''<</if>> </span>//Neat!//<<set $hasRuaniteOutfit to 1>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $rofusSlave > 0>><a id="1" data-passage="Return Rofus">1. Go back to the settlement</a><<else>><<if $enslaved > 0>><a id="1" data-passage="Cabin slave">1. Go back to the ship</a><<else>><a id="1" data-passage="Go back to the ship">1. Go back to the ship</a><</if>><</if>></td>
</tr>
</table>
<</nobr>><<else>><<if $numberofEncounters == 2>><center><div class="largeImage"><img src="./Images/bothpiratesup.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/bothsoldiersup.jpg"></div></center><</if>>
<<if $numberofEncounters == 1>>With the proper gear at hand, you decide to go to the escape pods.<<else>>You decide to go to the escape pods.<</if>> But suddenly you stop as you stumble into two <<if $numberofEncounters == 2>>pirates.<<else>>deserters.<</if>>
<<if $numberofEncounters == 2>><span style="color: lightgrey;">''Pirate:'' </span><<else>><span style="color: white;">''Soldier:'' </span><</if>> Didn't the <<if $numberofEncounters == 2>>captain<<else>>boss<</if>> tell us to catch some slaves?
<<if $numberofEncounters == 2>><span style="color: lightgrey;">''Pirate:'' </span><<else>><span style="color: white;">''Soldier:'' </span><</if>> Hey, miss! Why don't you drop that weapon?
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Open fire">1. Start shooting</a></td>
<td><<if $hasShotgun > 0>><a id="2" data-passage="Change weapons pods">2. Change weapons</a><<else>>2. Change weapons (you only have one weapon!)<</if>></td>
<td><<if $syringes > 0>><a id="3" data-passage="Use a syringe pods">3. Use a syringe</a><<else>>3. Use a syringe (you do not have any!)<</if>></td></tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="4" data-passage="Drop your weapon">4. Surrender</a></td>
<td><a id="5" data-passage="Run for it">5. Run for it</a></td>
<td></td>
</tr>
</table>
<</nobr>><</if>><</if>><<set $randomDamagePlayer to Math.floor(Math.random() * 2)>><<if $wearsRuanite > 0>><<if $enemy1Health < 1 || $enemy2Health < 1>><<if $randomDamagePlayer > 0>><<set $playerHealth to $playerHealth - 4>><<else>><<set $playerHealth to $playerHealth - 7>><</if>><<else>><<if $randomDamagePlayer > 0>><<set $playerHealth to $playerHealth - 7>><<else>><<set $playerHealth to $playerHealth - 14>><</if>><</if>><<else>><<if $enemy1Health < 1 || $enemy2Health < 1>><<if $randomDamagePlayer > 0>><<set $playerHealth to $playerHealth - 7>><<else>><<set $playerHealth to $playerHealth - 14>><</if>><<else>><<if $randomDamagePlayer > 0>><<set $playerHealth to $playerHealth - 14>><<else>><<set $playerHealth to $playerHealth - 28>><</if>><</if>><</if>><<set $randomWhichEnemy to Math.floor(Math.random() * 2)>><<if $randomWhichEnemy > 0>><<set $randomDamageEnemy to Math.floor(Math.random() * 2)>><<if $weapon == "shotgun">><<if $closeQuartersFight == 1>><<if $randomDamageEnemy > 0>><<set $enemy1Health to $enemy1Health - 80>><<else>><<set $enemy1Health to $enemy1Health - 60>><</if>><<else>><<if $randomDamageEnemy > 0>><<set $enemy1Health to $enemy1Health - 30>><<else>><<set $enemy1Health to $enemy1Health - 15>><</if>><</if>><<else>><<if $randomDamageEnemy > 0>><<set $enemy1Health to $enemy1Health - 40>><<else>><<set $enemy1Health to $enemy1Health - 30>><</if>><</if>><<else>><<set $randomDamageEnemy to Math.floor(Math.random() * 2)>><<if $weapon == "shotgun">><<if $closeQuartersFight == 1>><<if $randomDamageEnemy > 0>><<set $enemy2Health to $enemy2Health - 80>><<else>><<set $enemy2Health to $enemy2Health - 60>><</if>><<else>><<if $randomDamageEnemy > 0>><<set $enemy2Health to $enemy2Health - 30>><<else>><<set $enemy2Health to $enemy2Health - 15>><</if>><</if>><<else>><<if $randomDamageEnemy > 0>><<set $enemy2Health to $enemy2Health - 40>><<else>><<set $enemy2Health to $enemy2Health - 30>><</if>><</if>><</if>><<if $numberofEncounters == 5>><<if $enemy1Health < 1 && $enemy2Health < 1>><center><div class="largeImage"><img src="./Images/bothaliensdeadpods.jpg"></div></center><<else>><<if $enemy1Health < 1>><center><div class="largeImage"><img src="./Images/alien1deadpods.jpg"></div></center><<elseif $enemy2Health < 1>><center><div class="largeImage"><img src="./Images/alien2deadpods.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/bothalienssuppod.jpg"></div></center><</if>><</if>><<elseif $numberofEncounters == 2>><<if $enemy1Health < 1 && $enemy2Health < 1>><center><div class="largeImage"><img src="./Images/bothpiratesdead.jpg"></div></center><<else>><<if $enemy1Health < 1>><center><div class="largeImage"><img src="./Images/pirate1dead.jpg"></div></center><<elseif $enemy2Health < 1>><center><div class="largeImage"><img src="./Images/pirate2dead.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/bothpiratesup.jpg"></div></center><</if>><</if>><<else>><<if $enemy1Health < 1 && $enemy2Health < 1>><center><div class="largeImage"><img src="./Images/bothsoldiersdead.jpg"></div></center><<else>><<if $enemy1Health < 1>><center><div class="largeImage"><img src="./Images/soldier1dead.jpg"></div></center><<elseif $enemy2Health < 1>><center><div class="largeImage"><img src="./Images/soldier2dead.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/bothsoldiersup.jpg"></div></center><</if>><</if>><</if>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td></td>
<td>Health: $enemy1Health</td>
<td>Health: $enemy2Health</td>
<td></td></tr>
</table>
<</nobr>>
You open fire on the two <<if $numberofEncounters == 5>>aliens!<<elseif $numberofEncounters == 2>>pirates!<<else>>deserters!<</if>> One of your shots scored a hit, and it <<if $enemy1Health < 1 || $enemy2Health < 1>>killed one of your opponents!<<else>>caused <<if $randomDamageEnemy > 0>>major<<else>>significant<</if>> damage!<</if>>
As a response, <<if $enemy1Health < 1 || $enemy2Health < 1>>your remaining opponent shoots<<else>>both of your opponents shoot<</if>> back, causing you <<if $randomDamagePlayer > 0>>major<<else>>significant<</if>> damage!
<<if $weapon == "shotgun">><<if $closeQuartersFight == 1>>You are in a close quarters fight, therefore your shotgun deals extra damage.<<else>>You have engaged the enemy from afar, therefore your shotgun has a damage malus.<</if>>
<</if>><<if $wearsRuanite > 0>>Luckily you are wearing ruanite, which protects you from much of the damage!
<</if>><<if $playerHealth < 1>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="You lose consciousness">1. You lose consciousness</a></td></tr>
</table>
<</nobr>><<elseif $enemy1Health > 0 || $enemy2Health > 0>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $enemy1Health < 1>>Shoot the left one (already dead!)<<else>><a id="1" data-passage="Shoot the right one">1. Shoot the left one</a><</if>></td>
<td><<if $enemy2Health < 1>>Shoot the right one (already dead!)<<else>><a id="2" data-passage="Shoot the left one">2. Shoot the right one</a><</if>></td>
<td><<if $hasShotgun > 0>><a id="3" data-passage="Change weapons pods">3. Change weapons</a><<else>>3. Change weapons (you only have one weapon!)<</if>></td></tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $syringes > 0>><a id="4" data-passage="Use a syringe pods">4. Use a syringe</a><<else>>4. Use a syringe (you do not have any!)<</if>></td>
<td><a id="5" data-passage="Run for it">5. Run for it</a></td>
<td></td>
</tr>
</table>
<</nobr>><<else>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="You won!">1. You won!</a></td></tr>
</table>
<</nobr>><</if>>
<<if $weapon == "shotgun">><<if $wearsRuanite > 0>><<if $enslaved > 0>><<if $sissyStart > 0>><center><div class="largeImage"><img src="./Images/jenniferongroundruanitecollarsissyshotgun.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/jenniferongroundruanitecollarshotgun.jpg"></div></center><</if>><<else>><<if $sissyStart > 0>><center><div class="largeImage"><img src="./Images/jenniferongroundruanitesissyshotgun.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/jenniferongroundruaniteshotgun.jpg"></div></center><</if>><</if>><<else>><<if $enslaved > 0>><center><div class="largeImage"><img src="./Images/jenniferongroundcollarshotgun.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/jenniferongroundshotgun.jpg"></div></center><</if>><</if>><<else>><<if $weapon == "shotgun">><<if $wearsRuanite > 0>><<if $enslaved > 0>><<if $sissyStart > 0>><center><div class="largeImage"><img src="./Images/jenniferongroundruanitecollarsissyshotgun.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/jenniferongroundruanitecollarshotgun.jpg"></div></center><</if>><<else>><<if $sissyStart > 0>><center><div class="largeImage"><img src="./Images/jenniferongroundruanitesissyshotgun.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/jenniferongroundruaniteshotgun.jpg"></div></center><</if>><</if>><<else>><<if $enslaved > 0>><center><div class="largeImage"><img src="./Images/jenniferongroundcollarshotgun.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/jenniferongroundshotgun.jpg"></div></center><</if>><</if>><<else>><<if $wearsRuanite > 0>><<if $enslaved > 0>><<if $sissyStart > 0>><center><div class="largeImage"><img src="./Images/jenniferongroundruanitecollarsissy.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/jenniferongroundruanitecollar.jpg"></div></center><</if>><<else>><<if $sissyStart > 0>><center><div class="largeImage"><img src="./Images/jenniferongroundruanitesissy.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/jenniferongroundruanite.jpg"></div></center><</if>><</if>><<else>><<if $enslaved > 0>><center><div class="largeImage"><img src="./Images/jenniferongroundcollar.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/jenniferonground.jpg"></div></center><</if>><</if>><</if>><</if>><<set $lostConsciousness to 1>>
<<if $numberofEncounters == 5>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="You wake up aliens">1. You wake up</a></td></tr>
</table>
<</nobr>><<elseif $numberofEncounters == 2>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Pirate bad end">1. You wake up</a></td></tr>
</table>
<</nobr>><<else>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="And its exciting! captured">1. Your new life begins</a></td></tr>
</table>
<</nobr>><</if>><<if $numberofEncounters == 5>><<if $enemy1Health < 1 && $enemy2Health < 1>><center><div class="largeImage"><img src="./Images/bothaliensdeadpods.jpg"></div></center><<else>><<if $enemy1Health < 1>><center><div class="largeImage"><img src="./Images/alien1deadpods.jpg"></div></center><<elseif $enemy2Health < 1>><center><div class="largeImage"><img src="./Images/alien2deadpods.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/bothalienssuppod.jpg"></div></center><</if>><</if>><<elseif $numberofEncounters == 2>><<if $enemy1Health < 1 && $enemy2Health < 1>><center><div class="largeImage"><img src="./Images/bothpiratesdead.jpg"></div></center><<else>><<if $enemy1Health < 1>><center><div class="largeImage"><img src="./Images/pirate1dead.jpg"></div></center><<elseif $enemy2Health < 1>><center><div class="largeImage"><img src="./Images/pirate2dead.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/bothpiratesup.jpg"></div></center><</if>><</if>><<else>><<if $enemy1Health < 1 && $enemy2Health < 1>><center><div class="largeImage"><img src="./Images/bothsoldiersdead.jpg"></div></center><<else>><<if $enemy1Health < 1>><center><div class="largeImage"><img src="./Images/soldier1dead.jpg"></div></center><<elseif $enemy2Health < 1>><center><div class="largeImage"><img src="./Images/soldier2dead.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/bothsoldiersup.jpg"></div></center><</if>><</if>><</if>><<set $enemy1Health to 100>><<set $enemy2Health to 100>>
You look over the bodies the two <<if $numberofEncounters == 5>>aliens<<elseif $numberofEncounters == 2>>pirates<<else>>deserters<</if>> that you killed. Sadly you are unable to find anything useful. Still, there is nothing to notice if there is nobody left to notice, which means that you are able to get out of this without consequence.
<<if $numberofEncounters == 5>>You notice a metallic object in the grass. It looks like a <span style="color: lightblue;">''keycard''</span> that opens the alien ship!
<span style="color: #FF0000;"><<if $sissyStart == 0>>''Jennifer (thinking):''<<else>>''Protagonist (thinking):''<</if>> </span>//Neat!//
''Alien keycard added!''<<set $hasAlienKeycard to 1>>
<</if>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $rofusSlave > 0>><a id="1" data-passage="Return Rofus">1. Go back to the settlement</a><<else>><<if $enslaved > 0>><a id="1" data-passage="Cabin slave">1. Go back to the ship</a><<else>><a id="1" data-passage="Go back to the ship">1. Go back to the ship</a><</if>><</if>></td>
</tr>
</table>
<</nobr>>
<<set $randomDamageEnemy to Math.floor(Math.random() * 2)>><<if $weapon == "shotgun">><<if $closeQuartersFight == 1>><<if $randomDamageEnemy > 0>><<set $enemy1Health to $enemy1Health - 80>><<else>><<set $enemy1Health to $enemy1Health - 60>><</if>><<else>><<if $randomDamageEnemy > 0>><<set $enemy1Health to $enemy1Health - 30>><<else>><<set $enemy1Health to $enemy1Health - 15>><</if>><</if>><<else>><<if $randomDamageEnemy > 0>><<set $enemy1Health to $enemy1Health - 40>><<else>><<set $enemy1Health to $enemy1Health - 30>><</if>><</if>><<if $numberofEncounters == 5>><<if $enemy1Health < 1 && $enemy2Health < 1>><center><div class="largeImage"><img src="./Images/bothaliensdeadpods.jpg"></div></center><<else>><<if $enemy1Health < 1>><center><div class="largeImage"><img src="./Images/alien1deadpods.jpg"></div></center><<elseif $enemy2Health < 1>><center><div class="largeImage"><img src="./Images/alien2deadpods.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/bothalienssuppod.jpg"></div></center><</if>><</if>><<elseif $numberofEncounters == 2>><<if $enemy1Health < 1 && $enemy2Health < 1>><center><div class="largeImage"><img src="./Images/bothpiratesdead.jpg"></div></center><<else>><<if $enemy1Health < 1>><center><div class="largeImage"><img src="./Images/pirate1dead.jpg"></div></center><<elseif $enemy2Health < 1>><center><div class="largeImage"><img src="./Images/pirate2dead.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/bothpiratesup.jpg"></div></center><</if>><</if>><<else>><<if $enemy1Health < 1 && $enemy2Health < 1>><center><div class="largeImage"><img src="./Images/bothsoldiersdead.jpg"></div></center><<else>><<if $enemy1Health < 1>><center><div class="largeImage"><img src="./Images/soldier1dead.jpg"></div></center><<elseif $enemy2Health < 1>><center><div class="largeImage"><img src="./Images/soldier2dead.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/bothsoldiersup.jpg"></div></center><</if>><</if>><</if>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td></td>
<td>Health: $enemy1Health</td>
<td>Health: $enemy2Health</td>
<td></td></tr>
</table>
<</nobr>>
You shoot the <<if $numberofEncounters == 5>>alien<<elseif $numberofEncounters == 2>>pirate<<else>>deserter<</if>> on the left, and <<if $enemy1Health < 1>>you are able to kill your opponent!<<else>>you are able to cause <<if $randomDamagePlayer > 0>>major<<else>>significant<</if>> damage!<</if>>
<<if $enemy1Health < 1 && $enemy2Health < 1>>Luckily there are no opponents left, which means that the fight is over!
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="You won!">1. You won!</a></td></tr>
</table>
<</nobr>><<else>><<set $randomDamagePlayer to Math.floor(Math.random() * 2)>><<if $wearsRuanite > 0>><<if $enemy1Health < 1 || $enemy2Health < 1>><<if $randomDamagePlayer > 0>><<set $playerHealth to $playerHealth - 4>><<else>><<set $playerHealth to $playerHealth - 7>><</if>><<else>><<if $randomDamagePlayer > 0>><<set $playerHealth to $playerHealth - 7>><<else>><<set $playerHealth to $playerHealth - 14>><</if>><</if>><<else>><<if $enemy1Health < 1 || $enemy2Health < 1>><<if $randomDamagePlayer > 0>><<set $playerHealth to $playerHealth - 7>><<else>><<set $playerHealth to $playerHealth - 14>><</if>><<else>><<if $randomDamagePlayer > 0>><<set $playerHealth to $playerHealth - 14>><<else>><<set $playerHealth to $playerHealth - 28>><</if>><</if>><</if>>As a response, <<if $enemy1Health < 1 || $enemy2Health < 1>>your remaining opponent shoots<<else>>both of your opponents shoot<</if>> back, causing you <<if $randomDamagePlayer > 0>>major<<else>>significant<</if>> damage!
<<if $weapon == "shotgun">><<if $closeQuartersFight == 1>>You are in a close quarters fight, therefore your shotgun deals extra damage.<<else>>You have engaged the enemy from afar, therefore your shotgun has a damage malus.<</if>>
<</if>><<if $wearsRuanite > 0>>Luckily you are wearing ruanite, which protects you from much of the damage!
<</if>><<if $playerHealth < 1>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="You lose consciousness">1. You lose consciousness</a></td></tr>
</table>
<</nobr>><<else>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $enemy1Health < 1>>Shoot the left one (already dead!)<<else>><a id="1" data-passage="Shoot the right one">1. Shoot the left one</a><</if>></td>
<td><<if $enemy2Health < 1>>Shoot the right one (already dead!)<<else>><a id="2" data-passage="Shoot the left one">2. Shoot the right one</a><</if>></td>
<td><<if $hasShotgun > 0>><a id="3" data-passage="Change weapons pods">3. Change weapons</a><<else>>3. Change weapons (you only have one weapon!)<</if>></td></tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $syringes > 0>><a id="4" data-passage="Use a syringe pods">4. Use a syringe</a><<else>>4. Use a syringe (you do not have any!)<</if>></td>
<td><a id="5" data-passage="Run for it">5. Run for it</a></td>
<td></td>
</tr>
</table>
<</nobr>><</if>><</if>><<set $randomDamageEnemy to Math.floor(Math.random() * 2)>><<if $weapon == "shotgun">><<if $closeQuartersFight == 1>><<if $randomDamageEnemy > 0>><<set $enemy2Health to $enemy2Health - 80>><<else>><<set $enemy2Health to $enemy2Health - 60>><</if>><<else>><<if $randomDamageEnemy > 0>><<set $enemy2Health to $enemy2Health - 30>><<else>><<set $enemy2Health to $enemy2Health - 15>><</if>><</if>><<else>><<if $randomDamageEnemy > 0>><<set $enemy2Health to $enemy2Health - 40>><<else>><<set $enemy2Health to $enemy2Health - 30>><</if>><</if>><<if $numberofEncounters == 5>><<if $enemy1Health < 1 && $enemy2Health < 1>><center><div class="largeImage"><img src="./Images/bothaliensdeadpods.jpg"></div></center><<else>><<if $enemy1Health < 1>><center><div class="largeImage"><img src="./Images/alien1deadpods.jpg"></div></center><<elseif $enemy2Health < 1>><center><div class="largeImage"><img src="./Images/alien2deadpods.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/bothalienssuppod.jpg"></div></center><</if>><</if>><<elseif $numberofEncounters == 2>><<if $enemy1Health < 1 && $enemy2Health < 1>><center><div class="largeImage"><img src="./Images/bothpiratesdead.jpg"></div></center><<else>><<if $enemy1Health < 1>><center><div class="largeImage"><img src="./Images/pirate1dead.jpg"></div></center><<elseif $enemy2Health < 1>><center><div class="largeImage"><img src="./Images/pirate2dead.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/bothpiratesup.jpg"></div></center><</if>><</if>><<else>><<if $enemy1Health < 1 && $enemy2Health < 1>><center><div class="largeImage"><img src="./Images/bothsoldiersdead.jpg"></div></center><<else>><<if $enemy1Health < 1>><center><div class="largeImage"><img src="./Images/soldier1dead.jpg"></div></center><<elseif $enemy2Health < 1>><center><div class="largeImage"><img src="./Images/soldier2dead.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/bothsoldiersup.jpg"></div></center><</if>><</if>><</if>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td></td>
<td>Health: $enemy1Health</td>
<td>Health: $enemy2Health</td>
<td></td></tr>
</table>
<</nobr>>
You shoot the <<if $numberofEncounters == 5>>alien<<elseif $numberofEncounters == 2>>pirate<<else>>deserter<</if>> on the right, and <<if $enemy2Health < 1>>you are able to kill your opponent!<<else>>you are able to cause <<if $randomDamagePlayer > 0>>major<<else>>significant<</if>> damage!<</if>>
<<if $enemy1Health < 1 && $enemy2Health < 1>>Luckily there are no opponents left, which means that the fight is over!
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="You won!">1. You won!</a></td></tr>
</table>
<</nobr>><<else>><<set $randomDamagePlayer to Math.floor(Math.random() * 2)>><<if $wearsRuanite > 0>><<if $enemy1Health < 1 || $enemy2Health < 1>><<if $randomDamagePlayer > 0>><<set $playerHealth to $playerHealth - 4>><<else>><<set $playerHealth to $playerHealth - 7>><</if>><<else>><<if $randomDamagePlayer > 0>><<set $playerHealth to $playerHealth - 7>><<else>><<set $playerHealth to $playerHealth - 14>><</if>><</if>><<else>><<if $enemy1Health < 1 || $enemy2Health < 1>><<if $randomDamagePlayer > 0>><<set $playerHealth to $playerHealth - 7>><<else>><<set $playerHealth to $playerHealth - 14>><</if>><<else>><<if $randomDamagePlayer > 0>><<set $playerHealth to $playerHealth - 14>><<else>><<set $playerHealth to $playerHealth - 28>><</if>><</if>><</if>>As a response, <<if $enemy1Health < 1 || $enemy2Health < 1>>your remaining opponent shoots<<else>>both of your opponents shoot<</if>> back, causing you <<if $randomDamagePlayer > 0>>major<<else>>significant<</if>> damage!
<<if $weapon == "shotgun">><<if $closeQuartersFight == 1>>You are in a close quarters fight, therefore your shotgun deals extra damage.<<else>>You have engaged the enemy from afar, therefore your shotgun has a damage malus.<</if>>
<</if>><<if $wearsRuanite > 0>>Luckily you are wearing ruanite, which protects you from much of the damage!
<</if>><<if $playerHealth < 1>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="You lose consciousness">1. You lose consciousness</a></td></tr>
</table>
<</nobr>><<else>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $enemy1Health < 1>>Shoot the left one (already dead!)<<else>><a id="1" data-passage="Shoot the right one">1. Shoot the left one</a><</if>></td>
<td><<if $enemy2Health < 1>>Shoot the right one (already dead!)<<else>><a id="2" data-passage="Shoot the left one">2. Shoot the right one</a><</if>></td>
<td><<if $hasShotgun > 0>><a id="3" data-passage="Change weapons pods">3. Change weapons</a><<else>>3. Change weapons (you only have one weapon!)<</if>></td></tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $syringes > 0>><a id="4" data-passage="Use a syringe pods">4. Use a syringe</a><<else>>4. Use a syringe (you do not have any!)<</if>></td>
<td><a id="5" data-passage="Run for it">5. Run for it</a></td>
<td></td>
</tr>
</table>
<</nobr>><</if>><</if>><center><div class="largeImage"><img src="./Images/jennifergaveup.jpg"></div></center>
You drop your weapon on the ground, your hands locked behind your head.
<<if $numberofEncounters == 5>><<if $enemy1Health < 1 || $enemy2Health < 1>>Your remaining opponent<<else>>One of your opponents<</if>> cuffs your hands behind you on the spot, and you are taken back to their ship, your limbs forced in a petsuit, your body locked inside a cage.<<set $droppedYourWeapon to 1>><<set $status to "SLAVE">><<if $sissyStart > 0>><<set $outfit to "ballgag, ruanite petsuit">><<else>><<set $outfit to "ballgag, ruanite petsuit, cock cage">><</if>><<set $weapon to "none">>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="You wake up aliens">1. Your new life begins</a></td></tr>
</table>
<</nobr>><<elseif $numberofEncounters == 2>><<if $enemy1Health < 1 || $enemy2Health < 1>>Your remaining opponent<<else>>One of your opponents<</if>> cuffs your hands behind you on the spot, and you are taken back to their ship, your limbs forced in a petsuit, your body locked inside a cage.<<set $droppedYourWeapon to 1>><<set $status to "SLAVE">><<if $sissyStart > 0>><<set $outfit to "ballgag, ruanite petsuit">><<else>><<set $outfit to "ballgag, ruanite petsuit, cock cage">><</if>><<set $weapon to "none">>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Pirate bad end">1. Your new life begins</a></td></tr>
</table>
<</nobr>><<else>><<if $enemy1Health < 1 || $enemy2Health < 1>>Your remaining opponent<<else>>One of your opponents<</if>> cuffs your hands behind you on the spot, and you are taken back to their camp, promptly locked inside one of their cages.<<set $droppedYourWeapon to 1>><<set $status to "SLAVE">><<if $sissyStart > 0>><<set $outfit to "slave shackles, ballgag, cock cage">><<else>><<set $outfit to "slave shackles, ballgag">><</if>><<set $weapon to "none">>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="And its exciting! captured">1. Your new life begins</a></td></tr>
</table>
<</nobr>><</if>>
<<if $numberofEncounters == 5>><<if $enemy1Health < 1 && $enemy2Health < 1>><center><div class="largeImage"><img src="./Images/bothaliensdeadpods.jpg"></div></center><<else>><<if $enemy1Health < 1>><center><div class="largeImage"><img src="./Images/alien1deadpods.jpg"></div></center><<elseif $enemy2Health < 1>><center><div class="largeImage"><img src="./Images/alien2deadpods.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/bothalienssuppod.jpg"></div></center><</if>><</if>><<elseif $numberofEncounters == 2>><<if $enemy1Health < 1 && $enemy2Health < 1>><center><div class="largeImage"><img src="./Images/bothpiratesdead.jpg"></div></center><<else>><<if $enemy1Health < 1>><center><div class="largeImage"><img src="./Images/pirate1dead.jpg"></div></center><<elseif $enemy2Health < 1>><center><div class="largeImage"><img src="./Images/pirate2dead.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/bothpiratesup.jpg"></div></center><</if>><</if>><<else>><<if $enemy1Health < 1 && $enemy2Health < 1>><center><div class="largeImage"><img src="./Images/bothsoldiersdead.jpg"></div></center><<else>><<if $enemy1Health < 1>><center><div class="largeImage"><img src="./Images/soldier1dead.jpg"></div></center><<elseif $enemy2Health < 1>><center><div class="largeImage"><img src="./Images/soldier2dead.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/bothsoldiersup.jpg"></div></center><</if>><</if>><</if>>
You decide to take your chances, and run for it. Countless shots blazing past you as you keep zigzagging in the field until the enemy determines that you are not woth the ammo. Still... The <<if $numberofEncounters == 5>>aliens<<elseif $numberofEncounters == 2>>pirates<<else>>deserters<</if>> will take note of this, you are sure of that. It might be wise to avoid them in the future. <<if $numberofEncounters == 5>><<set $aliensAngry to 1>><<elseif $numberofEncounters == 2>><<set $piratesAngry to 1>><<set $pirateStanding to -10>><<else>><<set $desertersAngry to 1>><<set $rofusStanding to -10>><</if>>
''Your standing with this faction decreased.''<<set $enemy1Health to 100>><<set $enemy2Health to 100>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $rofusSlave > 0>><a id="1" data-passage="Return Rofus">1. Go back to the settlement</a><<else>><<if $enslaved > 0>><a id="1" data-passage="Cabin slave">1. Go back to the ship</a><<else>><a id="1" data-passage="Go back to the ship">1. Go back to the ship</a><</if>><</if>></td>
</tr>
</table>
<</nobr>><<set $gearedUp to 1>><<if $enslaved > 0>><<if $sissyStart > 0>><<set $outfit to "slave collar, cock cage, black infiltration uniform">><<else>><<set $outfit to "slave collar, black infiltration uniform">><</if>><<else>><<if $sissyStart > 0>><<set $outfit to "black infiltration uniform, cock cage">><<else>><<set $outfit to "black infiltration uniform">><</if>><</if>><<set $weapon to "assault rifle">><div id="keypress">You decide to check out the escape pods. But first things first you need to make sure that you have the proper gear for the job.
<<if $enslaved > 0>><center><div class="largeImage"><img src="./Images/jenniferUniformCollar.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/jenniferuniform.jpg"></div></center><</if>>
First you strip the uniform from a female member of your infiltration unit. The gear is simple, durable, but it is also sexy. The latter <<linkappend '<<if $sissyStart > 0>>somehow very important to you now that you have breasts!<<else>>still very important to you as a woman.<</if>>'>>
<<if $enslaved > 0>><center><div class="largeImage"><img src="./Images/jenniferWeaponCollar.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/jenniferWeapon.jpg"></div></center><</if>>
You also get yourself a rifle, sixty shot mag, locked and loaded and ready for action. With this in hand no one will dare to mess with you. And if they do, they will find out very fucking quickly that they are dealing with the wrong person.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Check out the escape pods">1. You make your approach</a></td>
</tr>
</table>
<</nobr>><</linkappend>></div> <<set $gearedUp to 1>><<if $enslaved > 0>><<if $sissyStart > 0>><<set $outfit to "slave collar, cock cage, black infiltration uniform">><<else>><<set $outfit to "slave collar, black infiltration uniform">><</if>><<else>><<if $sissyStart > 0>><<set $outfit to "black infiltration uniform, cock cage">><<else>><<set $outfit to "black infiltration uniform">><</if>><</if>><<set $weapon to "assault rifle">><div id="keypress">You decide to check out the pirate ship. But first things first you need to make sure that you have the proper gear for the job.
<<if $enslaved > 0>><center><div class="largeImage"><img src="./Images/jenniferUniformCollar.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/jenniferuniform.jpg"></div></center><</if>>
First you strip the uniform from a female member of your infiltration unit. The gear is simple, durable, but it is also sexy. The latter <<linkappend '<<if $sissyStart > 0>>somehow very important to you now that you have breasts!<<else>>still very important to you as a woman.<</if>>'>>
<<if $enslaved > 0>><center><div class="largeImage"><img src="./Images/jenniferWeaponCollar.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/jenniferWeapon.jpg"></div></center><</if>>
You also get yourself a rifle, sixty shot mag, locked and loaded and ready for action. With this in hand no one will dare to mess with you. And if they do, they will find out very fucking quickly that they are dealing with the wrong person.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Go to the pirate vessel">1. You make your approach</a></td>
</tr>
</table>
<</nobr>><</linkappend>></div> <center><div class="largeImage"><img src="./Images/piratetalking.jpg"></div></center>
<span style="color: #FF0000;"><<if $sissyStart == 0>>''Jennifer:''<<else>>''Protagonist:''<</if>> </span> I'm a member of the UCS, and you are not welcome here.<<set $protestedAboutPresence to 1>>
<span style="color: lightgrey;">''Pirate:'' </span> What do you mean? We are just some honest folks.
<span style="color: lightgrey;">''Pirate 2:'' </span> Yeah. We had to touch down because we don't have any... Water.
The other one says.
<span style="color: lightgrey;">''Pirate:'' </span> Yeah. Water!
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $protestedAboutPresence > 0>><<if $askedAboutWaterFilter > 0>><a id="1" data-passage="Alright, I will help">1. Alright, I will help</a><<else>><a id="1" data-passage="Don't you have your filters?">1. Don't you have a water filter?</a><</if>><<else>><a id="1" data-passage="I'm a member of the UCS, and you are not welcome here">1. Protest about their presence</a><</if>></td>
<td><<if $askedWhyDontYouLeave > 0>>2. Why don't you just leave? (already asked!)<<elseif $askedWhoTheHell > 0>><a id="2" data-passage="Why don't you just leave?">2. Why don't you just leave?</a><<else>><a id="2" data-passage="Who the hell are you?">2. Who the hell are you?</a><</if>></td>
<td><a id="3" data-passage="Just shoot them pirates">3. Just shoot them</a></td></tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $rofusSlave > 0>><a id="4" data-passage="Return Rofus">4. Go back to the settlement</a><<else>><<if $enslaved > 0>><a id="4" data-passage="Cabin slave">4. Go back to the ship</a><<else>><a id="4" data-passage="Go back to the ship">4. Go back to the ship</a><</if>><</if>></td>
<td></td>
<td></td></tr>
</table>
<</nobr>><center><div class="largeImage"><img src="./Images/piratetalking.jpg"></div></center>
<span style="color: #FF0000;"><<if $sissyStart == 0>>''Jennifer:''<<else>>''Protagonist:''<</if>> </span> Don't you have a water filter?
<span style="color: lightgrey;">''Pirate 2:'' </span> Sadly it broke. You can take a look if you want, just in case you have some engineering skills. Maybe you could fix it for us.
<span style="color: lightgrey;">''Pirate:'' </span> What do you mean? The captain said we shouldn't let in anyone!<<set $askedAboutWaterFilter to 1>>
//The second pirate whispers something to the other.//
<span style="color: lightgrey;">''Pirate:'' </span> I see. Yeah, miss. Please come in and help us fix our vessel! I mean our water filter... Yeah, water filter!
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $protestedAboutPresence > 0>><<if $askedAboutWaterFilter > 0>><a id="1" data-passage="Alright, I will help">1. Alright, I will help</a><<else>><a id="1" data-passage="Don't you have your filters?">1. Don't you have a water filter?</a><</if>><<else>><a id="1" data-passage="I'm a member of the UCS, and you are not welcome here">1. Protest about their presence</a><</if>></td>
<td><<if $askedWhyDontYouLeave > 0>>2. Why don't you just leave? (already asked!)<<elseif $askedWhoTheHell > 0>><a id="2" data-passage="Why don't you just leave?">2. Why don't you just leave?</a><<else>><a id="2" data-passage="Who the hell are you?">2. Who the hell are you?</a><</if>></td>
<td><a id="3" data-passage="Just shoot them pirates">3. Just shoot them</a></td></tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $rofusSlave > 0>><a id="4" data-passage="Return Rofus">4. Go back to the settlement</a><<else>><<if $enslaved > 0>><a id="4" data-passage="Cabin slave">4. Go back to the ship</a><<else>><a id="4" data-passage="Go back to the ship">4. Go back to the ship</a><</if>><</if>></td>
<td></td>
<td></td></tr>
</table>
<</nobr>>
<div id="keypress"><center><div class="largeImage"><img src="./Images/piratetalking.jpg"></div></center>
<span style="color: #FF0000;"><<if $sissyStart == 0>>''Jennifer:''<<else>>''Protagonist:''<</if>> </span> Alright, I will help.
You nod.
<span style="color: lightgrey;">''Both pirates:'' </span> Splendid!
The two men escort you inside the ship, all the way to the upper level which you can only access via ladder. Once inside what you can see is... <<linkappend '//a cage?//'>>
<center><div class="largeImage"><img src="./Images/cage.jpg"></div></center>
And suddenly fear crawls down your spine as you realize <<linkappend "what's happening.">>
<center><div class="largeImage"><img src="./Images/pirates1.jpg"></div></center>
You turn around only to see the two pirates who led you here. The smile on their faces indicative of <<linkappend "their intentions.">>
<center><div class="largeImage"><img src="./Images/pirates2.jpg"></div></center>
Scared you turn around, only to see another two pirates <<linkappend "in front of you.">>
<center><div class="largeImage"><img src="./Images/pirates3.jpg"></div></center>
Terrified, you turn around again, only to see another pirate in front of you, the barrel of his gun smashed against your skull the next second. After that everything goes dark.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Pirate bad end">1. Your new life begins</a></td></tr>
</table>
<</nobr>><</linkappend>><</linkappend>><</linkappend>><</linkappend>></div><<set $playerHealth to $playerHealthOrigin>><<set $droppedYourWeapon to 1>><<set $status to "SLAVE">><<set $days to "???">><<if $sissyStart > 0>><<set $outfit to "ballgag, ruanite petsuit, cock cage">><<else>><<set $outfit to "ballgag, ruanite petsuit">><</if>><<set $weapon to "none">><div id="keypress"><center><div class="largeImage"><img src="./Images/jennifercaged.jpg"></div></center>
<<if $pirateLeaderKilled == 1>>The following days you spend in a cage, helpless to the wants of Tiffany, who is now <<linkappend "your captor.">>
<<if $sissyStart > 0>><center><div class="largeImage"><img src="./Images/jenniferpetsissy.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/jenniferpet.jpg"></div></center><</if>>
At first you do not want to accept this fate. But she begins to use you in ways you never imagined before. And thanks to the nanites in your veins you begin to love <<linkappend "every second.">><<set $outfit to "iron collar and chain, ballgag, rope cuffs, rope harness">>
<<if $sissyStart > 0>><center><div class="largeImage"><img src="./Images/jenniferdesertsissy.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/jenniferdesert.jpg"></div></center><</if>>
It takes years until she gets bored with you. Every way you could be used repeated to the point until you are no longer an object of interest to her. Finally she sells you to another gang that set up shop on a desert planet. In here, you have countless other companions to share your fate with. All of you cherishing every second of what you initially thought as a cycle of never ending misery.
How long you might stay here. A year? Maybe two? Either way you are inclined to find out!<<set $mission1 to "==Your ship crashed on a remote planet. You need to find a way to get out of here!== Well... You did manage to get off planet!">>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Some time passes pirate bad end">1. Some time later</a></td></tr>
</table>
<</nobr>><</linkappend>><</linkappend>><<else>><<if $droppedYourWeapon > 0>>The following days you spend in a cage, helpless to the wants of <<linkappend "your captors.">>
<<if $sissyStart > 0>><center><div class="largeImage"><img src="./Images/jenniferpetsissy.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/jenniferpet.jpg"></div></center><</if>>
At first you do not want to accept this fate. But soon the pirates begin to use you. <<if $encounteredTiffany == 1>>Including Tiffany. <</if>>And thanks to the nanites in your veins you begin to love <<linkappend "every second.">><<set $outfit to "iron collar and chain, ballgag, rope cuffs, rope harness">>
<<if $sissyStart > 0>><center><div class="largeImage"><img src="./Images/jenniferdesertsissy.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/jenniferdesert.jpg"></div></center><</if>>
It takes years for them to get bored with you. Numerous other slaves used and discarded as the weeks turned into months. Finally they sold you to another gang that set up shop on a desert planet. In here, you have countless other companions to share your fate with. All of you cherishing every second of what you initially thought as a cycle of never ending misery.
How long you might stay here. A year? Maybe two? Either way you are inclined to find out!<<set $mission1 to "==Your ship crashed on a remote planet. You need to find a way to get out of here!== Well... You did manage to get off planet!">>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Some time passes pirate bad end">1. Some time later</a></td></tr>
</table>
<</nobr>><</linkappend>><</linkappend>><<else>>When you wake up you are in a cage, with a ballgag in your mouth, your limbs forced into the confines of <<linkappend "a petsuit.">>
<<if $sissyStart > 0>><center><div class="largeImage"><img src="./Images/jenniferpetsissy.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/jenniferpet.jpg"></div></center><</if>>
At first you do not want to accept this fate. But soon the pirates begin to use you. And thanks to the nanites in your veins you begin to love <<linkappend "every second.">><<if $sissyStart > 0>><<set $outfit to "iron collar and chain, ballgag, rope cuffs, cock cage, rope harness">><<else>><<set $outfit to "iron collar and chain, ballgag, rope cuffs, rope harness">><</if>>
<<if $sissyStart > 0>><center><div class="largeImage"><img src="./Images/jenniferdesertsissy.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/jenniferdesert.jpg"></div></center><</if>>
It takes years for them to get bored with you. Numerous other slaves used and discarded as the weeks turned into months. Finally they sold you to another gang that set up shop on a desert planet. In here, you have countless other companions to share your fate with. All of you cherishing every second of what you initially thought as a cycle of never ending misery.
How long you might stay here. A year? Maybe two? Either way you are inclined to find out!<<set $mission1 to "==Your ship crashed on a remote planet. You need to find a way to get out of here!== Well... You did manage to get off planet!">>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Some time passes pirate bad end">1. Some time later</a></td></tr>
</table>
<</nobr>><</linkappend>><</linkappend>><</if>><</if>></div><center><div class="largeImage"><img src="./Images/guardsface.jpg"></div></center>
<span style="color: #FF0000;"><<if $sissyStart == 0>>''Jennifer:''<<else>>''Protagonist:''<</if>> </span> There is a pirate ship parked just outside the forest.
<span style="color: white;">''Guard:'' </span> And?
<span style="color: #FF0000;"><<if $sissyStart == 0>>''Jennifer:''<<else>>''Protagonist:''<</if>> </span> We could put our heads together and coordinate an attack.
<span style="color: white;">''Guard:'' </span> Sure. Why don't you go ahead and start the shooting part? We will be right behind you, I promise! <<set $askedPirateShip to 1>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $slavesAsked > 0 && $enslaved > 0>>Can I become a slave? (you are already a slave!)<<else>><<if $changedMindAboutSlavery > 0>><a id="1" data-passage="Actually, I do want to become a slave!">1. Actually, I do want to become a slave!</a><<else>><<if $slavesAsked > 0>><a id="1" data-passage="Actually, can I join them?">1. Can I become a slave?</a><<else>><a id="1" data-passage="Are those slaves?">1. Are those slaves?</a><</if>><</if>><</if>></td>
<td><<if $surviveAsked > 0>>2. How did you survive the crash? (already asked!)<<else>><a id="2" data-passage="How did you survive the crash?">2. How did you survive the crash?</a><</if>></td>
<td><<if $partsAsked > 0>>3. I'm looking for someone who could fix my vessel (already asked!)<<else>><a id="3" data-passage="I'm want to fix my vessel">3. I'm looking for someone who could fix my vessel</a><</if>></td></tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $leaderAsked > 0>><<if $wentToOtherTown > 0>><<if $infiltratorsAsked > 0>><<if $wentToPirateShip > 0>><<if $askedPirateShip > 0>><<if $aliensAskedRofus > 0>>4. I encountered some aliens (already asked!)<<else>><a id="4" data-passage="I encountered some aliens">4. I encountered some aliens</a><</if>><<else>><a id="4" data-passage="There is pirate ship just outside the forest">4. There is a pirate ship just outside the forest</a><</if>><<else>>4. There is another group called the infiltrators at your doorstep (already asked!)<</if>><<else>><a id="4" data-passage="There is another group called the infiltrators at your doorstep">4. There is another group called the infiltrators at your doorstep</a><</if>><<else>>4. I want to see your leader (already asked!)<</if>><<else>><a id="4" data-passage="I want to see your leader">4. I want to see your leader</a><</if>></td>
<td><<if $localsAsked > 0>>5. Are there any locals nearby? (already asked!)<<else>><a id="5" data-passage="Are there any locals?">5. Are there any locals nearby?</a><</if>></td>
<td><<if $rofusSlave > 0>>6. Go back to the ship (you are prohibited!)<<else>><<if $enslaved > 0>><a id="6" data-passage="Cabin slave">6. Go back to the ship</a><<else>><a id="6" data-passage="Go back to the ship">6. Go back to the ship</a><</if>><</if>></td>
</tr>
</table>
<</nobr>><center><div class="largeImage"><img src="./Images/InfiltratorFace.jpg"></div></center>
<span style="color: #FF0000;"><<if $sissyStart == 0>>''Jennifer:''<<else>>''Protagonist:''<</if>> </span>There is a pirate ship just outside the forest. We could hijack it to get out of here.<<set $askedPirateShipInfiltrator2 to 1>>
<<if $leaderAskedOtherTown > 0>><span style="color: orange">''Arlene:'' </span><<else>><span style="color: orange">''Infiltrator:'' </span><</if>> Good idea. But I'm afraid we don't have the men to spare. But perhaps you could try to do something yourself.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $killedEveryoneOnPirateShipSaid > 0>>1. I killed everyone on the pirate ship (already said!)<<else>><<if $pirateLeaderKilled > 0>><a id="1" data-passage="I killed everyone on the pirate ship">1. I killed everyone on the pirate ship</a><<else>><<if $hasoverwridenode == 1>>1. The pirate ship is locked down (already said!)<<else>><<if $pirateshiplockeddown > 0>><a id="1" data-passage="The pirate ship is locked down">1. The pirate ship is locked down</a><<else>><<if $askedPirateShipInfiltrator2 > 0>>1. There is a pirate ship just outside the forest (already asked!)<<else>><a id="1" data-passage="There is a pirate ship just outside the forest II">1. There is a pirate ship just outside the forest</a><</if>><</if>><</if>><</if>><</if>></td>
<td><<if $saiddidnotkillAliens > 0>>2. It turns out I did not kill the aliens (already said!)<<else>><<if $saidkilledAliens == 1 && $shipfightconcluded > 0>><a id="2" data-passage="It turned out I did not kill the aliens">2. It turns out I did not kill the aliens</a><<else>><<if $saidkilledAliens == 1>>2. I killed the aliens onboard the ship (already asked!)<<else>><<if $defeatedAliens == 1>><a id="2" data-passage="I killed the aliens onboard the ship">2. I killed the aliens onboard the ship</a><<else>><<if $askedAliensInfiltrator2 > 0>>2. I encountered some aliens (already asked!)<<else>><a id="2" data-passage="I encountered some aliens infiltrators">2. I encountered some aliens</a><</if>><</if>><</if>><</if>><</if>></td>
<td><<if $talkedAboutThirdMission > 0>>3. Are there any additional tasks for me? (no more tasks!)<<else>><<if $ponyMissionAccomplished > 0>><a id="3" data-passage="Are there any more jobs for me Infiltrator III">3. Are there any additional tasks for me?</a><<else>><<if $zombieMissionCompleted > 0>><a id="3" data-passage="Are there any more jobs for me Infiltrator II">3. Are there any additional tasks for me?</a><<else>><<if $killedEveryoneOnPirateShipSaid > 0 && $saidkilledAliens > 0>><a id="3" data-passage="Are there any more jobs for me Infiltrator">3. Are there any additional tasks for me?</a><<else>>3. Are there any additional tasks for me? (you didn't finish with the others!)<</if>><</if>><</if>><</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $askedForSyringes > 4>>4. I'm going to need more syringes (out of stock!)<<else>><a id="4" data-passage="I'm going to need more syringes infiltrators">4. I'm going to need more syringes</a><</if>></td>
<td><a id="5" data-passage="Return infiltrators">5. Return</a></td>
<td></td>
</tr>
</table>
<</nobr>><center><div class="largeImage"><img src="./Images/piratetalking.jpg"></div></center>
<span style="color: #FF0000;"><<if $sissyStart == 0>>''Jennifer:''<<else>>''Protagonist:''<</if>> </span> Who the hell are you?
You ask. Albeit you have a pretty good guess about the reason of them being here. <<set $askedWhoTheHell to 1>>
<span style="color: lightgrey;">''Pirate:'' </span> We are just some friendly travelers who were passing by when the battle started.
<span style="color: lightgrey;">''Pirate 2:'' </span> We saw the destruction, and we decided to get here to help.
The other one says.
<span style="color: #FF0000;"><<if $sissyStart == 0>>''Jennifer:''<<else>>''Protagonist:''<</if>> </span> And how exactly are you here to help?
<span style="color: lightgrey;">''Pirate:'' </span> Well, we didn't really think that far.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $protestedAboutPresence > 0>><<if $askedAboutWaterFilter > 0>><a id="1" data-passage="Alright, I will help">1. Alright, I will help</a><<else>><a id="1" data-passage="Don't you have your filters?">1. Don't you have a water filter?</a><</if>><<else>><a id="1" data-passage="I'm a member of the UCS, and you are not welcome here">1. Protest about their presence</a><</if>></td>
<td><<if $askedWhyDontYouLeave > 0>>2. Why don't you just leave? (already asked!)<<elseif $askedWhoTheHell > 0>><a id="2" data-passage="Why don't you just leave?">2. Why don't you just leave?</a><<else>><a id="2" data-passage="Who the hell are you?">2. Who the hell are you?</a><</if>></td>
<td><a id="3" data-passage="Just shoot them pirates">3. Just shoot them</a></td></tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $rofusSlave > 0>><a id="4" data-passage="Return Rofus">4. Go back to the settlement</a><<else>><<if $enslaved > 0>><a id="4" data-passage="Cabin slave">4. Go back to the ship</a><<else>><a id="4" data-passage="Go back to the ship">4. Go back to the ship</a><</if>><</if>></td>
<td></td>
<td></td></tr>
</table>
<</nobr>><center><div class="largeImage"><img src="./Images/piratetalking.jpg"></div></center>
<span style="color: #FF0000;"><<if $sissyStart == 0>>''Jennifer:''<<else>>''Protagonist:''<</if>> </span> Why don't you just leave? <<set $askedWhyDontYouLeave to 1>>
<span style="color: lightgrey;">''Pirate:'' </span> Why would we? We came here to help.
<span style="color: lightgrey;">''Pirate 2:'' </span> Yeah. We totally-totally came here to help.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $protestedAboutPresence > 0>><<if $askedAboutWaterFilter > 0>><a id="1" data-passage="Alright, I will help">1. Alright, I will help</a><<else>><a id="1" data-passage="Don't you have your filters?">1. Don't you have a water filter?</a><</if>><<else>><a id="1" data-passage="I'm a member of the UCS, and you are not welcome here">1. Protest about their presence</a><</if>></td>
<td><<if $askedWhyDontYouLeave > 0>>2. Why don't you just leave? (already asked!)<<elseif $askedWhoTheHell > 0>><a id="2" data-passage="Why don't you just leave?">2. Why don't you just leave?</a><<else>><a id="2" data-passage="Who the hell are you?">2. Who the hell are you?</a><</if>></td>
<td><a id="3" data-passage="Just shoot them pirates">3. Just shoot them</a></td></tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $rofusSlave > 0>><a id="4" data-passage="Return Rofus">4. Go back to the settlement</a><<else>><<if $enslaved > 0>><a id="4" data-passage="Cabin slave">4. Go back to the ship</a><<else>><a id="4" data-passage="Go back to the ship">4. Go back to the ship</a><</if>><</if>></td>
<td></td>
<td></td></tr>
</table>
<</nobr>><div id="keypress"><center><div class="largeImage"><img src="./Images/jenniferwaitsincageinthemorning.jpg"></div></center>
The next day you wake up in the cage just like any other. You get your morning allowance of slave feed through a dildo. After that you are escorted out of the cage so the men <<linkappend "could use you.">>
<center><div class="largeImage"><img src="./Images/desertbandit.jpg"></div></center>
<span style="color: yellow">''Bandit:'' </span>Do you comply, slut?
One of them asks once you are let you out of the cage.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Yes">1. Yes, Master!</a></td>
<td><a id="2" data-passage="No">2. Fuck you!</a></td>
</tr>
</table>
<</nobr>><</linkappend>></div><div id="keypress"><center><div class="largeImage"><img src="./Images/desertbandit.jpg"></div></center>
"Yes, Master!" you answer.
<span style="color: yellow">''Bandit:'' </span> Good slut. Now suck my cock.
<<if $sissyStart > 0>><center><div class="largeImage"><img src="./Images/jennifersuckscocksissy.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/jennifersuckscock.jpg"></div></center><</if>>
You kneel down, and you start sucking the man's cock.
<span style="color: yellow">''Bandit:'' </span> Come on, slut!
<<linkappend '//SLAP!//'>>
<span style="color: yellow">''Bandit:'' </span> Come on, slut!
<<linkappend '//SLAP!//'>>
<span style="color: yellow">''Bandit:'' </span> Come on, slut!
<<linkappend '//SLAP!//'>>
<center><div class="largeImage"><img src="./Images/jenniferwaitsincageinthemorning.jpg"></div></center>
It takes about ten minutes until you are done. After that you are escorted back to the cage, bestowed to wait until you are of use.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Random I">1. Hours later</a></td></tr>
</table>
<</nobr>><</linkappend>><</linkappend>><</linkappend>></div><div id="keypress"><<set $resistanceScore to $resistanceScore + 1>><center><div class="largeImage"><img src="./Images/desertbandit.jpg"></div></center>
<span style="color: #FF0000;"><<if $sissyStart == 0>>''Jennifer:''<<else>>''Protagonist:''<</if>> </span> Fuck you!
You answer.
<span style="color: yellow">''Bandit:'' </span> Bad slut. Now suck my cock.
<<if $sissyStart > 0>><center><div class="largeImage"><img src="./Images/jennifersuckscocksissy.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/jennifersuckscock.jpg"></div></center><</if>>
Your face aching, you kneel down, and you start sucking the man's cock.
<span style="color: yellow">''Bandit:'' </span> Come on, slut!
<<linkappend '//SLAP!//'>>
<span style="color: yellow">''Bandit:'' </span> Come on, slut!
<<linkappend '//SLAP!//'>>
<<linkappend '//SLAP!//'>>
<<linkappend '//SLAP!//'>>
It takes about ten minutes until you are done. After that you are escorted back to the cage, bestowed to wait until you are of use.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Random I">1. Hours later</a></td></tr>
</table>
<</nobr>><</linkappend>><</linkappend>><</linkappend>><</linkappend>></div><div id="keypress"><<set $whichScene to Math.floor(Math.random() * 5)>><<if $whichScene == 0>><<if $sissyStart > 0>><center><div class="largeImage"><img src="./Images/jennifersuckscocksissy.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/jennifersuckscock.jpg"></div></center><</if>>
After a couple hours they let you out of the cage.
This time you have to suck someone's cock. A task that you carry out with diliquence.
<span style="color: yellow">''Bandit:'' </span> Come on, slut!
<<linkappend '//SLAP!//'>>
<span style="color: yellow">''Bandit:'' </span> Come on, slut!
<<linkappend '//SLAP!//'>>
<<linkappend '//SLAP!//'>>
<<linkappend '//SLAP!//'>>
<center><div class="largeImage"><img src="./Images/jenniferwaitsincageinthemorning.jpg"></div></center>
It takes about ten minutes until you are done. After that you are escorted back to the cage, bestowed to wait until you are of use.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Random II">1. Hours later</a></td></tr>
</table>
<</nobr>><</linkappend>><</linkappend>><</linkappend>><</linkappend>><<elseif $whichScene == 1>><center><div class="largeImage"><img src="./Images/jenniferlaurenkisses.jpg"></div></center>
After a couple hours they let you out of the cage.
This time you are forced to do some lesbian with one of the other slaves. Of course you are not really forced. This is the task that you best like from all of them!
<span style="color: yellow">''Bandit:'' </span> Keep kissing sluts!
<span style="color: yellow">''Bandit:'' </span> I can see that they are getting vet!
<span style="color: yellow">''Bandit:'' </span> <<linkappend 'Come on, sluts! Keep kissing!'>>
<center><div class="largeImage"><img src="./Images/jenniferwaitsincageinthemorning.jpg"></div></center>
The men watch you kissing for about thirty minutes. After that you are escorted back to the cage, bestowed to wait until you are of use.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Random II">1. Hours later</a></td></tr>
</table>
<</nobr>><</linkappend>><<elseif $whichScene == 2>><center><div class="largeImage"><img src="./Images/jenniferfuckedintheass.jpg"></div></center>
After a couple hours they let you out of the cage.
This time one of the men fucks you in the ass. It's not like you don't enjoy it. It's just that there is another place where you want that dick more!
<span style="color: yellow">''Bandit:'' </span> Yes, that's right. You are fucked in the ass!
<span style="color: yellow">''Bandit:'' </span> How does it feel like to get fucked in the ass?
<span style="color: #FF0000;"><<if $sissyStart == 0>>''Jennifer:''<<else>>''Protagonist:''<</if>> </span> Mhmm!
You mutter.
<<linkappend 'SLAP!'>>
<span style="color: yellow">''Bandit:'' </span> Nobody said you could answer!
<center><div class="largeImage"><img src="./Images/jenniferwaitsincageinthemorning.jpg"></div></center>
The man keeps fucking you until he is done, his semen srayed in your opening. After that you are escorted back to the cage, bestowed to wait until you are of use.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Random II">1. Hours later</a></td></tr>
</table>
<</nobr>><</linkappend>><<elseif $whichScene == 3>><center><div class="largeImage"><img src="./Images/jenniferlaurenfuckedintheass.jpg"></div></center>
After a couple hours they let you out of the cage.
This time both you and one of the other slaves get fucked in the ass. It's not like you don't enjoy it. It's just that there is another place where you want that dick more!
<span style="color: yellow">''Bandit:'' </span> Yes, that's right. You are fucked in the ass!
<span style="color: yellow">''Bandit:'' </span> How does it feel like to get fucked in the ass?
<span style="color: #FF0000;"><<if $sissyStart == 0>>''Jennifer:''<<else>>''Protagonist:''<</if>> </span> Mhmm!
You mutter.
<<linkappend 'SLAP!'>>
<span style="color: white">''Slave:'' </span> Mhmm!
The other one mutters.
<span style="color: yellow">''Bandit:'' </span> Nobody said you could answer!
<<linkappend 'SLAP!'>>
<span style="color: yellow">''Bandit:'' </span> Nobody asked you either!
<center><div class="largeImage"><img src="./Images/jenniferwaitsincageinthemorning.jpg"></div></center>
The men keep fucking the both of you until they are done, their semen srayed in your openings. After that you are escorted back to the cage, bestowed to wait until you are of use.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Random II">1. Hours later</a></td></tr>
</table>
<</nobr>><</linkappend>><</linkappend>>
<<elseif $whichScene == 4>><<if $sissyStart > 0>><center><div class="largeImage"><img src="./Images/jenniferandlaurenbothgetfuckedsissy.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/jenniferandlaurenbothgetfucked.jpg"></div></center><</if>>
After a couple hours they let you out of the cage.
This time both you and one of the other slaves get railed in the middle of the compound.
<span style="color: pink">''You and the other slave:'' </span> <<linkappend 'Mhmmmm!'>>
<span style="color: pink">''You and the other slave:'' </span> <<linkappend 'Mhmmmm!'>>
<span style="color: pink">''You and the other slave:'' </span> <<linkappend 'Mhmmmm!'>>
Both of you keep moaning through your gags.
<span style="color: yellow">''Bandit:'' </span> That's right! Keep moaning sluts!
<center><div class="largeImage"><img src="./Images/jenniferwaitsincageinthemorning.jpg"></div></center>
The men keep fucking the both of you until they are done, their semen srayed in your openings. After that you are escorted back to the cage, bestowed to wait until you are of use.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Random II">1. Hours later</a></td></tr>
</table>
<</nobr>><</linkappend>><</linkappend>><</linkappend>><</if>></div>
<div id="keypress"><<set $whichScene to Math.floor(Math.random() * 5)>><<if $whichScene == 0>><<if $sissyStart > 0>><center><div class="largeImage"><img src="./Images/jennifersuckscocksissy.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/jennifersuckscock.jpg"></div></center><</if>>
After a couple hours they let you out of the cage.
This time you have to suck someone's cock. A task that you carry out with diliquence.
<span style="color: yellow">''Bandit:'' </span> Come on, slut!
<<linkappend '//SLAP!//'>>
<span style="color: yellow">''Bandit:'' </span> Come on, slut!
<<linkappend '//SLAP!//'>>
<<linkappend '//SLAP!//'>>
<<linkappend '//SLAP!//'>>
<center><div class="largeImage"><img src="./Images/jenniferwaitsincageinthemorning.jpg"></div></center>
It takes about ten minutes until you are done. After that you are escorted back to the cage, bestowed to wait until you are of use.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Random III">1. Hours later</a></td></tr>
</table>
<</nobr>><</linkappend>><</linkappend>><</linkappend>><</linkappend>><<elseif $whichScene == 1>><center><div class="largeImage"><img src="./Images/jenniferlaurenkisses.jpg"></div></center>
After a couple hours they let you out of the cage.
This time you are forced to do some lesbian with one of the other slaves. Of course you are not really forced. This is the task that you best like from all of them!
<span style="color: yellow">''Bandit:'' </span> Keep kissing sluts!
<span style="color: yellow">''Bandit:'' </span> I can see that they are getting vet!
<span style="color: yellow">''Bandit:'' </span> <<linkappend 'Come on, sluts! Keep kissing!'>>
<center><div class="largeImage"><img src="./Images/jenniferwaitsincageinthemorning.jpg"></div></center>
The men watch you kissing for about thirty minutes. After that you are escorted back to the cage, bestowed to wait until you are of use.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Random III">1. Hours later</a></td></tr>
</table>
<</nobr>><</linkappend>><<elseif $whichScene == 2>><center><div class="largeImage"><img src="./Images/jenniferfuckedintheass.jpg"></div></center>
After a couple hours they let you out of the cage.
This time one of the men fucks you in the ass. It's not like you don't enjoy it. It's just that there is another place where you want that dick more!
<span style="color: yellow">''Bandit:'' </span> Yes, that's right. You are fucked in the ass!
<span style="color: yellow">''Bandit:'' </span> How does it feel like to get fucked in the ass?
<span style="color: #FF0000;"><<if $sissyStart == 0>>''Jennifer:''<<else>>''Protagonist:''<</if>> </span> Mhmm!
You mutter.
<<linkappend 'SLAP!'>>
<span style="color: yellow">''Bandit:'' </span> Nobody said you could answer!
<center><div class="largeImage"><img src="./Images/jenniferwaitsincageinthemorning.jpg"></div></center>
The man keeps fucking you until he is done, his semen srayed in your opening. After that you are escorted back to the cage, bestowed to wait until you are of use.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Random III">1. Hours later</a></td></tr>
</table>
<</nobr>><</linkappend>><<elseif $whichScene == 3>><center><div class="largeImage"><img src="./Images/jenniferlaurenfuckedintheass.jpg"></div></center>
After a couple hours they let you out of the cage.
This time both you and one of the other slaves get fucked in the ass. It's not like you don't enjoy it. It's just that there is another place where you want that dick more!
<span style="color: yellow">''Bandit:'' </span> Yes, that's right. You are fucked in the ass!
<span style="color: yellow">''Bandit:'' </span> How does it feel like to get fucked in the ass?
<span style="color: #FF0000;"><<if $sissyStart == 0>>''Jennifer:''<<else>>''Protagonist:''<</if>> </span> Mhmm!
You mutter.
<<linkappend 'SLAP!'>>
<span style="color: white">''Slave:'' </span> Mhmm!
The other one mutters.
<span style="color: yellow">''Bandit:'' </span> Nobody said you could answer!
<<linkappend 'SLAP!'>>
<span style="color: yellow">''Bandit:'' </span> Nobody asked you either!
<center><div class="largeImage"><img src="./Images/jenniferwaitsincageinthemorning.jpg"></div></center>
The men keep fucking the both of you until they are done, their semen srayed in your openings. After that you are escorted back to the cage, bestowed to wait until you are of use.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Random III">1. Hours later</a></td></tr>
</table>
<</nobr>><</linkappend>><</linkappend>>
<<elseif $whichScene == 4>><<if $sissyStart > 0>><center><div class="largeImage"><img src="./Images/jenniferandlaurenbothgetfuckedsissy.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/jenniferandlaurenbothgetfucked.jpg"></div></center><</if>>
After a couple hours they let you out of the cage.
This time both you and one of the other slaves get railed in the middle of the compound.
<span style="color: pink">''You and the other slave:'' </span> <<linkappend 'Mhmmmm!'>>
<span style="color: pink">''You and the other slave:'' </span> <<linkappend 'Mhmmmm!'>>
<span style="color: pink">''You and the other slave:'' </span> <<linkappend 'Mhmmmm!'>>
Both of you keep moaning through your gags.
<span style="color: yellow">''Bandit:'' </span> That's right! Keep moaning sluts!
<center><div class="largeImage"><img src="./Images/jenniferwaitsincageinthemorning.jpg"></div></center>
The men keep fucking the both of you until they are done, their semen srayed in your openings. After that you are escorted back to the cage, bestowed to wait until you are of use.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Random III">1. Hours later</a></td></tr>
</table>
<</nobr>><</linkappend>><</linkappend>><</linkappend>><</if>></div>
<div id="keypress"><<set $whichScene to Math.floor(Math.random() * 5)>><<if $whichScene == 0>><<if $sissyStart > 0>><center><div class="largeImage"><img src="./Images/jennifersuckscocksissy.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/jennifersuckscock.jpg"></div></center><</if>>
After a couple hours they let you out of the cage.
This time you have to suck someone's cock. A task that you carry out with diliquence.
<span style="color: yellow">''Bandit:'' </span> Come on, slut!
<<linkappend '//SLAP!//'>>
<span style="color: yellow">''Bandit:'' </span> Come on, slut!
<<linkappend '//SLAP!//'>>
<<linkappend '//SLAP!//'>>
<<linkappend '//SLAP!//'>>
<center><div class="largeImage"><img src="./Images/jenniferwaitsincageinthemorning.jpg"></div></center>
It takes about ten minutes until you are done. After that you are escorted back to the cage, bestowed to wait until you are of use.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Day ends">1. The day ends</a></td></tr>
</table>
<</nobr>><</linkappend>><</linkappend>><</linkappend>><</linkappend>><<elseif $whichScene == 1>><center><div class="largeImage"><img src="./Images/jenniferlaurenkisses.jpg"></div></center>
After a couple hours they let you out of the cage.
This time you are forced to do some lesbian with one of the other slaves. Of course you are not really forced. This is the task that you best like from all of them!
<span style="color: yellow">''Bandit:'' </span> Keep kissing sluts!
<span style="color: yellow">''Bandit:'' </span> I can see that they are getting vet!
<span style="color: yellow">''Bandit:'' </span> <<linkappend 'Come on, sluts! Keep kissing!'>>
<center><div class="largeImage"><img src="./Images/jenniferwaitsincageinthemorning.jpg"></div></center>
The men watch you kissing for about thirty minutes. After that you are escorted back to the cage, bestowed to wait until you are of use.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Day ends">1. The day ends</a></td></tr>
</table>
<</nobr>><</linkappend>><<elseif $whichScene == 2>><center><div class="largeImage"><img src="./Images/jenniferfuckedintheass.jpg"></div></center>
After a couple hours they let you out of the cage.
This time one of the men fucks you in the ass. It's not like you don't enjoy it. It's just that there is another place where you want that dick more!
<span style="color: yellow">''Bandit:'' </span> Yes, that's right. You are fucked in the ass!
<span style="color: yellow">''Bandit:'' </span> How does it feel like to get fucked in the ass?
<span style="color: #FF0000;"><<if $sissyStart == 0>>''Jennifer:''<<else>>''Protagonist:''<</if>> </span> Mhmm!
You mutter.
<<linkappend 'SLAP!'>>
<span style="color: yellow">''Bandit:'' </span> Nobody said you could answer!
<center><div class="largeImage"><img src="./Images/jenniferwaitsincageinthemorning.jpg"></div></center>
The man keeps fucking you until he is done, his semen srayed in your opening. After that you are escorted back to the cage, bestowed to wait until you are of use.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Day ends">1. The day ends</a></td></tr>
</table>
<</nobr>><</linkappend>><<elseif $whichScene == 3>><center><div class="largeImage"><img src="./Images/jenniferlaurenfuckedintheass.jpg"></div></center>
After a couple hours they let you out of the cage.
This time both you and one of the other slaves get fucked in the ass. It's not like you don't enjoy it. It's just that there is another place where you want that dick more!
<span style="color: yellow">''Bandit:'' </span> Yes, that's right. You are fucked in the ass!
<span style="color: yellow">''Bandit:'' </span> How does it feel like to get fucked in the ass?
<span style="color: #FF0000;"><<if $sissyStart == 0>>''Jennifer:''<<else>>''Protagonist:''<</if>> </span> Mhmm!
You mutter.
<<linkappend 'SLAP!'>>
<span style="color: white">''Slave:'' </span> Mhmm!
The other one mutters.
<span style="color: yellow">''Bandit:'' </span> Nobody said you could answer!
<<linkappend 'SLAP!'>>
<span style="color: yellow">''Bandit:'' </span> Nobody asked you either!
<center><div class="largeImage"><img src="./Images/jenniferwaitsincageinthemorning.jpg"></div></center>
The men keep fucking the both of you until they are done, their semen srayed in your openings. After that you are escorted back to the cage, bestowed to wait until you are of use.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Day ends">1. The day ends</a></td></tr>
</table>
<</nobr>><</linkappend>><</linkappend>>
<<elseif $whichScene == 4>><<if $sissyStart > 0>><center><div class="largeImage"><img src="./Images/jenniferandlaurenbothgetfuckedsissy.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/jenniferandlaurenbothgetfucked.jpg"></div></center><</if>>
After a couple hours they let you out of the cage.
This time both you and one of the other slaves get railed in the middle of the compound.
<span style="color: pink">''You and the other slave:'' </span> <<linkappend 'Mhmmmm!'>>
<span style="color: pink">''You and the other slave:'' </span> <<linkappend 'Mhmmmm!'>>
<span style="color: pink">''You and the other slave:'' </span> <<linkappend 'Mhmmmm!'>>
Both of you keep moaning through your gags.
<span style="color: yellow">''Bandit:'' </span> That's right! Keep moaning sluts!
<center><div class="largeImage"><img src="./Images/jenniferwaitsincageinthemorning.jpg"></div></center>
The men keep fucking the both of you until they are done, their semen srayed in your openings. After that you are escorted back to the cage, bestowed to wait until you are of use.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Day ends">1. The day ends</a></td></tr>
</table>
<</nobr>><</linkappend>><</linkappend>><</linkappend>><</if>></div><<set $cycleNumber to $cycleNumber + 1>><center><div class="largeImage"><img src="./Images/jenniferwaitsincageatnight.jpg"></div></center>
Once the day ends you are escorted back into the cage. You get your evening allowance of slavefeed through a dildo. After that your sole task is to try to get some sleep until tomorrow.
<<if $cycleNumber < 3>><<if $resistanceScore < 2>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Some time passes pirate bad end">1. The next day</a></td></tr>
</table>
<</nobr>><<else>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="You die">1. The next day</a></td></tr>
</table>
<</nobr>><</if>><<else>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Good end">1. The next day</a></td></tr>
</table>
<</nobr>><</if>><div id="keypress"><center><div class="largeImage"><img src="./Images/jenniferwaitsincageinthemorning.jpg"></div></center>
The gang continues to use you for months. After that however something strange happens: someone comes out of the blue and offers a whole lot of money in exchange for you. You yourself would of course stay, at least with the gang, you got accustomed to your new life. However the gang's leader jumps on the offer immediately, and you are escorted to one of their vehicles.
Once you are there, you find yourself in front of a spaceship, with an armed figure. He seems to be eager to take you with him. However it might be. And //of course// he brought the money, so you can't do anything about the situation <<linkappend "whatsoever.">>
<center><div class="largeImage"><img src="./Images/desertbandit2.jpg"></div></center>
<span style="color: yellow">''Bandit:'' </span> That seems to be all of it.
Your owner says.
<span style="color: orange">''Purchaser:'' </span> Take care, Strelok.
The other guy nods, and you are escorted towards <<linkappend "his vessel.">>
<<if $sissyStart > 0>><center><div class="largeImage"><img src="./Images/jennifersoldsissy.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/jennifersoldfemale.jpg"></div></center><</if>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Somewhere else">1. Somewhere else</a></td></tr>
</table>
<</nobr>><</linkappend>><</linkappend>></div><div id="keypress">Due to your insolence the bandits decide to hang you at the side of one of the tall buildings.
<span style="color: #FF0000;"><<if $sissyStart == 0>>''Jennifer:''<<else>>''Protagonist:''<</if>> </span> Mhmmm!!!
You mutter through your gag as you are escorted up the stairs.
<span style="color: yellow">''Bandit:'' </span> What did you think, slut? We have to make an example!
One of the bandits laughs.
You try to stop a couple of times. But they keep pushing you. Finally, you reach the balcony at the highest level, where the end of your leash gets fixated to the side of the balcony, and the men throw you down <<linkappend "like a ragdoll.">>
For a moment there is hope as the velocity wasn't strong enough to break your neck. You try to position your feet above something. //Anything.// But there is nothing. And eventually, amindst all that struggle, you tire out and suffocate.
<<if $sissyStart > 0>><center><div class="largeImage"><img src="./Images/hangedjennifersissy.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/hangedjennifer.jpg"></div></center><</if>>
BAD END: MADE AN EXAMPLE OF<<set $mission1 to "==Your ship crashed on a remote planet. You need to find a way to get out of here!== Great, now you are dead!">>
<a id="1" data-passage="Some time passes pirate bad end">1. Restart cycle</a><</linkappend>></div><<if $maleprisoner > 0>><center><div class="largeImage"><img src="./Images/prisonerfreemale.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/prisonerfreefemale.jpg"></div></center><</if>>
<span style="color: #FF0000;"><<if $sissyStart == 0>>''Jennifer:''<<else>>''Protagonist:''<</if>> </span> Where will we go when this ends, <<if $maleprisoner > 0>>Master<<else>>Mistress<</if>>?
The question might be a heavy hitter. But this is something that you always wanted to know. <<set $askedDestination to 1>>
<<if $maleprisoner > 0>><span style="color: yellow">''Prisoner:'' </span> We will go to Alescia, my pet. At first, I thought return would be impossible. But if I tell them that I had something to do with the destruction of this fleet, that will be enough to clear my name. One needs its heroes after all.
<span style="color: yellow">''Prisoner:'' </span> <<if $hateMaster > 0>>As a<<else>>So far you were obedient. But as an owner's<</if>> precation you will spend several months hooded and straitjacketed. Once this period is done, we will see if your sense of self is still there. If not, I will assign you to a new role. If yes, we will rinse and repeat until it's gone.
<<if $confessedLove > 0>>//Yes!// you think to yourself. The life of a slave is truly something wonderful!<<else>>//Ugh,// you think to yourself. You really have to get away from this person!<</if>><<else>><span style="color: yellow">''Prisoner:'' </span> We will go to Helcion IV, my pet. At first, I thought return would be impossible. But if I tell them that I had something to do with the destruction of this fleet, that will be enough to clear my name. One needs its heroes after all.
<span style="color: yellow">''Prisoner:'' </span> <<if $hateMaster > 0>>As a<<else>>So far you were obedient. But as an owner's<</if>> precation you will spend several months fully covered in ruanite, using your fours and ears as your only means to orient yourself. If you prove to be obedient through this period, I will consider you a new role. If not, you will live out the rest of your life this way, like so many other slaves.
<<if $confessedLove > 0>><span style="color: #FF0000;"><<if $sissyStart == 0>>''Jennifer (thinking):''<<else>>''Protagonist (thinking):'' <</if>></span>//Yes!//
The life of a slave is truly something wonderful!<<else>><span style="color: #FF0000;"><<if $sissyStart == 0>>''Jennifer (thinking):''<<else>>''Protagonist (thinking):''<</if>></span> //Ugh.//
You really have to get away from this person!<</if>><</if>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $energy < 1>>1. How may I serve you, <<if $maleprisoner > 0>>Master<<else>>Mistress<</if>>? (not enough energy!)<<else>><a id="1" data-passage="How may I serve?">1. How may I serve you, <<if $maleprisoner > 0>>Master<<else>>Mistress<</if>>?</a><</if>></td>
<td><<if $askedDestination > 0>>Where we will go where this ends? (already asked!)<<else>><a id="2" data-passage="Where do you want to take me">2. Where we will go where this ends?</a><</if>></td>
<td><a id="3" data-passage="I want to go outside">3. I want to go outside</a></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="4" data-passage="Rest">4. I'm finished for the day</a></td>
<td><<if $hasShotgun > 0>><a id="5" data-passage="I want to change my weapon">5. I want to change my weapon, <<if $maleprisoner > 0>>Master<<else>>Mistress<</if>></a><<else>>(???)<</if>></td>
<td><<if $hasRuaniteOutfit > 0>><<if $wearsRuanite > 0>><a id="6" data-passage="I want to wear regular clothes">6. I want to wear regular clothes, <<if $maleprisoner > 0>>Master<<else>>Mistress<</if>></a><<else>><a id="6" data-passage="I want to wear regular ruanite">6. I want to wear the ruanite outfit, <<if $maleprisoner > 0>>Master<<else>>Mistress<</if>></a><</if>><<else>>(???)<</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $confessedLove > 0>>7. I love you, <<if $maleprisoner > 0>>Master<<else>>Mistress<</if>>! (already confessed!)<<else>><<if $confessedHate > 0>>7. I hate you, <<if $maleprisoner > 0>>Master<<else>>Mistress<</if>>! (already confessed!)<<else>><<if $affection > 9>><a id="7" data-passage="I love you, Master">7. I love you, <<if $maleprisoner > 0>>Master<<else>>Mistress<</if>>!</a><<elseif $affection < -9>><a id="7" data-passage="I hate you, Master">7. I hate you, <<if $maleprisoner > 0>>Master<<else>>Mistress<</if>>!</a><<else>>(???)<</if>><</if>><</if>></td>
<td></td>
<td></td>
</tr>
</table>
<</nobr>><center><div class="largeImage"><img src="./Images/27thfleet.jpg"></div></center>
<span style="color: yellow">''Ensign:'' </span>Sir, our operative was able to upprehend Admiral Valentine. She is being transported here as we speak.
Admiral Hawthorne cocks an eyebrow.
<<if $sissyStart > 0>><span style="color: orange">''Hawthorne:'' </span> She?
<span style="color: yellow">''Ensign:'' </span>It looks like there was an incident that involved her bring turned into one of the zetan sissies.
<span style="color: orange">''Hawthorne:'' </span> That's all the better.
Hawthorne laughs.
<</if>><span style="color: orange">''Hawthorne:'' </span> See to it that she gets fully trained. I want to display her as my pet to the admirality board when we return home.
TO BE CONTINUED<center><div class="largeImage"><img src="./Images/jenniferwakesupfacility.jpg"></div></center><<set $facilitydays to 0>><<set $struggledFacility to 0>>
You wake up inside your cell as usual. It has been months since you are locked in this place. The endless streak ot punishments being the only thing that happens to you.
You get fed two times a day through a dildo. Aside from that looking out of the window and struggling in your straitjacket are the only things you can do as a form of past time activity. These and using the bathroom, but even then you have to use your mouth in order to make the machinery work.
Under these circumstances anyone would go insane. But you figure that is the point. On paper this is a correctional facility. But everyone in here knows it's real purpose. They torment you each day to the point that your mind shuts off so they could sell you. After that you just keep serving whoever they get you to and nobody would ever find out. Too bad that you can't do anything.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Start to struggle facility">1. Start to struggle</a></td>
<td><a id="2" data-passage="Wait">2. Wait</a></td>
</tr>
</table>
<</nobr>><<if $sissyStart > 0>><center><div class="largeImage"><img src="./Images/jenniferstrugglessissy.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/jenniferstruggles.jpg"></div></center><</if>>
You start to struggle in the straitjacket. But ruanite is unbreakable as ever. <<if $struggledFacility < 1>>You know well who they got it from: the zetans. Looks like their hand reaches everywhere. But of course slavery has been with mankind for eons now, or even longer. And the charm of being a slave is that once you become one there is nothing you can do about it.<</if>><<set $struggledFacility to $struggledFacility + 1>><<set $energy to $energy - 1>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $energy > 0>><a id="1" data-passage="Keep struggling facility">1. Keep struggling</a><<else>>1. Keep struggling (not enough energy!)<</if>></td>
<td><a id="2" data-passage="Wait">2. Wait</a></td>
</tr>
</table>
<</nobr>><div id="keypress"><center><div class="largeImage"><img src="./Images/standingincell.jpg"></div></center>
You step in front of the cell's door and wait. As you know that your trainer would <<linkappend "eventually come.">>
<center><div class="largeImage"><img src="./Images/jenniferstrainer.jpg"></div></center>
<span style="color: orange">''Trainer:''</span> Good morning, Jennifer.
She says. Her face as expressionless as ever. You are but an object to her. Nothing more. Nothing less.
<<set $randomTortureEvent to Math.floor(Math.random() * 3)>><<if $randomTortureEvent < 1>><span style="color: orange">''Trainer:''</span> Today you will be led out with the others and get cropped, so you would learn that all of you are worthless.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="You get cropped">1. You are led out</a></td>
</tr>
</table>
<</nobr>><<elseif $randomTortureEvent < 2>><span style="color: orange">''Trainer:''</span> Today I will lead you around the cellblocks, and you will lick my boots in front of the others. This way you will know that you are even more worthless than the others.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="You lick feet">1. You are led out</a></td>
</tr>
</table>
<</nobr>><<else>><span style="color: orange">''Trainer:''</span> Today you will be locked into one of the containment cells and get torture vibed. This way you will learn to enjoy the other days, when you are degraded, as at least your owner bothers to interact with you.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="You get encased">1. You are led out</a></td>
</tr>
</table>
<</nobr>><</if>><</linkappend>></div><div id="keypress"><<if $sissyStart > 0>><center><div class="largeImage"><img src="./Images/punishedprisonsissy.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/punishedprison.jpg"></div></center><</if>><<set $facilitydays to $facilitydays + 1>>
<<linkappend "SMACK!">>
<<linkappend "SMACK!">>
<<linkappend "SMACK!">>
<span style="color: orange">''Trainer:'' </span>Come on, ladies! Keep showing those butts!
<<if $facilitydays < 5>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="You wake up facility alt">1. The next day</a></td>
</tr>
</table>
<</nobr>><<else>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="You are sold">1. The next day</a></td>
</tr>
</table>
<</nobr>><</if>><</linkappend>><</linkappend>><</linkappend>></div><center><div class="largeImage"><img src="./Images/lickingguardsfeet.jpg"></div></center><<set $facilitydays to $facilitydays + 1>>
You are being lead around for hours, forced to lick the woman's boots in front of virtually every cell where there is an inmate you encountered with.
<span style="color: orange">''Trainer:'' </span> <<if $sissyStart > 0>>You know that you will never fuck a woman again, do you?<<else>>How does it feel to know that you are a toy?<</if>>
<<if $facilitydays < 5>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="You wake up facility alt">1. The next day</a></td>
</tr>
</table>
<</nobr>><<else>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="You are sold">1. The next day</a></td>
</tr>
</table>
<</nobr>><</if>><div id="keypress"><center><div class="largeImage"><img src="./Images/jenniferencased.jpg"></div></center><<set $facilitydays to $facilitydays + 1>>
About an hour later you get encased head to toe in ruanite, heavy chains holding you in place to make every movement difficult. <<if $sissyStart > 0>>A giant plug in your asshole vibrates constantly, while your caged cock is painfully pressed against the inner side of the chastity belt.<<else>>The two plugs vibrate inside you at a constant. And all you can do is to bite down on your gag and groan.<</if>>
<span style="color: #FF0000;"><<if $sissyStart == 0>>''Jennifer:''<<else>>''Protagonist:''<</if>> </span> <<linkappend "Mhmmmm!!!">>
<span style="color: #FF0000;"><<if $sissyStart == 0>>''Jennifer:''<<else>>''Protagonist:''<</if>> </span> <<linkappend "Mhmmmm!!!">>
<span style="color: #FF0000;"><<if $sissyStart == 0>>''Jennifer:''<<else>>''Protagonist:''<</if>> </span> <<linkappend "Mhmmmm!!!">>
<<if $facilitydays < 5>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="You wake up facility alt">1. The next day</a></td>
</tr>
</table>
<</nobr>><<else>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="You are sold">1. The next day</a></td>
</tr>
</table>
<</nobr>><</if>><</linkappend>><</linkappend>><</linkappend>></div><div id="keypress"><center><div class="largeImage"><img src="./Images/jenniferwakesupfacility.jpg"></div></center>
One day when you wake up you recognize that something is different. You look outside the cell, and you can see your trainer talking to someone. They talk about you //being bought//. Of course you would rather stay, as you already got accustomed to your new life here. But ultimately this is not <<linkappend "up to you.">>
<<if $sissyStart > 0>><center><div class="largeImage"><img src="./Images/jennifertakensissy.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/jennifertaken.jpg"></div></center><</if>>
Once the money is exchanged, the man who came here to buy you is free to take you away for whatever fucked up thing he has in mind for you!
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Somewhere else">1. Somewhere else</a></td></tr>
</table>
<</nobr>><</linkappend>></div><center><div class="largeImage"><img src="./Images/jenniferwakesupfacility.jpg"></div></center>
The next day you wake up in the cell. <<set $energy to 2>>
<span style="color: #FF0000;"><<if $sissyStart == 0>>''Jennifer (thinking):''<<else>>''Protagonist (thinking):''<</if>> </span>//I can't believe that this is my life.//
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Start to struggle facility">1. Start to struggle</a></td>
<td><a id="2" data-passage="Wait">2. Wait</a></td>
</tr>
</table>
<</nobr>><<if $aliensAngry > 0>><<if $enemy1Health < 1 && $enemy2Health < 1>><center><div class="largeImage"><img src="./Images/aliensdead.jpg"></div></center><<else>><<if $enemy1Health < 1>><center><div class="largeImage"><img src="./Images/alien1dead.jpg"></div></center><<elseif $enemy2Health < 1>><center><div class="largeImage"><img src="./Images/alien2dead.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/bothaliensup.jpg"></div></center><</if>><</if>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td></td>
<td>Health: $enemy1Health</td>
<td>Health: $enemy2Health</td>
<td></td></tr>
</table>
<</nobr>>
You decide to go the alien vessel. Sadly the aliens know what happened at the escape pods, and they open fire the moment they see you. <<set $metWithAliens to 1>><<set $openedFireAtAliens to 1>>
<span style="color: lightblue;">''Alien 1:'' </span> Bad pretty human lady!
<span style="color: lightblue;">''Alien 2:'' </span> Baaad lady!<<set $randomDamagePlayer to Math.floor(Math.random() * 2)>><<if $wearsRuanite > 0>><<if $enemy1Health < 1 || $enemy2Health < 1>><<if $randomDamagePlayer > 0>><<set $playerHealth to $playerHealth - 4>><<else>><<set $playerHealth to $playerHealth - 7>><</if>><<else>><<if $randomDamagePlayer > 0>><<set $playerHealth to $playerHealth - 7>><<else>><<set $playerHealth to $playerHealth - 14>><</if>><</if>><<else>><<if $enemy1Health < 1 || $enemy2Health < 1>><<if $randomDamagePlayer > 0>><<set $playerHealth to $playerHealth - 7>><<else>><<set $playerHealth to $playerHealth - 14>><</if>><<else>><<if $randomDamagePlayer > 0>><<set $playerHealth to $playerHealth - 14>><<else>><<set $playerHealth to $playerHealth - 28>><</if>><</if>><</if>>
<<if $wearsRuanite > 0>>Luckily you are wearing ruanite, which protects you from much of the damage!
<</if>><<if $playerHealth < 1>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="You lose consciousness aliens">1. You lose consciousness</a></td></tr>
</table>
<</nobr>><<elseif $enemy1Health > 0 || $enemy2Health > 0>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $enemy1Health < 1>>Shoot the left one (already dead!)<<else>><a id="1" data-passage="Shoot the left one aliens">1. Shoot the left one</a><</if>></td>
<td><<if $enemy2Health < 1>>Shoot the right one (already dead!)<<else>><a id="2" data-passage="Shoot the right one aliens">2. Shoot the right one</a><</if>></td>
<td><<if $hasShotgun > 0>><a id="3" data-passage="Change weapons aliens">3. Change weapons</a><<else>>3. Change weapons (you only have one weapon!)<</if>></td></tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $syringes > 0>><a id="4" data-passage="Use a syringe aliens">4. Use a syringe</a><<else>>4. Use a syringe (you do not have any!)<</if>></td>
<td><a id="5" data-passage="Run for it aliens">5. Run for it</a></td>
<td></td>
</tr>
</table>
<</nobr>><</if>><<else>><<set $alienStanding to 0>><<set $wonAgainstAliens to 0>><<set $enemy1Health to 100>><<set $enemy2Health to 100>><center><div class="largeImage"><img src="./Images/spacealiens.jpg"></div></center>
You make your approach towards the alien's vessel. Perhaps you could find common ground amidst all this madness.<<set $metWithAliens to 1>>
<span style="color: lightblue;">''Alien 1:'' </span> Drop your weapon, pretty human lady! The Great Invasion has begun!
<span style="color: lightblue;">''Alien 2:'' </span> Yes, the Great Invasion! All your worlds shall burn! Everyone who passed eighteen shall become our slaves! The rest shall burn! Burn! Buuuuuuurn!
<span style="color: #FF0000;"><<if $sissyStart == 0>>''Jennifer:''<<else>>''Protagonist:''<</if>> </span>I'm not dropping my weapon.
<span style="color: lightblue;">''Alien 1:'' </span> But don't you see that we are this unstoppable force? A tidal wave that is in space. You either obey or you shall perish!
<span style="color: lightblue;">''Alien 2:'' </span> Yes, perish! Perish! Peeeeerish!
<span style="color: #FF0000;"><<if $sissyStart == 0>>''Jennifer:''<<else>>''Protagonist:''<</if>> </span> You literally had to find two corpses to steal armor from.
<span style="color: lightblue;">''Alien 2:'' </span> They are actually from SpaceBay. Our planet has some crazy strict laws when it comes to this stuff, and we had to improvise.
<span style="color: lightblue;">''Alien 1:'' </span> Crazy strict.
<span style="color: #FF0000;"><<if $sissyStart == 0>>''Jennifer:''<<else>>''Protagonist:''<</if>> </span> Whatever.
<span style="color: lightblue;">''Alien 1:'' </span> I mean your worlds shall burn!
<span style="color: lightblue;">''Alien 2:'' </span> Burn! Burn! Buuuuuuurn!
''Mission log updated!''<<set $mission6 to "You stumbled into a group of aliens who came here to abduct people. It might be beneficial to not to end up among those who they take.\n\nYour standing with this faction: $alienStanding">>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $askedAliens > 0>><a id="1" data-passage="Very well aliens">1. Very well</a><<else>><a id="1" data-passage="Why are you here aliens">1. Why are you here?</a><</if>></td>
<td><a id="2" data-passage="Just shoot them">2. Just shoot them!</a></td>
<td><<if $rofusSlave > 0>><a id="3" data-passage="Return Rofus">3. Go back to the settlement</a><<else>><<if $enslaved > 0>><a id="3" data-passage="Cabin slave">3. Go back to the ship</a><<else>><a id="3" data-passage="Go back to the ship">3. Go back to the ship</a><</if>><</if>></td></tr>
</table>
<</nobr>><</if>><center><div class="largeImage"><img src="./Images/spacealiens.jpg"></div></center>
<span style="color: #FF0000;"><<if $sissyStart == 0>>''Jennifer:''<<else>>''Protagonist:''<</if>> </span>Why are you here? I mean other than kidnapping innocent women and enslaving them. <<set $askedAliens to 1>>
Theoretically they always had the option to pick a remote place that has no defenses. Or even a remote area in a defended one. So why go here?
<span style="color: lightblue;">''Alien 1:'' </span> We have some engine problems. But maybe you could help us.
<span style="color: lightblue;">''Alien 2:'' </span> Yes, pretty human lady. Please come onboard our ship and help us!
<<if $sissyStart > 0>><span style="color: lightblue;">''Alien 1:'' </span> Hey, it looks like this pretty human lady has a dick.
<span style="color: lightblue;">''Alien 2:'' </span> Oh yeah! In that case you should double help us!
<span style="color: lightblue;">''Alien 1:'' </span> Yes, double help us! Double help us!
<</if>><span style="color: #FF0000;"><<if $sissyStart == 0>>''Jennifer (thinking):''<<else>>''Protagonist (thinking):''<</if>> </span>//They will never tell me, will they?//
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $askedAliens > 0>><a id="1" data-passage="Very well aliens">1. Very well</a><<else>><a id="1" data-passage="Why are you here aliens">1. Why are you here?</a><</if>></td>
<td><a id="2" data-passage="Just shoot them">2. Just shoot them!</a></td>
<td><<if $rofusSlave > 0>><a id="3" data-passage="Return Rofus">3. Go back to the settlement</a><<else>><<if $enslaved > 0>><a id="3" data-passage="Cabin slave">3. Go back to the ship</a><<else>><a id="3" data-passage="Go back to the ship">3. Go back to the ship</a><</if>><</if>></td></tr>
</table>
<</nobr>><<if $enemy1Health < 1>><center><div class="largeImage"><img src="./Images/alien1dead.jpg"></div></center><<elseif $enemy2Health < 1>><center><div class="largeImage"><img src="./Images/alien2dead.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/bothaliensup.jpg"></div></center><</if>>
You decide to take your chances, and you run for it. Countless shots blazing past you as you keep zigzagging in the field until the enemy determines that you are not woth the ammo. Still... The aliens will take note of this, you are sure of that. It might be wise to avoid them in the future. <<set $alienStanding to - 10>>
''Your standing with this faction decreased.''<<set $enemy1Health to 100>><<set $enemy2Health to 100>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $rofusSlave > 0>><a id="1" data-passage="Return Rofus">1. Go back to the settlement</a><<else>><<if $enslaved > 0>><a id="1" data-passage="Cabin slave">1. Go back to the ship</a><<else>><a id="1" data-passage="Go back to the ship">1. Go back to the ship</a><</if>><</if>></td>
</tr>
</table>
<</nobr>><<set $closeQuartersFight to 0>><<set $openedFireAtAliens to 1>><<set $randomDamagePlayer to Math.floor(Math.random() * 2)>><<if $wearsRuanite > 0>><<if $enemy1Health < 1 || $enemy2Health < 1>><<if $randomDamagePlayer > 0>><<set $playerHealth to $playerHealth - 4>><<else>><<set $playerHealth to $playerHealth - 7>><</if>><<else>><<if $randomDamagePlayer > 0>><<set $playerHealth to $playerHealth - 7>><<else>><<set $playerHealth to $playerHealth - 14>><</if>><</if>><<else>><<if $enemy1Health < 1 || $enemy2Health < 1>><<if $randomDamagePlayer > 0>><<set $playerHealth to $playerHealth - 7>><<else>><<set $playerHealth to $playerHealth - 14>><</if>><<else>><<if $randomDamagePlayer > 0>><<set $playerHealth to $playerHealth - 14>><<else>><<set $playerHealth to $playerHealth - 28>><</if>><</if>><</if>><<set $randomWhichEnemy to Math.floor(Math.random() * 2)>><<if $randomWhichEnemy > 0>><<set $randomDamageEnemy to Math.floor(Math.random() * 2)>><<if $weapon == "shotgun">><<if $closeQuartersFight == 1>><<if $randomDamageEnemy > 0>><<set $enemy1Health to $enemy1Health - 80>><<else>><<set $enemy1Health to $enemy1Health - 60>><</if>><<else>><<if $randomDamageEnemy > 0>><<set $enemy1Health to $enemy1Health - 30>><<else>><<set $enemy1Health to $enemy1Health - 15>><</if>><</if>><<else>><<if $randomDamageEnemy > 0>><<set $enemy1Health to $enemy1Health - 40>><<else>><<set $enemy1Health to $enemy1Health - 30>><</if>><</if>><<else>><<set $randomDamageEnemy to Math.floor(Math.random() * 2)>><<if $weapon == "shotgun">><<if $closeQuartersFight == 1>><<if $randomDamageEnemy > 0>><<set $enemy2Health to $enemy2Health - 80>><<else>><<set $enemy2Health to $enemy2Health - 60>><</if>><<else>><<if $randomDamageEnemy > 0>><<set $enemy2Health to $enemy2Health - 30>><<else>><<set $enemy2Health to $enemy2Health - 15>><</if>><</if>><<else>><<if $randomDamageEnemy > 0>><<set $enemy2Health to $enemy2Health - 40>><<else>><<set $enemy2Health to $enemy2Health - 30>><</if>><</if>><</if>><<if $enemy1Health < 1 && $enemy2Health < 1>><center><div class="largeImage"><img src="./Images/aliensdead.jpg"></div></center><<else>><<if $enemy1Health < 1>><center><div class="largeImage"><img src="./Images/alien1dead.jpg"></div></center><<elseif $enemy2Health < 1>><center><div class="largeImage"><img src="./Images/alien2dead.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/bothaliensup.jpg"></div></center><</if>><</if>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td></td>
<td>Health: $enemy1Health</td>
<td>Health: $enemy2Health</td>
<td></td></tr>
</table>
<</nobr>>
<span style="color: #FF0000;"><<if $sissyStart == 0>>''Jennifer:''<<else>>''Protagonist:''<</if>> </span>You know what? I'm gonna just shoot you guys!
<span style="color: lightblue;">''Alien 1:'' </span> Bad pretty human lady!
<span style="color: lightblue;">''Alien 2:'' </span> Baaad lady!
You open fire on the aliens. One of your shots scored a hit, and it <<if $enemy1Health < 1 || $enemy2Health < 1>>killed one of your opponents!<<else>>caused <<if $randomDamageEnemy > 0>>major<<else>>significant<</if>> damage!<</if>>
As a response, <<if $enemy1Health < 1 || $enemy2Health < 1>>your remaining opponent shoots<<else>>both of your opponents shoot<</if>> back, causing you <<if $randomDamagePlayer > 0>>major<<else>>significant<</if>> damage!
<<if $weapon == "shotgun">><<if $closeQuartersFight == 1>>You are in a close quarters fight, therefore your shotgun deals extra damage.<<else>>You have engaged the enemy from afar, therefore your shotgun has a damage malus.<</if>>
<</if>><<if $wearsRuanite > 0>>Luckily you are wearing ruanite, which protects you from much of the damage!
<</if>><<if $playerHealth < 1>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="You lose consciousness aliens">1. You lose consciousness</a></td></tr>
</table>
<</nobr>><<elseif $enemy1Health > 0 || $enemy2Health > 0>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $enemy1Health < 1>>Shoot the left one (already dead!)<<else>><a id="1" data-passage="Shoot the left one aliens">1. Shoot the left one</a><</if>></td>
<td><<if $enemy2Health < 1>>Shoot the right one (already dead!)<<else>><a id="2" data-passage="Shoot the right one aliens">2. Shoot the right one</a><</if>></td>
<td><<if $hasShotgun > 0>><a id="3" data-passage="Change weapons aliens">3. Change weapons</a><<else>>3. Change weapons (you only have one weapon!)<</if>></td></tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $syringes > 0>><a id="4" data-passage="Use a syringe aliens">4. Use a syringe</a><<else>>4. Use a syringe (you do not have any!)<</if>></td>
<td><a id="5" data-passage="Run for it aliens">5. Run for it</a></td>
<td></td>
</tr>
</table>
<</nobr>><<else>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="You won! aliens">1. You won!</a></td></tr>
</table>
<</nobr>><</if>>
<div id="keypress"><<if $enemy1Health < 1>><center><div class="largeImage"><img src="./Images/alien1dead.jpg"></div></center><<elseif $enemy2Health < 1>><center><div class="largeImage"><img src="./Images/alien2dead.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/bothaliensup.jpg"></div></center><</if>>
In the face of impossible odds you decide to drop your weapon. //Or perhaps because you want to be captured by them?//<<set $droppedYourWeapon to 1>><<set $status to "SLAVE">><<if $sissyStart > 0>><<set $outfit to "alien rebreather, slave collar, straitjacket, ankle cuffs">><<else>><<set $outfit to "alien rebreather, slave collar, straitjacket, cock cage, ankle cuffs">><</if>><<set $weapon to "none">>
<<if $enemy1Health < 1 || $enemy2Health < 1>>Your remaining opponent<<else>>One of your opponents<</if>> orders you to srip naked, and you are escorted onboard their vessel. You are dressed into a straitjacket and you are equipped with a collar and a rebreather that has a dildo that you have to bite on in order to get air. After that your ankles are locked together by a pair of connectable cuffs, and you are placed inside a tank filled with <<linkappend "some sort of liquid.">>
<<if $sissyStart > 0>><center><div class="largeImage"><img src="./Images/jenniferinatubesissy.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/jenniferinatube.jpg"></div></center><</if>>
<span style="color: #FF0000;"><<if $sissyStart == 0>>''Jennifer:''<<else>>''Protagonist:''<</if>></span> Mhm!
You give out a muffled sound as you slowly get to your senses.
Whatever perverted thing the aliens want to do with you once they return to their home, it is certainly going to happen. As from now on you are nothing but an object. All you could do now is to serve, obeying each and every command with upmost willingness.
BAD END: TAKEN BY THE ALIENS<</linkappend>></div><<set $randomDamageEnemy to Math.floor(Math.random() * 2)>><<if $weapon == "shotgun">><<if $closeQuartersFight == 1>><<if $randomDamageEnemy > 0>><<set $enemy1Health to $enemy1Health - 80>><<else>><<set $enemy1Health to $enemy1Health - 60>><</if>><<else>><<if $randomDamageEnemy > 0>><<set $enemy1Health to $enemy1Health - 30>><<else>><<set $enemy1Health to $enemy1Health - 15>><</if>><</if>><<else>><<if $randomDamageEnemy > 0>><<set $enemy1Health to $enemy1Health - 40>><<else>><<set $enemy1Health to $enemy1Health - 30>><</if>><</if>><<if $enemy1Health < 1 && $enemy2Health < 1>><center><div class="largeImage"><img src="./Images/aliensdead.jpg"></div></center><<else>><<if $enemy1Health < 1>><center><div class="largeImage"><img src="./Images/alien1dead.jpg"></div></center><<elseif $enemy2Health < 1>><center><div class="largeImage"><img src="./Images/alien2dead.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/bothaliensup.jpg"></div></center><</if>><</if>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td></td>
<td>Health: $enemy1Health</td>
<td>Health: $enemy2Health</td>
<td></td></tr>
</table>
<</nobr>>
You shoot the alien on the left, and <<if $enemy1Health < 1>>you are able to kill your opponent!<<else>>you are able to cause <<if $randomDamagePlayer > 0>>major<<else>>significant<</if>> damage!<</if>><<if $enemy1Health < 1 || $enemy2Health < 1>><<set $wonAgainstAliens to 1>><</if>>
<<if $enemy1Health < 1 && $enemy2Health < 1>>Luckily there are no opponents left, which means that the fight is over!
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="You won! aliens">1. You won!</a></td></tr>
</table>
<</nobr>><<else>><<set $randomDamagePlayer to Math.floor(Math.random() * 2)>><<if $wearsRuanite > 0>><<if $enemy1Health < 1 || $enemy2Health < 1>><<if $randomDamagePlayer > 0>><<set $playerHealth to $playerHealth - 4>><<else>><<set $playerHealth to $playerHealth - 7>><</if>><<else>><<if $randomDamagePlayer > 0>><<set $playerHealth to $playerHealth - 7>><<else>><<set $playerHealth to $playerHealth - 14>><</if>><</if>><<else>><<if $enemy1Health < 1 || $enemy2Health < 1>><<if $randomDamagePlayer > 0>><<set $playerHealth to $playerHealth - 7>><<else>><<set $playerHealth to $playerHealth - 14>><</if>><<else>><<if $randomDamagePlayer > 0>><<set $playerHealth to $playerHealth - 14>><<else>><<set $playerHealth to $playerHealth - 28>><</if>><</if>><</if>>As a response, <<if $enemy1Health < 1 || $enemy2Health < 1>>your remaining opponent shoots<<else>>both of your opponents shoot<</if>> back, causing you <<if $randomDamagePlayer > 0>>major<<else>>significant<</if>> damage!
<<if $weapon == "shotgun">><<if $closeQuartersFight == 1>>You are in a close quarters fight, therefore your shotgun deals extra damage.<<else>>You have engaged the enemy from afar, therefore your shotgun has a damage malus.<</if>>
<</if>><<if $wearsRuanite > 0>>Luckily you are wearing ruanite, which protects you from much of the damage!
<</if>><<if $playerHealth < 1>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="You lose consciousness aliens">1. You lose consciousness</a></td></tr>
</table>
<</nobr>><<elseif $enemy1Health > 0 || $enemy2Health > 0>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $enemy1Health < 1>>Shoot the left one (already dead!)<<else>><a id="1" data-passage="Shoot the left one aliens">1. Shoot the left one</a><</if>></td>
<td><<if $enemy2Health < 1>>Shoot the right one (already dead!)<<else>><a id="2" data-passage="Shoot the right one aliens">2. Shoot the right one</a><</if>></td>
<td><<if $hasShotgun > 0>><a id="3" data-passage="Change weapons aliens">3. Change weapons</a><<else>>3. Change weapons (you only have one weapon!)<</if>></td></tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $syringes > 0>><a id="4" data-passage="Use a syringe aliens">4. Use a syringe</a><<else>>4. Use a syringe (you do not have any!)<</if>></td>
<td><a id="5" data-passage="Run for it aliens">5. Run for it</a></td>
<td></td>
</tr>
</table>
<</nobr>><</if>><</if>><<set $enemy1Health to 100>><<set $enemy2Health to 100>><center><div class="largeImage"><img src="./Images/aliensdead.jpg"></div></center>
Both of your opponenets lie dead before you. You look around to see if you could find a way to get onboard their vessel. <<if $hasAlienKeycard > 0>>And thanks to the keycard that you have, it looks like you can enter if you want!<<else>>But it looks like they were pretty good at conceiling their entry point. You also search the bodies in case they have a remote or something. Even their anuses. However you can't find anything, which means that you are unable to get inside the vessel.<</if>><<set $wonAgainstAliens to 2>>
<<if $hasAlienKeycard != 1>><span style="color: #FF0000;"><<if $sissyStart == 0>>''Jennifer (thinking):''<<else>>''Protagonist (thinking):''<</if>> </span>//Perhaps there is a keycard somewhere.//
<</if>><<set $alienStanding to - 10>>''Your standing with this faction decreased.''
<<if $hasAlienKeycard > 0>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Use the alien keycard alternate">1. Use the keycard to get in</a></td>
<td><<if $rofusSlave > 0>><a id="2" data-passage="Return Rofus">2. Go back to the settlement</a><<else>><<if $enslaved > 0>><a id="2" data-passage="Cabin slave">2. Go back to the ship</a><<else>><a id="2" data-passage="Go back to the ship">2. Go back to the ship</a><</if>><</if>></td></tr>
</table>
<</nobr>><<else>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $rofusSlave > 0>><a id="1" data-passage="Return Rofus">1. Go back to the settlement</a><<else>><<if $enslaved > 0>><a id="1" data-passage="Cabin slave">1. Go back to the ship</a><<else>><a id="1" data-passage="Go back to the ship">1. Go back to the ship</a><</if>><</if>></td>
</tr>
</table>
<</nobr>><</if>><<set $randomDamageEnemy to Math.floor(Math.random() * 2)>><<if $weapon == "shotgun">><<if $closeQuartersFight == 1>><<if $randomDamageEnemy > 0>><<set $enemy2Health to $enemy2Health - 80>><<else>><<set $enemy2Health to $enemy2Health - 60>><</if>><<else>><<if $randomDamageEnemy > 0>><<set $enemy2Health to $enemy2Health - 30>><<else>><<set $enemy2Health to $enemy2Health - 15>><</if>><</if>><<else>><<if $randomDamageEnemy > 0>><<set $enemy2Health to $enemy2Health - 40>><<else>><<set $enemy2Health to $enemy2Health - 30>><</if>><</if>><<if $enemy1Health < 1 && $enemy2Health < 1>><center><div class="largeImage"><img src="./Images/aliensdead.jpg"></div></center><<else>><<if $enemy1Health < 1>><center><div class="largeImage"><img src="./Images/alien1dead.jpg"></div></center><<elseif $enemy2Health < 1>><center><div class="largeImage"><img src="./Images/alien2dead.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/bothaliensup.jpg"></div></center><</if>><</if>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td></td>
<td>Health: $enemy1Health</td>
<td>Health: $enemy2Health</td>
<td></td></tr>
</table>
<</nobr>>
You shoot the alien on the left, and <<if $enemy1Health < 1>>you are able to kill your opponent!<<else>>you are able to cause <<if $randomDamagePlayer > 0>>major<<else>>significant<</if>> damage!<</if>><<if $enemy1Health < 1 || $enemy2Health < 1>><<set $wonAgainstAliens to 1>><</if>>
<<if $enemy1Health < 1 && $enemy2Health < 1>>Luckily there are no opponents left, which means that the fight is over!
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="You won! aliens">1. You won!</a></td></tr>
</table>
<</nobr>><<else>><<set $randomDamagePlayer to Math.floor(Math.random() * 2)>><<if $wearsRuanite > 0>><<if $enemy1Health < 1 || $enemy2Health < 1>><<if $randomDamagePlayer > 0>><<set $playerHealth to $playerHealth - 4>><<else>><<set $playerHealth to $playerHealth - 7>><</if>><<else>><<if $randomDamagePlayer > 0>><<set $playerHealth to $playerHealth - 7>><<else>><<set $playerHealth to $playerHealth - 14>><</if>><</if>><<else>><<if $enemy1Health < 1 || $enemy2Health < 1>><<if $randomDamagePlayer > 0>><<set $playerHealth to $playerHealth - 7>><<else>><<set $playerHealth to $playerHealth - 14>><</if>><<else>><<if $randomDamagePlayer > 0>><<set $playerHealth to $playerHealth - 14>><<else>><<set $playerHealth to $playerHealth - 28>><</if>><</if>><</if>>As a response, <<if $enemy1Health < 1 || $enemy2Health < 1>>your remaining opponent shoots<<else>>both of your opponents shoot<</if>> back, causing you <<if $randomDamagePlayer > 0>>major<<else>>significant<</if>> damage!
<<if $weapon == "shotgun">><<if $closeQuartersFight == 1>>You are in a close quarters fight, therefore your shotgun deals extra damage.<<else>>You have engaged the enemy from afar, therefore your shotgun has a damage malus.<</if>>
<</if>><<if $wearsRuanite > 0>>Luckily you are wearing ruanite, which protects you from much of the damage!
<</if>><<if $playerHealth < 1>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="You lose consciousness aliens">1. You lose consciousness</a></td></tr>
</table>
<</nobr>><<elseif $enemy1Health > 0 || $enemy2Health > 0>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $enemy1Health < 1>>Shoot the left one (already dead!)<<else>><a id="1" data-passage="Shoot the left one aliens">1. Shoot the left one</a><</if>></td>
<td><<if $enemy2Health < 1>>Shoot the right one (already dead!)<<else>><a id="2" data-passage="Shoot the right one aliens">2. Shoot the right one</a><</if>></td>
<td><<if $hasShotgun > 0>><a id="3" data-passage="Change weapons aliens">3. Change weapons</a><<else>>3. Change weapons (you only have one weapon!)<</if>></td></tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $syringes > 0>><a id="4" data-passage="Use a syringe aliens">4. Use a syringe</a><<else>>4. Use a syringe (you do not have any!)<</if>></td>
<td><a id="5" data-passage="Run for it aliens">5. Run for it</a></td>
<td></td>
</tr>
</table>
<</nobr>><</if>><</if>><<set $alienStanding to -100>><<if $sissyStart > 0>><center><div class="largeImage"><img src="./Images/jenniferinatubesissy.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/jenniferinatube.jpg"></div></center><</if>><<set $droppedYourWeapon to 1>><<set $status to "SLAVE">><<if $sissyStart > 0>><<set $outfit to "alien rebreather, slave collar, straitjacket, ankle cuffs">><<else>><<set $outfit to "alien rebreather, slave collar, straitjacket, cock cage, ankle cuffs">><</if>><<set $weapon to "none">>
When you open your eyes, you find yourself in a tank filled with some sort of liquid. You are dressed into a straitjacket and you are equipped with a collar and a rebreather that has a dildo that you have to bite on in order to get air. Your ankles are locked together by a pair of connectable cuffs. But even if you weren't bound, you can see absolutely no way to get out of the tank.
<span style="color: #FF0000;"><<if $sissyStart == 0>>''Jennifer:''<<else>>''Protagonist:''<</if>></span> Mhm!
You give out a muffled sound as you slowly get to your senses.
Whatever perverted thing the aliens want to do with you once they return to their home, it is certainly going to happen. As from now on you are nothing but an object. All you could do now is to serve, obeying each and every command with upmost willingness.
''Mission log updated!''<<set $mission1 to "==Your ship crashed on a remote planet. You need to find a way to get out of here!== Well... You did manage to get off planet!">><<set $mission6 to "==You stumbled into a group of aliens who came here to abduct people. It might be beneficial to not to end up among those who they take.== Oh snap!\n\nYour standing with this faction: $alienStanding">>
BAD END: TAKEN BY THE ALIENS<<if $beatAliens > 0>><center><div class="largeImage"><img src="./Images/alienship.jpg"></div></center>
You decide to go back to the alien ship. And to your dismay you can hear the very same voices from the comm.
<span style="color: lightblue;">''Alien 1:'' </span> The human lady is bad!
<span style="color: lightblue;">''Alien 2:'' </span> Baaad baaaaaaad!
<span style="color: lightblue;">''Alien 1:'' </span> The human lady is not allowed on our ship!
<span style="color: lightblue;">''Alien 2:'' </span> Be gone! Be goooone!
<<if $shipfightconcluded !=1>><span style="color: #FF0000;"><<if $sissyStart == 0>>''Jennifer (thinking):''<<else>>''Protagonist (thinking):''<</if>> </span>//I can't believe these guys aren't dead.//<<set $shipfightconcluded to 1>>
<</if>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $rofusSlave > 0>><a id="1" data-passage="Return Rofus">1. Go back to the settlement</a><<else>><<if $enslaved > 0>><a id="1" data-passage="Cabin slave">1. Go back to the ship</a><<else>><a id="1" data-passage="Go back to the ship">1. Go back to the ship</a><</if>><</if>></td>
</tr>
</table>
<</nobr>><<else>><<if $aliensAngry > 0 && $openedFireAtAliens != 1>><<if $enemy1Health < 1 && $enemy2Health < 1>><center><div class="largeImage"><img src="./Images/aliensdead.jpg"></div></center><<else>><<if $enemy1Health < 1>><center><div class="largeImage"><img src="./Images/alien1dead.jpg"></div></center><<elseif $enemy2Health < 1>><center><div class="largeImage"><img src="./Images/alien2dead.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/bothaliensup.jpg"></div></center><</if>><</if>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td></td>
<td>Health: $enemy1Health</td>
<td>Health: $enemy2Health</td>
<td></td></tr>
</table>
<</nobr>>
You decide to go the alien vessel. Sadly the aliens know what happened at the escape pods, and they open fire the moment they see you. <<set $metWithAliens to 1>><<set $openedFireAtAliens to 1>>
<span style="color: lightblue;">''Alien 1:'' </span> Bad pretty human lady!
<span style="color: lightblue;">''Alien 2:'' </span> Baaad lady!<<set $randomDamagePlayer to Math.floor(Math.random() * 2)>><<if $wearsRuanite > 0>><<if $enemy1Health < 1 || $enemy2Health < 1>><<if $randomDamagePlayer > 0>><<set $playerHealth to $playerHealth - 4>><<else>><<set $playerHealth to $playerHealth - 7>><</if>><<else>><<if $randomDamagePlayer > 0>><<set $playerHealth to $playerHealth - 7>><<else>><<set $playerHealth to $playerHealth - 14>><</if>><</if>><<else>><<if $enemy1Health < 1 || $enemy2Health < 1>><<if $randomDamagePlayer > 0>><<set $playerHealth to $playerHealth - 7>><<else>><<set $playerHealth to $playerHealth - 14>><</if>><<else>><<if $randomDamagePlayer > 0>><<set $playerHealth to $playerHealth - 14>><<else>><<set $playerHealth to $playerHealth - 28>><</if>><</if>><</if>>
<<if $wearsRuanite > 0>>Luckily you are wearing ruanite, which protects you from much of the damage!
<</if>><<if $playerHealth < 1>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="You lose consciousness aliens">1. You lose consciousness</a></td></tr>
</table>
<</nobr>><<elseif $enemy1Health > 0 || $enemy2Health > 0>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $enemy1Health < 1>>Shoot the left one (already dead!)<<else>><a id="1" data-passage="Shoot the left one aliens">1. Shoot the left one</a><</if>></td>
<td><<if $enemy2Health < 1>>Shoot the right one (already dead!)<<else>><a id="2" data-passage="Shoot the right one aliens">2. Shoot the right one</a><</if>></td>
<td><<if $hasShotgun > 0>><a id="3" data-passage="Change weapons aliens">3. Change weapons</a><<else>>3. Change weapons (you only have one weapon!)<</if>></td></tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $syringes > 0>><a id="4" data-passage="Use a syringe aliens">4. Use a syringe</a><<else>>4. Use a syringe (you do not have any!)<</if>></td>
<td><a id="5" data-passage="Run for it aliens">5. Run for it</a></td>
<td></td>
</tr>
</table>
<</nobr>><</if>><<else>><<if $openedFireAtAliens > 0>><<if $wentBackToAlienShip != 1>><<set $enemy1Health to 100>><<set $enemy2Health to 100>><center><div class="largeImage"><img src="./Images/alienship.jpg"></div></center>
You decide to get back to the alien vessel. <<if $wonAgainstAliens == 2>>The bodies of the aliens you killed are no longer there. This means that there are others.<<else>>The aliens you encountered previously are no longer there.<</if>> Still, as the voice from the speaker intrudes your ears, you are shaken up by the occurance.
<span style="color: lightblue;">''Alien 1:'' </span> Get away from us, pretty human lady!
<span style="color: lightblue;">''Alien 2:'' </span> Yes. Get away! Get awaaaay!
<<if $wonAgainstAliens > 1>><span style="color: #FF0000;"><<if $sissyStart == 0>>''Jennifer:''<<else>>''Protagonist:''<</if>> </span>Didn't I kill the both of you the last time I was here?
<span style="color: lightblue;">''Alien 1:'' </span> No, we are totally different folks!
<span style="color: lightblue;">''Alien 2:'' </span> Yes. Totally different!
<span style="color: #FF0000;"><<if $sissyStart == 0>>''Jennifer:''<<else>>''Protagonist:''<</if>> </span> *Sigh.* I mean you have more advanced technology. So of course.
<span style="color: lightblue;">''Alien 1:'' </span> You can still drop your weapon, pretty human lady!
<span style="color: lightblue;">''Alien 2:'' </span> Yeees. We will gladly take you onboard! <<if $sissyStart > 0>>Especially now that we know that you have a dick.<</if>>
<<elseif $wonAgainstAliens > 0>><span style="color: #FF0000;"><<if $sissyStart == 0>>''Jennifer:''<<else>>''Protagonist:''<</if>> </span>Didn't I kill at least one of you guys the last time I was here?
<span style="color: lightblue;">''Alien 1:'' </span> No, we are totally different folks!
<span style="color: lightblue;">''Alien 2:'' </span> Yes. Totally different!
<span style="color: #FF0000;"><<if $sissyStart == 0>>''Jennifer:''<<else>>''Protagonist:''<</if>> </span> *Sigh.* I mean you have more advanced technology. So of course.
<span style="color: lightblue;">''Alien 1:'' </span> You can still drop your weapon, pretty human lady!
<span style="color: lightblue;">''Alien 2:'' </span> Yeees. We will gladly take you onboard! <<if $sissyStart > 0>>Especially now that we know that you have a dick.<</if>>
<</if>><<if $wonAgainstAliens == 0>><span style="color: lightblue;">''Alien 1:'' </span> I mean you can still drop your weapon so we could take you onboard!
<span style="color: lightblue;">''Alien 2:'' </span> Yeees. We will gladly take you onboard! <<if $sissyStart > 0>>Especially now that we know that you have a dick.<</if>>
<</if>><<if $hasAlienKeycard != 1>><span style="color: #FF0000;"><<if $sissyStart == 0>>''Jennifer (thinking):''<<else>>''Protagonist (thinking):''<</if>> </span>//If I could find a keycard, perhaps I could get the jump on them.//
<</if>><<set $wentBackToAlienShip to 1>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Very well aliens">1. Very well</a></td>
<td><<if $hasAlienKeycard > 0>><a id="2" data-passage="I found this keycard aliens">2. I found this keycard</a><<else>>2. I found this keycard (you do not have a keycard!)<</if>></td>
<td><<if $rofusSlave > 0>><a id="3" data-passage="Return Rofus">3. Go back to the settlement</a><<else>><<if $enslaved > 0>><a id="3" data-passage="Cabin slave">3. Go back to the ship</a><<else>><a id="3" data-passage="Go back to the ship">3. Go back to the ship</a><</if>><</if>></td>
</tr>
</table>
<</nobr>><<else>><<set $enemy1Health to 100>><<set $enemy2Health to 100>><center><div class="largeImage"><img src="./Images/alienship.jpg"></div></center>
You decide to get back to the alien vessel.
<span style="color: lightblue;">''Alien 1:'' </span> Get away from us, pretty human lady!
You can hear their voice from the speaker.
<span style="color: lightblue;">''Alien 2:'' </span> Yes. Get away! Get awaaaay!
<span style="color: lightblue;">''Alien 1:'' </span> I mean you can still drop your weapon so we could take you onboard!
<span style="color: lightblue;">''Alien 2:'' </span> Yeees. We will gladly take you onboard! <<if $sissyStart > 0>>Especially now that we know that you have a dick.<</if>>
<<if $hasAlienKeycard != 1>><span style="color: #FF0000;"><<if $sissyStart == 0>>''Jennifer (thinking):''<<else>>''Protagonist (thinking):''<</if>> </span>//If I could find a keycard, perhaps I could get the jump on them.//
<</if>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Very well aliens">1. Very well</a></td>
<td><<if $hasAlienKeycard > 0>><a id="2" data-passage="I found this keycard aliens">2. I found this keycard</a><<else>>2. I found this keycard (you do not have a keycard!)<</if>></td>
<td><<if $rofusSlave > 0>><a id="3" data-passage="Return Rofus">3. Go back to the settlement</a><<else>><<if $enslaved > 0>><a id="3" data-passage="Cabin slave">3. Go back to the ship</a><<else>><a id="3" data-passage="Go back to the ship">3. Go back to the ship</a><</if>><</if>></td>
</tr>
</table>
<</nobr>><</if>><<else>><<set $enemy1Health to 100>><<set $enemy2Health to 100>><center><div class="largeImage"><img src="./Images/spacealiens.jpg"></div></center>
You decide to return to the alien's vessel. <<set $metWithAliens to 1>>
<span style="color: lightblue;">''Alien 1:'' </span> Your worlds shall burn, human!
<span style="color: lightblue;">''Alien 2:'' </span> Burn! Burn! Buuurn!
<span style="color: lightblue;">''Alien 1:'' </span> Your only option is to surrender.
<span style="color: lightblue;">''Alien 2:'' </span> Yes! Surrender! Surrender!
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $askedAliens > 0>><a id="1" data-passage="Very well aliens">1. Very well</a><<else>><a id="1" data-passage="Why are you here aliens">1. Why are you here?</a><</if>></td>
<td><a id="2" data-passage="Just shoot them">2. Just shoot them!</a></td>
<td><<if $rofusSlave > 0>><a id="3" data-passage="Return Rofus">3. Go back to the settlement</a><<else>><<if $enslaved > 0>><a id="3" data-passage="Cabin slave">3. Go back to the ship</a><<else>><a id="3" data-passage="Go back to the ship">3. Go back to the ship</a><</if>><</if>></td></tr>
</table>
<</nobr>><</if>><</if>><</if>><<if $weapon == "shotgun">><<if $wearsRuanite > 0>><<if $enslaved > 0>><<if $sissyStart > 0>><center><div class="largeImage"><img src="./Images/jenniferongroundruanitecollarsissyshotgun.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/jenniferongroundruanitecollarshotgun.jpg"></div></center><</if>><<else>><<if $sissyStart > 0>><center><div class="largeImage"><img src="./Images/jenniferongroundruanitesissyshotgun.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/jenniferongroundruaniteshotgun.jpg"></div></center><</if>><</if>><<else>><<if $enslaved > 0>><center><div class="largeImage"><img src="./Images/jenniferongroundcollarshotgun.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/jenniferongroundshotgun.jpg"></div></center><</if>><</if>><<else>><<if $weapon == "shotgun">><<if $wearsRuanite > 0>><<if $enslaved > 0>><<if $sissyStart > 0>><center><div class="largeImage"><img src="./Images/jenniferongroundruanitecollarsissyshotgun.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/jenniferongroundruanitecollarshotgun.jpg"></div></center><</if>><<else>><<if $sissyStart > 0>><center><div class="largeImage"><img src="./Images/jenniferongroundruanitesissyshotgun.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/jenniferongroundruaniteshotgun.jpg"></div></center><</if>><</if>><<else>><<if $enslaved > 0>><center><div class="largeImage"><img src="./Images/jenniferongroundcollarshotgun.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/jenniferongroundshotgun.jpg"></div></center><</if>><</if>><<else>><<if $wearsRuanite > 0>><<if $enslaved > 0>><<if $sissyStart > 0>><center><div class="largeImage"><img src="./Images/jenniferongroundruanitecollarsissy.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/jenniferongroundruanitecollar.jpg"></div></center><</if>><<else>><<if $sissyStart > 0>><center><div class="largeImage"><img src="./Images/jenniferongroundruanitesissy.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/jenniferongroundruanite.jpg"></div></center><</if>><</if>><<else>><<if $enslaved > 0>><center><div class="largeImage"><img src="./Images/jenniferongroundcollar.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/jenniferonground.jpg"></div></center><</if>><</if>><</if>><</if>>
Due to your wounds you collapse on the ground like a log. The nanites will heal your injuries in a matter of hours, you are sure of that. But you are also sure that whatever the aliens want to do with you, it will certainly happen by then.<<set $lostConsciousness to 1>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="You wake up aliens">1. You wake up</a></td></tr>
</table>
<</nobr>><<if $sissyStart > 0>><center><div class="largeImage"><img src="./Images/jenniferstrugglessissy.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/jenniferstruggles.jpg"></div></center><</if>>
You keep struggling in the straitjacket. But there isn't a point. <<if $struggledFacility < 2>>Even if you could get out you are locked in a cell in the darkness of space. Escaping from this place is not possible. You have to come to terms with it.<</if>> <<set $struggledFacility to $struggledFacility + 1>><<set $energy to $energy - 1>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $energy > 0>><a id="1" data-passage="Keep struggling facility">1. Keep struggling</a><<else>>1. Keep struggling (not enough energy!)<</if>></td>
<td><a id="2" data-passage="Wait">2. Wait</a></td>
</tr>
</table>
<</nobr>>
<<set $gearedUp to 1>><<if $enslaved > 0>><<if $sissyStart > 0>><<set $outfit to "slave collar, cock cage, black infiltration uniform">><<else>><<set $outfit to "slave collar, black infiltration uniform">><</if>><<else>><<if $sissyStart > 0>><<set $outfit to "black infiltration uniform, cock cage">><<else>><<set $outfit to "black infiltration uniform">><</if>><</if>><<set $weapon to "assault rifle">><div id="keypress">You decide to rendezveous with the aliens. But first things first you need to make sure that you have the proper gear for the job.
<<if $enslaved > 0>><center><div class="largeImage"><img src="./Images/jenniferUniformCollar.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/jenniferuniform.jpg"></div></center><</if>>
First you strip the uniform from a female member of your infiltration unit. The gear is simple, durable, but it is also sexy. The latter <<linkappend '<<if $sissyStart > 0>>somehow very important to you now that you have breasts!<<else>>still very important to you as a woman.<</if>>'>>
<<if $enslaved > 0>><center><div class="largeImage"><img src="./Images/jenniferWeaponCollar.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/jenniferWeapon.jpg"></div></center><</if>>
You also get yourself a rifle, sixty shot mag, locked and loaded and ready for action. With this in hand no one will dare to mess with you. And if they do, they will find out very fucking quickly that they are dealing with the wrong person.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Rendezveous with the aliens">1. You make your approach</a></td>
</tr>
</table>
<</nobr>><</linkappend>></div> <div id="keypress"><<if $gearedUp == 0>><<set $gearedUp to 1>><<if $enslaved > 0>><<if $sissyStart > 0>><<set $outfit to "slave collar, cock cage, black infiltration uniform">><<else>><<set $outfit to "slave collar, black infiltration uniform">><</if>><<else>><<if $sissyStart > 0>><<set $outfit to "black infiltration uniform, cock cage">><<else>><<set $outfit to "black infiltration uniform">><</if>><</if>><<set $weapon to "assault rifle">><div id="keypress">You decide it is time to check out the strange folks that surround your vessel. But first things first you need to make sure that you have the proper gear for the job.
<<if $enslaved > 0>><center><div class="largeImage"><img src="./Images/jenniferUniformCollar.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/jenniferuniform.jpg"></div></center><</if>>
First you strip the uniform from a female member of your infiltration unit. The gear is simple, durable, but it is also sexy. The latter <<linkappend '<<if $sissyStart > 0>>somehow very important to you now that you have breasts!<<else>>still very important to you as a woman.<</if>>'>>
<<if $enslaved > 0>><center><div class="largeImage"><img src="./Images/jenniferWeaponCollar.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/jenniferWeapon.jpg"></div></center><</if>>
You also get yourself a rifle, sixty shot mag, locked and loaded and ready for action. With this in hand no one will dare to mess with you. And if they do, they will find out very fucking quickly that they are dealing with the wrong person.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $rofusSlave > 0>><a id="1" data-passage="Return Rofus">1. Go back to the settlement</a><<else>><<if $wentToTown > 0>><a id="1" data-passage="I'm just a survivor,">1. Go to the soldiers</a><<else>><<if $gearedUp > 0>><a id="1" data-passage="You approach the settlement">1. Rendezveous with the soldiers</a><<else>><a id="1" data-passage="Check out the settlement">1. Rendezveous with the soldiers</a><</if>><</if>><</if>></td>
<td><<if $rofusSlave > 0>>2. Rendezveous with the infiltrators (you are prohibited!)<<else>><<if $wentToOtherTown > 0>><a id="2" data-passage="Approach settlement second time">2. Go to the infiltrators</a><<else>><<if $gearedUp > 0>><a id="2" data-passage="You approach the second town">2. Rendezveous with the infiltrators</a><<else>><a id="2" data-passage="Check out the second one">2. Rendezveous with the infiltrators</a><</if>><</if>><</if>></td>
<td><<if $gearedUp < 1>><a id="3" data-passage="Check out the escape pods start">3. <<if $numberofEncounters > 0>>Go to the escape pods<<else>>Check out the escape pods<</if>></a><<else>><a id="3" data-passage="Check out the escape pods">3. <<if $numberofEncounters > 0>>Go to the escape pods<<else>>Check out the escape pods<</if>></a><</if>></td></tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $gearedUp < 1>><a id="4" data-passage="Go to the pirate vessel start">4. Go to the pirates</a><<else>><a id="4" data-passage="Go to the pirate vessel">4. Go to the pirates</a><</if>></td>
<td><<if $metWithAliens > 0>><a id="5" data-passage="Rendezveous with the aliens II">5. Rendezveous with the aliens</a><<else>><<if $gearedUp < 1>><a id="5" data-passage="Rendezveous with the aliens start">5. Rendezveous with the aliens</a><<else>><a id="5" data-passage="Rendezveous with the aliens">5. Rendezveous with the aliens</a><</if>><</if>></td>
<td><<if $rofusSlave > 0>>6. Go back to the ship (you are prohibited!)<<else>><<if $enslaved > 0>><a id="6" data-passage="Cabin slave">6. Go back to the ship</a><<else>><a id="6" data-passage="Go back to the ship">6. Go back to the ship</a><</if>><</if>></td>
</tr>
</table>
<</nobr>><</linkappend>></div><<else>><<if $weapon == "shotgun">><<if $wearsRuanite > 0>><center><div class="largeImage"><img src="./Images/jenniferoutsideruaniteshotgun.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/jenniferoutsideshotgun.jpg"></div></center><</if>><<else>><<if $wearsRuanite > 0>><center><div class="largeImage"><img src="./Images/jenniferoutsideruanite.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/jenniferoutside.jpg"></div></center><</if>><</if>>
You decide to go outside. <<if $status == "SLAVE">>You might have become a slave, but that doesn't mean you have to stay on the ship all day, serving your captor's whims.<<else>>A new adventure awaits!<</if>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $rofusSlave > 0>><a id="1" data-passage="Return Rofus">1. Go back to the settlement</a><<else>><<if $wentToTown > 0>><a id="1" data-passage="I'm just a survivor,">1. Go to the soldiers</a><<else>><<if $gearedUp > 0>><a id="1" data-passage="You approach the settlement">1. Rendezveous with the soldiers</a><<else>><a id="1" data-passage="Check out the settlement">1. Rendezveous with the soldiers</a><</if>><</if>><</if>></td>
<td><<if $rofusSlave > 0>>2. Rendezveous with the infiltrators (you are prohibited!)<<else>><<if $wentToOtherTown > 0>><a id="2" data-passage="Approach settlement second time">2. Go to the infiltrators</a><<else>><<if $gearedUp > 0>><a id="2" data-passage="You approach the second town">2. Rendezveous with the infiltrators</a><<else>><a id="2" data-passage="Check out the second one">2. Rendezveous with the infiltrators</a><</if>><</if>><</if>></td>
<td><<if $gearedUp < 1>><a id="3" data-passage="Check out the escape pods start">3. <<if $numberofEncounters > 0>>Go to the escape pods<<else>>Check out the escape pods<</if>></a><<else>><a id="3" data-passage="Check out the escape pods">3. <<if $numberofEncounters > 0>>Go to the escape pods<<else>>Check out the escape pods<</if>></a><</if>></td></tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $gearedUp < 1>><a id="4" data-passage="Go to the pirate vessel start">4. Go to the pirates</a><<else>><a id="4" data-passage="Go to the pirate vessel">4. Go to the pirates</a><</if>></td>
<td><<if $metWithAliens > 0>><a id="5" data-passage="Rendezveous with the aliens II">5. Rendezveous with the aliens</a><<else>><<if $gearedUp < 1>><a id="5" data-passage="Rendezveous with the aliens start">5. Rendezveous with the aliens</a><<else>><a id="5" data-passage="Rendezveous with the aliens">5. Rendezveous with the aliens</a><</if>><</if>></td>
<td><<if $rofusSlave > 0>>6. Go back to the ship (you are prohibited!)<<else>><<if $enslaved > 0>><a id="6" data-passage="Cabin slave">6. Go back to the ship</a><<else>><a id="6" data-passage="Go back to the ship">6. Go back to the ship</a><</if>><</if>></td>
</tr>
</table>
<</nobr>><</if>></div><div id="keypress"><<if $maleprisoner > 0>><center><div class="largeImage"><img src="./Images/prisonerfreemale.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/prisonerfreefemale.jpg"></div></center><</if>>
<span style="color: #FF0000;"><<if $sissyStart == 0>>''Jennifer:''<<else>>''Protagonist:''<</if>> </span>I want to go outside, <<if $maleprisoner > 0>>Master<<else>>Mistress<</if>>.
<span style="color: yellow">''Prisoner:'' </span> <<linkappend "Very well, pet.">>
<<if $weapon == "shotgun">><<if $wearsRuanite > 0>><center><div class="largeImage"><img src="./Images/jenniferoutsideruaniteshotgun.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/jenniferoutsideshotgun.jpg"></div></center><</if>><<else>><<if $wearsRuanite > 0>><center><div class="largeImage"><img src="./Images/jenniferoutsideruanite.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/jenniferoutside.jpg"></div></center><</if>><</if>>
And just like that, your bindings are unlocked, and you are free to roam the area around the wreckage. Well... Except for your collar. Which is likely to stay on until you can find a way to escape from your captor's clutches!
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $rofusSlave > 0>><a id="1" data-passage="Return Rofus">1. Go back to the settlement</a><<else>><<if $wentToTown > 0>><a id="1" data-passage="I'm just a survivor,">1. Go to the soldiers</a><<else>><<if $gearedUp > 0>><a id="1" data-passage="You approach the settlement">1. Rendezveous with the soldiers</a><<else>><a id="1" data-passage="Check out the settlement">1. Rendezveous with the soldiers</a><</if>><</if>><</if>></td>
<td><<if $rofusSlave > 0>>2. Rendezveous with the infiltrators (you are prohibited!)<<else>><<if $wentToOtherTown > 0>><a id="2" data-passage="Approach settlement second time">2. Go to the infiltrators</a><<else>><<if $gearedUp > 0>><a id="2" data-passage="You approach the second town">2. Rendezveous with the infiltrators</a><<else>><a id="2" data-passage="Check out the second one">2. Rendezveous with the infiltrators</a><</if>><</if>><</if>></td>
<td><<if $gearedUp < 1>><a id="3" data-passage="Check out the escape pods start">3. <<if $numberofEncounters > 0>>Go to the escape pods<<else>>Check out the escape pods<</if>></a><<else>><a id="3" data-passage="Check out the escape pods">3. <<if $numberofEncounters > 0>>Go to the escape pods<<else>>Check out the escape pods<</if>></a><</if>></td></tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $gearedUp < 1>><a id="4" data-passage="Go to the pirate vessel start">4. Go to the pirates</a><<else>><a id="4" data-passage="Go to the pirate vessel">4. Go to the pirates</a><</if>></td>
<td><<if $metWithAliens > 0>><a id="5" data-passage="Rendezveous with the aliens II">5. Rendezveous with the aliens</a><<else>><<if $gearedUp < 1>><a id="5" data-passage="Rendezveous with the aliens start">5. Rendezveous with the aliens</a><<else>><a id="5" data-passage="Rendezveous with the aliens">5. Rendezveous with the aliens</a><</if>><</if>></td>
<td><<if $rofusSlave > 0>>6. Go back to the ship (you are prohibited!)<<else>><<if $enslaved > 0>><a id="6" data-passage="Cabin slave">6. Go back to the ship</a><<else>><a id="6" data-passage="Go back to the ship">6. Go back to the ship</a><</if>><</if>></td>
</tr>
</table>
<</nobr>><</linkappend>></div><<set $alienStanding to -100>><<set $droppedYourWeapon to 1>><<set $status to "SLAVE">><<if $sissyStart > 0>><<set $outfit to "alien rebreather, slave collar, straitjacket, ankle cuffs">><<else>><<set $outfit to "alien rebreather, slave collar, straitjacket, cock cage, ankle cuffs">><</if>><<set $weapon to "none">><div id="keypress"><<set $enemy1Health to 100>><<set $enemy2Health to 100>><<if $openedFireAtAliens > 0>><center><div class="largeImage"><img src="./Images/alienship.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/spacealiens.jpg"></div></center><</if>>
<span style="color: #FF0000;"><<if $sissyStart == 0>>''Jennifer:''<<else>>''Protagonist:''<</if>> </span>Very well.
You say, and you drop your weapon on the ground.
<span style="color: lightblue;">''Alien 1:'' </span> Whaaaa???
<span style="color: lightblue;">''Alien 2:'' </span> Why did you drop your weapon?
<span style="color: #FF0000;"><<if $sissyStart == 0>>''Jennifer:''<<else>>''Protagonist:''<</if>> </span>I want to be taken as a sex slave. It might sound like a big decision, but I'm through with it.
<span style="color: lightblue;">''Alien 1:'' </span> Oh, <<linkappend "okay then.">>
<<if $sissyStart > 0>><center><div class="largeImage"><img src="./Images/jenniferfuckedbyaliensissy.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/jenniferfuckedbyalien.jpg"></div></center><</if>>
The aliens <<if $openedFireAtAliens > 0>>come out of their ship, and they <</if>>fuck you right then and there, <<if $sissyStart > 0>>pounding your asshole<<else>>taking turns on you<</if>> until they are too exhausted to do more. After that they take you onboard to their vessel. You are dressed into a straitjacket and you are equipped with a collar and a rebreather that has a dildo that you have to bite on in order to get air. After that your ankles are locked together by a pair of connectable cuffs, and you are placed inside a tank filled with <<linkappend "some sort of liquid.">>
<<if $sissyStart > 0>><center><div class="largeImage"><img src="./Images/jenniferinatubesissy.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/jenniferinatube.jpg"></div></center><</if>>
<span style="color: #FF0000;"><<if $sissyStart == 0>>''Jennifer:''<<else>>''Protagonist:''<</if>></span> Mhm!
You give out a muffled sound as you slowly get to your senses.
Whatever perverted thing the aliens want to do with you once they return to their home, it is certainly going to happen. As from now on you are nothing but an object. All you could do now is to serve, obeying each and every command with upmost willingness.
''Mission log updated!''<<set $mission1 to "==Your ship crashed on a remote planet. You need to find a way to get out of here!== Well... You did manage to get off planet!">><<set $mission6 to "==You stumbled into a group of aliens who came here to abduct people. It might be beneficial to not to end up among those who they take.== Oh snap!\n\nYour standing with this faction: $alienStanding">>
BAD END: TAKEN BY THE ALIENS<</linkappend>><</linkappend>></div>
<center><div class="largeImage"><img src="./Images/guardsface.jpg"></div></center>
<span style="color: #FF0000;"><<if $sissyStart == 0>>''Jennifer:''<<else>>''Protagonist:''<</if>> </span> I encountered some aliens nearby. I think we should be worried.<<set $aliensAskedRofus to 1>>
<span style="color: white;">''Guard:'' </span> They are only here for pretty ladies like you<<if $enslaved > 0>> slave,<<else>>.<</if>> <<if $sissyStart == 0>>Therefore it is only you who should be worried.<<else>>Especially the ones who have a dick.<</if>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $slavesAsked > 0 && $enslaved > 0>>Can I become a slave? (you are already a slave!)<<else>><<if $changedMindAboutSlavery > 0>><a id="1" data-passage="Actually, I do want to become a slave!">1. Actually, I do want to become a slave!</a><<else>><<if $slavesAsked > 0>><a id="1" data-passage="Actually, can I join them?">1. Can I become a slave?</a><<else>><a id="1" data-passage="Are those slaves?">1. Are those slaves?</a><</if>><</if>><</if>></td>
<td><<if $surviveAsked > 0>>2. How did you survive the crash? (already asked!)<<else>><a id="2" data-passage="How did you survive the crash?">2. How did you survive the crash?</a><</if>></td>
<td><<if $partsAsked > 0>>3. I'm looking for someone who could fix my vessel (already asked!)<<else>><a id="3" data-passage="I'm want to fix my vessel">3. I'm looking for someone who could fix my vessel</a><</if>></td></tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $leaderAsked > 0>><<if $wentToOtherTown > 0>><<if $infiltratorsAsked > 0>><<if $wentToPirateShip > 0>><<if $askedPirateShip > 0>><<if $aliensAskedRofus > 0>>4. I encountered some aliens (already asked!)<<else>><a id="4" data-passage="I encountered some aliens">4. I encountered some aliens</a><</if>><<else>><a id="4" data-passage="There is pirate ship just outside the forest">4. There is a pirate ship just outside the forest</a><</if>><<else>>4. There is another group called the infiltrators at your doorstep (already asked!)<</if>><<else>><a id="4" data-passage="There is another group called the infiltrators at your doorstep">4. There is another group called the infiltrators at your doorstep</a><</if>><<else>>4. I want to see your leader (already asked!)<</if>><<else>><a id="4" data-passage="I want to see your leader">4. I want to see your leader</a><</if>></td>
<td><<if $localsAsked > 0>>5. Are there any locals nearby? (already asked!)<<else>><a id="5" data-passage="Are there any locals?">5. Are there any locals nearby?</a><</if>></td>
<td><<if $rofusSlave > 0>>6. Go back to the ship (you are prohibited!)<<else>><<if $enslaved > 0>><a id="6" data-passage="Cabin slave">6. Go back to the ship</a><<else>><a id="6" data-passage="Go back to the ship">6. Go back to the ship</a><</if>><</if>></td>
</tr>
</table>
<</nobr>><center><div class="largeImage"><img src="./Images/InfiltratorFace.jpg"></div></center>
<span style="color: #FF0000;"><<if $sissyStart == 0>>''Jennifer:''<<else>>''Protagonist:''<</if>> </span>There is an alien ship parked next to the wreckage of the //Demeter//. I think they are here to abduct humans who belong in our gender.<<set $askedAliensInfiltrator2 to 1>>
<<if $leaderAskedOtherTown > 0>><span style="color: orange">''Arlene:'' </span><<else>><span style="color: orange">''Infiltrator:'' </span><</if>>That is indeed worrying. Come back if there are any developments.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $killedEveryoneOnPirateShipSaid > 0>>1. I killed everyone on the pirate ship (already said!)<<else>><<if $pirateLeaderKilled > 0>><a id="1" data-passage="I killed everyone on the pirate ship">1. I killed everyone on the pirate ship</a><<else>><<if $hasoverwridenode == 1>>1. The pirate ship is locked down (already said!)<<else>><<if $pirateshiplockeddown > 0>><a id="1" data-passage="The pirate ship is locked down">1. The pirate ship is locked down</a><<else>><<if $askedPirateShipInfiltrator2 > 0>>1. There is a pirate ship just outside the forest (already asked!)<<else>><a id="1" data-passage="There is a pirate ship just outside the forest II">1. There is a pirate ship just outside the forest</a><</if>><</if>><</if>><</if>><</if>></td>
<td><<if $saiddidnotkillAliens > 0>>2. It turns out I did not kill the aliens (already said!)<<else>><<if $saidkilledAliens == 1 && $shipfightconcluded > 0>><a id="2" data-passage="It turned out I did not kill the aliens">2. It turns out I did not kill the aliens</a><<else>><<if $saidkilledAliens == 1>>2. I killed the aliens onboard the ship (already asked!)<<else>><<if $defeatedAliens == 1>><a id="2" data-passage="I killed the aliens onboard the ship">2. I killed the aliens onboard the ship</a><<else>><<if $askedAliensInfiltrator2 > 0>>2. I encountered some aliens (already asked!)<<else>><a id="2" data-passage="I encountered some aliens infiltrators">2. I encountered some aliens</a><</if>><</if>><</if>><</if>><</if>></td>
<td><<if $talkedAboutThirdMission > 0>>3. Are there any additional tasks for me? (no more tasks!)<<else>><<if $ponyMissionAccomplished > 0>><a id="3" data-passage="Are there any more jobs for me Infiltrator III">3. Are there any additional tasks for me?</a><<else>><<if $zombieMissionCompleted > 0>><a id="3" data-passage="Are there any more jobs for me Infiltrator II">3. Are there any additional tasks for me?</a><<else>><<if $killedEveryoneOnPirateShipSaid > 0 && $saidkilledAliens > 0>><a id="3" data-passage="Are there any more jobs for me Infiltrator">3. Are there any additional tasks for me?</a><<else>>3. Are there any additional tasks for me? (you didn't finish with the others!)<</if>><</if>><</if>><</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $askedForSyringes > 4>>4. I'm going to need more syringes (out of stock!)<<else>><a id="4" data-passage="I'm going to need more syringes infiltrators">4. I'm going to need more syringes</a><</if>></td>
<td><a id="5" data-passage="Return infiltrators">5. Return</a></td>
<td></td>
</tr>
</table>
<</nobr>><<set $piratesAngry to 1>><<set $closeQuartersFight to 0>><<set $openedFireAtPirates to 1>><<set $randomDamagePlayer to Math.floor(Math.random() * 2)>><<if $wearsRuanite > 0>><<if $enemy1Health < 1 || $enemy2Health < 1>><<if $randomDamagePlayer > 0>><<set $playerHealth to $playerHealth - 4>><<else>><<set $playerHealth to $playerHealth - 7>><</if>><<else>><<if $randomDamagePlayer > 0>><<set $playerHealth to $playerHealth - 7>><<else>><<set $playerHealth to $playerHealth - 14>><</if>><</if>><<else>><<if $enemy1Health < 1 || $enemy2Health < 1>><<if $randomDamagePlayer > 0>><<set $playerHealth to $playerHealth - 7>><<else>><<set $playerHealth to $playerHealth - 14>><</if>><<else>><<if $randomDamagePlayer > 0>><<set $playerHealth to $playerHealth - 14>><<else>><<set $playerHealth to $playerHealth - 28>><</if>><</if>><</if>><<set $randomWhichEnemy to Math.floor(Math.random() * 2)>><<if $randomWhichEnemy > 0>><<set $randomDamageEnemy to Math.floor(Math.random() * 2)>><<if $weapon == "shotgun">><<if $closeQuartersFight == 1>><<if $randomDamageEnemy > 0>><<set $enemy1Health to $enemy1Health - 80>><<else>><<set $enemy1Health to $enemy1Health - 60>><</if>><<else>><<if $randomDamageEnemy > 0>><<set $enemy1Health to $enemy1Health - 30>><<else>><<set $enemy1Health to $enemy1Health - 15>><</if>><</if>><<else>><<if $randomDamageEnemy > 0>><<set $enemy1Health to $enemy1Health - 40>><<else>><<set $enemy1Health to $enemy1Health - 30>><</if>><</if>><<else>><<set $randomDamageEnemy to Math.floor(Math.random() * 2)>><<if $weapon == "shotgun">><<if $closeQuartersFight == 1>><<if $randomDamageEnemy > 0>><<set $enemy2Health to $enemy2Health - 80>><<else>><<set $enemy2Health to $enemy2Health - 60>><</if>><<else>><<if $randomDamageEnemy > 0>><<set $enemy2Health to $enemy2Health - 30>><<else>><<set $enemy2Health to $enemy2Health - 15>><</if>><</if>><<else>><<if $randomDamageEnemy > 0>><<set $enemy2Health to $enemy2Health - 40>><<else>><<set $enemy2Health to $enemy2Health - 30>><</if>><</if>><</if>><<if $enemy1Health < 1 && $enemy2Health < 1>><center><div class="largeImage"><img src="./Images/pirateshipreinforcementbothup.jpg"></div></center><<else>><<if $enemy1Health < 1>><center><div class="largeImage"><img src="./Images/pirateshipfront1dead.jpg"></div></center><<elseif $enemy2Health < 1>><center><div class="largeImage"><img src="./Images/pirateshipfront2dead.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/pirateshipfrontbothup.jpg"></div></center><</if>><</if>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td></td>
<td>Health: $enemy1Health</td>
<td>Health: $enemy2Health</td>
<td></td></tr>
</table>
<</nobr>>
<span style="color: #FF0000;"><<if $sissyStart == 0>>''Jennifer:''<<else>>''Protagonist:''<</if>> </span>You know what? I think it's time to get rid of you!
<span style="color: lightgrey;">''Pirate:'' </span> You only try!
You open fire on the pirates. One of your shots scored a hit, and it <<if $enemy1Health < 1 || $enemy2Health < 1>>killed one of your opponents!<<else>>caused <<if $randomDamageEnemy > 0>>major<<else>>significant<</if>> damage!<</if>>
As a response, <<if $enemy1Health < 1 || $enemy2Health < 1>>your remaining opponent shoots<<else>>both of your opponents shoot<</if>> back, causing you <<if $randomDamagePlayer > 0>>major<<else>>significant<</if>> damage!
<<if $weapon == "shotgun">><<if $closeQuartersFight == 1>>You are in a close quarters fight, therefore your shotgun deals extra damage.<<else>>You have engaged the enemy from afar, therefore your shotgun has a damage malus.<</if>>
<</if>><<if $wearsRuanite > 0>>Luckily you are wearing ruanite, which protects you from much of the damage!
<</if>><<if $playerHealth < 1>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="You lose consciousness pirates">1. You lose consciousness</a></td></tr>
</table>
<</nobr>><<elseif $enemy1Health > 0 || $enemy2Health > 0>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $enemy1Health < 1>>Shoot the left one (already dead!)<<else>><a id="1" data-passage="Shoot the left one pirates">1. Shoot the left one</a><</if>></td>
<td><<if $enemy2Health < 1>>Shoot the right one (already dead!)<<else>><a id="2" data-passage="Shoot the right one pirates">2. Shoot the right one</a><</if>></td>
<td><<if $hasShotgun > 0>><a id="3" data-passage="Change weapons pirates">3. Change weapons</a><<else>>3. Change weapons (you only have one weapon!)<</if>></td></tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $syringes > 0>><a id="4" data-passage="Use a syringe pirates">4. Use a syringe</a><<else>>4. Use a syringe (you do not have any!)<</if>></td>
<td><a id="5" data-passage="Run for it pirates">5. Run for it</a></td>
<td></td>
</tr>
</table>
<</nobr>><<else>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="You won! pirates">1. You won!</a></td></tr>
</table>
<</nobr>><</if>><<set $randomDamageEnemy to Math.floor(Math.random() * 2)>><<if $weapon == "shotgun">><<if $closeQuartersFight == 1>><<if $randomDamageEnemy > 0>><<set $enemy1Health to $enemy1Health - 80>><<else>><<set $enemy1Health to $enemy1Health - 60>><</if>><<else>><<if $randomDamageEnemy > 0>><<set $enemy1Health to $enemy1Health - 30>><<else>><<set $enemy1Health to $enemy1Health - 15>><</if>><</if>><<else>><<if $randomDamageEnemy > 0>><<set $enemy1Health to $enemy1Health - 40>><<else>><<set $enemy1Health to $enemy1Health - 30>><</if>><</if>><<if $enemy1Health < 1 && $enemy2Health < 1>><center><div class="largeImage"><img src="./Images/pirateshipfrontbothdead.jpg"></div></center><<else>><<if $enemy1Health < 1>><center><div class="largeImage"><img src="./Images/pirateshipfront1dead.jpg"></div></center><<elseif $enemy2Health < 1>><center><div class="largeImage"><img src="./Images/pirateshipfront2dead.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/pirateshipfrontbothup.jpg"></div></center><</if>><</if>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td></td>
<td>Health: $enemy1Health</td>
<td>Health: $enemy2Health</td>
<td></td></tr>
</table>
<</nobr>>
You shoot the pirate on the left, and <<if $enemy1Health < 1>>you are able to kill your opponent!<<else>>you are able to cause <<if $randomDamagePlayer > 0>>major<<else>>significant<</if>> damage!<</if>><<if $enemy1Health < 1 || $enemy2Health < 1>><<set $wonAgainstAliens to 1>><</if>>
<<if $enemy1Health < 1 && $enemy2Health < 1>>Luckily there are no opponents left, which means that the fight is over!
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="You won! pirates">1. You won!</a></td></tr>
</table>
<</nobr>><<else>><<set $randomDamagePlayer to Math.floor(Math.random() * 2)>><<if $wearsRuanite > 0>><<if $enemy1Health < 1 || $enemy2Health < 1>><<if $randomDamagePlayer > 0>><<set $playerHealth to $playerHealth - 4>><<else>><<set $playerHealth to $playerHealth - 7>><</if>><<else>><<if $randomDamagePlayer > 0>><<set $playerHealth to $playerHealth - 7>><<else>><<set $playerHealth to $playerHealth - 14>><</if>><</if>><<else>><<if $enemy1Health < 1 || $enemy2Health < 1>><<if $randomDamagePlayer > 0>><<set $playerHealth to $playerHealth - 7>><<else>><<set $playerHealth to $playerHealth - 14>><</if>><<else>><<if $randomDamagePlayer > 0>><<set $playerHealth to $playerHealth - 14>><<else>><<set $playerHealth to $playerHealth - 28>><</if>><</if>><</if>>As a response, <<if $enemy1Health < 1 || $enemy2Health < 1>>your remaining opponent shoots<<else>>both of your opponents shoot<</if>> back, causing you <<if $randomDamagePlayer > 0>>major<<else>>significant<</if>> damage!
<<if $weapon == "shotgun">><<if $closeQuartersFight == 1>>You are in a close quarters fight, therefore your shotgun deals extra damage.<<else>>You have engaged the enemy from afar, therefore your shotgun has a damage malus.<</if>>
<</if>><<if $wearsRuanite > 0>>Luckily you are wearing ruanite, which protects you from much of the damage!
<</if>><<if $playerHealth < 1>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="You lose consciousness pirates">1. You lose consciousness</a></td></tr>
</table>
<</nobr>><<elseif $enemy1Health > 0 || $enemy2Health > 0>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $enemy1Health < 1>>1. Shoot the left one (already dead!)<<else>><a id="1" data-passage="Shoot the left one pirates">1. Shoot the left one</a><</if>></td>
<td><<if $enemy2Health < 1>>2. Shoot the right one (already dead!)<<else>><a id="2" data-passage="Shoot the right one pirates">2. Shoot the right one</a><</if>></td>
<td><<if $hasShotgun > 0>><a id="3" data-passage="Change weapons pirates">3. Change weapons</a><<else>>3. Change weapons (you only have one weapon!)<</if>></td></tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $syringes > 0>><a id="4" data-passage="Use a syringe pirates">4. Use a syringe</a><<else>>4. Use a syringe (you do not have any!)<</if>></td>
<td><a id="5" data-passage="Run for it pirates">5. Run for it</a></td>
<td></td>
</tr>
</table>
<</nobr>><</if>><</if>><<set $randomDamageEnemy to Math.floor(Math.random() * 2)>><<if $weapon == "shotgun">><<if $closeQuartersFight == 1>><<if $randomDamageEnemy > 0>><<set $enemy2Health to $enemy2Health - 80>><<else>><<set $enemy2Health to $enemy2Health - 60>><</if>><<else>><<if $randomDamageEnemy > 0>><<set $enemy2Health to $enemy2Health - 30>><<else>><<set $enemy2Health to $enemy2Health - 15>><</if>><</if>><<else>><<if $randomDamageEnemy > 0>><<set $enemy2Health to $enemy2Health - 40>><<else>><<set $enemy2Health to $enemy2Health - 30>><</if>><</if>><<if $enemy1Health < 1 && $enemy2Health < 1>><center><div class="largeImage"><img src="./Images/pirateshipfrontbothdead.jpg"></div></center><<else>><<if $enemy1Health < 1>><center><div class="largeImage"><img src="./Images/pirateshipfront1dead.jpg"></div></center><<elseif $enemy2Health < 1>><center><div class="largeImage"><img src="./Images/pirateshipfront2dead.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/pirateshipfrontbothup.jpg"></div></center><</if>><</if>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td></td>
<td>Health: $enemy1Health</td>
<td>Health: $enemy2Health</td>
<td></td></tr>
</table>
<</nobr>>
You shoot the pirate on the right, and <<if $enemy1Health < 1>>you are able to kill your opponent!<<else>>you are able to cause <<if $randomDamagePlayer > 0>>major<<else>>significant<</if>> damage!<</if>><<if $enemy1Health < 1 || $enemy2Health < 1>><<set $wonAgainstAliens to 1>><</if>>
<<if $enemy1Health < 1 && $enemy2Health < 1>>Luckily there are no opponents left, which means that the fight is over!
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="You won! pirates">1. You won!</a></td></tr>
</table>
<</nobr>><<else>><<set $randomDamagePlayer to Math.floor(Math.random() * 2)>><<if $wearsRuanite > 0>><<if $enemy1Health < 1 || $enemy2Health < 1>><<if $randomDamagePlayer > 0>><<set $playerHealth to $playerHealth - 4>><<else>><<set $playerHealth to $playerHealth - 7>><</if>><<else>><<if $randomDamagePlayer > 0>><<set $playerHealth to $playerHealth - 7>><<else>><<set $playerHealth to $playerHealth - 14>><</if>><</if>><<else>><<if $enemy1Health < 1 || $enemy2Health < 1>><<if $randomDamagePlayer > 0>><<set $playerHealth to $playerHealth - 7>><<else>><<set $playerHealth to $playerHealth - 14>><</if>><<else>><<if $randomDamagePlayer > 0>><<set $playerHealth to $playerHealth - 14>><<else>><<set $playerHealth to $playerHealth - 28>><</if>><</if>><</if>>As a response, <<if $enemy1Health < 1 || $enemy2Health < 1>>your remaining opponent shoots<<else>>both of your opponents shoot<</if>> back, causing you <<if $randomDamagePlayer > 0>>major<<else>>significant<</if>> damage!
<<if $weapon == "shotgun">><<if $closeQuartersFight == 1>>You are in a close quarters fight, therefore your shotgun deals extra damage.<<else>>You have engaged the enemy from afar, therefore your shotgun has a damage malus.<</if>>
<</if>><<if $wearsRuanite > 0>>Luckily you are wearing ruanite, which protects you from much of the damage!
<</if>><<if $playerHealth < 1>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="You lose consciousness pirates">1. You lose consciousness</a></td></tr>
</table>
<</nobr>><<elseif $enemy1Health > 0 || $enemy2Health > 0>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $enemy1Health < 1>>1. Shoot the left one (already dead!)<<else>><a id="1" data-passage="Shoot the left one pirates">1. Shoot the left one</a><</if>></td>
<td><<if $enemy2Health < 1>>2. Shoot the right one (already dead!)<<else>><a id="2" data-passage="Shoot the right one pirates">2. Shoot the right one</a><</if>></td>
<td><<if $hasShotgun > 0>><a id="3" data-passage="Change weapons pirates">3. Change weapons</a><<else>>3. Change weapons (you only have one weapon!)<</if>></td></tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $syringes > 0>><a id="4" data-passage="Use a syringe pirates">4. Use a syringe</a><<else>>4. Use a syringe (you do not have any!)<</if>></td>
<td><a id="5" data-passage="Run for it pirates">5. Run for it</a></td>
<td></td>
</tr>
</table>
<</nobr>><</if>><</if>><<if $enemy1Health < 1 && $enemy2Health < 1>><center><div class="largeImage"><img src="./Images/pirateshipfrontbothdead.jpg"></div></center><<else>><<if $enemy1Health < 1>><center><div class="largeImage"><img src="./Images/pirateshipfront1dead.jpg"></div></center><<elseif $enemy2Health < 1>><center><div class="largeImage"><img src="./Images/pirateshipfront2dead.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/pirateshipfrontbothup.jpg"></div></center><</if>><</if>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td></td>
<td>Health: $enemy1Health</td>
<td>Health: $enemy2Health</td>
<td></td></tr>
</table>
<</nobr>>
You decide to use one of the syringes. Your health is restored immediately! <<set $playerHealth to $playerHealthOrigin>><<set $syringes to $syringes - 1>>
Sadly the enemy keeps shooting at you while you are at it. This means that you lost health!<<set $randomDamagePlayer to Math.floor(Math.random() * 2)>><<if $wearsRuanite > 0>><<if $enemy1Health < 1 || $enemy2Health < 1>><<if $randomDamagePlayer > 0>><<set $playerHealth to $playerHealth - 4>><<else>><<set $playerHealth to $playerHealth - 7>><</if>><<else>><<if $randomDamagePlayer > 0>><<set $playerHealth to $playerHealth - 7>><<else>><<set $playerHealth to $playerHealth - 14>><</if>><</if>><<else>><<if $enemy1Health < 1 || $enemy2Health < 1>><<if $randomDamagePlayer > 0>><<set $playerHealth to $playerHealth - 7>><<else>><<set $playerHealth to $playerHealth - 14>><</if>><<else>><<if $randomDamagePlayer > 0>><<set $playerHealth to $playerHealth - 14>><<else>><<set $playerHealth to $playerHealth - 28>><</if>><</if>><</if>>
<<if $wearsRuanite > 0>>Luckily you are wearing ruanite, which protects you from much of the damage!
<</if>><<if $playerHealth < 1>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="You lose consciousness pirates">1. You lose consciousness</a></td></tr>
</table>
<</nobr>><<elseif $enemy1Health > 0 || $enemy2Health > 0>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $enemy1Health < 1>>1. Shoot the left one (already dead!)<<else>><a id="1" data-passage="Shoot the left one pirates">1. Shoot the left one</a><</if>></td>
<td><<if $enemy2Health < 1>>2. Shoot the right one (already dead!)<<else>><a id="2" data-passage="Shoot the right one pirates">2. Shoot the right one</a><</if>></td>
<td><<if $hasShotgun > 0>><a id="3" data-passage="Change weapons pirates">3. Change weapons</a><<else>>3. Change weapons (you only have one weapon!)<</if>></td></tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $syringes > 0>><a id="4" data-passage="Use a syringe pirates">4. Use a syringe</a><<else>>4. Use a syringe (you do not have any!)<</if>></td>
<td><a id="5" data-passage="Run for it pirates">5. Run for it</a></td>
<td></td>
</tr>
</table>
<</nobr>><</if>><<if $enemy1Health < 1 && $enemy2Health < 1>><center><div class="largeImage"><img src="./Images/pirateshipfrontbothdead.jpg"></div></center><<else>><<if $enemy1Health < 1>><center><div class="largeImage"><img src="./Images/pirateshipfront1dead.jpg"></div></center><<elseif $enemy2Health < 1>><center><div class="largeImage"><img src="./Images/pirateshipfront2dead.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/pirateshipfrontbothup.jpg"></div></center><</if>><</if>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td></td>
<td>Health: $enemy1Health</td>
<td>Health: $enemy2Health</td>
<td></td></tr>
</table>
<</nobr>><<if $weapon == "assault rifle">><<set $weapon to "shotgun">><<else>><<set $weapon to "assault rifle">><</if>>
You decide to change weapons. This time you equipped the $weapon.
Sadly the enemy keeps shooting at you while you are at it. This means that you lost health!<<set $randomDamagePlayer to Math.floor(Math.random() * 2)>><<if $wearsRuanite > 0>><<if $enemy1Health < 1 || $enemy2Health < 1>><<if $randomDamagePlayer > 0>><<set $playerHealth to $playerHealth - 4>><<else>><<set $playerHealth to $playerHealth - 7>><</if>><<else>><<if $randomDamagePlayer > 0>><<set $playerHealth to $playerHealth - 7>><<else>><<set $playerHealth to $playerHealth - 14>><</if>><</if>><<else>><<if $enemy1Health < 1 || $enemy2Health < 1>><<if $randomDamagePlayer > 0>><<set $playerHealth to $playerHealth - 7>><<else>><<set $playerHealth to $playerHealth - 14>><</if>><<else>><<if $randomDamagePlayer > 0>><<set $playerHealth to $playerHealth - 14>><<else>><<set $playerHealth to $playerHealth - 28>><</if>><</if>><</if>>
<<if $wearsRuanite > 0>>Luckily you are wearing ruanite, which protects you from much of the damage!
<</if>><<if $playerHealth < 1>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="You lose consciousness pirates">1. You lose consciousness</a></td></tr>
</table>
<</nobr>><<elseif $enemy1Health > 0 || $enemy2Health > 0>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $enemy1Health < 1>>1. Shoot the left one (already dead!)<<else>><a id="1" data-passage="Shoot the left one pirates">1. Shoot the left one</a><</if>></td>
<td><<if $enemy2Health < 1>>2. Shoot the right one (already dead!)<<else>><a id="2" data-passage="Shoot the right one pirates">2. Shoot the right one</a><</if>></td>
<td><<if $hasShotgun > 0>><a id="3" data-passage="Change weapons pirates">3. Change weapons</a><<else>>3. Change weapons (you only have one weapon!)<</if>></td></tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $syringes > 0>><a id="4" data-passage="Use a syringe pirates">4. Use a syringe</a><<else>>4. Use a syringe (you do not have any!)<</if>></td>
<td><a id="5" data-passage="Run for it pirates">5. Run for it</a></td>
<td></td>
</tr>
</table>
<</nobr>><</if>><<if $weapon == "shotgun">><<if $wearsRuanite > 0>><<if $enslaved > 0>><<if $sissyStart > 0>><center><div class="largeImage"><img src="./Images/jenniferongroundruanitecollarsissyshotgun.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/jenniferongroundruanitecollarshotgun.jpg"></div></center><</if>><<else>><<if $sissyStart > 0>><center><div class="largeImage"><img src="./Images/jenniferongroundruanitesissyshotgun.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/jenniferongroundruaniteshotgun.jpg"></div></center><</if>><</if>><<else>><<if $enslaved > 0>><center><div class="largeImage"><img src="./Images/jenniferongroundcollarshotgun.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/jenniferongroundshotgun.jpg"></div></center><</if>><</if>><<else>><<if $weapon == "shotgun">><<if $wearsRuanite > 0>><<if $enslaved > 0>><<if $sissyStart > 0>><center><div class="largeImage"><img src="./Images/jenniferongroundruanitecollarsissyshotgun.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/jenniferongroundruanitecollarshotgun.jpg"></div></center><</if>><<else>><<if $sissyStart > 0>><center><div class="largeImage"><img src="./Images/jenniferongroundruanitesissyshotgun.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/jenniferongroundruaniteshotgun.jpg"></div></center><</if>><</if>><<else>><<if $enslaved > 0>><center><div class="largeImage"><img src="./Images/jenniferongroundcollarshotgun.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/jenniferongroundshotgun.jpg"></div></center><</if>><</if>><<else>><<if $wearsRuanite > 0>><<if $enslaved > 0>><<if $sissyStart > 0>><center><div class="largeImage"><img src="./Images/jenniferongroundruanitecollarsissy.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/jenniferongroundruanitecollar.jpg"></div></center><</if>><<else>><<if $sissyStart > 0>><center><div class="largeImage"><img src="./Images/jenniferongroundruanitesissy.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/jenniferongroundruanite.jpg"></div></center><</if>><</if>><<else>><<if $enslaved > 0>><center><div class="largeImage"><img src="./Images/jenniferongroundcollar.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/jenniferonground.jpg"></div></center><</if>><</if>><</if>><</if>>
Due to your wounds you collapse on the ground like a log. The nanites will heal your injuries in a matter of hours, you are sure of that. But you are also sure that whatever fucked up thing they want to do with you, it will certainly happen by then.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Pirate bad end">1. You wake up</a></td></tr>
</table>
<</nobr>><<set $closeQuartersFight to 0>><<set $enemy1Health to 100>><<set $enemy2Health to 100>><center><div class="largeImage"><img src="./Images/pirateshipreinforcementbothup.jpg"></div></center><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td></td>
<td>Health: $enemy1Health</td>
<td>Health: $enemy2Health</td>
<td></td></tr>
</table>
<</nobr>>
You are able to eliminate the first two combatants. But then two additional pirates appear!<<set $beatFirstWave to 1>>
<span style="color: lightgrey;">''Pirate:'' </span> Let's get this bitch!
<<if $playerHealth < 1>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="You lose consciousness pirates2">1. You lose consciousness</a></td></tr>
</table>
<</nobr>><<elseif $enemy1Health > 0 || $enemy2Health > 0>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $enemy1Health < 1>>1. Shoot the left one (already dead!)<<else>><a id="1" data-passage="Shoot the left one pirates2">1. Shoot the left one</a><</if>></td>
<td><<if $enemy2Health < 1>>2. Shoot the right one (already dead!)<<else>><a id="2" data-passage="Shoot the right one pirates2">2. Shoot the right one</a><</if>></td>
<td><<if $hasShotgun > 0>><a id="3" data-passage="Change weapons pirates2">3. Change weapons</a><<else>>3. Change weapons (you only have one weapon!)<</if>></td></tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $syringes > 0>><a id="4" data-passage="Use a syringe pirates2">4. Use a syringe</a><<else>>4. Use a syringe (you do not have any!)<</if>></td>
<td><a id="5" data-passage="Run for it pirates2">5. Run for it</a></td>
<td></td>
</tr>
</table>
<</nobr>><</if>><<set $randomDamageEnemy to Math.floor(Math.random() * 2)>><<if $weapon == "shotgun">><<if $closeQuartersFight == 1>><<if $randomDamageEnemy > 0>><<set $enemy1Health to $enemy1Health - 80>><<else>><<set $enemy1Health to $enemy1Health - 60>><</if>><<else>><<if $randomDamageEnemy > 0>><<set $enemy1Health to $enemy1Health - 30>><<else>><<set $enemy1Health to $enemy1Health - 15>><</if>><</if>><<else>><<if $randomDamageEnemy > 0>><<set $enemy1Health to $enemy1Health - 40>><<else>><<set $enemy1Health to $enemy1Health - 30>><</if>><</if>><<if $enemy1Health < 1 && $enemy2Health < 1>><center><div class="largeImage"><img src="./Images/pirateshipreinforcementbothdown.jpg"></div></center><<else>><<if $enemy1Health < 1>><center><div class="largeImage"><img src="./Images/pirateshipreinforcement1down.jpg"></div></center><<elseif $enemy2Health < 1>><center><div class="largeImage"><img src="./Images/pirateshipreinforcement2down.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/pirateshipreinforcementbothup.jpg"></div></center><</if>><</if>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td></td>
<td>Health: $enemy1Health</td>
<td>Health: $enemy2Health</td>
<td></td></tr>
</table>
<</nobr>>
You shoot the pirate on the left, and <<if $enemy1Health < 1>>you are able to kill your opponent!<<else>>you are able to cause <<if $randomDamagePlayer > 0>>major<<else>>significant<</if>> damage!<</if>><<if $enemy1Health < 1 || $enemy2Health < 1>><<set $wonAgainstAliens to 1>><</if>>
<<if $enemy1Health < 1 && $enemy2Health < 1>>Luckily there are no opponents left, which means that the fight is over!
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="You won! pirates2">1. You won!</a></td></tr>
</table>
<</nobr>><<else>><<set $randomDamagePlayer to Math.floor(Math.random() * 2)>><<if $wearsRuanite > 0>><<if $enemy1Health < 1 || $enemy2Health < 1>><<if $randomDamagePlayer > 0>><<set $playerHealth to $playerHealth - 4>><<else>><<set $playerHealth to $playerHealth - 7>><</if>><<else>><<if $randomDamagePlayer > 0>><<set $playerHealth to $playerHealth - 7>><<else>><<set $playerHealth to $playerHealth - 14>><</if>><</if>><<else>><<if $enemy1Health < 1 || $enemy2Health < 1>><<if $randomDamagePlayer > 0>><<set $playerHealth to $playerHealth - 7>><<else>><<set $playerHealth to $playerHealth - 14>><</if>><<else>><<if $randomDamagePlayer > 0>><<set $playerHealth to $playerHealth - 14>><<else>><<set $playerHealth to $playerHealth - 28>><</if>><</if>><</if>>As a response, <<if $enemy1Health < 1 || $enemy2Health < 1>>your remaining opponent shoots<<else>>both of your opponents shoot<</if>> back, causing you <<if $randomDamagePlayer > 0>>major<<else>>significant<</if>> damage!
<<if $weapon == "shotgun">><<if $closeQuartersFight == 1>>You are in a close quarters fight, therefore your shotgun deals extra damage.<<else>>You have engaged the enemy from afar, therefore your shotgun has a damage malus.<</if>>
<</if>><<if $wearsRuanite > 0>>Luckily you are wearing ruanite, which protects you from much of the damage!
<</if>><<if $playerHealth < 1>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="You lose consciousness pirates2">1. You lose consciousness</a></td></tr>
</table>
<</nobr>><<elseif $enemy1Health > 0 || $enemy2Health > 0>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $enemy1Health < 1>>1. Shoot the left one (already dead!)<<else>><a id="1" data-passage="Shoot the left one pirates2">1. Shoot the left one</a><</if>></td>
<td><<if $enemy2Health < 1>>2. Shoot the right one (already dead!)<<else>><a id="2" data-passage="Shoot the right one pirates2">2. Shoot the right one</a><</if>></td>
<td><<if $hasShotgun > 0>><a id="3" data-passage="Change weapons pirates2">3. Change weapons</a><<else>>3. Change weapons (you only have one weapon!)<</if>></td></tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $syringes > 0>><a id="4" data-passage="Use a syringe pirates2">4. Use a syringe</a><<else>>4. Use a syringe (you do not have any!)<</if>></td>
<td><a id="5" data-passage="Run for it pirates2">5. Run for it</a></td>
<td></td>
</tr>
</table>
<</nobr>><</if>><</if>><<set $randomDamageEnemy to Math.floor(Math.random() * 2)>><<if $weapon == "shotgun">><<if $closeQuartersFight == 1>><<if $randomDamageEnemy > 0>><<set $enemy2Health to $enemy2Health - 80>><<else>><<set $enemy2Health to $enemy2Health - 60>><</if>><<else>><<if $randomDamageEnemy > 0>><<set $enemy2Health to $enemy2Health - 30>><<else>><<set $enemy2Health to $enemy2Health - 15>><</if>><</if>><<else>><<if $randomDamageEnemy > 0>><<set $enemy2Health to $enemy2Health - 40>><<else>><<set $enemy2Health to $enemy2Health - 30>><</if>><</if>><<if $enemy1Health < 1 && $enemy2Health < 1>><center><div class="largeImage"><img src="./Images/pirateshipreinforcementbothdown.jpg"></div></center><<else>><<if $enemy1Health < 1>><center><div class="largeImage"><img src="./Images/pirateshipreinforcement1down.jpg"></div></center><<elseif $enemy2Health < 1>><center><div class="largeImage"><img src="./Images/pirateshipreinforcement2down.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/pirateshipreinforcementbothup.jpg"></div></center><</if>><</if>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td></td>
<td>Health: $enemy1Health</td>
<td>Health: $enemy2Health</td>
<td></td></tr>
</table>
<</nobr>>
You shoot the pirate on the right, and <<if $enemy1Health < 1>>you are able to kill your opponent!<<else>>you are able to cause <<if $randomDamagePlayer > 0>>major<<else>>significant<</if>> damage!<</if>><<if $enemy1Health < 1 || $enemy2Health < 1>><<set $wonAgainstAliens to 1>><</if>>
<<if $enemy1Health < 1 && $enemy2Health < 1>>Luckily there are no opponents left, which means that the fight is over!
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="You won! pirates2">1. You won!</a></td></tr>
</table>
<</nobr>><<else>><<set $randomDamagePlayer to Math.floor(Math.random() * 2)>><<if $wearsRuanite > 0>><<if $enemy1Health < 1 || $enemy2Health < 1>><<if $randomDamagePlayer > 0>><<set $playerHealth to $playerHealth - 4>><<else>><<set $playerHealth to $playerHealth - 7>><</if>><<else>><<if $randomDamagePlayer > 0>><<set $playerHealth to $playerHealth - 7>><<else>><<set $playerHealth to $playerHealth - 14>><</if>><</if>><<else>><<if $enemy1Health < 1 || $enemy2Health < 1>><<if $randomDamagePlayer > 0>><<set $playerHealth to $playerHealth - 7>><<else>><<set $playerHealth to $playerHealth - 14>><</if>><<else>><<if $randomDamagePlayer > 0>><<set $playerHealth to $playerHealth - 14>><<else>><<set $playerHealth to $playerHealth - 28>><</if>><</if>><</if>>As a response, <<if $enemy1Health < 1 || $enemy2Health < 1>>your remaining opponent shoots<<else>>both of your opponents shoot<</if>> back, causing you <<if $randomDamagePlayer > 0>>major<<else>>significant<</if>> damage!
<<if $weapon == "shotgun">><<if $closeQuartersFight == 1>>You are in a close quarters fight, therefore your shotgun deals extra damage.<<else>>You have engaged the enemy from afar, therefore your shotgun has a damage malus.<</if>>
<</if>><<if $wearsRuanite > 0>>Luckily you are wearing ruanite, which protects you from much of the damage!
<</if>><<if $playerHealth < 1>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="You lose consciousness pirates2">1. You lose consciousness</a></td></tr>
</table>
<</nobr>><<elseif $enemy1Health > 0 || $enemy2Health > 0>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $enemy1Health < 1>>1. Shoot the left one (already dead!)<<else>><a id="1" data-passage="Shoot the left one pirates2">1. Shoot the left one</a><</if>></td>
<td><<if $enemy2Health < 1>>2. Shoot the right one (already dead!)<<else>><a id="2" data-passage="Shoot the right one pirates2">2. Shoot the right one</a><</if>></td>
<td><<if $hasShotgun > 0>><a id="3" data-passage="Change weapons pirates2">3. Change weapons</a><<else>>3. Change weapons (you only have one weapon!)<</if>></td></tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $syringes > 0>><a id="4" data-passage="Use a syringe pirates2">4. Use a syringe</a><<else>>4. Use a syringe (you do not have any!)<</if>></td>
<td><a id="5" data-passage="Run for it pirates2">5. Run for it</a></td>
<td></td>
</tr>
</table>
<</nobr>><</if>><</if>><<if $enemy1Health < 1 && $enemy2Health < 1>><center><div class="largeImage"><img src="./Images/pirateshipreinforcementbothdown.jpg"></div></center><<else>><<if $enemy1Health < 1>><center><div class="largeImage"><img src="./Images/pirateshipreinforcement1down.jpg"></div></center><<elseif $enemy2Health < 1>><center><div class="largeImage"><img src="./Images/pirateshipreinforcement2down.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/pirateshipreinforcementbothup.jpg"></div></center><</if>><</if>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td></td>
<td>Health: $enemy1Health</td>
<td>Health: $enemy2Health</td>
<td></td></tr>
</table>
<</nobr>>
You decide to use one of the syringes. Your health is restored immediately! <<set $playerHealth to $playerHealthOrigin>><<set $syringes to $syringes - 1>>
Sadly the enemy keeps shooting at you while you are at it. This means that you lost health!<<set $randomDamagePlayer to Math.floor(Math.random() * 2)>><<if $wearsRuanite > 0>><<if $enemy1Health < 1 || $enemy2Health < 1>><<if $randomDamagePlayer > 0>><<set $playerHealth to $playerHealth - 4>><<else>><<set $playerHealth to $playerHealth - 7>><</if>><<else>><<if $randomDamagePlayer > 0>><<set $playerHealth to $playerHealth - 7>><<else>><<set $playerHealth to $playerHealth - 14>><</if>><</if>><<else>><<if $enemy1Health < 1 || $enemy2Health < 1>><<if $randomDamagePlayer > 0>><<set $playerHealth to $playerHealth - 7>><<else>><<set $playerHealth to $playerHealth - 14>><</if>><<else>><<if $randomDamagePlayer > 0>><<set $playerHealth to $playerHealth - 14>><<else>><<set $playerHealth to $playerHealth - 28>><</if>><</if>><</if>>
<<if $wearsRuanite > 0>>Luckily you are wearing ruanite, which protects you from much of the damage!
<</if>><<if $playerHealth < 1>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="You lose consciousness pirates2">1. You lose consciousness</a></td></tr>
</table>
<</nobr>><<elseif $enemy1Health > 0 || $enemy2Health > 0>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $enemy1Health < 1>>1. Shoot the left one (already dead!)<<else>><a id="1" data-passage="Shoot the left one pirates2">1. Shoot the left one</a><</if>></td>
<td><<if $enemy2Health < 1>>2. Shoot the right one (already dead!)<<else>><a id="2" data-passage="Shoot the right one pirates2">2. Shoot the right one</a><</if>></td>
<td><<if $hasShotgun > 0>><a id="3" data-passage="Change weapons pirates2">3. Change weapons</a><<else>>3. Change weapons (you only have one weapon!)<</if>></td></tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $syringes > 0>><a id="4" data-passage="Use a syringe pirates2">4. Use a syringe</a><<else>>4. Use a syringe (you do not have any!)<</if>></td>
<td><a id="5" data-passage="Run for it pirates2">5. Run for it</a></td>
<td></td>
</tr>
</table>
<</nobr>><</if>><<if $enemy1Health < 1 && $enemy2Health < 1>><center><div class="largeImage"><img src="./Images/pirateshipreinforcementbothdown.jpg"></div></center><<else>><<if $enemy1Health < 1>><center><div class="largeImage"><img src="./Images/pirateshipreinforcement1down.jpg"></div></center><<elseif $enemy2Health < 1>><center><div class="largeImage"><img src="./Images/pirateshipreinforcement2down.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/pirateshipreinforcementbothup.jpg"></div></center><</if>><</if>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td></td>
<td>Health: $enemy1Health</td>
<td>Health: $enemy2Health</td>
<td></td></tr>
</table>
<</nobr>>
You decide to take your chances, and you run for it. Countless shots blazing past you as you keep zigzagging in the field until the enemy determines that you are not woth the ammo. Still... The aliens will take note of this, you are sure of that. It might be wise to avoid them in the future. <<set $pirateStanding to $pirateStanding - 10>>
''Your standing with this faction decreased.''<<set $enemy1Health to 100>><<set $enemy2Health to 100>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $rofusSlave > 0>><a id="1" data-passage="Return Rofus">1. Go back to the settlement</a><<else>><<if $enslaved > 0>><a id="1" data-passage="Cabin slave">1. Go back to the ship</a><<else>><a id="1" data-passage="Go back to the ship">1. Go back to the ship</a><</if>><</if>></td>
</tr>
</table>
<</nobr>><center><div class="largeImage"><img src="./Images/pirateshipreinforcementbothdown.jpg"></div></center>
You are able to eliminate the reinforcement. But then you suddenly find yourself in front of a dilemma.
You could use the ladder to climb to the upper level of the ship. But this is something that everyone would see coming from a mile away. Alternatively you could use the maintenance shaft, and see if you could get the drop on them. But this is literally what everyone would do who wants an alternative to the latter option.<<set $beatSecondWave to 1>>
You could also choose to call it a day, and go back to the wreckage. However it is doubtful that the pirates would leave the docking ramp open.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Use the ladder pirates">1. Use the ladder</a></td>
<td><a id="2" data-passage="Use the maintenance shaft pirates">2. Use the maintenance shaft</a></td>
<td><<if $hasShotgun > 0>><a id="3" data-passage="Change weapons pirates2alt">3. Change weapons</a><<else>>3. Change weapons (you only have one weapon!)<</if>></td></tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $syringes > 0>><a id="4" data-passage="Use a syringe pirates2alt">4. Use a syringe</a><<else>>4. Use a syringe (you do not have any!)<</if>></td>
<td><<if $rofusSlave > 0>><a id="5" data-passage="Return Rofus">5. Go back to the settlement</a><<else>><<if $enslaved > 0>><a id="5" data-passage="Cabin slave">5. Go back to the ship</a><<else>><a id="5" data-passage="Go back to the ship">5. Go back to the ship</a><</if>><</if>></td>
<td></td></tr>
</table>
<</nobr>><<if $enemy1Health < 1 && $enemy2Health < 1>><center><div class="largeImage"><img src="./Images/pirateshipreinforcementbothdown.jpg"></div></center><<else>><<if $enemy1Health < 1>><center><div class="largeImage"><img src="./Images/pirateshipreinforcement1down.jpg"></div></center><<elseif $enemy2Health < 1>><center><div class="largeImage"><img src="./Images/pirateshipreinforcement2down.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/pirateshipreinforcementbothup.jpg"></div></center><</if>><</if>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td></td>
<td>Health: $enemy1Health</td>
<td>Health: $enemy2Health</td>
<td></td></tr>
</table>
<</nobr>><<if $weapon == "assault rifle">><<set $weapon to "shotgun">><<else>><<set $weapon to "assault rifle">><</if>>
You decide to change weapons. This time you equipped the $weapon.
Sadly the enemy keeps shooting at you while you are at it. This means that you lost health!<<set $randomDamagePlayer to Math.floor(Math.random() * 2)>><<if $wearsRuanite > 0>><<if $enemy1Health < 1 || $enemy2Health < 1>><<if $randomDamagePlayer > 0>><<set $playerHealth to $playerHealth - 4>><<else>><<set $playerHealth to $playerHealth - 7>><</if>><<else>><<if $randomDamagePlayer > 0>><<set $playerHealth to $playerHealth - 7>><<else>><<set $playerHealth to $playerHealth - 14>><</if>><</if>><<else>><<if $enemy1Health < 1 || $enemy2Health < 1>><<if $randomDamagePlayer > 0>><<set $playerHealth to $playerHealth - 7>><<else>><<set $playerHealth to $playerHealth - 14>><</if>><<else>><<if $randomDamagePlayer > 0>><<set $playerHealth to $playerHealth - 14>><<else>><<set $playerHealth to $playerHealth - 28>><</if>><</if>><</if>>
<<if $wearsRuanite > 0>>Luckily you are wearing ruanite, which protects you from much of the damage!
<</if>><<if $playerHealth < 1>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="You lose consciousness pirates2">1. You lose consciousness</a></td></tr>
</table>
<</nobr>><<elseif $enemy1Health > 0 || $enemy2Health > 0>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $enemy1Health < 1>>1. Shoot the left one (already dead!)<<else>><a id="1" data-passage="Shoot the left one pirates2">1. Shoot the left one</a><</if>></td>
<td><<if $enemy2Health < 1>>2. Shoot the right one (already dead!)<<else>><a id="2" data-passage="Shoot the right one pirates2">2. Shoot the right one</a><</if>></td>
<td><<if $hasShotgun > 0>><a id="3" data-passage="Change weapons pirates2">3. Change weapons</a><<else>>3. Change weapons (you only have one weapon!)<</if>></td></tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $syringes > 0>><a id="4" data-passage="Use a syringe pirates2">4. Use a syringe</a><<else>>4. Use a syringe (you do not have any!)<</if>></td>
<td><a id="5" data-passage="Run for it pirates2">5. Run for it</a></td>
<td></td>
</tr>
</table>
<</nobr>><</if>><<if $weapon == "shotgun">><<if $wearsRuanite > 0>><<if $enslaved > 0>><<if $sissyStart > 0>><center><div class="largeImage"><img src="./Images/jenniferongroundruanitecollarsissyshotgun.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/jenniferongroundruanitecollarshotgun.jpg"></div></center><</if>><<else>><<if $sissyStart > 0>><center><div class="largeImage"><img src="./Images/jenniferongroundruanitesissyshotgun.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/jenniferongroundruaniteshotgun.jpg"></div></center><</if>><</if>><<else>><<if $enslaved > 0>><center><div class="largeImage"><img src="./Images/jenniferongroundcollarshotgun.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/jenniferongroundshotgun.jpg"></div></center><</if>><</if>><<else>><<if $weapon == "shotgun">><<if $wearsRuanite > 0>><<if $enslaved > 0>><<if $sissyStart > 0>><center><div class="largeImage"><img src="./Images/jenniferongroundruanitecollarsissyshotgun.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/jenniferongroundruanitecollarshotgun.jpg"></div></center><</if>><<else>><<if $sissyStart > 0>><center><div class="largeImage"><img src="./Images/jenniferongroundruanitesissyshotgun.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/jenniferongroundruaniteshotgun.jpg"></div></center><</if>><</if>><<else>><<if $enslaved > 0>><center><div class="largeImage"><img src="./Images/jenniferongroundcollarshotgun.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/jenniferongroundshotgun.jpg"></div></center><</if>><</if>><<else>><<if $wearsRuanite > 0>><<if $enslaved > 0>><<if $sissyStart > 0>><center><div class="largeImage"><img src="./Images/jenniferongroundruanitecollarsissy.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/jenniferongroundruanitecollar.jpg"></div></center><</if>><<else>><<if $sissyStart > 0>><center><div class="largeImage"><img src="./Images/jenniferongroundruanitesissy.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/jenniferongroundruanite.jpg"></div></center><</if>><</if>><<else>><<if $enslaved > 0>><center><div class="largeImage"><img src="./Images/jenniferongroundcollar.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/jenniferonground.jpg"></div></center><</if>><</if>><</if>><</if>>
Due to your wounds you collapse on the ground like a log. The nanites will heal your wounds in a matter of hours, you are sure of that. But you are also sure that whatever fucked up thing they want to do with you, it will certainly happen by then.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Pirate bad end">1. You wake up</a></td></tr>
</table>
<</nobr>><<set $enemy1Health to 100>><<set $enemy2Health to 100>><<set $closeQuartersFight to 1>><<set $engagementStage to 0>><<if $enemy1Health < 1 && $enemy2Health < 1>><center><div class="largeImage"><img src="./Images/pirates1bothdown.jpg"></div></center><<else>><<if $enemy1Health < 1>><center><div class="largeImage"><img src="./Images/pirates11down.jpeg"></div></center><<elseif $enemy2Health < 1>><center><div class="largeImage"><img src="./Images/pirates12down.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/pirates1.jpg"></div></center><</if>><</if>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td></td>
<td>Health: $enemy1Health</td>
<td>Health: $enemy2Health</td>
<td></td></tr>
</table>
<</nobr>>
You decide to use the maintenance shaft. The enemy was unaware that you were coming, and you were able to get to the upper level without taking damage.
<span style="color: lightgrey;">''Pirate:'' </span> That was smart, bitch!
<span style="color: lightgrey;">''Pirate 2:'' </span> But you will still get, what's coming!
<<if $playerHealth < 1>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="You lose consciousness pirates3">1. You lose consciousness</a></td></tr>
</table>
<</nobr>><<elseif $enemy1Health > 0 || $enemy2Health > 0>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $enemy1Health < 1>>Shoot the left one (already dead!)<<else>><a id="1" data-passage="Shoot the left one pirates3">1. Shoot the left one</a><</if>></td>
<td><<if $enemy2Health < 1>>Shoot the right one (already dead!)<<else>><a id="2" data-passage="Shoot the right one pirates3">2. Shoot the right one</a><</if>></td>
<td><<if $hasShotgun > 0>><a id="3" data-passage="Change weapons pirates3">3. Change weapons</a><<else>>3. Change weapons (you only have one weapon!)<</if>></td></tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $syringes > 0>><a id="4" data-passage="Use a syringe pirates3">4. Use a syringe</a><<else>>4. Use a syringe (you do not have any!)<</if>></td>
<td><a id="5" data-passage="Surrender pirates">5. Surrender</a></td>
<td></td>
</tr>
</table>
<</nobr>><<else>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="You won! pirates3">1. You won!</a></td></tr>
</table>
<</nobr>><</if>>
<<set $enemy1Health to 100>><<set $enemy2Health to 100>><<set $closeQuartersFight to 1>><<set $engagementStage to 0>><<set $randomDamagePlayer to Math.floor(Math.random() * 2)>><<if $wearsRuanite > 0>><<if $enemy1Health < 1 || $enemy2Health < 1>><<if $randomDamagePlayer > 0>><<set $playerHealth to $playerHealth - 4>><<else>><<set $playerHealth to $playerHealth - 7>><</if>><<else>><<if $randomDamagePlayer > 0>><<set $playerHealth to $playerHealth - 7>><<else>><<set $playerHealth to $playerHealth - 14>><</if>><</if>><<else>><<if $enemy1Health < 1 || $enemy2Health < 1>><<if $randomDamagePlayer > 0>><<set $playerHealth to $playerHealth - 7>><<else>><<set $playerHealth to $playerHealth - 14>><</if>><<else>><<if $randomDamagePlayer > 0>><<set $playerHealth to $playerHealth - 14>><<else>><<set $playerHealth to $playerHealth - 28>><</if>><</if>><</if>><<set $randomWhichEnemy to Math.floor(Math.random() * 2)>><<set $randomDamageEnemy to Math.floor(Math.random() * 2)>><<if $enemy1Health < 1 && $enemy2Health < 1>><center><div class="largeImage"><img src="./Images/pirates1bothdown.jpg"></div></center><<else>><<if $enemy1Health < 1>><center><div class="largeImage"><img src="./Images/pirates11down.jpeg"></div></center><<elseif $enemy2Health < 1>><center><div class="largeImage"><img src="./Images/pirates12down.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/pirates1.jpg"></div></center><</if>><</if>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td></td>
<td>Health: $enemy1Health</td>
<td>Health: $enemy2Health</td>
<td></td></tr>
</table>
<</nobr>>
You decide to use the ladder. The enemy knew that you were coming, and you took significant damage.
<span style="color: lightgrey;">''Pirate:'' </span> It's well deserved, bitch!
<<if $weapon == "shotgun">><<if $closeQuartersFight == 1>>You are in a close quarters fight, therefore your shotgun deals extra damage.<<else>>You have engaged the enemy from afar, therefore your shotgun has a damage malus.<</if>>
<</if>><<if $wearsRuanite > 0>>Luckily you are wearing ruanite, which protects you from much of the damage!
<</if>><<if $playerHealth < 1>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="You lose consciousness pirates3">1. You lose consciousness</a></td></tr>
</table>
<</nobr>><<elseif $enemy1Health > 0 || $enemy2Health > 0>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $enemy1Health < 1>>Shoot the left one (already dead!)<<else>><a id="1" data-passage="Shoot the left one pirates3">1. Shoot the left one</a><</if>></td>
<td><<if $enemy2Health < 1>>Shoot the right one (already dead!)<<else>><a id="2" data-passage="Shoot the right one pirates3">2. Shoot the right one</a><</if>></td>
<td><<if $hasShotgun > 0>><a id="3" data-passage="Change weapons pirates3">3. Change weapons</a><<else>>3. Change weapons (you only have one weapon!)<</if>></td></tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $syringes > 0>><a id="4" data-passage="Use a syringe pirates3">4. Use a syringe</a><<else>>4. Use a syringe (you do not have any!)<</if>></td>
<td><a id="5" data-passage="Surrender pirates">5. Surrender</a></td>
<td></td>
</tr>
</table>
<</nobr>><<else>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="You won! pirates3">1. You won!</a></td></tr>
</table>
<</nobr>><</if>>
<<set $randomDamageEnemy to Math.floor(Math.random() * 2)>><<if $weapon == "shotgun">><<if $closeQuartersFight == 1>><<if $randomDamageEnemy > 0>><<set $enemy1Health to $enemy1Health - 80>><<else>><<set $enemy1Health to $enemy1Health - 60>><</if>><<else>><<if $randomDamageEnemy > 0>><<set $enemy1Health to $enemy1Health - 30>><<else>><<set $enemy1Health to $enemy1Health - 15>><</if>><</if>><<else>><<if $randomDamageEnemy > 0>><<set $enemy1Health to $enemy1Health - 40>><<else>><<set $enemy1Health to $enemy1Health - 30>><</if>><</if>><<if $enemy1Health < 1 && $enemy2Health < 1>><center><div class="largeImage"><img src="./Images/pirates1bothdown.jpg"></div></center><<else>><<if $enemy1Health < 1>><center><div class="largeImage"><img src="./Images/pirates11down.jpeg"></div></center><<elseif $enemy2Health < 1>><center><div class="largeImage"><img src="./Images/pirates12down.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/pirates1.jpg"></div></center><</if>><</if>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td></td>
<td>Health: $enemy1Health</td>
<td>Health: $enemy2Health</td>
<td></td></tr>
</table>
<</nobr>>
You shoot the pirate on the left, and <<if $enemy1Health < 1>>you are able to kill your opponent!<<else>>you are able to cause <<if $randomDamagePlayer > 0>>major<<else>>significant<</if>> damage!<</if>><<if $enemy1Health < 1 || $enemy2Health < 1>><<set $wonAgainstAliens to 1>><</if>>
<<if $enemy1Health < 1 && $enemy2Health < 1>>Luckily there are no opponents left, which means that the fight is over!
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="You won! pirates3">1. You won!</a></td></tr>
</table>
<</nobr>><<else>><<set $randomDamagePlayer to Math.floor(Math.random() * 2)>><<if $wearsRuanite > 0>><<if $enemy1Health < 1 || $enemy2Health < 1>><<if $randomDamagePlayer > 0>><<set $playerHealth to $playerHealth - 4>><<else>><<set $playerHealth to $playerHealth - 7>><</if>><<else>><<if $randomDamagePlayer > 0>><<set $playerHealth to $playerHealth - 7>><<else>><<set $playerHealth to $playerHealth - 14>><</if>><</if>><<else>><<if $enemy1Health < 1 || $enemy2Health < 1>><<if $randomDamagePlayer > 0>><<set $playerHealth to $playerHealth - 7>><<else>><<set $playerHealth to $playerHealth - 14>><</if>><<else>><<if $randomDamagePlayer > 0>><<set $playerHealth to $playerHealth - 14>><<else>><<set $playerHealth to $playerHealth - 28>><</if>><</if>><</if>>As a response, <<if $enemy1Health < 1 || $enemy2Health < 1>>your remaining opponent shoots<<else>>both of your opponents shoot<</if>> back, causing you <<if $randomDamagePlayer > 0>>major<<else>>significant<</if>> damage!
<<if $weapon == "shotgun">><<if $closeQuartersFight == 1>>You are in a close quarters fight, therefore your shotgun deals extra damage.<<else>>You have engaged the enemy from afar, therefore your shotgun has a damage malus.<</if>>
<</if>><<if $wearsRuanite > 0>>Luckily you are wearing ruanite, which protects you from much of the damage!
<</if>><<if $playerHealth < 1>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="You lose consciousness pirates3">1. You lose consciousness</a></td></tr>
</table>
<</nobr>><<elseif $enemy1Health > 0 || $enemy2Health > 0>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $enemy1Health < 1>>1. Shoot the left one (already dead!)<<else>><a id="1" data-passage="Shoot the left one pirates3">1. Shoot the left one</a><</if>></td>
<td><<if $enemy2Health < 1>>2. Shoot the right one (already dead!)<<else>><a id="2" data-passage="Shoot the right one pirates3">2. Shoot the right one</a><</if>></td>
<td><<if $hasShotgun > 0>><a id="3" data-passage="Change weapons pirates3">3. Change weapons</a><<else>>3. Change weapons (you only have one weapon!)<</if>></td></tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $syringes > 0>><a id="4" data-passage="Use a syringe pirates3">4. Use a syringe</a><<else>>4. Use a syringe (you do not have any!)<</if>></td>
<td><a id="5" data-passage="Surrender pirates">5. Surrender</a></td>
<td></td>
</tr>
</table>
<</nobr>><</if>><</if>><<set $randomDamageEnemy to Math.floor(Math.random() * 2)>><<if $weapon == "shotgun">><<if $closeQuartersFight == 1>><<if $randomDamageEnemy > 0>><<set $enemy2Health to $enemy2Health - 80>><<else>><<set $enemy2Health to $enemy2Health - 60>><</if>><<else>><<if $randomDamageEnemy > 0>><<set $enemy2Health to $enemy2Health - 30>><<else>><<set $enemy2Health to $enemy2Health - 15>><</if>><</if>><<else>><<if $randomDamageEnemy > 0>><<set $enemy2Health to $enemy2Health - 40>><<else>><<set $enemy2Health to $enemy2Health - 30>><</if>><</if>><<if $enemy1Health < 1 && $enemy2Health < 1>><center><div class="largeImage"><img src="./Images/pirates1bothdown.jpg"></div></center><<else>><<if $enemy1Health < 1>><center><div class="largeImage"><img src="./Images/pirates11down.jpeg"></div></center><<elseif $enemy2Health < 1>><center><div class="largeImage"><img src="./Images/pirates12down.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/pirates1.jpg"></div></center><</if>><</if>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td></td>
<td>Health: $enemy1Health</td>
<td>Health: $enemy2Health</td>
<td></td></tr>
</table>
<</nobr>>
You shoot the pirate on the right, and <<if $enemy1Health < 1>>you are able to kill your opponent!<<else>>you are able to cause <<if $randomDamagePlayer > 0>>major<<else>>significant<</if>> damage!<</if>><<if $enemy1Health < 1 || $enemy2Health < 1>><<set $wonAgainstAliens to 1>><</if>>
<<if $enemy1Health < 1 && $enemy2Health < 1>>Luckily there are no opponents left, which means that the fight is over!
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="You won! pirates3">1. You won!</a></td></tr>
</table>
<</nobr>><<else>><<set $randomDamagePlayer to Math.floor(Math.random() * 2)>><<if $wearsRuanite > 0>><<if $enemy1Health < 1 || $enemy2Health < 1>><<if $randomDamagePlayer > 0>><<set $playerHealth to $playerHealth - 4>><<else>><<set $playerHealth to $playerHealth - 7>><</if>><<else>><<if $randomDamagePlayer > 0>><<set $playerHealth to $playerHealth - 7>><<else>><<set $playerHealth to $playerHealth - 14>><</if>><</if>><<else>><<if $enemy1Health < 1 || $enemy2Health < 1>><<if $randomDamagePlayer > 0>><<set $playerHealth to $playerHealth - 7>><<else>><<set $playerHealth to $playerHealth - 14>><</if>><<else>><<if $randomDamagePlayer > 0>><<set $playerHealth to $playerHealth - 14>><<else>><<set $playerHealth to $playerHealth - 28>><</if>><</if>><</if>>As a response, <<if $enemy1Health < 1 || $enemy2Health < 1>>your remaining opponent shoots<<else>>both of your opponents shoot<</if>> back, causing you <<if $randomDamagePlayer > 0>>major<<else>>significant<</if>> damage!
<<if $weapon == "shotgun">><<if $closeQuartersFight == 1>>You are in a close quarters fight, therefore your shotgun deals extra damage.<<else>>You have engaged the enemy from afar, therefore your shotgun has a damage malus.<</if>>
<</if>><<if $wearsRuanite > 0>>Luckily you are wearing ruanite, which protects you from much of the damage!
<</if>><<if $playerHealth < 1>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="You lose consciousness pirates3">1. You lose consciousness</a></td></tr>
</table>
<</nobr>><<elseif $enemy1Health > 0 || $enemy2Health > 0>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $enemy1Health < 1>>1. Shoot the left one (already dead!)<<else>><a id="1" data-passage="Shoot the left one pirates3">1. Shoot the left one</a><</if>></td>
<td><<if $enemy2Health < 1>>2. Shoot the right one (already dead!)<<else>><a id="2" data-passage="Shoot the right one pirates3">2. Shoot the right one</a><</if>></td>
<td><<if $hasShotgun > 0>><a id="3" data-passage="Change weapons pirates3">3. Change weapons</a><<else>>3. Change weapons (you only have one weapon!)<</if>></td></tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $syringes > 0>><a id="4" data-passage="Use a syringe pirates3">4. Use a syringe</a><<else>>4. Use a syringe (you do not have any!)<</if>></td>
<td><a id="5" data-passage="Surrender pirates">5. Surrender</a></td>
<td></td>
</tr>
</table>
<</nobr>><</if>><</if>><<if $enemy1Health < 1 && $enemy2Health < 1>><center><div class="largeImage"><img src="./Images/pirates1bothdown.jpg"></div></center><<else>><<if $enemy1Health < 1>><center><div class="largeImage"><img src="./Images/pirates11down.jpeg"></div></center><<elseif $enemy2Health < 1>><center><div class="largeImage"><img src="./Images/pirates12down.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/pirates1.jpg"></div></center><</if>><</if>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td></td>
<td>Health: $enemy1Health</td>
<td>Health: $enemy2Health</td>
<td></td></tr>
</table>
<</nobr>>
You decide to use one of the syringes. Your health is restored immediately! <<set $playerHealth to $playerHealthOrigin>><<set $syringes to $syringes - 1>>
Sadly the enemy keeps shooting at you while you are at it. This means that you lost health!<<set $randomDamagePlayer to Math.floor(Math.random() * 2)>><<if $wearsRuanite > 0>><<if $enemy1Health < 1 || $enemy2Health < 1>><<if $randomDamagePlayer > 0>><<set $playerHealth to $playerHealth - 4>><<else>><<set $playerHealth to $playerHealth - 7>><</if>><<else>><<if $randomDamagePlayer > 0>><<set $playerHealth to $playerHealth - 7>><<else>><<set $playerHealth to $playerHealth - 14>><</if>><</if>><<else>><<if $enemy1Health < 1 || $enemy2Health < 1>><<if $randomDamagePlayer > 0>><<set $playerHealth to $playerHealth - 7>><<else>><<set $playerHealth to $playerHealth - 14>><</if>><<else>><<if $randomDamagePlayer > 0>><<set $playerHealth to $playerHealth - 14>><<else>><<set $playerHealth to $playerHealth - 28>><</if>><</if>><</if>>
<<if $wearsRuanite > 0>>Luckily you are wearing ruanite, which protects you from much of the damage!
<</if>><<if $playerHealth < 1>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="You lose consciousness pirates3">1. You lose consciousness</a></td></tr>
</table>
<</nobr>><<elseif $enemy1Health > 0 || $enemy2Health > 0>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $enemy1Health < 1>>1. Shoot the left one (already dead!)<<else>><a id="1" data-passage="Shoot the left one pirates3">1. Shoot the left one</a><</if>></td>
<td><<if $enemy2Health < 1>>2. Shoot the right one (already dead!)<<else>><a id="2" data-passage="Shoot the right one pirates3">2. Shoot the right one</a><</if>></td>
<td><<if $hasShotgun > 0>><a id="3" data-passage="Change weapons pirates3">3. Change weapons</a><<else>>3. Change weapons (you only have one weapon!)<</if>></td></tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $syringes > 0>><a id="4" data-passage="Use a syringe pirates3">4. Use a syringe</a><<else>>4. Use a syringe (you do not have any!)<</if>></td>
<td><a id="5" data-passage="Surrender pirates">5. Surrender</a></td>
<td></td>
</tr>
</table>
<</nobr>><</if>><<if $enemy1Health < 1 && $enemy2Health < 1>><center><div class="largeImage"><img src="./Images/pirates1bothdown.jpg"></div></center><<else>><<if $enemy1Health < 1>><center><div class="largeImage"><img src="./Images/pirates11down.jpeg"></div></center><<elseif $enemy2Health < 1>><center><div class="largeImage"><img src="./Images/pirates12down.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/pirates1.jpg"></div></center><</if>><</if>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td></td>
<td>Health: $enemy1Health</td>
<td>Health: $enemy2Health</td>
<td></td></tr>
</table>
<</nobr>>
You decide to make a run for it. <<set $closeQuartersFight to 1>><<set $engagementStage to 1>><<set $enemy1Health to 100>><<set $enemy2Health to 100>><center><div class="largeImage"><img src="./Images/pirates2.jpg"></div></center><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td></td>
<td>Health: $enemy1Health</td>
<td>Health: $enemy2Health</td>
<td></td></tr>
</table>
<</nobr>>
You are able to eliminate your opponents. But then two additional pirates rush at you from behind!<<set $beatSecondWave to 1>>
<span style="color: lightgrey;">''Pirate:'' </span> Surprise, bitch!
<<if $playerHealth < 1>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="You lose consciousness pirates4">1. You lose consciousness</a></td></tr>
</table>
<</nobr>><<elseif $enemy1Health > 0 || $enemy2Health > 0>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $enemy1Health < 1>>1. Shoot the left one (already dead!)<<else>><a id="1" data-passage="Shoot the left one pirates4">1. Shoot the left one</a><</if>></td>
<td><<if $enemy2Health < 1>>2. Shoot the right one (already dead!)<<else>><a id="2" data-passage="Shoot the right one pirates4">2. Shoot the right one</a><</if>></td>
<td><<if $hasShotgun > 0>><a id="3" data-passage="Change weapons pirates4">3. Change weapons</a><<else>>3. Change weapons (you only have one weapon!)<</if>></td></tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $syringes > 0>><a id="4" data-passage="Use a syringe pirates4">4. Use a syringe</a><<else>>4. Use a syringe (you do not have any!)<</if>></td>
<td><a id="5" data-passage="Surrender pirates">5. Surrender</a></td>
<td></td>
</tr>
</table>
<</nobr>><</if>><<if $enemy1Health < 1 && $enemy2Health < 1>><center><div class="largeImage"><img src="./Images/pirates1bothdown.jpg"></div></center><<else>><<if $enemy1Health < 1>><center><div class="largeImage"><img src="./Images/pirates11down.jpeg"></div></center><<elseif $enemy2Health < 1>><center><div class="largeImage"><img src="./Images/pirates12down.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/pirates1.jpg"></div></center><</if>><</if>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td></td>
<td>Health: $enemy1Health</td>
<td>Health: $enemy2Health</td>
<td></td></tr>
</table>
<</nobr>><<if $weapon == "assault rifle">><<set $weapon to "shotgun">><<else>><<set $weapon to "assault rifle">><</if>>
You decide to change weapons. This time you equipped the $weapon.
Sadly the enemy keeps shooting at you while you are at it. This means that you lost health!<<set $randomDamagePlayer to Math.floor(Math.random() * 2)>><<if $wearsRuanite > 0>><<if $enemy1Health < 1 || $enemy2Health < 1>><<if $randomDamagePlayer > 0>><<set $playerHealth to $playerHealth - 4>><<else>><<set $playerHealth to $playerHealth - 7>><</if>><<else>><<if $randomDamagePlayer > 0>><<set $playerHealth to $playerHealth - 7>><<else>><<set $playerHealth to $playerHealth - 14>><</if>><</if>><<else>><<if $enemy1Health < 1 || $enemy2Health < 1>><<if $randomDamagePlayer > 0>><<set $playerHealth to $playerHealth - 7>><<else>><<set $playerHealth to $playerHealth - 14>><</if>><<else>><<if $randomDamagePlayer > 0>><<set $playerHealth to $playerHealth - 14>><<else>><<set $playerHealth to $playerHealth - 28>><</if>><</if>><</if>>
<<if $wearsRuanite > 0>>Luckily you are wearing ruanite, which protects you from much of the damage!
<</if>><<if $playerHealth < 1>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="You lose consciousness pirates3">1. You lose consciousness</a></td></tr>
</table>
<</nobr>><<elseif $enemy1Health > 0 || $enemy2Health > 0>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $enemy1Health < 1>>1. Shoot the left one (already dead!)<<else>><a id="1" data-passage="Shoot the left one pirates3">1. Shoot the left one</a><</if>></td>
<td><<if $enemy2Health < 1>>2. Shoot the right one (already dead!)<<else>><a id="2" data-passage="Shoot the right one pirates3">2. Shoot the right one</a><</if>></td>
<td><<if $hasShotgun > 0>><a id="3" data-passage="Change weapons pirates3">3. Change weapons</a><<else>>3. Change weapons (you only have one weapon!)<</if>></td></tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $syringes > 0>><a id="4" data-passage="Use a syringe pirates3">4. Use a syringe</a><<else>>4. Use a syringe (you do not have any!)<</if>></td>
<td><a id="5" data-passage="Surrender pirates">5. Surrender</a></td>
<td></td>
</tr>
</table>
<</nobr>><</if>><<if $weapon == "shotgun">><<if $wearsRuanite > 0>><<if $enslaved > 0>><<if $sissyStart > 0>><center><div class="largeImage"><img src="./Images/jenniferonthegroundpirateshipcollarruaniteshotgunsissy.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/jenniferonthegroundpirateshipcollarruaniteshotgun.jpg"></div></center><</if>><<else>><<if $sissyStart > 0>><center><div class="largeImage"><img src="./Images/jenniferonthegroundpirateshipruaniteshotgunsissy.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/jenniferonthegroundpirateshipruaniteshotgun.jpg"></div></center><</if>><</if>><<else>><<if $enslaved > 0>><center><div class="largeImage"><img src="./Images/jenniferonthegroundpirateshipcollarregularclothesshotgun.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/jenniferonthegroundpirateshipregularclothesshotgun.jpg"></div></center><</if>><</if>><<else>><<if $weapon == "shotgun">><<if $wearsRuanite > 0>><<if $enslaved > 0>><<if $sissyStart > 0>><center><div class="largeImage"><img src="./Images/jenniferonthegroundpirateshipcollarruaniteshotgunsissy.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/jenniferonthegroundpirateshipcollarruaniteshotgun.jpg"></div></center><</if>><<else>><<if $sissyStart > 0>><center><div class="largeImage"><img src="./Images/jenniferonthegroundpirateshipruaniteshotgunsissy.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/jenniferonthegroundpirateshipruaniteshotgun.jpg"></div></center><</if>><</if>><<else>><<if $enslaved > 0>><center><div class="largeImage"><img src="./Images/jenniferonthegroundpirateshipcollarregularclothesshotgun.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/jenniferonthegroundpirateshipregularclothesshotgun.jpg"></div></center><</if>><</if>><<else>><<if $wearsRuanite > 0>><<if $enslaved > 0>><<if $sissyStart > 0>><center><div class="largeImage"><img src="./Images/jenniferonthegroundpirateshipcollarruaniteriflesissy.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/jenniferonthegroundpirateshipcollarruaniterifle.jpg"></div></center><</if>><<else>><<if $sissyStart > 0>><center><div class="largeImage"><img src="./Images/jenniferonthegroundpirateshipruaniteriflesissy.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/jenniferonthegroundpirateshipruaniterifle.jpg"></div></center><</if>><</if>><<else>><<if $enslaved > 0>><center><div class="largeImage"><img src="./Images/jenniferonthegroundpirateshipcollarregularclothesrifle.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/jenniferonthegroundpirateshipregularclothesrifle.jpg"></div></center><</if>><</if>><</if>><</if>>
<<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td></td>
<td>Health: $enemy1Health</td>
<td>Health: $enemy2Health</td>
<td></td></tr>
</table>
<</nobr>>
Due to your wounds you collapse on the ground like a log. The nanites will heal your injuries in a matter of hours, you are sure of that. But you are also sure that whatever fucked up thing they want to do with you, it will certainly happen by then.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Pirate bad end">1. You wake up</a></td></tr>
</table>
<</nobr>><<set $randomDamageEnemy to Math.floor(Math.random() * 2)>><<if $weapon == "shotgun">><<if $closeQuartersFight == 1>><<if $randomDamageEnemy > 0>><<set $enemy1Health to $enemy1Health - 80>><<else>><<set $enemy1Health to $enemy1Health - 60>><</if>><<else>><<if $randomDamageEnemy > 0>><<set $enemy1Health to $enemy1Health - 30>><<else>><<set $enemy1Health to $enemy1Health - 15>><</if>><</if>><<else>><<if $randomDamageEnemy > 0>><<set $enemy1Health to $enemy1Health - 40>><<else>><<set $enemy1Health to $enemy1Health - 30>><</if>><</if>><<if $enemy1Health < 1 && $enemy2Health < 1>><center><div class="largeImage"><img src="./Images/pirates2bothdown.jpg"></div></center><<else>><<if $enemy1Health < 1>><center><div class="largeImage"><img src="./Images/pirates21down.jpg"></div></center><<elseif $enemy2Health < 1>><center><div class="largeImage"><img src="./Images/pirates22down.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/pirates2.jpg"></div></center><</if>><</if>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td></td>
<td>Health: $enemy1Health</td>
<td>Health: $enemy2Health</td>
<td></td></tr>
</table>
<</nobr>>
You shoot the pirate on the left, and <<if $enemy1Health < 1>>you are able to kill your opponent!<<else>>you are able to cause <<if $randomDamagePlayer > 0>>major<<else>>significant<</if>> damage!<</if>><<if $enemy1Health < 1 || $enemy2Health < 1>><<set $wonAgainstAliens to 1>><</if>>
<<if $enemy1Health < 1 && $enemy2Health < 1>>Luckily there are no opponents left, which means that the fight is over!
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="You won! pirates4">1. You won!</a></td></tr>
</table>
<</nobr>><<else>><<set $randomDamagePlayer to Math.floor(Math.random() * 2)>><<if $wearsRuanite > 0>><<if $enemy1Health < 1 || $enemy2Health < 1>><<if $randomDamagePlayer > 0>><<set $playerHealth to $playerHealth - 4>><<else>><<set $playerHealth to $playerHealth - 7>><</if>><<else>><<if $randomDamagePlayer > 0>><<set $playerHealth to $playerHealth - 7>><<else>><<set $playerHealth to $playerHealth - 14>><</if>><</if>><<else>><<if $enemy1Health < 1 || $enemy2Health < 1>><<if $randomDamagePlayer > 0>><<set $playerHealth to $playerHealth - 7>><<else>><<set $playerHealth to $playerHealth - 14>><</if>><<else>><<if $randomDamagePlayer > 0>><<set $playerHealth to $playerHealth - 14>><<else>><<set $playerHealth to $playerHealth - 28>><</if>><</if>><</if>>As a response, <<if $enemy1Health < 1 || $enemy2Health < 1>>your remaining opponent shoots<<else>>both of your opponents shoot<</if>> back, causing you <<if $randomDamagePlayer > 0>>major<<else>>significant<</if>> damage!
<<if $weapon == "shotgun">><<if $closeQuartersFight == 1>>You are in a close quarters fight, therefore your shotgun deals extra damage.<<else>>You have engaged the enemy from afar, therefore your shotgun has a damage malus.<</if>>
<</if>><<if $wearsRuanite > 0>>Luckily you are wearing ruanite, which protects you from much of the damage!
<</if>><<if $playerHealth < 1>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="You lose consciousness pirates4">1. You lose consciousness</a></td></tr>
</table>
<</nobr>><<elseif $enemy1Health > 0 || $enemy2Health > 0>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $enemy1Health < 1>>1. Shoot the left one (already dead!)<<else>><a id="1" data-passage="Shoot the left one pirates4">1. Shoot the left one</a><</if>></td>
<td><<if $enemy2Health < 1>>2. Shoot the right one (already dead!)<<else>><a id="2" data-passage="Shoot the right one pirates4">2. Shoot the right one</a><</if>></td>
<td><<if $hasShotgun > 0>><a id="3" data-passage="Change weapons pirates4">3. Change weapons</a><<else>>3. Change weapons (you only have one weapon!)<</if>></td></tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $syringes > 0>><a id="4" data-passage="Use a syringe pirates4">4. Use a syringe</a><<else>>4. Use a syringe (you do not have any!)<</if>></td>
<td><a id="5" data-passage="Surrender pirates">5. Surrender</a></td>
<td></td>
</tr>
</table>
<</nobr>><</if>><</if>><<set $randomDamageEnemy to Math.floor(Math.random() * 2)>><<if $weapon == "shotgun">><<if $closeQuartersFight == 1>><<if $randomDamageEnemy > 0>><<set $enemy2Health to $enemy2Health - 80>><<else>><<set $enemy2Health to $enemy2Health - 60>><</if>><<else>><<if $randomDamageEnemy > 0>><<set $enemy2Health to $enemy2Health - 30>><<else>><<set $enemy2Health to $enemy2Health - 15>><</if>><</if>><<else>><<if $randomDamageEnemy > 0>><<set $enemy2Health to $enemy2Health - 40>><<else>><<set $enemy2Health to $enemy2Health - 30>><</if>><</if>><<if $enemy1Health < 1 && $enemy2Health < 1>><center><div class="largeImage"><img src="./Images/pirates2bothdown.jpg"></div></center><<else>><<if $enemy1Health < 1>><center><div class="largeImage"><img src="./Images/pirates21down.jpg"></div></center><<elseif $enemy2Health < 1>><center><div class="largeImage"><img src="./Images/pirates22down.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/pirates2.jpg"></div></center><</if>><</if>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td></td>
<td>Health: $enemy1Health</td>
<td>Health: $enemy2Health</td>
<td></td></tr>
</table>
<</nobr>>
You shoot the pirate on the right, and <<if $enemy1Health < 1>>you are able to kill your opponent!<<else>>you are able to cause <<if $randomDamagePlayer > 0>>major<<else>>significant<</if>> damage!<</if>><<if $enemy1Health < 1 || $enemy2Health < 1>><<set $wonAgainstAliens to 1>><</if>>
<<if $enemy1Health < 1 && $enemy2Health < 1>>Luckily there are no opponents left, which means that the fight is over!
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="You won! pirates4">1. You won!</a></td></tr>
</table>
<</nobr>><<else>><<set $randomDamagePlayer to Math.floor(Math.random() * 2)>><<if $wearsRuanite > 0>><<if $enemy1Health < 1 || $enemy2Health < 1>><<if $randomDamagePlayer > 0>><<set $playerHealth to $playerHealth - 4>><<else>><<set $playerHealth to $playerHealth - 7>><</if>><<else>><<if $randomDamagePlayer > 0>><<set $playerHealth to $playerHealth - 7>><<else>><<set $playerHealth to $playerHealth - 14>><</if>><</if>><<else>><<if $enemy1Health < 1 || $enemy2Health < 1>><<if $randomDamagePlayer > 0>><<set $playerHealth to $playerHealth - 7>><<else>><<set $playerHealth to $playerHealth - 14>><</if>><<else>><<if $randomDamagePlayer > 0>><<set $playerHealth to $playerHealth - 14>><<else>><<set $playerHealth to $playerHealth - 28>><</if>><</if>><</if>>As a response, <<if $enemy1Health < 1 || $enemy2Health < 1>>your remaining opponent shoots<<else>>both of your opponents shoot<</if>> back, causing you <<if $randomDamagePlayer > 0>>major<<else>>significant<</if>> damage!
<<if $weapon == "shotgun">><<if $closeQuartersFight == 1>>You are in a close quarters fight, therefore your shotgun deals extra damage.<<else>>You have engaged the enemy from afar, therefore your shotgun has a damage malus.<</if>>
<</if>><<if $wearsRuanite > 0>>Luckily you are wearing ruanite, which protects you from much of the damage!
<</if>><<if $playerHealth < 1>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="You lose consciousness pirates4">1. You lose consciousness</a></td></tr>
</table>
<</nobr>><<elseif $enemy1Health > 0 || $enemy2Health > 0>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $enemy1Health < 1>>1. Shoot the left one (already dead!)<<else>><a id="1" data-passage="Shoot the left one pirates4">1. Shoot the left one</a><</if>></td>
<td><<if $enemy2Health < 1>>2. Shoot the right one (already dead!)<<else>><a id="2" data-passage="Shoot the right one pirates4">2. Shoot the right one</a><</if>></td>
<td><<if $hasShotgun > 0>><a id="3" data-passage="Change weapons pirates4">3. Change weapons</a><<else>>3. Change weapons (you only have one weapon!)<</if>></td></tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $syringes > 0>><a id="4" data-passage="Use a syringe pirates4">4. Use a syringe</a><<else>>4. Use a syringe (you do not have any!)<</if>></td>
<td><a id="5" data-passage="Surrender pirates">5. Surrender</a></td>
<td></td>
</tr>
</table>
<</nobr>><</if>><</if>><<set $closeQuartersFight to 1>><<set $enemy1Health to 100>><<set $enemy2Health to 100>><center><div class="largeImage"><img src="./Images/pirates2bothdown.jpg"></div></center>
Once you eliminate the reinforcement, you find yourself in front of another choice.
You could proceed to the cockpit, where you could possibly find the captain. You could also go to the crew quarters, and see if there are any more pirates prepared to ambusg you.<<set $beatSecondWave to 1>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Go to the bridge pirates">1. Go to the cockpit</a></td>
<td><a id="2" data-passage="Check out the cargo bay pirates">2. Check out the crew quarters</a></td>
</tr>
</table>
<</nobr>><<if $enemy1Health < 1 && $enemy2Health < 1>><center><div class="largeImage"><img src="./Images/pirates2bothdown.jpg"></div></center><<else>><<if $enemy1Health < 1>><center><div class="largeImage"><img src="./Images/pirates21down.jpg"></div></center><<elseif $enemy2Health < 1>><center><div class="largeImage"><img src="./Images/pirates22down.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/pirates2.jpg"></div></center><</if>><</if>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td></td>
<td>Health: $enemy1Health</td>
<td>Health: $enemy2Health</td>
<td></td></tr>
</table>
<</nobr>><<if $weapon == "assault rifle">><<set $weapon to "shotgun">><<else>><<set $weapon to "assault rifle">><</if>>
You decide to change weapons. This time you equipped the $weapon.
Sadly the enemy keeps shooting at you while you are at it. This means that you lost health!<<set $randomDamagePlayer to Math.floor(Math.random() * 2)>><<if $wearsRuanite > 0>><<if $enemy1Health < 1 || $enemy2Health < 1>><<if $randomDamagePlayer > 0>><<set $playerHealth to $playerHealth - 4>><<else>><<set $playerHealth to $playerHealth - 7>><</if>><<else>><<if $randomDamagePlayer > 0>><<set $playerHealth to $playerHealth - 7>><<else>><<set $playerHealth to $playerHealth - 14>><</if>><</if>><<else>><<if $enemy1Health < 1 || $enemy2Health < 1>><<if $randomDamagePlayer > 0>><<set $playerHealth to $playerHealth - 7>><<else>><<set $playerHealth to $playerHealth - 14>><</if>><<else>><<if $randomDamagePlayer > 0>><<set $playerHealth to $playerHealth - 14>><<else>><<set $playerHealth to $playerHealth - 28>><</if>><</if>><</if>>
<<if $wearsRuanite > 0>>Luckily you are wearing ruanite, which protects you from much of the damage!
<</if>><<if $playerHealth < 1>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="You lose consciousness pirates4">1. You lose consciousness</a></td></tr>
</table>
<</nobr>><<elseif $enemy1Health > 0 || $enemy2Health > 0>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $enemy1Health < 1>>1. Shoot the left one (already dead!)<<else>><a id="1" data-passage="Shoot the left one pirates4">1. Shoot the left one</a><</if>></td>
<td><<if $enemy2Health < 1>>2. Shoot the right one (already dead!)<<else>><a id="2" data-passage="Shoot the right one pirates4">2. Shoot the right one</a><</if>></td>
<td><<if $hasShotgun > 0>><a id="3" data-passage="Change weapons pirates4">3. Change weapons</a><<else>>3. Change weapons (you only have one weapon!)<</if>></td></tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $syringes > 0>><a id="4" data-passage="Use a syringe pirates4">4. Use a syringe</a><<else>>4. Use a syringe (you do not have any!)<</if>></td>
<td><a id="5" data-passage="Surrender pirates">5. Surrender</a></td>
<td></td>
</tr>
</table>
<</nobr>><</if>><<if $enemy1Health < 1 && $enemy2Health < 1>><center><div class="largeImage"><img src="./Images/pirates2bothdown.jpg"></div></center><<else>><<if $enemy1Health < 1>><center><div class="largeImage"><img src="./Images/pirates21down.jpg"></div></center><<elseif $enemy2Health < 1>><center><div class="largeImage"><img src="./Images/pirates22down.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/pirates2.jpg"></div></center><</if>><</if>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td></td>
<td>Health: $enemy1Health</td>
<td>Health: $enemy2Health</td>
<td></td></tr>
</table>
<</nobr>>
You decide to use one of the syringes. Your health is restored immediately! <<set $playerHealth to $playerHealthOrigin>><<set $syringes to $syringes - 1>>
Sadly the enemy keeps shooting at you while you are at it. This means that you lost health!<<set $randomDamagePlayer to Math.floor(Math.random() * 2)>><<if $wearsRuanite > 0>><<if $enemy1Health < 1 || $enemy2Health < 1>><<if $randomDamagePlayer > 0>><<set $playerHealth to $playerHealth - 4>><<else>><<set $playerHealth to $playerHealth - 7>><</if>><<else>><<if $randomDamagePlayer > 0>><<set $playerHealth to $playerHealth - 7>><<else>><<set $playerHealth to $playerHealth - 14>><</if>><</if>><<else>><<if $enemy1Health < 1 || $enemy2Health < 1>><<if $randomDamagePlayer > 0>><<set $playerHealth to $playerHealth - 7>><<else>><<set $playerHealth to $playerHealth - 14>><</if>><<else>><<if $randomDamagePlayer > 0>><<set $playerHealth to $playerHealth - 14>><<else>><<set $playerHealth to $playerHealth - 28>><</if>><</if>><</if>>
<<if $wearsRuanite > 0>>Luckily you are wearing ruanite, which protects you from much of the damage!
<</if>><<if $playerHealth < 1>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="You lose consciousness pirates4">1. You lose consciousness</a></td></tr>
</table>
<</nobr>><<elseif $enemy1Health > 0 || $enemy2Health > 0>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $enemy1Health < 1>>1. Shoot the left one (already dead!)<<else>><a id="1" data-passage="Shoot the left one pirates4">1. Shoot the left one</a><</if>></td>
<td><<if $enemy2Health < 1>>2. Shoot the right one (already dead!)<<else>><a id="2" data-passage="Shoot the right one pirates4">2. Shoot the right one</a><</if>></td>
<td><<if $hasShotgun > 0>><a id="3" data-passage="Change weapons pirates4">3. Change weapons</a><<else>>3. Change weapons (you only have one weapon!)<</if>></td></tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $syringes > 0>><a id="4" data-passage="Use a syringe pirates4">4. Use a syringe</a><<else>>4. Use a syringe (you do not have any!)<</if>></td>
<td><a id="5" data-passage="Surrender pirates">5. Surrender</a></td>
<td></td>
</tr>
</table>
<</nobr>><</if>><<if $enemy1Health < 1 && $enemy2Health < 1>><center><div class="largeImage"><img src="./Images/pirates2bothdown.jpg"></div></center><<else>><<if $enemy1Health < 1>><center><div class="largeImage"><img src="./Images/pirates21down.jpg"></div></center><<elseif $enemy2Health < 1>><center><div class="largeImage"><img src="./Images/pirates22down.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/pirates2.jpg"></div></center><</if>><</if>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td></td>
<td>Health: $enemy1Health</td>
<td>Health: $enemy2Health</td>
<td></td></tr>
</table>
<</nobr>>
You decide to make a run for it. <<if $weapon == "shotgun">><<if $wearsRuanite > 0>><<if $enslaved > 0>><<if $sissyStart > 0>><center><div class="largeImage"><img src="./Images/jenniferonthegroundpirateshipcollarruaniteshotgunsissy.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/jenniferonthegroundpirateshipcollarruaniteshotgun.jpg"></div></center><</if>><<else>><<if $sissyStart > 0>><center><div class="largeImage"><img src="./Images/jenniferonthegroundpirateshipruaniteshotgunsissy.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/jenniferonthegroundpirateshipruaniteshotgun.jpg"></div></center><</if>><</if>><<else>><<if $enslaved > 0>><center><div class="largeImage"><img src="./Images/jenniferonthegroundpirateshipcollarregularclothesshotgun.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/jenniferonthegroundpirateshipregularclothesshotgun.jpg"></div></center><</if>><</if>><<else>><<if $weapon == "shotgun">><<if $wearsRuanite > 0>><<if $enslaved > 0>><<if $sissyStart > 0>><center><div class="largeImage"><img src="./Images/jenniferonthegroundpirateshipcollarruaniteshotgunsissy.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/jenniferonthegroundpirateshipcollarruaniteshotgun.jpg"></div></center><</if>><<else>><<if $sissyStart > 0>><center><div class="largeImage"><img src="./Images/jenniferonthegroundpirateshipruaniteshotgunsissy.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/jenniferonthegroundpirateshipruaniteshotgun.jpg"></div></center><</if>><</if>><<else>><<if $enslaved > 0>><center><div class="largeImage"><img src="./Images/jenniferonthegroundpirateshipcollarregularclothesshotgun.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/jenniferonthegroundpirateshipregularclothesshotgun.jpg"></div></center><</if>><</if>><<else>><<if $wearsRuanite > 0>><<if $enslaved > 0>><<if $sissyStart > 0>><center><div class="largeImage"><img src="./Images/jenniferonthegroundpirateshipcollarruaniteriflesissy.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/jenniferonthegroundpirateshipcollarruaniterifle.jpg"></div></center><</if>><<else>><<if $sissyStart > 0>><center><div class="largeImage"><img src="./Images/jenniferonthegroundpirateshipruaniteriflesissy.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/jenniferonthegroundpirateshipruaniterifle.jpg"></div></center><</if>><</if>><<else>><<if $enslaved > 0>><center><div class="largeImage"><img src="./Images/jenniferonthegroundpirateshipcollarregularclothesrifle.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/jenniferonthegroundpirateshipregularclothesrifle.jpg"></div></center><</if>><</if>><</if>><</if>>
Due to your wounds you collapse on the ground like a log. The nanites will heal your injuries in a matter of hours, you are sure of that. But you are also sure that whatever fucked up thing they want to do with you, it will certainly happen by then.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Pirate bad end">1. You wake up</a></td></tr>
</table>
<</nobr>><<set $enemy1Health to 100>><<set $enemy2Health to 100>><center><div class="largeImage"><img src="./Images/womanonpirateship.jpg"></div></center>
<<if $visitedCommonArea == 1>>You go back to the woman in the crew quarters. You could choose to free her. Or you could leave her to her fate. Her fate is entirely in your hands.
<span style="color: yellow;">''Tiffany:'' </span>Mhmm!<<else>>You decide to check out the crew quarters. And you are shocked to see a woman strapped to a metal frame in the middle of the cabin. The poor thing could have spent months, or even years, subjected the the pirates' every whim. <<set $visitedCommonArea to 1>>
You could choose to free her. Or you could leave her to her fate. However crude it might sound, you have your own problems here.<</if>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Free the woman pirates">1. Free the woman</a></td>
<td><a id="2" data-passage="Go back to the common area">2. Go back to the common area</a></td>
</tr>
</table>
<</nobr>><<if $pirateLeaderKilled > 0>><center><div class="largeImage"><img src="./Images/piratecaptaindown.jpg"></div></center>
You go back to the cockpit where the pirate's captain lies dead before you. The ship's hyperdrive is still not functional. That means you have no choice but to leave, and look for better options.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Go back to the common area">1. Go back to the common area</a></td>
</tr>
</table>
<</nobr>><<else>><<set $closeQuartersFight to 1>><<set $engagementStage to 2>><<set $enemy1Health to 100>><<set $enemy2Health to 0>><<if $enemy1Health > 0>><center><div class="largeImage"><img src="./Images/piratecaptainup.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/piratecaptaindown.jpg"></div></center><</if>>
You decide to go to the cockpit. The leader of the pirate gang standing in front of you.
<span style="color: #FF0000;"><<if $sissyStart == 0>>''Jennifer:''<<else>>''Protagonist:''<</if>> </span>Time to end this!
<span style="color: yellow;">''Pirate leader:'' </span> The <<if $sissyStart == 1>>sissy <</if>>Magmazelle may only try!
<<if $playerHealth < 1>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="You lose consciousness pirates5">1. You lose consciousness</a></td></tr>
</table>
<</nobr>><<elseif $enemy1Health > 0 || $enemy2Health > 0>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $enemy1Health < 1>>1. Keep shooting (already dead!)<<else>><a id="1" data-passage="Start shooting pirates">1. Start shooting</a><</if>></td>
<td><<if $hasShotgun > 0>><a id="2" data-passage="Change weapons pirates5">2. Change weapons</a><<else>>2. Change weapons (you only have one weapon!)<</if>></td>
<td><<if $syringes > 0>><a id="3" data-passage="Use a syringe pirates5">3. Use a syringe</a><<else>>3. Use a syringe (you do not have any!)<</if>></td></tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="4" data-passage="Surrender pirates2">4. Surrender</a></td>
<td></td>
<td></td>
</tr>
</table>
<</nobr>><</if>><</if>><<set $randomDamageEnemy to Math.floor(Math.random() * 2)>><<if $weapon == "shotgun">><<if $closeQuartersFight == 1>><<if $randomDamageEnemy > 0>><<set $enemy1Health to $enemy1Health - 80>><<else>><<set $enemy1Health to $enemy1Health - 60>><</if>><<else>><<if $randomDamageEnemy > 0>><<set $enemy1Health to $enemy1Health - 30>><<else>><<set $enemy1Health to $enemy1Health - 15>><</if>><</if>><<else>><<if $randomDamageEnemy > 0>><<set $enemy1Health to $enemy1Health - 40>><<else>><<set $enemy1Health to $enemy1Health - 30>><</if>><</if>><<if $enemy1Health > 0>><center><div class="largeImage"><img src="./Images/piratecaptainup.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/piratecaptaindown.jpg"></div></center><</if>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td>Health: $enemy1Health</td></tr>
</table>
<</nobr>>
<span style="color: yellow;">''Pirate leader:'' </span> <<if $enemy1Health < 1>>The <<if $sissyStart == 1>>sissy <</if>>Magmazelle is victorious...<<else>>Ouch!<</if>>
You shoot the captain, and <<if $enemy1Health < 1>>you are able to kill your opponent!<<else>>you are able to cause <<if $randomDamagePlayer > 0>>major<<else>>significant<</if>> damage!<</if>><<if $enemy1Health < 1 || $enemy2Health < 1>><<set $wonAgainstAliens to 1>><</if>>
<<if $enemy1Health < 1 && $enemy2Health < 1>>Luckily there are no opponents left, which means that the fight is over!
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="You won! pirates5">1. You won!</a></td></tr>
</table>
<</nobr>><<else>><<set $randomDamagePlayer to Math.floor(Math.random() * 2)>><<if $wearsRuanite > 0>><<if $enemy1Health < 1 || $enemy2Health < 1>><<if $randomDamagePlayer > 0>><<set $playerHealth to $playerHealth - 4>><<else>><<set $playerHealth to $playerHealth - 7>><</if>><<else>><<if $randomDamagePlayer > 0>><<set $playerHealth to $playerHealth - 7>><<else>><<set $playerHealth to $playerHealth - 14>><</if>><</if>><<else>><<if $enemy1Health < 1 || $enemy2Health < 1>><<if $randomDamagePlayer > 0>><<set $playerHealth to $playerHealth - 7>><<else>><<set $playerHealth to $playerHealth - 14>><</if>><<else>><<if $randomDamagePlayer > 0>><<set $playerHealth to $playerHealth - 14>><<else>><<set $playerHealth to $playerHealth - 28>><</if>><</if>><</if>>As a response, <<if $enemy1Health < 1 || $enemy2Health < 1>>your opponent shoots<<else>>both of your opponents shoot<</if>> back, causing you <<if $randomDamagePlayer > 0>>major<<else>>significant<</if>> damage!
<<if $weapon == "shotgun">><<if $closeQuartersFight == 1>>You are in a close quarters fight, therefore your shotgun deals extra damage.<<else>>You have engaged the enemy from afar, therefore your shotgun has a damage malus.<</if>>
<</if>><<if $wearsRuanite > 0>>Luckily you are wearing ruanite, which protects you from much of the damage!
<</if>><<if $playerHealth < 1>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="You lose consciousness pirates5">1. You lose consciousness</a></td></tr>
</table>
<</nobr>><<elseif $enemy1Health > 0 || $enemy2Health > 0>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $enemy1Health < 1>>1. Keep shooting (already dead!)<<else>><a id="1" data-passage="Start shooting pirates">1. Keep shooting</a><</if>></td>
<td><<if $hasShotgun > 0>><a id="2" data-passage="Change weapons pirates5">2. Change weapons</a><<else>>2. Change weapons (you only have one weapon!)<</if>></td>
<td><<if $syringes > 0>><a id="3" data-passage="Use a syringe pirates5">3. Use a syringe</a><<else>>3. Use a syringe (you do not have any!)<</if>></td></tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="4" data-passage="Surrender pirates2">4. Surrender</a></td>
<td></td>
<td></td>
</tr>
</table>
<</nobr>><</if>><</if>><<if $enemy1Health > 0>><center><div class="largeImage"><img src="./Images/piratecaptainup.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/piratecaptaindown.jpg"></div></center><</if>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td>Health: $enemy1Health</td></tr>
</table>
<</nobr>><<set $pirateLeaderKilled to 1>>
The pirate's leader lies dead in front of you. Without him the rest of the crew would be gone with the wind, you are sure of that. That means the ship is now yours.
<span style="color: #FF0000;"><<if $sissyStart == 0>>''Jennifer:''<<else>>''Protagonist:''<</if>> </span>Stars dammit!
You curse as you realize that the hyperdrive is not functional. So there was a reason these guys were still in here after all.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Go back to the common area">1. Go back to the common area</a></td>
</tr>
</table>
<</nobr>><<if $weapon == "shotgun">><<if $wearsRuanite > 0>><<if $enslaved > 0>><<if $sissyStart > 0>><center><div class="largeImage"><img src="./Images/jenniferonthegroundpirateshipcollarruaniteshotgunsissy.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/jenniferonthegroundpirateshipcollarruaniteshotgun.jpg"></div></center><</if>><<else>><<if $sissyStart > 0>><center><div class="largeImage"><img src="./Images/jenniferonthegroundpirateshipruaniteshotgunsissy.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/jenniferonthegroundpirateshipruaniteshotgun.jpg"></div></center><</if>><</if>><<else>><<if $enslaved > 0>><center><div class="largeImage"><img src="./Images/jenniferonthegroundpirateshipcollarregularclothesshotgun.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/jenniferonthegroundpirateshipregularclothesshotgun.jpg"></div></center><</if>><</if>><<else>><<if $weapon == "shotgun">><<if $wearsRuanite > 0>><<if $enslaved > 0>><<if $sissyStart > 0>><center><div class="largeImage"><img src="./Images/jenniferonthegroundpirateshipcollarruaniteshotgunsissy.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/jenniferonthegroundpirateshipcollarruaniteshotgun.jpg"></div></center><</if>><<else>><<if $sissyStart > 0>><center><div class="largeImage"><img src="./Images/jenniferonthegroundpirateshipruaniteshotgunsissy.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/jenniferonthegroundpirateshipruaniteshotgun.jpg"></div></center><</if>><</if>><<else>><<if $enslaved > 0>><center><div class="largeImage"><img src="./Images/jenniferonthegroundpirateshipcollarregularclothesshotgun.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/jenniferonthegroundpirateshipregularclothesshotgun.jpg"></div></center><</if>><</if>><<else>><<if $wearsRuanite > 0>><<if $enslaved > 0>><<if $sissyStart > 0>><center><div class="largeImage"><img src="./Images/jenniferonthegroundpirateshipcollarruaniteriflesissy.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/jenniferonthegroundpirateshipcollarruaniterifle.jpg"></div></center><</if>><<else>><<if $sissyStart > 0>><center><div class="largeImage"><img src="./Images/jenniferonthegroundpirateshipruaniteriflesissy.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/jenniferonthegroundpirateshipruaniterifle.jpg"></div></center><</if>><</if>><<else>><<if $enslaved > 0>><center><div class="largeImage"><img src="./Images/jenniferonthegroundpirateshipcollarregularclothesrifle.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/jenniferonthegroundpirateshipregularclothesrifle.jpg"></div></center><</if>><</if>><</if>><</if>>
Due to your wounds you collapse on the ground like a log. The nanites will heal your injuries in a matter of hours, you are sure of that. But you are also sure that whatever fucked up thing they want to do with you, it will certainly happen by then.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Pirate bad end">1. You wake up</a></td></tr>
</table>
<</nobr>><<if $engagementStage == 0>><<if $enemy1Health < 1 && $enemy2Health < 1>><center><div class="largeImage"><img src="./Images/pirates1bothdown.jpg"></div></center><<else>><<if $enemy1Health < 1>><center><div class="largeImage"><img src="./Images/pirates11down.jpeg"></div></center><<elseif $enemy2Health < 1>><center><div class="largeImage"><img src="./Images/pirates12down.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/pirates1.jpg"></div></center><</if>><</if>><<elseif $engagementStage == 1>><<if $enemy1Health < 1 && $enemy2Health < 1>><center><div class="largeImage"><img src="./Images/pirates2bothdown.jpg"></div></center><<else>><<if $enemy1Health < 1>><center><div class="largeImage"><img src="./Images/pirates21down.jpg"></div></center><<elseif $enemy2Health < 1>><center><div class="largeImage"><img src="./Images/pirates22down.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/pirates2.jpg"></div></center><</if>><</if>><<else>><<if $enemy1Health > 0>><center><div class="largeImage"><img src="./Images/piratecaptainup.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/piratecaptaindown.jpg"></div></center><</if>><</if>><<if $engagementStage < 2>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td></td>
<td>Health: $enemy1Health</td>
<td>Health: $enemy2Health</td>
<td></td></tr>
</table>
<</nobr>><<else>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td>Health: $enemy1Health</td></tr>
</table>
<</nobr>><</if>>
You decide to surrender. Dropping your weapon on the ground and crossing your hands behind your back in the middle of the firefight.
<span style="color: lightgrey;">''Pirate:'' </span> Yes! We have a new slut!
<<if $enemy1Health < 1 || $enemy2Health < 1>>Your remaining opponent<<else>>One of your opponents<</if>> walks up to you and knocks you out with a swift blow. After that you are all theirs, forced to endure anything they want to do with you.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Pirate bad end">1. You wake up</a></td></tr>
</table>
<</nobr>><<if $enemy1Health > 0>><center><div class="largeImage"><img src="./Images/piratecaptainup.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/piratecaptaindown.jpg"></div></center><</if>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td>Health: $enemy1Health</td></tr>
</table>
<</nobr>>
You decide to make a run for it. <<if $enemy1Health > 0>><center><div class="largeImage"><img src="./Images/piratecaptainup.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/piratecaptaindown.jpg"></div></center><</if>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td>Health: $enemy1Health</td></tr>
</table>
<</nobr>><<if $weapon == "assault rifle">><<set $weapon to "shotgun">><<else>><<set $weapon to "assault rifle">><</if>>
You decide to change weapons. This time you equipped the $weapon.
Sadly the enemy keeps shooting at you while you are at it. This means that you lost health!<<set $randomDamagePlayer to Math.floor(Math.random() * 2)>><<if $wearsRuanite > 0>><<if $enemy1Health < 1 || $enemy2Health < 1>><<if $randomDamagePlayer > 0>><<set $playerHealth to $playerHealth - 4>><<else>><<set $playerHealth to $playerHealth - 7>><</if>><<else>><<if $randomDamagePlayer > 0>><<set $playerHealth to $playerHealth - 7>><<else>><<set $playerHealth to $playerHealth - 14>><</if>><</if>><<else>><<if $enemy1Health < 1 || $enemy2Health < 1>><<if $randomDamagePlayer > 0>><<set $playerHealth to $playerHealth - 7>><<else>><<set $playerHealth to $playerHealth - 14>><</if>><<else>><<if $randomDamagePlayer > 0>><<set $playerHealth to $playerHealth - 14>><<else>><<set $playerHealth to $playerHealth - 28>><</if>><</if>><</if>>
<<if $wearsRuanite > 0>>Luckily you are wearing ruanite, which protects you from much of the damage!
<</if>><<if $playerHealth < 1>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="You lose consciousness pirates5">1. You lose consciousness</a></td></tr>
</table>
<</nobr>><<elseif $enemy1Health > 0 || $enemy2Health > 0>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $enemy1Health < 1>>1. Keep shooting (already dead!)<<else>><a id="1" data-passage="Start shooting pirates">1. Keep shooting</a><</if>></td>
<td><<if $hasShotgun > 0>><a id="2" data-passage="Change weapons pirates5">2. Change weapons</a><<else>>2. Change weapons (you only have one weapon!)<</if>></td>
<td><<if $syringes > 0>><a id="3" data-passage="Use a syringe pirates5">3. Use a syringe</a><<else>>3. Use a syringe (you do not have any!)<</if>></td></tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="4" data-passage="Surrender pirates2">4. Surrender</a></td>
<td></td>
<td></td>
</tr>
</table>
<</nobr>><</if>><<if $enemy1Health > 0>><center><div class="largeImage"><img src="./Images/piratecaptainup.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/piratecaptaindown.jpg"></div></center><</if>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td>Health: $enemy1Health</td></tr>
</table>
<</nobr>>
You decide to use one of the syringes. Your health is restored immediately! <<set $playerHealth to $playerHealthOrigin>><<set $syringes to $syringes - 1>>
Sadly the enemy keeps shooting at you while you are at it. This means that you lost health!<<set $randomDamagePlayer to Math.floor(Math.random() * 2)>><<if $wearsRuanite > 0>><<if $enemy1Health < 1 || $enemy2Health < 1>><<if $randomDamagePlayer > 0>><<set $playerHealth to $playerHealth - 4>><<else>><<set $playerHealth to $playerHealth - 7>><</if>><<else>><<if $randomDamagePlayer > 0>><<set $playerHealth to $playerHealth - 7>><<else>><<set $playerHealth to $playerHealth - 14>><</if>><</if>><<else>><<if $enemy1Health < 1 || $enemy2Health < 1>><<if $randomDamagePlayer > 0>><<set $playerHealth to $playerHealth - 7>><<else>><<set $playerHealth to $playerHealth - 14>><</if>><<else>><<if $randomDamagePlayer > 0>><<set $playerHealth to $playerHealth - 14>><<else>><<set $playerHealth to $playerHealth - 28>><</if>><</if>><</if>>
<<if $wearsRuanite > 0>>Luckily you are wearing ruanite, which protects you from much of the damage!
<</if>><<if $playerHealth < 1>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="You lose consciousness pirates5">1. You lose consciousness</a></td></tr>
</table>
<</nobr>><<elseif $enemy1Health > 0 || $enemy2Health > 0>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $enemy1Health < 1>>1. Keep shooting (already dead!)<<else>><a id="1" data-passage="Start shooting pirates">1. Keep shooting</a><</if>></td>
<td><<if $hasShotgun > 0>><a id="2" data-passage="Change weapons pirates5">2. Change weapons</a><<else>>2. Change weapons (you only have one weapon!)<</if>></td>
<td><<if $syringes > 0>><a id="3" data-passage="Use a syringe pirates5">3. Use a syringe</a><<else>>3. Use a syringe (you do not have any!)<</if>></td></tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="4" data-passage="Surrender pirates2">4. Surrender</a></td>
<td></td>
<td></td>
</tr>
</table>
<</nobr>><</if>><center><div class="largeImage"><img src="./Images/InfiltratorFace.jpg"></div></center>
<<set $partsAskedOtherTown to 1>><span style="color: #FF0000;"><<if $sissyStart == 0>>''Jennifer:''<<else>>''Protagonist:''<</if>> </span> Perhaps we could come to an agreement. <<set $askedAboutAgreement to 1>>
<<if $leaderAskedOtherTown > 0>><span style="color: orange">''Arlene:'' </span><<else>><span style="color: orange">''Infiltrator:'' </span><</if>> What do you mean?
<span style="color: #FF0000;"><<if $sissyStart == 0>>''Jennifer:''<<else>>''Protagonist:''<</if>> </span> I want to have a ship so I could get out. You want to have a ship so you could get out. I'm scared of the Rofus guys. You are worried about the Rofus guys. About Jennifer I frankly don't care about. But perhaps I could find her for you.
<<if $leaderAskedOtherTown > 0>><span style="color: orange">''Arlene:'' </span><<else>><span style="color: orange">''Infiltrator:'' </span><</if>> Well... I would lie if I were to say that we don't need any help we could get in this situation. And of course if you were to help us to get back to UCS space, we would gladly take you with us.
<<if $leaderAskedOtherTown > 0>><span style="color: orange">''Arlene:'' </span><<else>><span style="color: orange">''Infiltrator:'' </span><</if>>So how about this? We get you some gear so you could deal with the cruel harsh world out there, and in return you agree to hand us anything that might contribute to our cause.
<<if $enslaved > 0>><span style="color: #FF0000;"><<if $sissyStart == 0>>''Jennifer:''<<else>>''Protagonist:''<</if>> </span> Um... Don't you mind that I'm a slave?
<<if $leaderAskedOtherTown > 0>><span style="color: orange">''Arlene:'' </span><<else>><span style="color: orange">''Infiltrator:'' </span><</if>>You are. But I guess you deserve to have a saving grace. Which is be us. So whaddaya say?
<</if>><span style="color: #FF0000;"><<if $sissyStart == 0>>''Jennifer:''<<else>>''Protagonist:''<</if>> </span> Deal.
<span style="color: #FF0000;"><<if $sissyStart == 0>>''Jennifer (thinking):''<<else>>''Protagonist.(thinking):''<</if>> </span> Damn these guys are desperate.
''Shotgun added!''
''You received 5 health syringes!'' <<set $syringes to $syringes + 5>><<set $hasShotgun to 1>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $askedAboutSlavesOtherTown > 0>>1. Are those... slaves? (already asked!)<<else>><a id="1" data-passage="Are those slaves? II">1. Are those... slaves?</a><</if>></td>
<td><<if $surviveAskedOtherTown > 0>><<if $askedPirateShipInfiltrator > 0>><<if $askedAliensInfiltrator > 0>><<if $partsAskedOtherTown > 0 && $askedAboutSlavesOtherTown > 0 && $leaderAskedOtherTown > 0 && $localsAskedOtherTown > 0 && $askedAboutJenniferOtherTown > 0>><<if $askedAboutAgreement > 0>><a id="2" data-passage="I did something to prove my worth infiltrators">2. About me helping you</a><<else>><a id="2" data-passage="Perhaps we could come to an agreement infiltrators">2. Perhaps we could come to an agreement</a><</if>><<else>>2. How did you survive the crash? (already asked!)<</if>><<else>><a id="2" data-passage="I encountered some aliens infiltrators">2. I encountered some aliens</a><</if>><<else>><a id="2" data-passage="There is a pirate ship just outside the forest II">2. There is a pirate ship just outside the forest</a><</if>><<else>><a id="2" data-passage="How did you survive the crash? II">2. How did you survive the crash?</a><</if>></td>
<td><<if $partsAskedOtherTown > 0>>3. I'm looking for someone who could fix my vessel (already asked!)<<else>><a id="3" data-passage="I'm want to fix my vessel II">3. I'm looking for someone who could fix my vessel</a><</if>></td></tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $valentinesaid > 0>>4. What if I say that //I am// Amdmiral Valentine? (already said!)<<else>><<if $askedAboutJenniferOtherTown > 0>><a id="4" data-passage="What if I say that I am Amdmiral Jennifer Valentine?">4. What if I say that //I am// Amdmiral Valentine?</a><<else>><<if $leaderAskedOtherTown > 0>><a id="4" data-passage="What's your problem with Valentine?">4. What's your problem with Valentine?</a><<else>><a id="4" data-passage="I want to see your leader II">4. I want to see your leader</a><</if>><</if>><</if>></td>
<td><<if $localsAskedOtherTown > 0>>5. Are there any locals nearby? (already asked!)<<else>><a id="5" data-passage="Are there any locals? II">5. Are there any locals nearby?</a><</if>></td>
<td><<if $rofusSlave > 0>>6. Go back to the ship (you are prohibited!)<<else>><<if $enslaved > 0>><a id="6" data-passage="Cabin slave">6. Go back to the ship</a><<else>><a id="6" data-passage="Go back to the ship">6. Go back to the ship</a><</if>><</if>></td>
</tr>
</table>
<</nobr>><center><div class="largeImage"><img src="./Images/InfiltratorFace.jpg"></div></center>
<span style="color: #FF0000;"><<if $sissyStart == 0>>''Jennifer:''<<else>>''Protagonist:''<</if>> </span>About me helping you.
<<if $leaderAskedOtherTown > 0>><span style="color: orange">''Arlene:'' </span><<else>><span style="color: orange">''Infiltrator:'' </span><</if>> Yes?
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $killedEveryoneOnPirateShipSaid > 0>>1. I killed everyone on the pirate ship (already said!)<<else>><<if $pirateLeaderKilled > 0>><a id="1" data-passage="I killed everyone on the pirate ship">1. I killed everyone on the pirate ship</a><<else>><<if $hasoverwridenode == 1>>1. The pirate ship is locked down (already said!)<<else>><<if $pirateshiplockeddown > 0>><a id="1" data-passage="The pirate ship is locked down">1. The pirate ship is locked down</a><<else>><<if $askedPirateShipInfiltrator2 > 0>>1. There is a pirate ship just outside the forest (already asked!)<<else>><a id="1" data-passage="There is a pirate ship just outside the forest II">1. There is a pirate ship just outside the forest</a><</if>><</if>><</if>><</if>><</if>></td>
<td><<if $saiddidnotkillAliens > 0>>2. It turns out I did not kill the aliens (already said!)<<else>><<if $saidkilledAliens == 1 && $shipfightconcluded > 0>><a id="2" data-passage="It turned out I did not kill the aliens">2. It turns out I did not kill the aliens</a><<else>><<if $saidkilledAliens == 1>>2. I killed the aliens onboard the ship (already asked!)<<else>><<if $defeatedAliens == 1>><a id="2" data-passage="I killed the aliens onboard the ship">2. I killed the aliens onboard the ship</a><<else>><<if $askedAliensInfiltrator2 > 0>>2. I encountered some aliens (already asked!)<<else>><a id="2" data-passage="I encountered some aliens infiltrators">2. I encountered some aliens</a><</if>><</if>><</if>><</if>><</if>></td>
<td><<if $talkedAboutThirdMission > 0>>3. Are there any additional tasks for me? (no more tasks!)<<else>><<if $ponyMissionAccomplished > 0>><a id="3" data-passage="Are there any more jobs for me Infiltrator III">3. Are there any additional tasks for me?</a><<else>><<if $zombieMissionCompleted > 0>><a id="3" data-passage="Are there any more jobs for me Infiltrator II">3. Are there any additional tasks for me?</a><<else>><<if $killedEveryoneOnPirateShipSaid > 0 && $saidkilledAliens > 0>><a id="3" data-passage="Are there any more jobs for me Infiltrator">3. Are there any additional tasks for me?</a><<else>>3. Are there any additional tasks for me? (you didn't finish with the others!)<</if>><</if>><</if>><</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $askedForSyringes > 4>>4. I'm going to need more syringes (out of stock!)<<else>><a id="4" data-passage="I'm going to need more syringes infiltrators">4. I'm going to need more syringes</a><</if>></td>
<td><a id="5" data-passage="Return infiltrators">5. Return</a></td>
<td></td>
</tr>
</table>
<</nobr>><center><div class="largeImage"><img src="./Images/InfiltratorFace.jpg"></div></center>
<<if $leaderAskedOtherTown > 0>><span style="color: orange">''Arlene:'' </span><<else>><span style="color: orange">''Infiltrator:'' </span><</if>> What do you want?
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $askedAboutSlavesOtherTown > 0>>1. Are those... slaves? (already asked!)<<else>><a id="1" data-passage="Are those slaves? II">1. Are those... slaves?</a><</if>></td>
<td><<if $surviveAskedOtherTown > 0>><<if $askedPirateShipInfiltrator > 0>><<if $askedAliensInfiltrator > 0>><<if $partsAskedOtherTown > 0 && $askedAboutSlavesOtherTown > 0 && $leaderAskedOtherTown > 0 && $localsAskedOtherTown > 0 && $askedAboutJenniferOtherTown > 0>><<if $askedAboutAgreement > 0>><a id="2" data-passage="I did something to prove my worth infiltrators">2. About me helping you</a><<else>><a id="2" data-passage="Perhaps we could come to an agreement infiltrators">2. Perhaps we could come to an agreement</a><</if>><<else>>2. How did you survive the crash? (already asked!)<</if>><<else>><a id="2" data-passage="I encountered some aliens infiltrators">2. I encountered some aliens</a><</if>><<else>><a id="2" data-passage="There is a pirate ship just outside the forest II">2. There is a pirate ship just outside the forest</a><</if>><<else>><a id="2" data-passage="How did you survive the crash? II">2. How did you survive the crash?</a><</if>></td>
<td><<if $partsAskedOtherTown > 0>>3. I'm looking for someone who could fix my vessel (already asked!)<<else>><a id="3" data-passage="I'm want to fix my vessel II">3. I'm looking for someone who could fix my vessel</a><</if>></td></tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $valentinesaid > 0>>4. What if I say that //I am// Amdmiral Valentine? (already said!)<<else>><<if $askedAboutJenniferOtherTown > 0>><a id="4" data-passage="What if I say that I am Amdmiral Jennifer Valentine?">4. What if I say that //I am// Amdmiral Valentine?</a><<else>><<if $leaderAskedOtherTown > 0>><a id="4" data-passage="What's your problem with Valentine?">4. What's your problem with Valentine?</a><<else>><a id="4" data-passage="I want to see your leader II">4. I want to see your leader</a><</if>><</if>><</if>></td>
<td><<if $localsAskedOtherTown > 0>>5. Are there any locals nearby? (already asked!)<<else>><a id="5" data-passage="Are there any locals? II">5. Are there any locals nearby?</a><</if>></td>
<td><<if $rofusSlave > 0>>6. Go back to the ship (you are prohibited!)<<else>><<if $enslaved > 0>><a id="6" data-passage="Cabin slave">6. Go back to the ship</a><<else>><a id="6" data-passage="Go back to the ship">6. Go back to the ship</a><</if>><</if>></td>
</tr>
</table>
<</nobr>><<if $numberofEncounters == 5>><<if $enemy1Health < 1 && $enemy2Health < 1>><center><div class="largeImage"><img src="./Images/bothaliensdeadpods.jpg"></div></center><<else>><<if $enemy1Health < 1>><center><div class="largeImage"><img src="./Images/alien1deadpods.jpg"></div></center><<elseif $enemy2Health < 1>><center><div class="largeImage"><img src="./Images/alien2deadpods.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/bothalienssuppod.jpg"></div></center><</if>><</if>><<elseif $numberofEncounters == 2>><<if $enemy1Health < 1 && $enemy2Health < 1>><center><div class="largeImage"><img src="./Images/bothpiratesdead.jpg"></div></center><<else>><<if $enemy1Health < 1>><center><div class="largeImage"><img src="./Images/pirate1dead.jpg"></div></center><<elseif $enemy2Health < 1>><center><div class="largeImage"><img src="./Images/pirate2dead.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/bothpiratesup.jpg"></div></center><</if>><</if>><<else>><<if $enemy1Health < 1 && $enemy2Health < 1>><center><div class="largeImage"><img src="./Images/bothsoldiersdead.jpg"></div></center><<else>><<if $enemy1Health < 1>><center><div class="largeImage"><img src="./Images/soldier1dead.jpg"></div></center><<elseif $enemy2Health < 1>><center><div class="largeImage"><img src="./Images/soldier2dead.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/bothsoldiersup.jpg"></div></center><</if>><</if>><</if>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td></td>
<td>Health: $enemy1Health</td>
<td>Health: $enemy2Health</td>
<td></td></tr>
</table>
<</nobr>><<if $weapon == "assault rifle">><<set $weapon to "shotgun">><<else>><<set $weapon to "assault rifle">><</if>>
You decide to change weapons. This time you equipped the $weapon.
Sadly the enemy <<if $enemy2Health == 100 && $enemy2Health == 100>>starts<<else>>keeps<</if>> shooting at you while you are at it. This means that you lost health!<<set $randomDamagePlayer to Math.floor(Math.random() * 2)>><<if $wearsRuanite > 0>><<if $enemy1Health < 1 || $enemy2Health < 1>><<if $randomDamagePlayer > 0>><<set $playerHealth to $playerHealth - 4>><<else>><<set $playerHealth to $playerHealth - 7>><</if>><<else>><<if $randomDamagePlayer > 0>><<set $playerHealth to $playerHealth - 7>><<else>><<set $playerHealth to $playerHealth - 14>><</if>><</if>><<else>><<if $enemy1Health < 1 || $enemy2Health < 1>><<if $randomDamagePlayer > 0>><<set $playerHealth to $playerHealth - 7>><<else>><<set $playerHealth to $playerHealth - 14>><</if>><<else>><<if $randomDamagePlayer > 0>><<set $playerHealth to $playerHealth - 14>><<else>><<set $playerHealth to $playerHealth - 28>><</if>><</if>><</if>>
<<if $wearsRuanite > 0>>Luckily you are wearing ruanite, which protects you from much of the damage!
<</if>><<if $playerHealth < 1>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="You lose consciousness">1. You lose consciousness</a></td></tr>
</table>
<</nobr>><<else>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $enemy1Health < 1>>Shoot the left one (already dead!)<<else>><a id="1" data-passage="Shoot the right one">1. Shoot the left one</a><</if>></td>
<td><<if $enemy2Health < 1>>Shoot the right one (already dead!)<<else>><a id="2" data-passage="Shoot the left one">2. Shoot the right one</a><</if>></td>
<td><<if $hasShotgun > 0>><a id="3" data-passage="Change weapons pods">3. Change weapons</a><<else>>3. Change weapons (you only have one weapon!)<</if>></td></tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $syringes > 0>><a id="4" data-passage="Use a syringe pods">4. Use a syringe</a><<else>>4. Use a syringe (you do not have any!)<</if>></td>
<td><a id="5" data-passage="Run for it">5. Run for it</a></td>
<td></td>
</tr>
</table>
<</nobr>><</if>><<if $numberofEncounters == 5>><<if $enemy1Health < 1 && $enemy2Health < 1>><center><div class="largeImage"><img src="./Images/bothaliensdeadpods.jpg"></div></center><<else>><<if $enemy1Health < 1>><center><div class="largeImage"><img src="./Images/alien1deadpods.jpg"></div></center><<elseif $enemy2Health < 1>><center><div class="largeImage"><img src="./Images/alien2deadpods.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/bothalienssuppod.jpg"></div></center><</if>><</if>><<elseif $numberofEncounters == 2>><<if $enemy1Health < 1 && $enemy2Health < 1>><center><div class="largeImage"><img src="./Images/bothpiratesdead.jpg"></div></center><<else>><<if $enemy1Health < 1>><center><div class="largeImage"><img src="./Images/pirate1dead.jpg"></div></center><<elseif $enemy2Health < 1>><center><div class="largeImage"><img src="./Images/pirate2dead.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/bothpiratesup.jpg"></div></center><</if>><</if>><<else>><<if $enemy1Health < 1 && $enemy2Health < 1>><center><div class="largeImage"><img src="./Images/bothsoldiersdead.jpg"></div></center><<else>><<if $enemy1Health < 1>><center><div class="largeImage"><img src="./Images/soldier1dead.jpg"></div></center><<elseif $enemy2Health < 1>><center><div class="largeImage"><img src="./Images/soldier2dead.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/bothsoldiersup.jpg"></div></center><</if>><</if>><</if>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td></td>
<td>Health: $enemy1Health</td>
<td>Health: $enemy2Health</td>
<td></td></tr>
</table>
<</nobr>>
You decide to use one of the syringes. Your health is restored immediately! <<set $playerHealth to $playerHealthOrigin>><<set $syringes to $syringes - 1>>
Sadly the enemy <<if $enemy2Health == 100 && $enemy2Health == 100>>starts<<else>>keeps<</if>> shooting at you while you are at it. This means that you lost health!<<set $randomDamagePlayer to Math.floor(Math.random() * 2)>><<if $wearsRuanite > 0>><<if $enemy1Health < 1 || $enemy2Health < 1>><<if $randomDamagePlayer > 0>><<set $playerHealth to $playerHealth - 4>><<else>><<set $playerHealth to $playerHealth - 7>><</if>><<else>><<if $randomDamagePlayer > 0>><<set $playerHealth to $playerHealth - 7>><<else>><<set $playerHealth to $playerHealth - 14>><</if>><</if>><<else>><<if $enemy1Health < 1 || $enemy2Health < 1>><<if $randomDamagePlayer > 0>><<set $playerHealth to $playerHealth - 7>><<else>><<set $playerHealth to $playerHealth - 14>><</if>><<else>><<if $randomDamagePlayer > 0>><<set $playerHealth to $playerHealth - 14>><<else>><<set $playerHealth to $playerHealth - 28>><</if>><</if>><</if>>
<<if $wearsRuanite > 0>>Luckily you are wearing ruanite, which protects you from much of the damage!
<</if>><<if $playerHealth < 1>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="You lose consciousness">1. You lose consciousness</a></td></tr>
</table>
<</nobr>><<else>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $enemy1Health < 1>>Shoot the left one (already dead!)<<else>><a id="1" data-passage="Shoot the right one">1. Shoot the left one</a><</if>></td>
<td><<if $enemy2Health < 1>>Shoot the right one (already dead!)<<else>><a id="2" data-passage="Shoot the left one">2. Shoot the right one</a><</if>></td>
<td><<if $hasShotgun > 0>><a id="3" data-passage="Change weapons pods">3. Change weapons</a><<else>>3. Change weapons (you only have one weapon!)<</if>></td></tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $syringes > 0>><a id="4" data-passage="Use a syringe pods">4. Use a syringe</a><<else>>4. Use a syringe (you do not have any!)<</if>></td>
<td><a id="5" data-passage="Run for it">5. Run for it</a></td>
<td></td>
</tr>
</table>
<</nobr>><</if>><<if $enemy1Health < 1>><center><div class="largeImage"><img src="./Images/alien1dead.jpg"></div></center><<elseif $enemy2Health < 1>><center><div class="largeImage"><img src="./Images/alien2dead.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/bothaliensup.jpg"></div></center><</if>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td></td>
<td>Health: $enemy1Health</td>
<td>Health: $enemy2Health</td>
<td></td></tr>
</table>
<</nobr>><<if $weapon == "assault rifle">><<set $weapon to "shotgun">><<else>><<set $weapon to "assault rifle">><</if>>
You decide to change weapons. This time you equipped the $weapon.
Sadly the enemy keeps shooting at you while you are at it. This means that you lost health!<<set $randomDamagePlayer to Math.floor(Math.random() * 2)>><<if $wearsRuanite > 0>><<if $enemy1Health < 1 || $enemy2Health < 1>><<if $randomDamagePlayer > 0>><<set $playerHealth to $playerHealth - 4>><<else>><<set $playerHealth to $playerHealth - 7>><</if>><<else>><<if $randomDamagePlayer > 0>><<set $playerHealth to $playerHealth - 7>><<else>><<set $playerHealth to $playerHealth - 14>><</if>><</if>><<else>><<if $enemy1Health < 1 || $enemy2Health < 1>><<if $randomDamagePlayer > 0>><<set $playerHealth to $playerHealth - 7>><<else>><<set $playerHealth to $playerHealth - 14>><</if>><<else>><<if $randomDamagePlayer > 0>><<set $playerHealth to $playerHealth - 14>><<else>><<set $playerHealth to $playerHealth - 28>><</if>><</if>><</if>>
<<if $wearsRuanite > 0>>Luckily you are wearing ruanite, which protects you from much of the damage!
<</if>><<if $playerHealth < 1>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="You lose consciousness aliens">1. You lose consciousness</a></td></tr>
</table>
<</nobr>><<elseif $enemy1Health > 0 || $enemy2Health > 0>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $enemy1Health < 1>>Shoot the left one (already dead!)<<else>><a id="1" data-passage="Shoot the left one aliens">1. Shoot the left one</a><</if>></td>
<td><<if $enemy2Health < 1>>Shoot the right one (already dead!)<<else>><a id="2" data-passage="Shoot the right one aliens">2. Shoot the right one</a><</if>></td>
<td><<if $hasShotgun > 0>><a id="3" data-passage="Change weapons aliens">3. Change weapons</a><<else>>3. Change weapons (you only have one weapon!)<</if>></td></tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $syringes > 0>><a id="4" data-passage="Use a syringe aliens">4. Use a syringe</a><<else>>4. Use a syringe (you do not have any!)<</if>></td>
<td><a id="5" data-passage="Run for it aliens">5. Run for it</a></td>
<td></td>
</tr>
</table>
<</nobr>><</if>><<if $enemy1Health < 1>><center><div class="largeImage"><img src="./Images/alien1dead.jpg"></div></center><<elseif $enemy2Health < 1>><center><div class="largeImage"><img src="./Images/alien2dead.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/bothaliensup.jpg"></div></center><</if>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td></td>
<td>Health: $enemy1Health</td>
<td>Health: $enemy2Health</td>
<td></td></tr>
</table>
<</nobr>>
You decide to use one of the syringes. Your health is restored immediately! <<set $playerHealth to $playerHealthOrigin>><<set $syringes to $syringes - 1>>
Sadly the enemy keeps shooting at you while you are at it. This means that you lost health!<<set $randomDamagePlayer to Math.floor(Math.random() * 2)>><<if $wearsRuanite > 0>><<if $enemy1Health < 1 || $enemy2Health < 1>><<if $randomDamagePlayer > 0>><<set $playerHealth to $playerHealth - 4>><<else>><<set $playerHealth to $playerHealth - 7>><</if>><<else>><<if $randomDamagePlayer > 0>><<set $playerHealth to $playerHealth - 7>><<else>><<set $playerHealth to $playerHealth - 14>><</if>><</if>><<else>><<if $enemy1Health < 1 || $enemy2Health < 1>><<if $randomDamagePlayer > 0>><<set $playerHealth to $playerHealth - 7>><<else>><<set $playerHealth to $playerHealth - 14>><</if>><<else>><<if $randomDamagePlayer > 0>><<set $playerHealth to $playerHealth - 14>><<else>><<set $playerHealth to $playerHealth - 28>><</if>><</if>><</if>>
<<if $wearsRuanite > 0>>Luckily you are wearing ruanite, which protects you from much of the damage!
<</if>><<if $playerHealth < 1>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="You lose consciousness aliens">1. You lose consciousness</a></td></tr>
</table>
<</nobr>><<elseif $enemy1Health > 0 || $enemy2Health > 0>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $enemy1Health < 1>>Shoot the left one (already dead!)<<else>><a id="1" data-passage="Shoot the left one aliens">1. Shoot the left one</a><</if>></td>
<td><<if $enemy2Health < 1>>Shoot the right one (already dead!)<<else>><a id="2" data-passage="Shoot the right one aliens">2. Shoot the right one</a><</if>></td>
<td><<if $hasShotgun > 0>><a id="3" data-passage="Change weapons aliens">3. Change weapons</a><<else>>3. Change weapons (you only have one weapon!)<</if>></td></tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $syringes > 0>><a id="4" data-passage="Use a syringe aliens">4. Use a syringe</a><<else>>4. Use a syringe (you do not have any!)<</if>></td>
<td><a id="5" data-passage="Run for it aliens">5. Run for it</a></td>
<td></td>
</tr>
</table>
<</nobr>><</if>><<set $closeQuartersFight to 1>><<set $enemy1Health to 100>><<set $enemy2Health to 100>><center><div class="largeImage"><img src="./Images/pirates2bothdown.jpg"></div></center>
You decide to go back to the common area, the bodies of the pirates lying in front of you.<<set $beatSecondWave to 1>>
<<if $pirateLeaderKilled > 0>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Go to the bridge pirates">1. Go to the bridge</a></td>
<td><a id="2" data-passage="Check out the cargo bay pirates">2. Check out the crew quarters</a></td>
<td><<if $rofusSlave > 0>><a id="3" data-passage="Return Rofus">3. Go back to the settlement</a><<else>><<if $enslaved > 0>><a id="3" data-passage="Cabin slave">3. Go back to the ship</a><<else>><a id="3" data-passage="Go back to the ship">3. Go back to the ship</a><</if>><</if>></td>
</tr>
</table>
<</nobr>><<else>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Go to the bridge pirates">1. Go to the bridge</a></td>
<td><a id="2" data-passage="Check out the cargo bay pirates">2. Check out the crew quarters</a></td>
</tr>
</table>
<</nobr>><</if>><<if $sissyStart == 1>><center><div class="largeImage"><img src="./Images/tiffanyknockoutsissy.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/tiffanyknockout.jpg"></div></center><</if>>
You drop your weapon on the ground, and you rush to unlock the woman from the frame. Your decision proves to be disastrous however, as the moment the woman is free, she knocks you on the ground with a swift punch.<<set $encounteredTiffany to 1>><<set $visitedCommonArea to 1>>
<span style="color: yellow;">''Tiffany:'' </span>You will make an excellent gift to my Masters!
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Pirate bad end">1. You wake up</a></td>
</tr>
</table>
<</nobr>><<if $weapon == "shotgun">><<set $weapon to "assault rifle">><<else>><<set $weapon to "shotgun">><</if>><<if $wearsRuanite == 0>><<if $weapon != "shotgun">><center><div class="largeImage"><img src="./Images/jenniferWeaponCollar.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/jennifershotguncollar.jpg"></div></center><</if>><<else>><<if $weapon == "shotgun">><<if $sissyStart == 0>><center><div class="largeImage"><img src="./Images/jenniferruanitecollarshotgun.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/jenniferruanitecollarsissyshotgun.jpg"></div></center><</if>><<else>><<if $sissyStart == 0>><center><div class="largeImage"><img src="./Images/jenniferruanitecollarrifle.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/jenniferruanitecollarsissyrifle.jpg"></div></center><</if>><</if>><</if>>
<span style="color: #FF0000;"><<if $sissyStart == 0>>''Jennifer:''<<else>>''Protagonist:''<</if>> </span> I want to change my weapon, <<if $maleprisoner > 0>>Master<<else>>Mistress<</if>>.
<span style="color: yellow">''Prisoner:'' </span> Of course. <<set $previousWeapon to $weapon>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $energy < 1>>1. How may I serve you, <<if $maleprisoner > 0>>Master<<else>>Mistress<</if>>? (not enough energy!)<<else>><a id="1" data-passage="How may I serve?">1. How may I serve you, <<if $maleprisoner > 0>>Master<<else>>Mistress<</if>>?</a><</if>></td>
<td><<if $askedDestination > 0>>Where we will go where this ends? (already asked!)<<else>><a id="2" data-passage="Where do you want to take me">2. Where we will go where this ends?</a><</if>></td>
<td><a id="3" data-passage="I want to go outside">3. I want to go outside</a></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="4" data-passage="Rest">4. I'm finished for the day</a></td>
<td><<if $hasShotgun > 0>><a id="5" data-passage="I want to change my weapon">5. I want to change my weapon, <<if $maleprisoner > 0>>Master<<else>>Mistress<</if>></a><<else>>(???)<</if>></td>
<td><<if $hasRuaniteOutfit > 0>><<if $wearsRuanite > 0>><a id="6" data-passage="I want to wear regular clothes">6. I want to wear regular clothes, <<if $maleprisoner > 0>>Master<<else>>Mistress<</if>></a><<else>><a id="6" data-passage="I want to wear regular ruanite">6. I want to wear the ruanite outfit, <<if $maleprisoner > 0>>Master<<else>>Mistress<</if>></a><</if>><<else>>(???)<</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $confessedLove > 0>>7. I love you, <<if $maleprisoner > 0>>Master<<else>>Mistress<</if>>! (already confessed!)<<else>><<if $confessedHate > 0>>7. I hate you, <<if $maleprisoner > 0>>Master<<else>>Mistress<</if>>! (already confessed!)<<else>><<if $affection > 9>><a id="7" data-passage="I love you, Master">7. I love you, <<if $maleprisoner > 0>>Master<<else>>Mistress<</if>>!</a><<elseif $affection < -9>><a id="7" data-passage="I hate you, Master">7. I hate you, <<if $maleprisoner > 0>>Master<<else>>Mistress<</if>>!</a><<else>>(???)<</if>><</if>><</if>></td>
<td></td>
<td></td>
</tr>
</table>
<</nobr>><<if $weapon == "shotgun">><<set $weapon to "assault rifle">><<else>><<set $weapon to "shotgun">><</if>><<if $wearsRuanite == 0>><<if $weapon != "shotgun">><center><div class="largeImage"><img src="./Images/jenniferWeapon.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/jennifershotgun.jpg"></div></center><</if>><<else>><<if $weapon == "shotgun">><<if $sissyStart == 0>><center><div class="largeImage"><img src="./Images/ruaniteuniformshotgun.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/jenniferruanitesissyshotgun.jpg"></div></center><</if>><<else>><<if $sissyStart == 0>><center><div class="largeImage"><img src="./Images/ruaniteuniformweapon.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/jenniferruanitesissy.jpg"></div></center><</if>><</if>><</if>>
You decide to change your weapon. This time you equipped the $weapon!<<set $previousWeapon to $weapon>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $escapedFromPrisoner > 0>><a id="1" data-passage="Sleep">1. Sleep</a><<else>><<if $prisonerFree > 0>><a id="1" data-passage="Sleep question">1. Sleep</a><<else>><a id="1" data-passage="Sleep">1. Sleep</a><</if>><</if>></td>
<td><a id="2" data-passage="Read some stories">2. Read some stories</a></td>
<td><<if $readAdvice > 0>>3. Read the advice from your father (already read!)<<else>><a id="3" data-passage="Read the advice from your father">3. Read the advice from your father</a><</if>></td></tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $prisonerDead > 0>>4. Go to the prisoner (<<if $maleprisoner > 0>>he<<else>>she<</if>> is dead!)<<else>><<if $prisonerRecaptured > 0>><a id="4" data-passage="Prisoner recaptured">4. Go to the prisoner</a><<else>><<if $escapedFromPrisoner > 0>><a id="4" data-passage="Prisoner recapture event">4. Recapture the prisoner</a><<else>><<if $prisonerDead > 0>>4. Go to the prisoner (<<if $maleprisoner > 0>>he<<else>>she<</if>> is dead!)<<else>><<if $days > 6 && $noisesCheckedOut < 1>><a id="4" data-passage="The noises have stopped">4. The noises have stopped</a><<else>><<if $prisonerFree > 0>>4. Go to the prisoner (<<if $maleprisoner > 0>>he<<else>>she<</if>> is already free!)<<else>><<if $noisesCheckedOut > 0>><a id="4" data-passage="Actualy, she might just make a good companion">4. Go to the prisoner</a><<else>><a id="4" data-passage="Check out the strange noises">4. Check out the strange noises</a><</if>><</if>><</if>><</if>><</if>><</if>><</if>></td>
<td><a id="5" data-passage="Go outside">5. Go outside</a></td>
<td><<if $hasShotgun>><a id="6" data-passage="Change your weapon">6. Change your weapon</a><<else>>(???)<</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $hasRuaniteOutfit > 0>><<if $wearsRuanite > 0>><a id="7" data-passage="Change to regular clothes">7. Wear the infiltrator uniform</a><<else>><a id="7" data-passage="Change to ruanite">7. Wear the ruanite outfit</a><</if>><<else>>(???)<</if>></td>
<td></td>
<td></td>
</tr>
</table>
<</nobr>><<if $usedOverwrideNode == 1>><center><div class="largeImage"><img src="./Images/pirateshipopen.jpg"></div></center><<else>><<if $enemy1Health < 1 && $enemy2Health < 1>><center><div class="largeImage"><img src="./Images/pirateshipreinforcementbothdown.jpg"></div></center><<else>><<if $enemy1Health < 1>><center><div class="largeImage"><img src="./Images/pirateshipreinforcement1down.jpg"></div></center><<elseif $enemy2Health < 1>><center><div class="largeImage"><img src="./Images/pirateshipreinforcement2down.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/pirateshipreinforcementbothup.jpg"></div></center><</if>><</if>><</if>><<if $weapon == "assault rifle">><<set $weapon to "shotgun">><<else>><<set $weapon to "assault rifle">><</if>>
You decide to change weapons. This time you equipped the $weapon.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Use the ladder pirates">1. Use the ladder</a></td>
<td><a id="2" data-passage="Use the maintenance shaft pirates">2. Use the maintenance shaft</a></td>
<td><<if $hasShotgun > 0>><a id="3" data-passage="Change weapons pirates2alt">3. Change weapons</a><<else>>3. Change weapons (you only have one weapon!)<</if>></td></tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $syringes > 0>><a id="4" data-passage="Use a syringe pirates2alt">4. Use a syringe</a><<else>>4. Use a syringe (you do not have any!)<</if>></td>
<td><<if $rofusSlave > 0>><a id="5" data-passage="Return Rofus">5. Go back to the settlement</a><<else>><<if $enslaved > 0>><a id="5" data-passage="Cabin slave">5. Go back to the ship</a><<else>><a id="5" data-passage="Go back to the ship">5. Go back to the ship</a><</if>><</if>></td>
<td></td></tr>
</table>
<</nobr>><<if $usedOverwrideNode == 1>><center><div class="largeImage"><img src="./Images/pirateshipopen.jpg"></div></center><<else>><<if $enemy1Health < 1 && $enemy2Health < 1>><center><div class="largeImage"><img src="./Images/pirateshipreinforcementbothdown.jpg"></div></center><<else>><<if $enemy1Health < 1>><center><div class="largeImage"><img src="./Images/pirateshipreinforcement1down.jpg"></div></center><<elseif $enemy2Health < 1>><center><div class="largeImage"><img src="./Images/pirateshipreinforcement2down.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/pirateshipreinforcementbothup.jpg"></div></center><</if>><</if>><</if>>
You decide to use one of the syringes. Your health is restored immediately! <<set $playerHealth to $playerHealthOrigin>><<set $syringes to $syringes - 1>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Use the ladder pirates">1. Use the ladder</a></td>
<td><a id="2" data-passage="Use the maintenance shaft pirates">2. Use the maintenance shaft</a></td>
<td><<if $hasShotgun > 0>><a id="3" data-passage="Change weapons pirates2alt">3. Change weapons</a><<else>>3. Change weapons (you only have one weapon!)<</if>></td></tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $syringes > 0>><a id="4" data-passage="Use a syringe pirates2alt">4. Use a syringe</a><<else>>4. Use a syringe (you do not have any!)<</if>></td>
<td><<if $rofusSlave > 0>><a id="5" data-passage="Return Rofus">5. Go back to the settlement</a><<else>><<if $enslaved > 0>><a id="5" data-passage="Cabin slave">5. Go back to the ship</a><<else>><a id="5" data-passage="Go back to the ship">5. Go back to the ship</a><</if>><</if>></td>
<td></td></tr>
</table>
<</nobr>><center><div class="largeImage"><img src="./Images/pirateshipopen.jpg"></div></center><<set $usedOverwrideNode to 1>>
You use the overwride node to get in. And voila' the docking ramp opens!
You could use the ladder to climb to the upper level of the ship. But this is something that everyone would see coming from a mile away. Alternatively you could use the maintenance shaft, and see if you could get the drop on them. But this is literally what everyone would do who wants an alternative to the latter option.<<set $beatSecondWave to 1>>
You could also choose to call it a day, and go back to the wreckage. However it is doubtful that the pirates would leave the docking ramp open.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Use the ladder pirates">1. Use the ladder</a></td>
<td><a id="2" data-passage="Use the maintenance shaft pirates">2. Use the maintenance shaft</a></td>
<td><<if $hasShotgun > 0>><a id="3" data-passage="Change weapons pirates2alt">3. Change weapons</a><<else>>3. Change weapons (you only have one weapon!)<</if>></td></tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $syringes > 0>><a id="4" data-passage="Use a syringe pirates2alt">4. Use a syringe</a><<else>>4. Use a syringe (you do not have any!)<</if>></td>
<td><<if $rofusSlave > 0>><a id="5" data-passage="Return Rofus">5. Go back to the settlement</a><<else>><<if $enslaved > 0>><a id="5" data-passage="Cabin slave">5. Go back to the ship</a><<else>><a id="5" data-passage="Go back to the ship">5. Go back to the ship</a><</if>><</if>></td>
<td></td></tr>
</table>
<</nobr>><center><div class="largeImage"><img src="./Images/alienship.jpg"></div></center>
<span style="color: #FF0000;"><<if $sissyStart == 0>>''Jennifer:''<<else>>''Protagonist:''<</if>> </span>You know what? I actually found this keycard.
<span style="color: lightblue;">''Alien 1:'' </span> Noooo! Pretty lady shouldn't use it!
<span style="color: lightblue;">''Alien 2:'' </span> Nooooooo!
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Use the keycard aliens">1. Use the keycard</a></td>
<td><<if $hasShotgun > 0>><a id="2" data-passage="Change weapons alienshipentrance">2. Change weapons</a><<else>>2. Change weapons (you only have one weapon!)<</if>></td>
<td><<if $syringes > 0>><a id="3" data-passage="Use a syringe alienshipentrance">3. Use a syringe</a><<else>>3. Use a syringe (you do not have any!)<</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $rofusSlave > 0>><a id="4" data-passage="Return Rofus">4. Go back to the settlement</a><<else>><<if $enslaved > 0>><a id="4" data-passage="Cabin slave">4. Go back to the ship</a><<else>><a id="4" data-passage="Go back to the ship">4. Go back to the ship</a><</if>><</if>></td>
<td></td>
<td></td>
</tr>
</table>
<</nobr>><<set $enemy1Health to 100>><<set $enemy2Health to 100>><<set $closeQuartersFight to 1>><<set $engagementStage to 0>><<set $randomDamagePlayer to Math.floor(Math.random() * 2)>><<if $wearsRuanite > 0>><<if $enemy1Health < 1 || $enemy2Health < 1>><<if $randomDamagePlayer > 0>><<set $playerHealth to $playerHealth - 4>><<else>><<set $playerHealth to $playerHealth - 7>><</if>><<else>><<if $randomDamagePlayer > 0>><<set $playerHealth to $playerHealth - 7>><<else>><<set $playerHealth to $playerHealth - 14>><</if>><</if>><<else>><<if $enemy1Health < 1 || $enemy2Health < 1>><<if $randomDamagePlayer > 0>><<set $playerHealth to $playerHealth - 7>><<else>><<set $playerHealth to $playerHealth - 14>><</if>><<else>><<if $randomDamagePlayer > 0>><<set $playerHealth to $playerHealth - 14>><<else>><<set $playerHealth to $playerHealth - 28>><</if>><</if>><</if>><<set $randomWhichEnemy to Math.floor(Math.random() * 2)>><<set $randomDamageEnemy to Math.floor(Math.random() * 2)>><<if $beatAliens == 1>><<if $enemy1Health < 1 && $enemy2Health < 1>><center><div class="largeImage"><img src="./Images/alienshipexitbothdown.jpg"></div></center><<else>><<if $enemy1Health < 1>><center><div class="largeImage"><img src="./Images/alienshipexit1down.jpg"></div></center><<elseif $enemy2Health < 1>><center><div class="largeImage"><img src="./Images/alienshipexit2down.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/alienshipexitbothup.jpg"></div></center><</if>><</if>><<else>><<if $enemy1Health < 1 && $enemy2Health < 1>><center><div class="largeImage"><img src="./Images/alienshipentrybothdown.jpg"></div></center><<else>><<if $enemy1Health < 1>><center><div class="largeImage"><img src="./Images/alienshipentry1down.jpg"></div></center><<elseif $enemy2Health < 1>><center><div class="largeImage"><img src="./Images/alienshipentry2down.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/alienshipentrybothup.jpg"></div></center><</if>><</if>><</if>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td></td>
<td>Health: $enemy1Health</td>
<td>Health: $enemy2Health</td>
<td></td></tr>
</table>
<</nobr>>
You decide to use the keycard. The enemy knew that you were coming, and they opened fire at you on the spot.
<span style="color: lightblue;">''Alien 1:'' </span> Bad pretty human lady!
<span style="color: lightblue;">''Alien 2:'' </span> Bad lady!
<<if $wearsRuanite > 0>>Luckily you are wearing ruanite, which protects you from much of the damage!
<</if>><<if $playerHealth < 1>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="You lose consciousness aliens2">1. You lose consciousness</a></td></tr>
</table>
<</nobr>><<elseif $enemy1Health > 0 || $enemy2Health > 0>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $enemy1Health < 1>>Shoot the left one (already dead!)<<else>><a id="1" data-passage="Shoot the left one aliens2">1. Shoot the left one</a><</if>></td>
<td><<if $enemy2Health < 1>>Shoot the right one (already dead!)<<else>><a id="2" data-passage="Shoot the right one aliens2">2. Shoot the right one</a><</if>></td>
<td><<if $hasShotgun > 0>><a id="3" data-passage="Change weapons aliens2">3. Change weapons</a><<else>>3. Change weapons (you only have one weapon!)<</if>></td></tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $syringes > 0>><a id="4" data-passage="Use a syringe aliens2">4. Use a syringe</a><<else>>4. Use a syringe (you do not have any!)<</if>></td>
<td><a id="5" data-passage="Surrender aliens2">5. Surrender</a></td>
<td></td>
</tr>
</table>
<</nobr>><<else>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="You won! aliens2">1. You won!</a></td></tr>
</table>
<</nobr>><</if>><<set $randomDamageEnemy to Math.floor(Math.random() * 2)>><<if $weapon == "shotgun">><<if $closeQuartersFight == 1>><<if $randomDamageEnemy > 0>><<set $enemy2Health to $enemy2Health - 80>><<else>><<set $enemy2Health to $enemy2Health - 60>><</if>><<else>><<if $randomDamageEnemy > 0>><<set $enemy2Health to $enemy2Health - 30>><<else>><<set $enemy2Health to $enemy2Health - 15>><</if>><</if>><<else>><<if $randomDamageEnemy > 0>><<set $enemy2Health to $enemy2Health - 40>><<else>><<set $enemy2Health to $enemy2Health - 30>><</if>><</if>><<if $beatAliens == 1>><<if $enemy1Health < 1 && $enemy2Health < 1>><center><div class="largeImage"><img src="./Images/alienshipexitbothdown.jpg"></div></center><<else>><<if $enemy1Health < 1>><center><div class="largeImage"><img src="./Images/alienshipexit1down.jpg"></div></center><<elseif $enemy2Health < 1>><center><div class="largeImage"><img src="./Images/alienshipexit2down.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/alienshipexitbothup.jpg"></div></center><</if>><</if>><<else>><<if $enemy1Health < 1 && $enemy2Health < 1>><center><div class="largeImage"><img src="./Images/alienshipentrybothdown.jpg"></div></center><<else>><<if $enemy1Health < 1>><center><div class="largeImage"><img src="./Images/alienshipentry1down.jpg"></div></center><<elseif $enemy2Health < 1>><center><div class="largeImage"><img src="./Images/alienshipentry2down.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/alienshipentrybothup.jpg"></div></center><</if>><</if>><</if>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td></td>
<td>Health: $enemy1Health</td>
<td>Health: $enemy2Health</td>
<td></td></tr>
</table>
<</nobr>>
You shoot the alien on the left, and <<if $enemy1Health < 1>>you are able to kill your opponent!<<else>>you are able to cause <<if $randomDamagePlayer > 0>>major<<else>>significant<</if>> damage!<</if>><<if $enemy1Health < 1 || $enemy2Health < 1>><<set $wonAgainstAliens to 1>><</if>>
<<if $enemy1Health < 1 && $enemy2Health < 1>>Luckily there are no opponents left, which means that the fight is over!
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="You won! aliens2">1. You won!</a></td></tr>
</table>
<</nobr>><<else>><<set $randomDamagePlayer to Math.floor(Math.random() * 2)>><<if $wearsRuanite > 0>><<if $enemy1Health < 1 || $enemy2Health < 1>><<if $randomDamagePlayer > 0>><<set $playerHealth to $playerHealth - 4>><<else>><<set $playerHealth to $playerHealth - 7>><</if>><<else>><<if $randomDamagePlayer > 0>><<set $playerHealth to $playerHealth - 7>><<else>><<set $playerHealth to $playerHealth - 14>><</if>><</if>><<else>><<if $enemy1Health < 1 || $enemy2Health < 1>><<if $randomDamagePlayer > 0>><<set $playerHealth to $playerHealth - 7>><<else>><<set $playerHealth to $playerHealth - 14>><</if>><<else>><<if $randomDamagePlayer > 0>><<set $playerHealth to $playerHealth - 14>><<else>><<set $playerHealth to $playerHealth - 28>><</if>><</if>><</if>>As a response, <<if $enemy1Health < 1 || $enemy2Health < 1>>your remaining opponent shoots<<else>>both of your opponents shoot<</if>> back, causing you <<if $randomDamagePlayer > 0>>major<<else>>significant<</if>> damage!
<<if $weapon == "shotgun">><<if $closeQuartersFight == 1>>You are in a close quarters fight, therefore your shotgun deals extra damage.<<else>>You have engaged the enemy from afar, therefore your shotgun has a damage malus.<</if>>
<</if>><<if $wearsRuanite > 0>>Luckily you are wearing ruanite, which protects you from much of the damage!
<</if>><<if $playerHealth < 1>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="You lose consciousness aliens2">1. You lose consciousness</a></td></tr>
</table>
<</nobr>><<elseif $enemy1Health > 0 || $enemy2Health > 0>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $enemy1Health < 1>>Shoot the left one (already dead!)<<else>><a id="1" data-passage="Shoot the left one aliens2">1. Shoot the left one</a><</if>></td>
<td><<if $enemy2Health < 1>>Shoot the right one (already dead!)<<else>><a id="2" data-passage="Shoot the right one aliens2">2. Shoot the right one</a><</if>></td>
<td><<if $hasShotgun > 0>><a id="3" data-passage="Change weapons aliens2">3. Change weapons</a><<else>>3. Change weapons (you only have one weapon!)<</if>></td></tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $syringes > 0>><a id="4" data-passage="Use a syringe aliens2">4. Use a syringe</a><<else>>4. Use a syringe (you do not have any!)<</if>></td>
<td><a id="5" data-passage="Surrender aliens2">5. Surrender</a></td>
<td></td>
</tr>
</table>
<</nobr>><<else>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="You won! aliens2">1. You won!</a></td></tr>
</table>
<</nobr>><</if>><</if>><<set $randomDamageEnemy to Math.floor(Math.random() * 2)>><<if $weapon == "shotgun">><<if $closeQuartersFight == 1>><<if $randomDamageEnemy > 0>><<set $enemy1Health to $enemy1Health - 80>><<else>><<set $enemy1Health to $enemy1Health - 60>><</if>><<else>><<if $randomDamageEnemy > 0>><<set $enemy1Health to $enemy1Health - 30>><<else>><<set $enemy1Health to $enemy1Health - 15>><</if>><</if>><<else>><<if $randomDamageEnemy > 0>><<set $enemy1Health to $enemy1Health - 40>><<else>><<set $enemy1Health to $enemy1Health - 30>><</if>><</if>><<if $beatAliens == 1>><<if $enemy1Health < 1 && $enemy2Health < 1>><center><div class="largeImage"><img src="./Images/alienshipexitbothdown.jpg"></div></center><<else>><<if $enemy1Health < 1>><center><div class="largeImage"><img src="./Images/alienshipexit1down.jpg"></div></center><<elseif $enemy2Health < 1>><center><div class="largeImage"><img src="./Images/alienshipexit2down.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/alienshipexitbothup.jpg"></div></center><</if>><</if>><<else>><<if $enemy1Health < 1 && $enemy2Health < 1>><center><div class="largeImage"><img src="./Images/alienshipentrybothdown.jpg"></div></center><<else>><<if $enemy1Health < 1>><center><div class="largeImage"><img src="./Images/alienshipentry1down.jpg"></div></center><<elseif $enemy2Health < 1>><center><div class="largeImage"><img src="./Images/alienshipentry2down.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/alienshipentrybothup.jpg"></div></center><</if>><</if>><</if>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td></td>
<td>Health: $enemy1Health</td>
<td>Health: $enemy2Health</td>
<td></td></tr>
</table>
<</nobr>>
You shoot the alien on the left, and <<if $enemy1Health < 1>>you are able to kill your opponent!<<else>>you are able to cause <<if $randomDamagePlayer > 0>>major<<else>>significant<</if>> damage!<</if>><<if $enemy1Health < 1 || $enemy2Health < 1>><<set $wonAgainstAliens to 1>><</if>>
<<if $enemy1Health < 1 && $enemy2Health < 1>>Luckily there are no opponents left, which means that the fight is over!
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="You won! aliens2">1. You won!</a></td></tr>
</table>
<</nobr>><<else>><<set $randomDamagePlayer to Math.floor(Math.random() * 2)>><<if $wearsRuanite > 0>><<if $enemy1Health < 1 || $enemy2Health < 1>><<if $randomDamagePlayer > 0>><<set $playerHealth to $playerHealth - 4>><<else>><<set $playerHealth to $playerHealth - 7>><</if>><<else>><<if $randomDamagePlayer > 0>><<set $playerHealth to $playerHealth - 7>><<else>><<set $playerHealth to $playerHealth - 14>><</if>><</if>><<else>><<if $enemy1Health < 1 || $enemy2Health < 1>><<if $randomDamagePlayer > 0>><<set $playerHealth to $playerHealth - 7>><<else>><<set $playerHealth to $playerHealth - 14>><</if>><<else>><<if $randomDamagePlayer > 0>><<set $playerHealth to $playerHealth - 14>><<else>><<set $playerHealth to $playerHealth - 28>><</if>><</if>><</if>>As a response, <<if $enemy1Health < 1 || $enemy2Health < 1>>your remaining opponent shoots<<else>>both of your opponents shoot<</if>> back, causing you <<if $randomDamagePlayer > 0>>major<<else>>significant<</if>> damage!
<<if $weapon == "shotgun">><<if $closeQuartersFight == 1>>You are in a close quarters fight, therefore your shotgun deals extra damage.<<else>>You have engaged the enemy from afar, therefore your shotgun has a damage malus.<</if>>
<</if>><<if $wearsRuanite > 0>>Luckily you are wearing ruanite, which protects you from much of the damage!
<</if>><<if $playerHealth < 1>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="You lose consciousness aliens2">1. You lose consciousness</a></td></tr>
</table>
<</nobr>><<elseif $enemy1Health > 0 || $enemy2Health > 0>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $enemy1Health < 1>>Shoot the left one (already dead!)<<else>><a id="1" data-passage="Shoot the left one aliens2">1. Shoot the left one</a><</if>></td>
<td><<if $enemy2Health < 1>>Shoot the right one (already dead!)<<else>><a id="2" data-passage="Shoot the right one aliens2">2. Shoot the right one</a><</if>></td>
<td><<if $hasShotgun > 0>><a id="3" data-passage="Change weapons aliens2">3. Change weapons</a><<else>>3. Change weapons (you only have one weapon!)<</if>></td></tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $syringes > 0>><a id="4" data-passage="Use a syringe aliens2">4. Use a syringe</a><<else>>4. Use a syringe (you do not have any!)<</if>></td>
<td><a id="5" data-passage="Surrender aliens2">5. Surrender</a></td>
<td></td>
</tr>
</table>
<</nobr>><<else>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="You won! aliens2">1. You won!</a></td></tr>
</table>
<</nobr>><</if>><</if>><<if $beatAliens == 1>><<if $enemy1Health < 1 && $enemy2Health < 1>><center><div class="largeImage"><img src="./Images/alienshipexitbothdown.jpg"></div></center><<else>><<if $enemy1Health < 1>><center><div class="largeImage"><img src="./Images/alienshipexit1down.jpg"></div></center><<elseif $enemy2Health < 1>><center><div class="largeImage"><img src="./Images/alienshipexit2down.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/alienshipexitbothup.jpg"></div></center><</if>><</if>><<else>><<if $enemy1Health < 1 && $enemy2Health < 1>><center><div class="largeImage"><img src="./Images/alienshipentrybothdown.jpg"></div></center><<else>><<if $enemy1Health < 1>><center><div class="largeImage"><img src="./Images/alienshipentry1down.jpg"></div></center><<elseif $enemy2Health < 1>><center><div class="largeImage"><img src="./Images/alienshipentry2down.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/alienshipentrybothup.jpg"></div></center><</if>><</if>><</if>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td></td>
<td>Health: $enemy1Health</td>
<td>Health: $enemy2Health</td>
<td></td></tr>
</table>
<</nobr>>
You decide to use one of the syringes. Your health is restored immediately! <<set $playerHealth to $playerHealthOrigin>><<set $syringes to $syringes - 1>>
Sadly the enemy keeps shooting at you while you are at it. This means that you lost health!<<set $randomDamagePlayer to Math.floor(Math.random() * 2)>><<if $wearsRuanite > 0>><<if $enemy1Health < 1 || $enemy2Health < 1>><<if $randomDamagePlayer > 0>><<set $playerHealth to $playerHealth - 4>><<else>><<set $playerHealth to $playerHealth - 7>><</if>><<else>><<if $randomDamagePlayer > 0>><<set $playerHealth to $playerHealth - 7>><<else>><<set $playerHealth to $playerHealth - 14>><</if>><</if>><<else>><<if $enemy1Health < 1 || $enemy2Health < 1>><<if $randomDamagePlayer > 0>><<set $playerHealth to $playerHealth - 7>><<else>><<set $playerHealth to $playerHealth - 14>><</if>><<else>><<if $randomDamagePlayer > 0>><<set $playerHealth to $playerHealth - 14>><<else>><<set $playerHealth to $playerHealth - 28>><</if>><</if>><</if>>
<<if $wearsRuanite > 0>>Luckily you are wearing ruanite, which protects you from much of the damage!
<</if>><<if $playerHealth < 1>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="You lose consciousness aliens2">1. You lose consciousness</a></td></tr>
</table>
<</nobr>><<elseif $enemy1Health > 0 || $enemy2Health > 0>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $enemy1Health < 1>>1. Shoot the left one (already dead!)<<else>><a id="1" data-passage="Shoot the left one aliens2">1. Shoot the left one</a><</if>></td>
<td><<if $enemy2Health < 1>>2. Shoot the right one (already dead!)<<else>><a id="2" data-passage="Shoot the right one aliens2">2. Shoot the right one</a><</if>></td>
<td><<if $hasShotgun > 0>><a id="3" data-passage="Change weapons aliens2">3. Change weapons</a><<else>>3. Change weapons (you only have one weapon!)<</if>></td></tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $syringes > 0>><a id="4" data-passage="Use a syringe aliens2">4. Use a syringe</a><<else>>4. Use a syringe (you do not have any!)<</if>></td>
<td><a id="5" data-passage="Surrender aliens2">5. Surrender</a></td>
<td></td>
</tr>
</table>
<</nobr>><</if>><<if $beatAliens == 1>><<if $enemy1Health < 1 && $enemy2Health < 1>><center><div class="largeImage"><img src="./Images/alienshipexitbothdown.jpg"></div></center><<else>><<if $enemy1Health < 1>><center><div class="largeImage"><img src="./Images/alienshipexit1down.jpg"></div></center><<elseif $enemy2Health < 1>><center><div class="largeImage"><img src="./Images/alienshipexit2down.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/alienshipexitbothup.jpg"></div></center><</if>><</if>><<else>><<if $enemy1Health < 1 && $enemy2Health < 1>><center><div class="largeImage"><img src="./Images/alienshipentrybothdown.jpg"></div></center><<else>><<if $enemy1Health < 1>><center><div class="largeImage"><img src="./Images/alienshipentry1down.jpg"></div></center><<elseif $enemy2Health < 1>><center><div class="largeImage"><img src="./Images/alienshipentry2down.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/alienshipentrybothup.jpg"></div></center><</if>><</if>><</if>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td></td>
<td>Health: $enemy1Health</td>
<td>Health: $enemy2Health</td>
<td></td></tr>
</table>
<</nobr>><<if $weapon == "assault rifle">><<set $weapon to "shotgun">><<else>><<set $weapon to "assault rifle">><</if>>
You decide to change weapons. This time you equipped the $weapon.
Sadly the enemy keeps shooting at you while you are at it. This means that you lost health!<<set $randomDamagePlayer to Math.floor(Math.random() * 2)>><<if $wearsRuanite > 0>><<if $enemy1Health < 1 || $enemy2Health < 1>><<if $randomDamagePlayer > 0>><<set $playerHealth to $playerHealth - 4>><<else>><<set $playerHealth to $playerHealth - 7>><</if>><<else>><<if $randomDamagePlayer > 0>><<set $playerHealth to $playerHealth - 7>><<else>><<set $playerHealth to $playerHealth - 14>><</if>><</if>><<else>><<if $enemy1Health < 1 || $enemy2Health < 1>><<if $randomDamagePlayer > 0>><<set $playerHealth to $playerHealth - 7>><<else>><<set $playerHealth to $playerHealth - 14>><</if>><<else>><<if $randomDamagePlayer > 0>><<set $playerHealth to $playerHealth - 14>><<else>><<set $playerHealth to $playerHealth - 28>><</if>><</if>><</if>>
<<if $wearsRuanite > 0>>Luckily you are wearing ruanite, which protects you from much of the damage!
<</if>><<if $playerHealth < 1>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="You lose consciousness aliens2">1. You lose consciousness</a></td></tr>
</table>
<</nobr>><<elseif $enemy1Health > 0 || $enemy2Health > 0>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $enemy1Health < 1>>1. Shoot the left one (already dead!)<<else>><a id="1" data-passage="Shoot the left one aliens2">1. Shoot the left one</a><</if>></td>
<td><<if $enemy2Health < 1>>2. Shoot the right one (already dead!)<<else>><a id="2" data-passage="Shoot the right one aliens2">2. Shoot the right one</a><</if>></td>
<td><<if $hasShotgun > 0>><a id="3" data-passage="Change weapons aliens2">3. Change weapons</a><<else>>3. Change weapons (you only have one weapon!)<</if>></td></tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $syringes > 0>><a id="4" data-passage="Use a syringe aliens2">4. Use a syringe</a><<else>>4. Use a syringe (you do not have any!)<</if>></td>
<td><a id="5" data-passage="Surrender aliens2">5. Surrender</a></td>
<td></td>
</tr>
</table>
<</nobr>><</if>><<if $weapon == "shotgun">><<if $wearsRuanite > 0>><<if $enslaved > 0>><<if $sissyStart > 0>><center><div class="largeImage"><img src="./Images/jenniferongroundruanitecollarsissyshotgun.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/jenniferongroundruanitecollarshotgun.jpg"></div></center><</if>><<else>><<if $sissyStart > 0>><center><div class="largeImage"><img src="./Images/jenniferongroundruanitesissyshotgun.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/jenniferongroundruaniteshotgun.jpg"></div></center><</if>><</if>><<else>><<if $enslaved > 0>><center><div class="largeImage"><img src="./Images/jenniferongroundcollarshotgun.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/jenniferongroundshotgun.jpg"></div></center><</if>><</if>><<else>><<if $weapon == "shotgun">><<if $wearsRuanite > 0>><<if $enslaved > 0>><<if $sissyStart > 0>><center><div class="largeImage"><img src="./Images/jenniferongroundruanitecollarsissyshotgun.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/jenniferongroundruanitecollarshotgun.jpg"></div></center><</if>><<else>><<if $sissyStart > 0>><center><div class="largeImage"><img src="./Images/jenniferongroundruanitesissyshotgun.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/jenniferongroundruaniteshotgun.jpg"></div></center><</if>><</if>><<else>><<if $enslaved > 0>><center><div class="largeImage"><img src="./Images/jenniferongroundcollarshotgun.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/jenniferongroundshotgun.jpg"></div></center><</if>><</if>><<else>><<if $wearsRuanite > 0>><<if $enslaved > 0>><<if $sissyStart > 0>><center><div class="largeImage"><img src="./Images/jenniferongroundruanitecollarsissy.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/jenniferongroundruanitecollar.jpg"></div></center><</if>><<else>><<if $sissyStart > 0>><center><div class="largeImage"><img src="./Images/jenniferongroundruanitesissy.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/jenniferongroundruanite.jpg"></div></center><</if>><</if>><<else>><<if $enslaved > 0>><center><div class="largeImage"><img src="./Images/jenniferongroundcollar.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/jenniferonground.jpg"></div></center><</if>><</if>><</if>><</if>>
Due to your wounds you collapse on the ground like a log. The nanites will heal your injuries in a matter of hours, you are sure of that. But you are also sure that whatever the aliens want to do with you, it will certainly happen by then.<<set $lostConsciousness to 1>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="You wake up aliens">1. You wake up</a></td></tr>
</table>
<</nobr>><<if $beatAliens == 1>><<if $enemy1Health < 1 && $enemy2Health < 1>><center><div class="largeImage"><img src="./Images/alienshipexitbothdown.jpg"></div></center><<else>><<if $enemy1Health < 1>><center><div class="largeImage"><img src="./Images/alienshipexit1down.jpg"></div></center><<elseif $enemy2Health < 1>><center><div class="largeImage"><img src="./Images/alienshipexit2down.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/alienshipexitbothup.jpg"></div></center><</if>><</if>><<else>><<if $enemy1Health < 1 && $enemy2Health < 1>><center><div class="largeImage"><img src="./Images/alienshipentrybothdown.jpg"></div></center><<else>><<if $enemy1Health < 1>><center><div class="largeImage"><img src="./Images/alienshipentry1down.jpg"></div></center><<elseif $enemy2Health < 1>><center><div class="largeImage"><img src="./Images/alienshipentry2down.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/alienshipentrybothup.jpg"></div></center><</if>><</if>><</if>>
<<if $beatAliens == 1>><<set $beatAliens to 2>><<set $defeatedAliens to 1>><<set $enemy1Health to 100>><<set $enemy2Health to 100>>You shoot a mag into each of the corpses as a follow up, just to make sure that this time they are truly dead. But overall you came to the conclusion that you really shouldn't be in this place, and you decide to go back where you came from.<<else>>The two aliens lie dead before you. You could choose to go to the cockpit, where you could possibly find the captain. Or you could go to the cargo bay, and she what they have in there.<</if>>
<<if $beatAliens > 0>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Go to the bridge aliens2">1. Go to the cockpit</a></td>
<td><a id="2" data-passage="Check out the cargo bay aliens2">2. Check out the cargo bay</a></td>
<td><<if $rofusSlave > 0>><a id="3" data-passage="Return Rofus">3. Go back to the settlement</a><<else>><<if $enslaved > 0>><a id="3" data-passage="Cabin slave">3. Go back to the ship</a><<else>><a id="3" data-passage="Go back to the ship">3. Go back to the ship</a><</if>><</if>></td></tr>
</table>
<</nobr>><<else>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Go to the bridge aliens2">1. Go to the cockpit</a></td>
<td><a id="2" data-passage="Check out the cargo bay aliens2">2. Check out the cargo bay</a></td>
</tr>
</table>
<</nobr>><</if>><<set $beatAliens to 1>><center><div class="largeImage"><img src="./Images/alienshipentryalternate.jpg"></div></center>
You decide to use the alien keycard, and you are able to enter their vessel. You could choose to go to the cockpit, where you could possibly find the captain. Or you could go to the cargo bay, and she what they have in there.<<set $beatAliens to 1>><<set $usedAlienKeycard to 1>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Go to the bridge aliens2">1. Go to the bridge</a></td>
<td><a id="2" data-passage="Check out the cargo bay aliens2">2. Check out the cargo bay</a></td>
</tr>
</table>
<</nobr>><<set $askedForSyringes to $askedForSyringes + 1>><div id="keypress"><<if $askedForSyringes > 4>><center><div class="largeImage"><img src="./Images/InfiltratorFace.jpg"></div></center>
<span style="color: #FF0000;"><<if $sissyStart == 0>>''Jennifer:''<<else>>''Protagonist:''<</if>> </span> I'm going to need more syringes.
<<if $leaderAskedOtherTown > 0>><span style="color: orange">''Arlene:'' </span><<else>><span style="color: orange">''Infiltrator:'' </span><</if>>Sorry. We have no more to spare!
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $killedEveryoneOnPirateShipSaid > 0>>1. I killed everyone on the pirate ship (already said!)<<else>><<if $pirateLeaderKilled > 0>><a id="1" data-passage="I killed everyone on the pirate ship">1. I killed everyone on the pirate ship</a><<else>><<if $hasoverwridenode == 1>>1. The pirate ship is locked down (already said!)<<else>><<if $pirateshiplockeddown > 0>><a id="1" data-passage="The pirate ship is locked down">1. The pirate ship is locked down</a><<else>><<if $askedPirateShipInfiltrator2 > 0>>1. There is a pirate ship just outside the forest (already asked!)<<else>><a id="1" data-passage="There is a pirate ship just outside the forest II">1. There is a pirate ship just outside the forest</a><</if>><</if>><</if>><</if>><</if>></td>
<td><<if $saiddidnotkillAliens > 0>>2. It turns out I did not kill the aliens (already said!)<<else>><<if $saidkilledAliens == 1 && $shipfightconcluded > 0>><a id="2" data-passage="It turned out I did not kill the aliens">2. It turns out I did not kill the aliens</a><<else>><<if $saidkilledAliens == 1>>2. I killed the aliens onboard the ship (already asked!)<<else>><<if $defeatedAliens == 1>><a id="2" data-passage="I killed the aliens onboard the ship">2. I killed the aliens onboard the ship</a><<else>><<if $askedAliensInfiltrator2 > 0>>2. I encountered some aliens (already asked!)<<else>><a id="2" data-passage="I encountered some aliens infiltrators">2. I encountered some aliens</a><</if>><</if>><</if>><</if>><</if>></td>
<td><<if $talkedAboutThirdMission > 0>>3. Are there any additional tasks for me? (no more tasks!)<<else>><<if $ponyMissionAccomplished > 0>><a id="3" data-passage="Are there any more jobs for me Infiltrator III">3. Are there any additional tasks for me?</a><<else>><<if $zombieMissionCompleted > 0>><a id="3" data-passage="Are there any more jobs for me Infiltrator II">3. Are there any additional tasks for me?</a><<else>><<if $killedEveryoneOnPirateShipSaid > 0 && $saidkilledAliens > 0>><a id="3" data-passage="Are there any more jobs for me Infiltrator">3. Are there any additional tasks for me?</a><<else>>3. Are there any additional tasks for me? (you didn't finish with the others!)<</if>><</if>><</if>><</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $askedForSyringes > 4>>4. I'm going to need more syringes (out of stock!)<<else>><a id="4" data-passage="I'm going to need more syringes infiltrators">4. I'm going to need more syringes</a><</if>></td>
<td><a id="5" data-passage="Return infiltrators">5. Return</a></td>
<td></td>
</tr>
</table>
<</nobr>><<else>><center><div class="largeImage"><img src="./Images/InfiltratorFace.jpg"></div></center>
<span style="color: #FF0000;"><<if $sissyStart == 0>>''Jennifer:''<<else>>''Protagonist:''<</if>> </span> I'm going to need more syringes.
<<if $leaderAskedOtherTown > 0>><span style="color: orange">''Arlene:'' </span><<else>><span style="color: orange">''Infiltrator:'' </span><</if>> <<if $askedForSyringes > 1>>Same routine as before. You worship my foot, in return you get syringes.
<span style="color: #FF0000;"><<if $sissyStart == 0>>''Jennifer:''<<else>>''Protagonist:''<</if>> </span> But... Seriously... Why?<<else>>I can give you five more. But in return you have to lick my foot while you are bound up.
<span style="color: #FF0000;"><<if $sissyStart == 0>>''Jennifer:''<<else>>''Protagonist:''<</if>> </span> But... Why?<</if>>
<<if $leaderAskedOtherTown > 0>><span style="color: orange">''Arlene:'' </span><<else>><span style="color: orange">''Infiltrator:'' </span><</if>> <<linkappend "Just because!">>
<center><div class="largeImage"><img src="./Images/lickingfeet.jpg"></div></center>
Reluctantly, you do as she says, and you indeed receive your <<linkappend "five syringes!">><<set $syringes to $syringes + 5>><<set $hasShotgun to 1>>
<center><div class="largeImage"><img src="./Images/InfiltratorFace.jpg"></div></center>
<<if $leaderAskedOtherTown > 0>><span style="color: orange">''Arlene:'' </span><<else>><span style="color: orange">''Infiltrator:'' </span><</if>>Anything else?
She asks once you are dressed up.
''You received 5 health syringes!''
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $killedEveryoneOnPirateShipSaid > 0>>1. I killed everyone on the pirate ship (already said!)<<else>><<if $pirateLeaderKilled > 0>><a id="1" data-passage="I killed everyone on the pirate ship">1. I killed everyone on the pirate ship</a><<else>><<if $hasoverwridenode == 1>>1. The pirate ship is locked down (already said!)<<else>><<if $pirateshiplockeddown > 0>><a id="1" data-passage="The pirate ship is locked down">1. The pirate ship is locked down</a><<else>><<if $askedPirateShipInfiltrator2 > 0>>1. There is a pirate ship just outside the forest (already asked!)<<else>><a id="1" data-passage="There is a pirate ship just outside the forest II">1. There is a pirate ship just outside the forest</a><</if>><</if>><</if>><</if>><</if>></td>
<td><<if $saiddidnotkillAliens > 0>>2. It turns out I did not kill the aliens (already said!)<<else>><<if $saidkilledAliens == 1 && $shipfightconcluded > 0>><a id="2" data-passage="It turned out I did not kill the aliens">2. It turns out I did not kill the aliens</a><<else>><<if $saidkilledAliens == 1>>2. I killed the aliens onboard the ship (already asked!)<<else>><<if $defeatedAliens == 1>><a id="2" data-passage="I killed the aliens onboard the ship">2. I killed the aliens onboard the ship</a><<else>><<if $askedAliensInfiltrator2 > 0>>2. I encountered some aliens (already asked!)<<else>><a id="2" data-passage="I encountered some aliens infiltrators">2. I encountered some aliens</a><</if>><</if>><</if>><</if>><</if>></td>
<td><<if $talkedAboutThirdMission > 0>>3. Are there any additional tasks for me? (no more tasks!)<<else>><<if $ponyMissionAccomplished > 0>><a id="3" data-passage="Are there any more jobs for me Infiltrator III">3. Are there any additional tasks for me?</a><<else>><<if $zombieMissionCompleted > 0>><a id="3" data-passage="Are there any more jobs for me Infiltrator II">3. Are there any additional tasks for me?</a><<else>><<if $killedEveryoneOnPirateShipSaid > 0 && $saidkilledAliens > 0>><a id="3" data-passage="Are there any more jobs for me Infiltrator">3. Are there any additional tasks for me?</a><<else>>3. Are there any additional tasks for me? (you didn't finish with the others!)<</if>><</if>><</if>><</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $askedForSyringes > 4>>4. I'm going to need more syringes (out of stock!)<<else>><a id="4" data-passage="I'm going to need more syringes infiltrators">4. I'm going to need more syringes</a><</if>></td>
<td><a id="5" data-passage="Return infiltrators">5. Return</a></td>
<td></td>
</tr>
</table>
<</nobr>><</linkappend>><</linkappend>><</if>></div><center><div class="largeImage"><img src="./Images/alienship.jpg"></div></center>
<<if $weapon == "assault rifle">><<set $weapon to "shotgun">><<else>><<set $weapon to "assault rifle">><</if>>You decide to change weapons. This time you equipped the $weapon.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Use the keycard aliens">1. Use the keycard</a></td>
<td><<if $hasShotgun > 0>><a id="2" data-passage="Change weapons alienshipentrance">2. Change weapons</a><<else>>2. Change weapons (you only have one weapon!)<</if>></td>
<td><<if $syringes > 0>><a id="3" data-passage="Use a syringe alienshipentrance">3. Use a syringe</a><<else>>3. Use a syringe (you do not have any!)<</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $rofusSlave > 0>><a id="4" data-passage="Return Rofus">4. Go back to the settlement</a><<else>><<if $enslaved > 0>><a id="4" data-passage="Cabin slave">4. Go back to the ship</a><<else>><a id="4" data-passage="Go back to the ship">4. Go back to the ship</a><</if>><</if>></td>
<td></td>
<td></td>
</tr>
</table>
<</nobr>><center><div class="largeImage"><img src="./Images/alienship.jpg"></div></center>
You decide to use one of the syringes. Your health is restored immediately! <<set $playerHealth to $playerHealthOrigin>><<set $syringes to $syringes - 1>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Use the keycard aliens">1. Use the keycard</a></td>
<td><<if $hasShotgun > 0>><a id="2" data-passage="Change weapons alienshipentrance">2. Change weapons</a><<else>>2. Change weapons (you only have one weapon!)<</if>></td>
<td><<if $syringes > 0>><a id="3" data-passage="Use a syringe alienshipentrance">3. Use a syringe</a><<else>>3. Use a syringe (you do not have any!)<</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $rofusSlave > 0>><a id="4" data-passage="Return Rofus">4. Go back to the settlement</a><<else>><<if $enslaved > 0>><a id="4" data-passage="Cabin slave">4. Go back to the ship</a><<else>><a id="4" data-passage="Go back to the ship">4. Go back to the ship</a><</if>><</if>></td>
<td></td>
<td></td>
</tr>
</table>
<</nobr>><<if $beatAliens == 1>><<if $enemy1Health < 1 && $enemy2Health < 1>><center><div class="largeImage"><img src="./Images/alienshipexitbothdown.jpg"></div></center><<else>><<if $enemy1Health < 1>><center><div class="largeImage"><img src="./Images/alienshipexit1down.jpg"></div></center><<elseif $enemy2Health < 1>><center><div class="largeImage"><img src="./Images/alienshipexit2down.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/alienshipexitbothup.jpg"></div></center><</if>><</if>><<else>><<if $enemy1Health < 1 && $enemy2Health < 1>><center><div class="largeImage"><img src="./Images/alienshipentrybothdown.jpg"></div></center><<else>><<if $enemy1Health < 1>><center><div class="largeImage"><img src="./Images/alienshipentry1down.jpg"></div></center><<elseif $enemy2Health < 1>><center><div class="largeImage"><img src="./Images/alienshipentry2down.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/alienshipentrybothup.jpg"></div></center><</if>><</if>><</if>><<if $engagementStage < 2>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td></td>
<td>Health: $enemy1Health</td>
<td>Health: $enemy2Health</td>
<td></td></tr>
</table>
<</nobr>><<else>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td>Health: $enemy1Health</td></tr>
</table>
<</nobr>><</if>>
You decide to surrender. Dropping your weapon on the ground and crossing your hands behind your back in the middle of the firefight.
<span style="color: lightblue;">''Alien 1:'' </span> Ha! The pretty human lady is ours!
<<if $enemy1Health < 1 || $enemy2Health < 1>>Your remaining opponent<<else>>One of your opponents<</if>> walks up to you and knocks you out with a swift blow. After that you are all theirs, forced to endure anything they want to do with you.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="You wake up aliens">1. You wake up</a></td></tr>
</table>
<</nobr>><<if $engagementStage == 0>><<if $enemy1Health < 1 && $enemy2Health < 1>><center><div class="largeImage"><img src="./Images/pirates1bothdown.jpg"></div></center><<else>><<if $enemy1Health < 1>><center><div class="largeImage"><img src="./Images/pirates11down.jpeg"></div></center><<elseif $enemy2Health < 1>><center><div class="largeImage"><img src="./Images/pirates12down.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/pirates1.jpg"></div></center><</if>><</if>><<elseif $engagementStage == 1>><<if $enemy1Health < 1 && $enemy2Health < 1>><center><div class="largeImage"><img src="./Images/pirates2bothdown.jpg"></div></center><<else>><<if $enemy1Health < 1>><center><div class="largeImage"><img src="./Images/pirates21down.jpg"></div></center><<elseif $enemy2Health < 1>><center><div class="largeImage"><img src="./Images/pirates22down.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/pirates2.jpg"></div></center><</if>><</if>><<else>><<if $enemy1Health > 0>><center><div class="largeImage"><img src="./Images/piratecaptainup.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/piratecaptaindown.jpg"></div></center><</if>><</if>><<if $engagementStage < 2>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td></td>
<td>Health: $enemy1Health</td>
<td>Health: $enemy2Health</td>
<td></td></tr>
</table>
<</nobr>><<else>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td>Health: $enemy1Health</td></tr>
</table>
<</nobr>><</if>>
You decide to surrender. Dropping your weapon on the ground and crossing your hands behind your back in the middle of the firefight.
<span style="color: yellow;">''Pirate leader:'' </span> Ha! The <<if $sissyStart == 1>>sissy <</if>>Magmazelle surrendered!
The pirate's leader walks up to you and knocks you out with a swift blow. After that you are all theirs, forced to endure anything they want to do with you.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Pirate bad end">1. You wake up</a></td></tr>
</table>
<</nobr>><center><div class="largeImage"><img src="./Images/alienshipcockpit.jpg"></div></center>
You decide to go to the cockpit. You can find no trace of the captain. If there ever was one. You check the console to see if you can interpret their language, but once you touch it, it gives you the following response:
<span style="color: lightblue;">''Alien console:'' </span> No puny humans allowed!<<set $wenttothealienbrige to 1>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Go back to the common area aliens">1. Go back to the common area</a></td>
</tr>
</table>
<</nobr>><center><div class="largeImage"><img src="./Images/alientankempty.jpg"></div></center>
You decide to check out the cargo bay. What you see is an empty tank filled with ome sort of liquid. You can see other tanks in the room, they are also empty.
<span style="color: #FF0000;"><<if $sissyStart == 0>>''Jennifer (thinking):''<<else>>''Protagonist (thinking):''<</if>> </span>//So this is where they store their victims.//
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Go back to the common area aliens">1. Go back to the common area</a></td>
</tr>
</table>
<</nobr>><<if $defeatedAliens == 1>><center><div class="largeImage"><img src="./Images/alienshipexitbothdown.jpg"></div></center>
The two aliens lie dead before you. Overall you came to the conclusion that you shouldn't be here.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Go to the bridge aliens2">1. Go to the cockpit</a></td>
<td><a id="2" data-passage="Check out the cargo bay aliens2">2. Check out the cargo bay</a></td>
<td><<if $rofusSlave > 0>><a id="3" data-passage="Return Rofus">3. Go back to the settlement</a><<else>><<if $enslaved > 0>><a id="3" data-passage="Cabin slave">3. Go back to the ship</a><<else>><a id="3" data-passage="Go back to the ship">3. Go back to the ship</a><</if>><</if>></td></tr>
</table>
<</nobr>><<else>><<if $wenttothealienbrige > 0>><<set $randomDamagePlayer to Math.floor(Math.random() * 2)>><<if $wearsRuanite > 0>><<if $enemy1Health < 1 || $enemy2Health < 1>><<if $randomDamagePlayer > 0>><<set $playerHealth to $playerHealth - 4>><<else>><<set $playerHealth to $playerHealth - 7>><</if>><<else>><<if $randomDamagePlayer > 0>><<set $playerHealth to $playerHealth - 7>><<else>><<set $playerHealth to $playerHealth - 14>><</if>><</if>><<else>><<if $enemy1Health < 1 || $enemy2Health < 1>><<if $randomDamagePlayer > 0>><<set $playerHealth to $playerHealth - 7>><<else>><<set $playerHealth to $playerHealth - 14>><</if>><<else>><<if $randomDamagePlayer > 0>><<set $playerHealth to $playerHealth - 14>><<else>><<set $playerHealth to $playerHealth - 28>><</if>><</if>><</if>><<set $enemy1Health to 60>><<set $enemy2Health to 60>><center><div class="largeImage"><img src="./Images/alienshipexitbothup.jpg"></div></center><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td></td>
<td>Health: $enemy1Health</td>
<td>Health: $enemy2Health</td>
<td></td></tr>
</table>
<</nobr>>
You decide to go back to the common area. But then you shudder as you can see the two aliens on their feet again, with blood over their chest surging from the bullet wounds.
<span style="color: lightblue;">''Alien 1:'' </span> Bad pretty human lady!
<span style="color: lightblue;">''Alien 2:'' </span> Bad bad baaaad pretty human lady!
<<if $playerHealth < 1>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="You lose consciousness aliens2">1. You lose consciousness</a></td></tr>
</table>
<</nobr>><<elseif $enemy1Health > 0 || $enemy2Health > 0>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $enemy1Health < 1>>1. Shoot the left one (already dead!)<<else>><a id="1" data-passage="Shoot the left one aliens2">1. Shoot the left one</a><</if>></td>
<td><<if $enemy2Health < 1>>2. Shoot the right one (already dead!)<<else>><a id="2" data-passage="Shoot the right one aliens2">2. Shoot the right one</a><</if>></td>
<td><<if $hasShotgun > 0>><a id="3" data-passage="Change weapons aliens2">3. Change weapons</a><<else>>3. Change weapons (you only have one weapon!)<</if>></td></tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $syringes > 0>><a id="4" data-passage="Use a syringe aliens2">4. Use a syringe</a><<else>>4. Use a syringe (you do not have any!)<</if>></td>
<td><a id="5" data-passage="Surrender aliens2">5. Surrender</a></td>
<td></td>
</tr>
</table>
<</nobr>><</if>><<else>><<if $usedAlienKeycard == 1>><center><div class="largeImage"><img src="./Images/alienshipentryalternate.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/alienshipentrybothdown.jpg"></div></center><</if>>
<<if $usedAlienKeycard == 1>>You go back to the common area.<<else>>You go back to the common area. The bodies of you enemies lying dead before you.<</if>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Go to the bridge aliens2">1. Go to the cockpit</a></td>
<td><a id="2" data-passage="Check out the cargo bay aliens2">2. Check out the cargo bay</a></td>
</tr>
</table>
<</nobr>><</if>><</if>><center><div class="largeImage"><img src="./Images/InfiltratorFace.jpg"></div></center>
<span style="color: #FF0000;"><<if $sissyStart == 0>>''Jennifer:''<<else>>''Protagonist:''<</if>> </span>I killed the aliens onboard the ship.<<set $saidkilledAliens to 1>>
<<if $leaderAskedOtherTown > 0>><span style="color: orange">''Arlene:'' </span><<else>><span style="color: orange">''Infiltrator:'' </span><</if>>Glad to hear it!
<<set $infiltratorStanding to $infiltratorStanding + 2>>''Your standing with this faction increased.''
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $killedEveryoneOnPirateShipSaid > 0>>1. I killed everyone on the pirate ship (already said!)<<else>><<if $pirateLeaderKilled > 0>><a id="1" data-passage="I killed everyone on the pirate ship">1. I killed everyone on the pirate ship</a><<else>><<if $hasoverwridenode == 1>>1. The pirate ship is locked down (already said!)<<else>><<if $pirateshiplockeddown > 0>><a id="1" data-passage="The pirate ship is locked down">1. The pirate ship is locked down</a><<else>><<if $askedPirateShipInfiltrator2 > 0>>1. There is a pirate ship just outside the forest (already asked!)<<else>><a id="1" data-passage="There is a pirate ship just outside the forest II">1. There is a pirate ship just outside the forest</a><</if>><</if>><</if>><</if>><</if>></td>
<td><<if $saiddidnotkillAliens > 0>>2. It turns out I did not kill the aliens (already said!)<<else>><<if $saidkilledAliens == 1 && $shipfightconcluded > 0>><a id="2" data-passage="It turned out I did not kill the aliens">2. It turns out I did not kill the aliens</a><<else>><<if $saidkilledAliens == 1>>2. I killed the aliens onboard the ship (already asked!)<<else>><<if $defeatedAliens == 1>><a id="2" data-passage="I killed the aliens onboard the ship">2. I killed the aliens onboard the ship</a><<else>><<if $askedAliensInfiltrator2 > 0>>2. I encountered some aliens (already asked!)<<else>><a id="2" data-passage="I encountered some aliens infiltrators">2. I encountered some aliens</a><</if>><</if>><</if>><</if>><</if>></td>
<td><<if $talkedAboutThirdMission > 0>>3. Are there any additional tasks for me? (no more tasks!)<<else>><<if $ponyMissionAccomplished > 0>><a id="3" data-passage="Are there any more jobs for me Infiltrator III">3. Are there any additional tasks for me?</a><<else>><<if $zombieMissionCompleted > 0>><a id="3" data-passage="Are there any more jobs for me Infiltrator II">3. Are there any additional tasks for me?</a><<else>><<if $killedEveryoneOnPirateShipSaid > 0 && $saidkilledAliens > 0>><a id="3" data-passage="Are there any more jobs for me Infiltrator">3. Are there any additional tasks for me?</a><<else>>3. Are there any additional tasks for me? (you didn't finish with the others!)<</if>><</if>><</if>><</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $askedForSyringes > 4>>4. I'm going to need more syringes (out of stock!)<<else>><a id="4" data-passage="I'm going to need more syringes infiltrators">4. I'm going to need more syringes</a><</if>></td>
<td><a id="5" data-passage="Return infiltrators">5. Return</a></td>
<td></td>
</tr>
</table>
<</nobr>><center><div class="largeImage"><img src="./Images/InfiltratorFace.jpg"></div></center>
<span style="color: #FF0000;"><<if $sissyStart == 0>>''Jennifer:''<<else>>''Protagonist:''<</if>> </span>It turned out I did not kill the aliens.<<set $saiddidnotkillAliens to 1>>
<<if $leaderAskedOtherTown > 0>><span style="color: orange">''Arlene:'' </span><<else>><span style="color: orange">''Infiltrator:'' </span><</if>>Well... I'm not so glad to hear it.
<<set $infiltratorStanding to $infiltratorStanding - 1>>''Your standing with this faction decreased.''
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $killedEveryoneOnPirateShipSaid > 0>>1. I killed everyone on the pirate ship (already said!)<<else>><<if $pirateLeaderKilled > 0>><a id="1" data-passage="I killed everyone on the pirate ship">1. I killed everyone on the pirate ship</a><<else>><<if $hasoverwridenode == 1>>1. The pirate ship is locked down (already said!)<<else>><<if $pirateshiplockeddown > 0>><a id="1" data-passage="The pirate ship is locked down">1. The pirate ship is locked down</a><<else>><<if $askedPirateShipInfiltrator2 > 0>>1. There is a pirate ship just outside the forest (already asked!)<<else>><a id="1" data-passage="There is a pirate ship just outside the forest II">1. There is a pirate ship just outside the forest</a><</if>><</if>><</if>><</if>><</if>></td>
<td><<if $saiddidnotkillAliens > 0>>2. It turns out I did not kill the aliens (already said!)<<else>><<if $saidkilledAliens == 1 && $shipfightconcluded > 0>><a id="2" data-passage="It turned out I did not kill the aliens">2. It turns out I did not kill the aliens</a><<else>><<if $saidkilledAliens == 1>>2. I killed the aliens onboard the ship (already asked!)<<else>><<if $defeatedAliens == 1>><a id="2" data-passage="I killed the aliens onboard the ship">2. I killed the aliens onboard the ship</a><<else>><<if $askedAliensInfiltrator2 > 0>>2. I encountered some aliens (already asked!)<<else>><a id="2" data-passage="I encountered some aliens infiltrators">2. I encountered some aliens</a><</if>><</if>><</if>><</if>><</if>></td>
<td><<if $talkedAboutThirdMission > 0>>3. Are there any additional tasks for me? (no more tasks!)<<else>><<if $ponyMissionAccomplished > 0>><a id="3" data-passage="Are there any more jobs for me Infiltrator III">3. Are there any additional tasks for me?</a><<else>><<if $zombieMissionCompleted > 0>><a id="3" data-passage="Are there any more jobs for me Infiltrator II">3. Are there any additional tasks for me?</a><<else>><<if $killedEveryoneOnPirateShipSaid > 0 && $saidkilledAliens > 0>><a id="3" data-passage="Are there any more jobs for me Infiltrator">3. Are there any additional tasks for me?</a><<else>>3. Are there any additional tasks for me? (you didn't finish with the others!)<</if>><</if>><</if>><</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $askedForSyringes > 4>>4. I'm going to need more syringes (out of stock!)<<else>><a id="4" data-passage="I'm going to need more syringes infiltrators">4. I'm going to need more syringes</a><</if>></td>
<td><a id="5" data-passage="Return infiltrators">5. Return</a></td>
<td></td>
</tr>
</table>
<</nobr>><div id="keypress"><center><div class="largeImage"><img src="./Images/InfiltratorFace.jpg"></div></center>
<span style="color: #FF0000;"><<if $sissyStart == 0>>''Jennifer:''<<else>>''Protagonist:''<</if>> </span>The pirate ship is locked down. I need help to enter.<<set $hasoverwridenode to 1>>
<<if $leaderAskedOtherTown > 0>><span style="color: orange">''Arlene:'' </span><<else>><span style="color: orange">''Infiltrator:'' </span><</if>>I can give you an overwride node. But in return you will have to stand in line with the slaves... I mean our captives, and get disciplined while you are bound up.
<span style="color: #FF0000;"><<if $sissyStart == 0>>''Jennifer:''<<else>>''Protagonist:''<</if>> </span>But... <<if $askedForSyringes > 0>>I won't even ask why.<<else>>Why?<</if>>
<<if $leaderAskedOtherTown > 0>><span style="color: orange">''Arlene:'' </span><<else>><span style="color: orange">''Infiltrator:'' </span><</if>><<linkappend "Just because!">>
<<if $sissyStart > 0>><center><div class="largeImage"><img src="./Images/disciplinedsissy.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/disciplined.jpg"></div></center><</if>>
You stand in line with the other slaves, and you endure getting disciplined. //As if you had a choice.//
<<linkappend "SMACK!">>
<<linkappend "SMACK!">>
<<linkappend "SMACK!">>
<span style="color: orange">''Arlene:'' </span>Come on, ladies! Keep showing <<linkappend "those butts!">>
<center><div class="largeImage"><img src="./Images/InfiltratorFace.jpg"></div></center>
<<if $leaderAskedOtherTown > 0>><span style="color: orange">''Arlene:'' </span><<else>><span style="color: orange">''Infiltrator:'' </span><</if>> Anything else?
She asks once you dressed up.
''Overwride node added!''<<set $hasoverwridenode to 1>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $killedEveryoneOnPirateShipSaid > 0>>1. I killed everyone on the pirate ship (already said!)<<else>><<if $pirateLeaderKilled > 0>><a id="1" data-passage="I killed everyone on the pirate ship">1. I killed everyone on the pirate ship</a><<else>><<if $hasoverwridenode == 1>>1. The pirate ship is locked down (already said!)<<else>><<if $pirateshiplockeddown > 0>><a id="1" data-passage="The pirate ship is locked down">1. The pirate ship is locked down</a><<else>><<if $askedPirateShipInfiltrator2 > 0>>1. There is a pirate ship just outside the forest (already asked!)<<else>><a id="1" data-passage="There is a pirate ship just outside the forest II">1. There is a pirate ship just outside the forest</a><</if>><</if>><</if>><</if>><</if>></td>
<td><<if $saiddidnotkillAliens > 0>>2. It turns out I did not kill the aliens (already said!)<<else>><<if $saidkilledAliens == 1 && $shipfightconcluded > 0>><a id="2" data-passage="It turned out I did not kill the aliens">2. It turns out I did not kill the aliens</a><<else>><<if $saidkilledAliens == 1>>2. I killed the aliens onboard the ship (already asked!)<<else>><<if $defeatedAliens == 1>><a id="2" data-passage="I killed the aliens onboard the ship">2. I killed the aliens onboard the ship</a><<else>><<if $askedAliensInfiltrator2 > 0>>2. I encountered some aliens (already asked!)<<else>><a id="2" data-passage="I encountered some aliens infiltrators">2. I encountered some aliens</a><</if>><</if>><</if>><</if>><</if>></td>
<td><<if $talkedAboutThirdMission > 0>>3. Are there any additional tasks for me? (no more tasks!)<<else>><<if $ponyMissionAccomplished > 0>><a id="3" data-passage="Are there any more jobs for me Infiltrator III">3. Are there any additional tasks for me?</a><<else>><<if $zombieMissionCompleted > 0>><a id="3" data-passage="Are there any more jobs for me Infiltrator II">3. Are there any additional tasks for me?</a><<else>><<if $killedEveryoneOnPirateShipSaid > 0 && $saidkilledAliens > 0>><a id="3" data-passage="Are there any more jobs for me Infiltrator">3. Are there any additional tasks for me?</a><<else>>3. Are there any additional tasks for me? (you didn't finish with the others!)<</if>><</if>><</if>><</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $askedForSyringes > 4>>4. I'm going to need more syringes (out of stock!)<<else>><a id="4" data-passage="I'm going to need more syringes infiltrators">4. I'm going to need more syringes</a><</if>></td>
<td><a id="5" data-passage="Return infiltrators">5. Return</a></td>
<td></td>
</tr>
</table>
<</nobr>><</linkappend>><</linkappend>><</linkappend>><</linkappend>><</linkappend>></div><center><div class="largeImage"><img src="./Images/InfiltratorFace.jpg"></div></center>
<span style="color: #FF0000;"><<if $sissyStart == 0>>''Jennifer:''<<else>>''Protagonist:''<</if>> </span>I killed everyone on the pirate ship. However their hyperdrive is not functional.
<<if $leaderAskedOtherTown > 0>><span style="color: orange">''Arlene:'' </span><<else>><span style="color: orange">''Infiltrator:'' </span><</if>>At least the threat was dealt with. <<set $killedEveryoneOnPirateShipSaid to 1>>
<<set $infiltratorStanding to $infiltratorStanding + 2>>''Your standing with this faction increased.''
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $killedEveryoneOnPirateShipSaid > 0>>1. I killed everyone on the pirate ship (already said!)<<else>><<if $pirateLeaderKilled > 0>><a id="1" data-passage="I killed everyone on the pirate ship">1. I killed everyone on the pirate ship</a><<else>><<if $hasoverwridenode == 1>>1. The pirate ship is locked down (already said!)<<else>><<if $pirateshiplockeddown > 0>><a id="1" data-passage="The pirate ship is locked down">1. The pirate ship is locked down</a><<else>><<if $askedPirateShipInfiltrator2 > 0>>1. There is a pirate ship just outside the forest (already asked!)<<else>><a id="1" data-passage="There is a pirate ship just outside the forest II">1. There is a pirate ship just outside the forest</a><</if>><</if>><</if>><</if>><</if>></td>
<td><<if $saiddidnotkillAliens > 0>>2. It turns out I did not kill the aliens (already said!)<<else>><<if $saidkilledAliens == 1 && $shipfightconcluded > 0>><a id="2" data-passage="It turned out I did not kill the aliens">2. It turns out I did not kill the aliens</a><<else>><<if $saidkilledAliens == 1>>2. I killed the aliens onboard the ship (already asked!)<<else>><<if $defeatedAliens == 1>><a id="2" data-passage="I killed the aliens onboard the ship">2. I killed the aliens onboard the ship</a><<else>><<if $askedAliensInfiltrator2 > 0>>2. I encountered some aliens (already asked!)<<else>><a id="2" data-passage="I encountered some aliens infiltrators">2. I encountered some aliens</a><</if>><</if>><</if>><</if>><</if>></td>
<td><<if $talkedAboutThirdMission > 0>>3. Are there any additional tasks for me? (no more tasks!)<<else>><<if $ponyMissionAccomplished > 0>><a id="3" data-passage="Are there any more jobs for me Infiltrator III">3. Are there any additional tasks for me?</a><<else>><<if $zombieMissionCompleted > 0>><a id="3" data-passage="Are there any more jobs for me Infiltrator II">3. Are there any additional tasks for me?</a><<else>><<if $killedEveryoneOnPirateShipSaid > 0 && $saidkilledAliens > 0>><a id="3" data-passage="Are there any more jobs for me Infiltrator">3. Are there any additional tasks for me?</a><<else>>3. Are there any additional tasks for me? (you didn't finish with the others!)<</if>><</if>><</if>><</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $askedForSyringes > 4>>4. I'm going to need more syringes (out of stock!)<<else>><a id="4" data-passage="I'm going to need more syringes infiltrators">4. I'm going to need more syringes</a><</if>></td>
<td><a id="5" data-passage="Return infiltrators">5. Return</a></td>
<td></td>
</tr>
</table>
<</nobr>><div id="keypress"><<if $wearsRuanite > 0>><<if $hateMaster > 0>><<if $sissyStart > 0>><center><div class="largeImage"><img src="./Images/jenniferruanitecellhoodedsissy.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/jenniferruanitecellhooded.jpg"></div></center><</if>><<else>><<if $sissyStart > 0>><center><div class="largeImage"><img src="./Images/jenniferruanitecellsissy.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/jenniferruanitecell.jpg"></div></center><</if>><</if>><<else>><<if $hateMaster > 0>><<if $sissyStart > 0>><center><div class="largeImage"><img src="./Images/protagonistcellsissyhood.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/protagonistcellhood.jpg"></div></center><</if>><<else>><<if $sissyStart > 0>><center><div class="largeImage"><img src="./Images/protagonistcellsissy.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/protagonistcell.jpg"></div></center><</if>><</if>><</if>>
You keep struggling against your restraints... And suddenly you are free. <<set $enslaved to 0>><<set $status to "FREE">><<set $escapedFromPrisoner to 1>><<set $outfit to "none">><<if $hasShotgun > 0>><<set $weapon to $previousWeapon>><<else>><<set $weapon to "assault rifle">><</if>>
You rush to your captor's cabin. The very place you called your own quarters before this <<linkappend "madness began.">>
<center><div class="largeImage"><img src="./Images/cabin.jpg"></div></center>
However you can find no trace of <<if $maleprisoner > 0>>him<<else>>her<</if>>.
<span style="color: #FF0000;"><<if $sissyStart == 0>>''Jennifer (thinking):''<<else>>''Protagonist (thinking):''<</if>> </span>//Too bad.//
But at least you are a free person once more!
<<set $mission1 to "==Your ship crashed on a remote planet. You need to find a way to get out of here! Screw it! You need to get out of slavery!\n\nAs a slave, you need to be mindful of your place. In addition, it might be useful to keep your distance from the loving embrace of slavery. If you get entangled in it too much, you may never escape!\n\nYour affection towards <<if $maleprisoner > 0>>Master<<else>>Mistress<</if>>: $affection\nPunishment points: $punshmentPoints==\n\nYay, you are free!">>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $escapedFromPrisoner > 0>><a id="1" data-passage="Sleep">1. Sleep</a><<else>><<if $prisonerFree > 0>><a id="1" data-passage="Sleep question">1. Sleep</a><<else>><a id="1" data-passage="Sleep">1. Sleep</a><</if>><</if>></td>
<td><a id="2" data-passage="Read some stories">2. Read some stories</a></td>
<td><<if $readAdvice > 0>>3. Read the advice from your father (already read!)<<else>><a id="3" data-passage="Read the advice from your father">3. Read the advice from your father</a><</if>></td></tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $prisonerDead > 0>>4. Go to the prisoner (<<if $maleprisoner > 0>>he<<else>>she<</if>> is dead!)<<else>><<if $prisonerRecaptured > 0>><a id="4" data-passage="Prisoner recaptured">4. Go to the prisoner</a><<else>><<if $escapedFromPrisoner > 0>><a id="4" data-passage="Prisoner recapture event">4. Recapture the prisoner</a><<else>><<if $prisonerDead > 0>>4. Go to the prisoner (<<if $maleprisoner > 0>>he<<else>>she<</if>> is dead!)<<else>><<if $days > 6 && $noisesCheckedOut < 1>><a id="4" data-passage="The noises have stopped">4. The noises have stopped</a><<else>><<if $prisonerFree > 0>>4. Go to the prisoner (<<if $maleprisoner > 0>>he<<else>>she<</if>> is already free!)<<else>><<if $noisesCheckedOut > 0>><a id="4" data-passage="Actualy, she might just make a good companion">4. Go to the prisoner</a><<else>><a id="4" data-passage="Check out the strange noises">4. Check out the strange noises</a><</if>><</if>><</if>><</if>><</if>><</if>><</if>></td>
<td><a id="5" data-passage="Go outside">5. Go outside</a></td>
<td><<if $hasShotgun>><a id="6" data-passage="Change your weapon">6. Change your weapon</a><<else>>(???)<</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $hasRuaniteOutfit > 0>><<if $wearsRuanite > 0>><a id="7" data-passage="Change to regular clothes">7. Wear the infiltrator uniform</a><<else>><a id="7" data-passage="Change to ruanite">7. Wear the ruanite outfit</a><</if>><<else>>(???)<</if>></td>
<td></td>
<td></td>
</tr>
</table>
<</nobr>><</linkappend>></div><div id="keypress"><center><div class="largeImage"><img src="./Images/pirateshipopen.jpg"></div></center>
You use the overwride node to get in, and you rush inside the vessel <<linkappend "once more.">>
<center><div class="largeImage"><img src="./Images/tiffanyaims.jpg"></div></center>
<span style="color: yellow;">''Tiffany:'' </span>Get the hell outta' my ship!
<<if $playerHealth < 1>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="You lose consciousness pirates6">1. You lose consciousness</a></td></tr>
</table>
<</nobr>><<elseif $enemy1Health > 0 || $enemy2Health > 0>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $enemy1Health < 1>>1. Keep shooting (already dead!)<<else>><a id="1" data-passage="Start shooting pirates6">1. Start shooting</a><</if>></td>
<td><<if $hasShotgun > 0>><a id="2" data-passage="Change weapons pirates6">2. Change weapons</a><<else>>2. Change weapons (you only have one weapon!)<</if>></td>
<td><<if $syringes > 0>><a id="3" data-passage="Use a syringe pirates6">3. Use a syringe</a><<else>>3. Use a syringe (you do not have any!)<</if>></td></tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="4" data-passage="Surrender pirates6">4. Surrender</a></td>
<td></td>
<td></td>
</tr>
</table>
<</nobr>><</if>><</linkappend>></div><<set $enemy2Health to 0>><<set $randomDamageEnemy to Math.floor(Math.random() * 2)>><<if $weapon == "shotgun">><<if $closeQuartersFight == 1>><<if $randomDamageEnemy > 0>><<set $enemy1Health to $enemy1Health - 80>><<else>><<set $enemy1Health to $enemy1Health - 60>><</if>><<else>><<if $randomDamageEnemy > 0>><<set $enemy1Health to $enemy1Health - 30>><<else>><<set $enemy1Health to $enemy1Health - 15>><</if>><</if>><<else>><<if $randomDamageEnemy > 0>><<set $enemy1Health to $enemy1Health - 40>><<else>><<set $enemy1Health to $enemy1Health - 30>><</if>><</if>><<if $enemy1Health > 0>><center><div class="largeImage"><img src="./Images/tiffanyaims.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/tiffanydown.jpg"></div></center><</if>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td>Health: $enemy1Health</td></tr>
</table>
<</nobr>><span style="color: yellow;">''Tiffany:'' </span> Crap!
You shoot her, and <<if $enemy1Health < 1>>you are able to kill your opponent!<<else>>you are able to cause <<if $randomDamagePlayer > 0>>major<<else>>significant<</if>> damage!<</if>><<if $enemy1Health < 1 || $enemy2Health < 1>><<set $wonAgainstAliens to 1>><</if>>
<<if $enemy1Health < 1 && $enemy2Health < 1>>Luckily there are no opponents left, which means that the fight is over!
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="You won! pirates6">1. You won!</a></td></tr>
</table>
<</nobr>><<else>><<set $randomDamagePlayer to Math.floor(Math.random() * 2)>><<if $wearsRuanite > 0>><<if $enemy1Health < 1 || $enemy2Health < 1>><<if $randomDamagePlayer > 0>><<set $playerHealth to $playerHealth - 4>><<else>><<set $playerHealth to $playerHealth - 7>><</if>><<else>><<if $randomDamagePlayer > 0>><<set $playerHealth to $playerHealth - 7>><<else>><<set $playerHealth to $playerHealth - 14>><</if>><</if>><<else>><<if $enemy1Health < 1 || $enemy2Health < 1>><<if $randomDamagePlayer > 0>><<set $playerHealth to $playerHealth - 7>><<else>><<set $playerHealth to $playerHealth - 14>><</if>><<else>><<if $randomDamagePlayer > 0>><<set $playerHealth to $playerHealth - 14>><<else>><<set $playerHealth to $playerHealth - 28>><</if>><</if>><</if>>As a response, <<if $enemy1Health < 1 || $enemy2Health < 1>>your opponent shoots<<else>>both of your opponents shoot<</if>> back, causing you <<if $randomDamagePlayer > 0>>major<<else>>significant<</if>> damage!
<<if $weapon == "shotgun">><<if $closeQuartersFight == 1>>You are in a close quarters fight, therefore your shotgun deals extra damage.<<else>>You have engaged the enemy from afar, therefore your shotgun has a damage malus.<</if>>
<</if>><<if $wearsRuanite > 0>>Luckily you are wearing ruanite, which protects you from much of the damage!
<</if>><<if $playerHealth < 1>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="You lose consciousness pirates6">1. You lose consciousness</a></td></tr>
</table>
<</nobr>><<elseif $enemy1Health > 0 || $enemy2Health > 0>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $enemy1Health < 1>>1. Keep shooting (already dead!)<<else>><a id="1" data-passage="Start shooting pirates6">1. Keep shooting</a><</if>></td>
<td><<if $hasShotgun > 0>><a id="2" data-passage="Change weapons pirates6">2. Change weapons</a><<else>>2. Change weapons (you only have one weapon!)<</if>></td>
<td><<if $syringes > 0>><a id="3" data-passage="Use a syringe pirates6">3. Use a syringe</a><<else>>3. Use a syringe (you do not have any!)<</if>></td></tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="4" data-passage="Surrender pirates6">4. Surrender</a></td>
<td></td>
<td></td>
</tr>
</table>
<</nobr>><</if>><</if>><<if $weapon == "shotgun">><<if $wearsRuanite > 0>><<if $enslaved > 0>><<if $sissyStart > 0>><center><div class="largeImage"><img src="./Images/jenniferonthegroundpirateshipcollarruaniteshotgunsissy.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/jenniferonthegroundpirateshipcollarruaniteshotgun.jpg"></div></center><</if>><<else>><<if $sissyStart > 0>><center><div class="largeImage"><img src="./Images/jenniferonthegroundpirateshipruaniteshotgunsissy.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/jenniferonthegroundpirateshipruaniteshotgun.jpg"></div></center><</if>><</if>><<else>><<if $enslaved > 0>><center><div class="largeImage"><img src="./Images/jenniferonthegroundpirateshipcollarregularclothesshotgun.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/jenniferonthegroundpirateshipregularclothesshotgun.jpg"></div></center><</if>><</if>><<else>><<if $weapon == "shotgun">><<if $wearsRuanite > 0>><<if $enslaved > 0>><<if $sissyStart > 0>><center><div class="largeImage"><img src="./Images/jenniferonthegroundpirateshipcollarruaniteshotgunsissy.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/jenniferonthegroundpirateshipcollarruaniteshotgun.jpg"></div></center><</if>><<else>><<if $sissyStart > 0>><center><div class="largeImage"><img src="./Images/jenniferonthegroundpirateshipruaniteshotgunsissy.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/jenniferonthegroundpirateshipruaniteshotgun.jpg"></div></center><</if>><</if>><<else>><<if $enslaved > 0>><center><div class="largeImage"><img src="./Images/jenniferonthegroundpirateshipcollarregularclothesshotgun.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/jenniferonthegroundpirateshipregularclothesshotgun.jpg"></div></center><</if>><</if>><<else>><<if $wearsRuanite > 0>><<if $enslaved > 0>><<if $sissyStart > 0>><center><div class="largeImage"><img src="./Images/jenniferonthegroundpirateshipcollarruaniteriflesissy.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/jenniferonthegroundpirateshipcollarruaniterifle.jpg"></div></center><</if>><<else>><<if $sissyStart > 0>><center><div class="largeImage"><img src="./Images/jenniferonthegroundpirateshipruaniteriflesissy.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/jenniferonthegroundpirateshipruaniterifle.jpg"></div></center><</if>><</if>><<else>><<if $enslaved > 0>><center><div class="largeImage"><img src="./Images/jenniferonthegroundpirateshipcollarregularclothesrifle.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/jenniferonthegroundpirateshipregularclothesrifle.jpg"></div></center><</if>><</if>><</if>><</if>>
Due to your wounds you collapse on the ground like a log. The nanites will heal your injuries in a matter of hours, you are sure of that. But you are also sure that whatever fucked up thing she wants to do with you, it will certainly happen by then.<<set $pirateLeaderKilled to 1>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Pirate bad end">1. You wake up</a></td></tr>
</table>
<</nobr>><center><div class="largeImage"><img src="./Images/tiffanyaims.jpg"></div></center><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td>Health: $enemy1Health</td></tr>
</table>
<</nobr>>
You decide to use one of the syringes. Your health is restored immediately! <<set $playerHealth to $playerHealthOrigin>><<set $syringes to $syringes - 1>>
Sadly Tiffany keeps shooting at you while you are at it. This means that you lost health!<<set $randomDamagePlayer to Math.floor(Math.random() * 2)>><<if $wearsRuanite > 0>><<if $enemy1Health < 1 || $enemy2Health < 1>><<if $randomDamagePlayer > 0>><<set $playerHealth to $playerHealth - 4>><<else>><<set $playerHealth to $playerHealth - 7>><</if>><<else>><<if $randomDamagePlayer > 0>><<set $playerHealth to $playerHealth - 7>><<else>><<set $playerHealth to $playerHealth - 14>><</if>><</if>><<else>><<if $enemy1Health < 1 || $enemy2Health < 1>><<if $randomDamagePlayer > 0>><<set $playerHealth to $playerHealth - 7>><<else>><<set $playerHealth to $playerHealth - 14>><</if>><<else>><<if $randomDamagePlayer > 0>><<set $playerHealth to $playerHealth - 14>><<else>><<set $playerHealth to $playerHealth - 28>><</if>><</if>><</if>>
<<if $wearsRuanite > 0>>Luckily you are wearing ruanite, which protects you from much of the damage!
<</if>><<if $playerHealth < 1>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="You lose consciousness pirates6">1. You lose consciousness</a></td></tr>
</table>
<</nobr>><<elseif $enemy1Health > 0 || $enemy2Health > 0>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $enemy1Health < 1>>1. Keep shooting (already dead!)<<else>><a id="1" data-passage="Start shooting pirates6">1. Keep shooting</a><</if>></td>
<td><<if $hasShotgun > 0>><a id="2" data-passage="Change weapons pirates6">2. Change weapons</a><<else>>2. Change weapons (you only have one weapon!)<</if>></td>
<td><<if $syringes > 0>><a id="3" data-passage="Use a syringe pirates6">3. Use a syringe</a><<else>>3. Use a syringe (you do not have any!)<</if>></td></tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="4" data-passage="Surrender pirates6">4. Surrender</a></td>
<td></td>
<td></td>
</tr>
</table>
<</nobr>><</if>><center><div class="largeImage"><img src="./Images/tiffanydown.jpg"></div></center><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td>Health: $enemy1Health</td></tr>
</table>
<</nobr>><<set $pirateLeaderKilled to 1>><<set $enemy1Health to 100>><<set $enemy2Health to 100>>
Tiffany's body lies in front of you. Strange, but you find that she is still breathing. Then you recall that if she is (//or was//) a slave, meaning that she was injected with the nanites. In a matter of hours they will heal her wounds just like they were to heal yours. You have to decide what to with her until then.
''Option 1:'' You could choose to kill her.
''Option 2:'' //Or...// You could dress her into whatever bondage item you can find onboard, and keep her as your own pet.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Kill her Tiffany">1. Kill her</a></td>
<td><a id="2" data-passage="Keep her as a pet">2. Keep her as a pet</a></td>
</tr>
</table>
<</nobr>><center><div class="largeImage"><img src="./Images/tiffanyaims.jpg"></div></center><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td>Health: $enemy1Health</td></tr>
</table>
<</nobr>><<if $weapon == "assault rifle">><<set $weapon to "shotgun">><<else>><<set $weapon to "assault rifle">><</if>>
You decide to change weapons. This time you equipped the $weapon.
Sadly Tiffany keeps shooting at you while you are at it. This means that you lost health!<<set $randomDamagePlayer to Math.floor(Math.random() * 2)>><<if $wearsRuanite > 0>><<if $enemy1Health < 1 || $enemy2Health < 1>><<if $randomDamagePlayer > 0>><<set $playerHealth to $playerHealth - 4>><<else>><<set $playerHealth to $playerHealth - 7>><</if>><<else>><<if $randomDamagePlayer > 0>><<set $playerHealth to $playerHealth - 7>><<else>><<set $playerHealth to $playerHealth - 14>><</if>><</if>><<else>><<if $enemy1Health < 1 || $enemy2Health < 1>><<if $randomDamagePlayer > 0>><<set $playerHealth to $playerHealth - 7>><<else>><<set $playerHealth to $playerHealth - 14>><</if>><<else>><<if $randomDamagePlayer > 0>><<set $playerHealth to $playerHealth - 14>><<else>><<set $playerHealth to $playerHealth - 28>><</if>><</if>><</if>>
<<if $wearsRuanite > 0>>Luckily you are wearing ruanite, which protects you from much of the damage!
<</if>><<if $playerHealth < 1>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="You lose consciousness pirates6">1. You lose consciousness</a></td></tr>
</table>
<</nobr>><<elseif $enemy1Health > 0 || $enemy2Health > 0>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $enemy1Health < 1>>1. Keep shooting (already dead!)<<else>><a id="1" data-passage="Start shooting pirates6">1. Keep shooting</a><</if>></td>
<td><<if $hasShotgun > 0>><a id="2" data-passage="Change weapons pirates6">2. Change weapons</a><<else>>2. Change weapons (you only have one weapon!)<</if>></td>
<td><<if $syringes > 0>><a id="3" data-passage="Use a syringe pirates6">3. Use a syringe</a><<else>>3. Use a syringe (you do not have any!)<</if>></td></tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="4" data-passage="Surrender pirates6">4. Surrender</a></td>
<td></td>
<td></td>
</tr>
</table>
<</nobr>><</if>><center><div class="largeImage"><img src="./Images/tiffanyaims.jpg"></div></center>
<<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td>Health: $enemy1Health</td></tr>
</table>
<</nobr>><<set $pirateLeaderKilled to 1>>
You decide to surrender. Dropping your weapon on the ground and crossing your hands behind your back in the middle of the firefight.
<span style="color: yellow;">''Tiffany:'' </span>Knew you would reel in!
She walks up to you, and she knocks you out with a swift blow. After that you are all hers, forced to endure anything she wants to do with you.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Pirate bad end">1. You wake up</a></td></tr>
</table>
<</nobr>><center><div class="largeImage"><img src="./Images/tiffanydown2.jpg"></div></center><<set $tiffanyDead to 1>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $rofusSlave > 0>><a id="1" data-passage="Return Rofus">1. Go back to the settlement</a><<else>><<if $enslaved > 0>><a id="1" data-passage="Cabin slave">1. Go back to the ship</a><<else>><a id="1" data-passage="Go back to the ship">1. Go back to the ship</a><</if>><</if>></td>
</tr>
</table>
<</nobr>><center><div class="largeImage"><img src="./Images/tiffanypet.jpg"></div></center><<set $tiffanyPet to 1>><<set $numberofDaysWhenTiffanygotCaptured to $days>>
You look around the ship, and you are able to find a petsuit. In the following minutes you dress her in it, and by the time she wakes up she has no choice but to serve as your loyal pet.
<span style="color: #FF0000;"><<if $sissyStart == 0>>''Jennifer (thinking):''<<else>>''Protagonist (thinking):''<</if>> </span>//Perfect!//
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Feed her Tiffany">1. Feed her</a></td>
<td><a id="2" data-passage="Pet her Tiffany">2. Pet her</a></td>
<td><a id="3" data-passage="Fuck her Tiffany">3. Fuck her</a></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $rofusSlave > 0>><a id="4" data-passage="Return Rofus">4. Go back to the settlement</a><<else>><<if $enslaved > 0>><a id="4" data-passage="Cabin slave">4. Go back to the ship</a><<else>><a id="4" data-passage="Go back to the ship">4. Go back to the ship</a><</if>><</if>></td>
<td></td>
<td></td>
</tr>
</table>
<</nobr>><<set $tiffanyFed to 0>><<set $tiffanyPetted to 0>><<set $tiffanySnuSnud to 0>><<if $days > ($numberofDaysWhenTiffanygotCaptured + 5)>><center><div class="largeImage"><img src="./Images/tiffanydead.jpg"></div></center><<set $tiffanyDead to 1>>
You go back to the pirate ship however you find that Tiffany is no longer among the living.
<span style="color: #FF0000;"><<if $sissyStart == 0>>''Jennifer (thinking):''<<else>>''Protagonist (thinking):''<</if>> </span>//Should have fed her more often!//
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $rofusSlave > 0>><a id="1" data-passage="Return Rofus">1. Go back to the settlement</a><<else>><<if $enslaved > 0>><a id="1" data-passage="Cabin slave">1. Go back to the ship</a><<else>><a id="1" data-passage="Go back to the ship">1. Go back to the ship</a><</if>><</if>></td>
</tr>
</table>
<</nobr>><<else>><center><div class="largeImage"><img src="./Images/tiffanypet.jpg"></div></center><<set $tiffanyPet to 1>>
You go back to the pirate ship where Tiffany is waiting for you as a loyal pet.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Feed her Tiffany">1. Feed her</a></td>
<td><a id="2" data-passage="Pet her Tiffany">2. Pet her</a></td>
<td><a id="3" data-passage="Fuck her Tiffany">3. Fuck her</a></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $rofusSlave > 0>><a id="4" data-passage="Return Rofus">4. Go back to the settlement</a><<else>><<if $enslaved > 0>><a id="4" data-passage="Cabin slave">4. Go back to the ship</a><<else>><a id="4" data-passage="Go back to the ship">4. Go back to the ship</a><</if>><</if>></td>
<td></td>
<td></td>
</tr>
</table>
<</nobr>><</if>><center><div class="largeImage"><img src="./Images/tiffanypet.jpg"></div></center><<set $tiffanyPet to 1>><<set $numberofDaysWhenTiffanygotCaptured to $days>><<set $tiffanyFed to 1>>
You decide to give her some food so she wouldn't starve to death.
<span style="color: #FF0000;"><<if $sissyStart == 0>>''Jennifer (thinking):''<<else>>''Protagonist (thinking):''<</if>> </span>//Good pet!//
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $tiffanyFed > 0>>1. Feed her (already fed!)<<else>><a id="1" data-passage="Feed her Tiffany">1. Feed her</a><</if>></td>
<td><<if $tiffanyPetted > 0>>2. Pet her (already petted!)<<else>><a id="2" data-passage="Pet her Tiffany">2. Pet her</a><</if>></td>
<td><<if $tiffanySnuSnud > 0>>3. Fuck her (already fucked!)<<else>><a id="3" data-passage="Fuck her Tiffany">3. Fuck her</a><</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $rofusSlave > 0>><a id="4" data-passage="Return Rofus">4. Go back to the settlement</a><<else>><<if $enslaved > 0>><a id="4" data-passage="Cabin slave">4. Go back to the ship</a><<else>><a id="4" data-passage="Go back to the ship">4. Go back to the ship</a><</if>><</if>></td>
<td></td>
<td></td>
</tr>
</table>
<</nobr>><<if $sissyStart == 0>><center><div class="largeImage"><img src="./Images/tiffanyfuckedsissy.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/tiffanyfucked.jpg"></div></center><</if>><<set $tiffanySnuSnud to 1>>
You decide it is time to give her a proper blowjob. <<if $sissyStart == 0>>Sadly you have to do it with a strapon, as you were unable to find a way to remove the cage that holds your straining cock.<</if>>
<span style="color: #FF0000;"><<if $sissyStart == 0>>''Jennifer (thinking):''<<else>>''Protagonist (thinking):''<</if>> </span><<if $sissyStart == 0>>//Ugh... Damn this cage!<<else>>//Peeerfect!//<</if>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $tiffanyFed > 0>>1. Feed her (already fed!)<<else>><a id="1" data-passage="Feed her Tiffany">1. Feed her</a><</if>></td>
<td><<if $tiffanyPetted > 0>>2. Pet her (already petted!)<<else>><a id="2" data-passage="Pet her Tiffany">2. Pet her</a><</if>></td>
<td><<if $tiffanySnuSnud > 0>>3. Fuck her (already fucked!)<<else>><a id="3" data-passage="Fuck her Tiffany">3. Fuck her</a><</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $rofusSlave > 0>><a id="4" data-passage="Return Rofus">4. Go back to the settlement</a><<else>><<if $enslaved > 0>><a id="4" data-passage="Cabin slave">4. Go back to the ship</a><<else>><a id="4" data-passage="Go back to the ship">4. Go back to the ship</a><</if>><</if>></td>
<td></td>
<td></td>
</tr>
</table>
<</nobr>><center><div class="largeImage"><img src="./Images/tiffanypetted.jpg"></div></center><<set $tiffanyPetted to 1>>
You decide to pet her like a dog. She seems to like it a lot. She even rolls to her side so you could caress her stomach.
<span style="color: #FF0000;"><<if $sissyStart == 0>>''Jennifer (thinking):''<<else>>''Protagonist (thinking):''<</if>> </span>//Good pet!//
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $tiffanyFed > 0>>1. Feed her (already fed!)<<else>><a id="1" data-passage="Feed her Tiffany">1. Feed her</a><</if>></td>
<td><<if $tiffanyPetted > 0>>2. Pet her (already petted!)<<else>><a id="2" data-passage="Pet her Tiffany">2. Pet her</a><</if>></td>
<td><<if $tiffanySnuSnud > 0>>3. Fuck her (already fucked!)<<else>><a id="3" data-passage="Fuck her Tiffany">3. Fuck her</a><</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $rofusSlave > 0>><a id="4" data-passage="Return Rofus">4. Go back to the settlement</a><<else>><<if $enslaved > 0>><a id="4" data-passage="Cabin slave">4. Go back to the ship</a><<else>><a id="4" data-passage="Go back to the ship">4. Go back to the ship</a><</if>><</if>></td>
<td></td>
<td></td>
</tr>
</table>
<</nobr>><<set $days to $days + 1>><<set $playerHealth to $playerHealthOrigin>><center><div class="largeImage"><img src="./Images/guardsfacecaptive.jpg"></div></center>
<span style="color: white;">''Guard:'' </span> Good morning, slave. <<set $rofusSlave to 1>><<set $status to "SLAVE">><<set $enslaved to 1>>
<span style="color: #FF0000;"><<if $sissyStart == 0>>''Jennifer:''<<else>>''Protagonist:''<</if>> </span> Good morning, Master.
''Ballgag removed!''<<if $sissyStart > 0>><<set $outfit to "slave shackles, cock cage">><<else>><<set $outfit to "slave shackles">><</if>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="About my tasks Rofus">1. About my tasks</a></td>
<td><a id="2" data-passage="About my items Rofus">2. About my items</a></td>
<td><a id="3" data-passage="I'm ready to head out Rofus">3. I'm ready to head out</a></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $energy < 1>>4. How may I serve you? (not enough energy!)<<else>><a id="4" data-passage="How may I serve you Rofus">4. How may I serve you?</a><</if>></td>
<td><a id="5" data-passage="This is it for the day Rofus">5. This is it for the day</a></td>
<td><a id="6" data-passage="I no longer want to help you Rofus">6. I no longer want to help you</a></td>
</tr>
</table>
<</nobr>><<set $rofusSlave to 1>><center><div class="largeImage"><img src="./Images/guardsfacecaptive.jpg"></div></center>
<span style="color: #FF0000;"><<if $sissyStart == 0>>''Jennifer:''<<else>>''Protagonist:''<</if>> </span> About my tasks...
<span style="color: white;">''Guard:'' </span> Yes, slave?
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $killedEveryoneOnPirateShipSaidRofus > 0>>1. I killed everyone on the pirate ship (already said!)<<else>><<if $pirateLeaderKilled > 0>><a id="1" data-passage="I killed everyone on the pirate ship Rofus">1. I killed everyone on the pirate ship</a><<else>><<if $hasoverwridenode == 1>>1. The pirate ship is locked down (already said!)<<else>><<if $pirateshiplockeddown > 0>><a id="1" data-passage="The pirate ship is locked down Rofus">1. The pirate ship is locked down</a><<else>><<if $askedPirateShipRofus > 0>>1. There is a pirate ship just outside the forest (already asked!)<<else>><a id="1" data-passage="There is a pirate ship just outside the forest Rofus">1. There is a pirate ship just outside the forest</a><</if>><</if>><</if>><</if>><</if>></td>
<td><<if $saiddidnotkillAliensRofus > 0>>2. It turns out I did not kill the aliens (already said!)<<else>><<if $saidkilledAliensRofus == 1 && $shipfightconcluded > 0>><a id="2" data-passage="It turned out I did not kill the aliens Rofus">2. It turns out I did not kill the aliens</a><<else>><<if $saidkilledAliensRofus == 1>>2. I killed the aliens onboard the ship (already asked!)<<else>><<if $defeatedAliens == 1>><a id="2" data-passage="I killed the aliens onboard the ship Rofus">2. I killed the aliens onboard the ship</a><<else>><<if $askedAliensRofus > 0>>2. I encountered some aliens (already asked!)<<else>><a id="2" data-passage="I encountered some aliens Rofus">2. I encountered some aliens</a><</if>><</if>><</if>><</if>><</if>></td>
<td><<if $talkedAboutThirdMission > 0>>3. Are there any more jobs for me, Master? (no more missions!)<<else>><<if $ponyMissionAccomplished > 0>><a id="3" data-passage="Are there any more jobs for me Rofus III">3. Are there any more jobs for me, Master?</a><<else>><<if $zombieMissionCompleted > 0>><a id="3" data-passage="Are there any more jobs for me Rofus II">3. Are there any more jobs for me, Master?</a><<else>><<if $killedEveryoneOnPirateShipSaidRofus > 0 && $saidkilledAliensRofus > 0>><a id="3" data-passage="Are there any more jobs for me Rofus">3. Are there any more jobs for me, Master?</a><<else>>3. Are there any more jobs for me, Master? (you didn't finish with the others!)<</if>><</if>><</if>><</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="4" data-passage="Return convo Rofus">4. Return</a></td>
<td></td>
<td></td>
</tr>
</table>
<</nobr>><<set $weapon to $previousWeapon>><<if $woreRuanitePreviously > 0>><<if $sissyStart == 0>><<set $outfit to "ruanite catsuit, cock cage, slave collar">><<else>><<set $outfit to "ruanite catsuit, slave collar">><</if>><<else>><<if $sissyStart == 0>><<set $outfit to "infiltrator uniform, cock cage, slave collar">><<else>><<set $outfit to "infiltrator uniform, slave collar">><</if>><</if>><div id="keypress"><center><div class="largeImage"><img src="./Images/guardsfacecaptive.jpg"></div></center>
<span style="color: #FF0000;"><<if $sissyStart == 0>>''Jennifer:''<<else>>''Protagonist:''<</if>> </span> I'm ready to head out, Master. <<set $rofusSlave to 1>><<set $status to "SLAVE">><<set $enslaved to 1>>
<span style="color: white;">''Guard:'' </span> <<linkappend "Good hunting, slave!">>
<<if $weapon == "shotgun">><<if $wearsRuanite > 0>><center><div class="largeImage"><img src="./Images/jenniferoutsideruaniteshotgun.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/jenniferoutsideshotgun.jpg"></div></center><</if>><<else>><<if $wearsRuanite > 0>><center><div class="largeImage"><img src="./Images/jenniferoutsideruanite.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/jenniferoutside.jpg"></div></center><</if>><</if>>
With that, you are out there, ready for some adventures.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $rofusSlave > 0>><a id="1" data-passage="Return Rofus">1. Go back to the settlement</a><<else>><<if $wentToTown > 0>><a id="1" data-passage="I'm just a survivor,">1. Go to the soldiers</a><<else>><<if $gearedUp > 0>><a id="1" data-passage="You approach the settlement">1. Rendezveous with the soldiers</a><<else>><a id="1" data-passage="Check out the settlement">1. Rendezveous with the soldiers</a><</if>><</if>><</if>></td>
<td><<if $rofusSlave > 0>>2. Rendezveous with the infiltrators (you are prohibited!)<<else>><<if $wentToOtherTown > 0>><a id="2" data-passage="Approach settlement second time">2. Go to the infiltrators</a><<else>><<if $gearedUp > 0>><a id="2" data-passage="You approach the second town">2. Rendezveous with the infiltrators</a><<else>><a id="2" data-passage="Check out the second one">2. Rendezveous with the infiltrators</a><</if>><</if>><</if>></td>
<td><<if $gearedUp < 1>><a id="3" data-passage="Check out the escape pods start">3. <<if $numberofEncounters > 0>>Go to the escape pods<<else>>Check out the escape pods<</if>></a><<else>><a id="3" data-passage="Check out the escape pods">3. <<if $numberofEncounters > 0>>Go to the escape pods<<else>>Check out the escape pods<</if>></a><</if>></td></tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $gearedUp < 1>><a id="4" data-passage="Go to the pirate vessel start">4. Go to the pirates</a><<else>><a id="4" data-passage="Go to the pirate vessel">4. Go to the pirates</a><</if>></td>
<td><<if $metWithAliens > 0>><a id="5" data-passage="Rendezveous with the aliens II">5. Rendezveous with the aliens</a><<else>><<if $gearedUp < 1>><a id="5" data-passage="Rendezveous with the aliens start">5. Rendezveous with the aliens</a><<else>><a id="5" data-passage="Rendezveous with the aliens">5. Rendezveous with the aliens</a><</if>><</if>></td>
<td><<if $rofusSlave > 0>>6. Go back to the ship (you are prohibited!)<<else>><<if $enslaved > 0>><a id="6" data-passage="Cabin slave">6. Go back to the ship</a><<else>><a id="6" data-passage="Go back to the ship">6. Go back to the ship</a><</if>><</if>></td>
</tr>
</table>
<</nobr>><</linkappend>></div><div id="keypress"><<set $howtoserve to Math.floor(Math.random() * 2)>><<set $energy to $energy - 1>><center><div class="largeImage"><img src="./Images/guardsfacecaptivesmiles.jpg"></div></center>
<span style="color: #FF0000;"><<if $sissyStart == 0>>''Jennifer:''<<else>>''Protagonist:''<</if>> </span> How may I serve you, Master?
<<if $howtoserve > 0>><span style="color: white;">''Guard:'' </span> I could use a <<linkappend "blowjob!">>
<<if $sissyStart > 0>><center><div class="largeImage"><img src="./Images/jenniferrofusblowjobsissy.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/jenniferrofusblowjob.jpg"></div></center><</if>>
He says, and he shows his cock down your throat right then and there.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="About my tasks Rofus">1. About my tasks</a></td>
<td><a id="2" data-passage="About my items Rofus">2. About my items</a></td>
<td><a id="3" data-passage="I'm ready to head out Rofus">3. I'm ready to head out</a></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $energy < 1>>4. How may I serve you? (not enough energy!)<<else>><a id="4" data-passage="How may I serve you Rofus">4. How may I serve you?</a><</if>></td>
<td><a id="5" data-passage="This is it for the day Rofus">5. This is it for the day</a></td>
<td><a id="6" data-passage="I no longer want to help you Rofus">6. I no longer want to help you</a></td>
</tr>
</table>
<</nobr>><</linkappend>><<else>><span style="color: white;">''Guard:'' </span>I bury my dick into <<linkappend "someone!">>
<<if $sissyStart > 0>><center><div class="largeImage"><img src="./Images/jenniferfuckedrofussissy.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/jenniferfuckedrofus.jpg"></div></center><</if>>
He says, and he starts ramming his cock inside you right then and there.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="About my tasks Rofus">1. About my tasks</a></td>
<td><a id="2" data-passage="About my items Rofus">2. About my items</a></td>
<td><a id="3" data-passage="I'm ready to head out Rofus">3. I'm ready to head out</a></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $energy < 1>>4. How may I serve you? (not enough energy!)<<else>><a id="4" data-passage="How may I serve you Rofus">4. How may I serve you?</a><</if>></td>
<td><a id="5" data-passage="This is it for the day Rofus">5. This is it for the day</a></td>
<td><a id="6" data-passage="I no longer want to help you Rofus">6. I no longer want to help you</a></td>
</tr>
</table>
<</nobr>><</linkappend>><</if>></div><div id="keypress"><center><div class="largeImage"><img src="./Images/guardsfacecaptive.jpg"></div></center>
<span style="color: #FF0000;"><<if $sissyStart == 0>>''Jennifer:''<<else>>''Protagonist:''<</if>> </span> This is it for the day, Master.
<span style="color: white;">''Guard:'' </span> <<linkappend "Very well slave.">>
<<if $sissyStart > 0>><center><div class="largeImage"><img src="./Images/standingincagesissy.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/standingincage.jpg"></div></center><</if>>
With that you are left alone in the cage until the day ends.
''Ballgag added!''<<if $sissyStart > 0>><<set $outfit to "slave shackles, ballgag, cock cage">><<else>><<set $outfit to "slave shackles, ballgag">><</if>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Slave day begins Rofus">1. The next day</a></td>
</tr>
</table>
<</nobr>><</linkappend>></div><center><div class="largeImage"><img src="./Images/guardsfacecaptive.jpg"></div></center>
<span style="color: #FF0000;"><<if $sissyStart == 0>>''Jennifer:''<<else>>''Protagonist:''<</if>> </span> I no longer want to help you, Master.
<span style="color: white;">''Guard:'' </span> Are you sure slave? If you do that you will be just as meaningless of a slut to us like the rest.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="I want to continue Rofus">1. I want to continue</a></td>
<td><a id="2" data-passage="I want to be a meaningless Rofus">2. I want to be a meaningless</a></td>
</tr>
</table>
<</nobr>><div id="keypress"><<if $desertersAngry > 0>><center><div class="largeImage"><img src="./Images/deseterspissed.jpg"></div></center>
You return the the settlement with no idea how the encounter might have affected them. Sadly it turns out it it affected them //quite heavily//, and you find yourself escorted back to your cage at gunpoint.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="And its exciting! capturedII">1. You get locked up</a></td>
</tr>
</table>
<</nobr>><<else>><<set $previousWeapon to $weapon>><<if $wearsRuanite > 0>><<set $woreRuanitePreviously to 1>><</if>><<if $sissyStart > 0>><<set $outfit to "slave shackles, ballgag, cock cage">><<else>><<set $outfit to "slave shackles, ballgag">><</if>><<set $weapon to "none">><center><div class="largeImage"><img src="./Images/guardsface.jpg"></div></center>
You decide to return to the settlement, where you are almost immediately escorted back to <<linkappend "your cage.">>
<center><div class="largeImage"><img src="./Images/guardsfacecaptive.jpg"></div></center>
<span style="color: white;">''Guard:'' </span> What do you want, slave?
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="About my tasks Rofus">1. About my tasks</a></td>
<td><a id="2" data-passage="About my items Rofus">2. About my items</a></td>
<td><a id="3" data-passage="I'm ready to head out Rofus">3. I'm ready to head out</a></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $energy < 1>>4. How may I serve you? (not enough energy!)<<else>><a id="4" data-passage="How may I serve you Rofus">4. How may I serve you?</a><</if>></td>
<td><a id="5" data-passage="This is it for the day Rofus">5. This is it for the day</a></td>
<td><a id="6" data-passage="I no longer want to help you Rofus">6. I no longer want to help you</a></td>
</tr>
</table>
<</nobr>><</linkappend>><</if>></div><<set $enemy1Health to 100>><<set $enemy2Health to 100>><<set $closeQuartersFight to 1>><<set $engagementStage to 0>><<if $enemy1Health < 1 && $enemy2Health < 1>><center><div class="largeImage"><img src="./Images/zombies1bothdead.jpg"></div></center><<else>><<if $enemy1Health < 1>><center><div class="largeImage"><img src="./Images/zombies11down.jpg"></div></center><<elseif $enemy2Health < 1>><center><div class="largeImage"><img src="./Images/zombies12down.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/zombies1bothalive.jpg"></div></center><</if>><</if>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td></td>
<td>Health: $enemy1Health</td>
<td>Health: $enemy2Health</td>
<td></td></tr>
</table>
<</nobr>>
You decide to enter the cave. Only to find inside one of your worst nightmares: a pair of zombies talking to you in their own gibberish form of conveyence!
<span style="color: lightblue;">''Zombie:'' </span> Go outsiiiide!
<span style="color: lightblue;">''Zombie:'' </span> Eaaat more vegetables!
<<if $playerHealth < 1>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="You lose consciousness zombie1">1. You lose consciousness</a></td></tr>
</table>
<</nobr>><<elseif $enemy1Health > 0 || $enemy2Health > 0>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $enemy1Health < 1>>Shoot the left one (already dead!)<<else>><a id="1" data-passage="Shoot the left one zombie1">1. Shoot the left one</a><</if>></td>
<td><<if $enemy2Health < 1>>Shoot the right one (already dead!)<<else>><a id="2" data-passage="Shoot the right one zombie1">2. Shoot the right one</a><</if>></td>
<td><<if $hasShotgun > 0>><a id="3" data-passage="Change weapons zombie1">3. Change weapons</a><<else>>3. Change weapons (you only have one weapon!)<</if>></td></tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $syringes > 0>><a id="4" data-passage="Use a syringe zombie1">4. Use a syringe</a><<else>>4. Use a syringe (you do not have any!)<</if>></td>
<td>5. Surrender (there is no point!)</td>
<td></td>
</tr>
</table>
<</nobr>><<else>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="You won! zombie1">1. You won!</a></td></tr>
</table>
<</nobr>><</if>>
<<set $randomDamageEnemy to Math.floor(Math.random() * 2)>><<if $weapon == "shotgun">><<if $closeQuartersFight == 1>><<if $randomDamageEnemy > 0>><<set $enemy1Health to $enemy1Health - 80>><<else>><<set $enemy1Health to $enemy1Health - 60>><</if>><<else>><<if $randomDamageEnemy > 0>><<set $enemy1Health to $enemy1Health - 30>><<else>><<set $enemy1Health to $enemy1Health - 15>><</if>><</if>><<else>><<if $randomDamageEnemy > 0>><<set $enemy1Health to $enemy1Health - 40>><<else>><<set $enemy1Health to $enemy1Health - 30>><</if>><</if>><<if $enemy1Health < 1 && $enemy2Health < 1>><center><div class="largeImage"><img src="./Images/zombies1bothdead.jpg"></div></center><<else>><<if $enemy1Health < 1>><center><div class="largeImage"><img src="./Images/zombies11down.jpg"></div></center><<elseif $enemy2Health < 1>><center><div class="largeImage"><img src="./Images/zombies12down.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/zombies1bothalive.jpg"></div></center><</if>><</if>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td></td>
<td>Health: $enemy1Health</td>
<td>Health: $enemy2Health</td>
<td></td></tr>
</table>
<</nobr>>
You shoot the zombie on the left, and <<if $enemy1Health < 1>>you are able to kill your opponent!<<else>>you are able to cause <<if $randomDamagePlayer > 0>>major<<else>>significant<</if>> damage!<</if>><<if $enemy1Health < 1 || $enemy2Health < 1>><<set $wonAgainstAliens to 1>><</if>>
<<if $enemy1Health < 1 && $enemy2Health < 1>>Luckily there are no opponents left, which means that the fight is over!
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="You won! zombie1">1. You won!</a></td></tr>
</table>
<</nobr>><<else>><<set $randomDamagePlayer to Math.floor(Math.random() * 2)>><<if $wearsRuanite > 0>><<if $enemy1Health < 1 || $enemy2Health < 1>><<if $randomDamagePlayer > 0>><<set $playerHealth to $playerHealth - 4>><<else>><<set $playerHealth to $playerHealth - 7>><</if>><<else>><<if $randomDamagePlayer > 0>><<set $playerHealth to $playerHealth - 7>><<else>><<set $playerHealth to $playerHealth - 14>><</if>><</if>><<else>><<if $enemy1Health < 1 || $enemy2Health < 1>><<if $randomDamagePlayer > 0>><<set $playerHealth to $playerHealth - 7>><<else>><<set $playerHealth to $playerHealth - 14>><</if>><<else>><<if $randomDamagePlayer > 0>><<set $playerHealth to $playerHealth - 14>><<else>><<set $playerHealth to $playerHealth - 28>><</if>><</if>><</if>>As a response, <<if $enemy1Health < 1 || $enemy2Health < 1>>your remaining opponent attacks you with its claws<<else>>both of your opponents descend on you with their claws<</if>><<if $wearsRuanite > 0>>.<<else>>, causing you <<if $randomDamagePlayer > 0>>major<<else>>significant<</if>> damage!<</if>>
<<if $weapon == "shotgun">><<if $closeQuartersFight == 1>>You are in a close quarters fight, therefore your shotgun deals extra damage.<<else>>You have engaged the enemy from afar, therefore your shotgun has a damage malus.<</if>>
<</if>><<if $wearsRuanite > 0>>Luckily you are wearing ruanite, which protects you from much of the damage!
<</if>><<if $playerHealth < 1>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="You lose consciousness zombie1">1. You lose consciousness</a></td></tr>
</table>
<</nobr>><<elseif $enemy1Health > 0 || $enemy2Health > 0>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $enemy1Health < 1>>1. Shoot the left one (already dead!)<<else>><a id="1" data-passage="Shoot the left one zombie1">1. Shoot the left one</a><</if>></td>
<td><<if $enemy2Health < 1>>2. Shoot the right one (already dead!)<<else>><a id="2" data-passage="Shoot the right one zombie1">2. Shoot the right one</a><</if>></td>
<td><<if $hasShotgun > 0>><a id="3" data-passage="Change weapons zombie1">3. Change weapons</a><<else>>3. Change weapons (you only have one weapon!)<</if>></td></tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $syringes > 0>><a id="4" data-passage="Use a syringe zombie1">4. Use a syringe</a><<else>>4. Use a syringe (you do not have any!)<</if>></td>
<td>5. Surrender (there is no point!)</td>
<td></td>
</tr>
</table>
<</nobr>><</if>><</if>><<set $randomDamageEnemy to Math.floor(Math.random() * 2)>><<if $weapon == "shotgun">><<if $closeQuartersFight == 1>><<if $randomDamageEnemy > 0>><<set $enemy2Health to $enemy2Health - 120>><<else>><<set $enemy2Health to $enemy2Health - 80>><</if>><<else>><<if $randomDamageEnemy > 0>><<set $enemy2Health to $enemy2Health - 30>><<else>><<set $enemy2Health to $enemy2Health - 15>><</if>><</if>><<else>><<if $randomDamageEnemy > 0>><<set $enemy2Health to $enemy2Health - 40>><<else>><<set $enemy2Health to $enemy2Health - 30>><</if>><</if>><<if $enemy1Health < 1 && $enemy2Health < 1>><center><div class="largeImage"><img src="./Images/zombies1bothdead.jpg"></div></center><<else>><<if $enemy1Health < 1>><center><div class="largeImage"><img src="./Images/zombies11down.jpg"></div></center><<elseif $enemy2Health < 1>><center><div class="largeImage"><img src="./Images/zombies12down.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/zombies1bothalive.jpg"></div></center><</if>><</if>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td></td>
<td>Health: $enemy1Health</td>
<td>Health: $enemy2Health</td>
<td></td></tr>
</table>
<</nobr>>
You shoot the zombie on the right, and <<if $enemy1Health < 1>>you are able to kill your opponent!<<else>>you are able to cause <<if $randomDamagePlayer > 0>>major<<else>>significant<</if>> damage!<</if>><<if $enemy1Health < 1 || $enemy2Health < 1>><<set $wonAgainstAliens to 1>><</if>>
<<if $enemy1Health < 1 && $enemy2Health < 1>>Luckily there are no opponents left, which means that the fight is over!
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="You won! zombie1">1. You won!</a></td></tr>
</table>
<</nobr>><<else>><<set $randomDamagePlayer to Math.floor(Math.random() * 2)>><<if $wearsRuanite > 0>><<if $enemy1Health < 1 || $enemy2Health < 1>><<if $randomDamagePlayer > 0>><<set $playerHealth to $playerHealth - 4>><<else>><<set $playerHealth to $playerHealth - 7>><</if>><<else>><<if $randomDamagePlayer > 0>><<set $playerHealth to $playerHealth - 7>><<else>><<set $playerHealth to $playerHealth - 14>><</if>><</if>><<else>><<if $enemy1Health < 1 || $enemy2Health < 1>><<if $randomDamagePlayer > 0>><<set $playerHealth to $playerHealth - 7>><<else>><<set $playerHealth to $playerHealth - 14>><</if>><<else>><<if $randomDamagePlayer > 0>><<set $playerHealth to $playerHealth - 14>><<else>><<set $playerHealth to $playerHealth - 28>><</if>><</if>><</if>>As a response, <<if $enemy1Health < 1 || $enemy2Health < 1>>your remaining opponent attacks you with its claws<<else>>both of your opponents descend on you with their claws<</if>><<if $wearsRuanite > 0>>.<<else>>, causing you <<if $randomDamagePlayer > 0>>major<<else>>significant<</if>> damage!<</if>>
<<if $weapon == "shotgun">><<if $closeQuartersFight == 1>>You are in a close quarters fight, therefore your shotgun deals extra damage.<<else>>You have engaged the enemy from afar, therefore your shotgun has a damage malus.<</if>>
<</if>><<if $wearsRuanite > 0>>Luckily you are wearing ruanite, which protects you from much of the damage!
<</if>><<if $playerHealth < 1>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="You lose consciousness zombie1">1. You lose consciousness</a></td></tr>
</table>
<</nobr>><<elseif $enemy1Health > 0 || $enemy2Health > 0>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $enemy1Health < 1>>1. Shoot the left one (already dead!)<<else>><a id="1" data-passage="Shoot the left one zombie1">1. Shoot the left one</a><</if>></td>
<td><<if $enemy2Health < 1>>2. Shoot the right one (already dead!)<<else>><a id="2" data-passage="Shoot the right one zombie1">2. Shoot the right one</a><</if>></td>
<td><<if $hasShotgun > 0>><a id="3" data-passage="Change weapons zombie1">3. Change weapons</a><<else>>3. Change weapons (you only have one weapon!)<</if>></td></tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $syringes > 0>><a id="4" data-passage="Use a syringe zombie1">4. Use a syringe</a><<else>>4. Use a syringe (you do not have any!)<</if>></td>
<td>5. Surrender (there is no point!)</td>
<td></td>
</tr>
</table>
<</nobr>><</if>><</if>><<set $closeQuartersFight to 1>><<set $engagementStage to 1>><<set $enemy1Health to 100>><<set $enemy2Health to 100>><<if $enemy1Health < 1 && $enemy2Health < 1>><center><div class="largeImage"><img src="./Images/zombies2bothdead.jpg"></div></center><<else>><<if $enemy1Health < 1>><center><div class="largeImage"><img src="./Images/zombies21down.jpg"></div></center><<elseif $enemy2Health < 1>><center><div class="largeImage"><img src="./Images/zombies22down.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/zombies2bothalive.jpg"></div></center><</if>><</if>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td></td>
<td>Health: $enemy1Health</td>
<td>Health: $enemy2Health</td>
<td></td></tr>
</table>
<</nobr>>
You are able to eliminate both of them. But then two additional zombies rush you from the other side.<<set $beatSecondWave to 1>>
<span style="color: lightblue;">''Zombie:'' </span> Touch some graaass!
<span style="color: lightblue;">''Zombie:'' </span> Isolation is bad for youuuu!
<<if $playerHealth < 1>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="You lose consciousness zombie2">1. You lose consciousness</a></td></tr>
</table>
<</nobr>><<elseif $enemy1Health > 0 || $enemy2Health > 0>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $enemy1Health < 1>>1. Shoot the left one (already dead!)<<else>><a id="1" data-passage="Shoot the left one zombie2">1. Shoot the left one</a><</if>></td>
<td><<if $enemy2Health < 1>>2. Shoot the right one (already dead!)<<else>><a id="2" data-passage="Shoot the right one zombie2">2. Shoot the right one</a><</if>></td>
<td><<if $hasShotgun > 0>><a id="3" data-passage="Change weapons zombie2">3. Change weapons</a><<else>>3. Change weapons (you only have one weapon!)<</if>></td></tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $syringes > 0>><a id="4" data-passage="Use a syringe zombie2">4. Use a syringe</a><<else>>4. Use a syringe (you do not have any!)<</if>></td>
<td>5. Surrender (there is no point!)</td>
<td></td>
</tr>
</table>
<</nobr>><</if>><<if $enemy1Health < 1 && $enemy2Health < 1>><center><div class="largeImage"><img src="./Images/zombies1bothdead.jpg"></div></center><<else>><<if $enemy1Health < 1>><center><div class="largeImage"><img src="./Images/zombies11down.jpg"></div></center><<elseif $enemy2Health < 1>><center><div class="largeImage"><img src="./Images/zombies12down.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/zombies1bothalive.jpg"></div></center><</if>><</if>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td></td>
<td>Health: $enemy1Health</td>
<td>Health: $enemy2Health</td>
<td></td></tr>
</table>
<</nobr>>
You decide to use one of the syringes. Your health is restored immediately! <<set $playerHealth to $playerHealthOrigin>><<set $syringes to $syringes - 1>>
Sadly the enemy keeps hitting you while you are at it. <<if $wearsRuanite > 0>><<else>>This means that you lost health!<</if>><<set $randomDamagePlayer to Math.floor(Math.random() * 2)>><<if $wearsRuanite > 0>><<if $enemy1Health < 1 || $enemy2Health < 1>><<if $randomDamagePlayer > 0>><<set $playerHealth to $playerHealth - 4>><<else>><<set $playerHealth to $playerHealth - 7>><</if>><<else>><<if $randomDamagePlayer > 0>><<set $playerHealth to $playerHealth - 7>><<else>><<set $playerHealth to $playerHealth - 14>><</if>><</if>><<else>><<if $enemy1Health < 1 || $enemy2Health < 1>><<if $randomDamagePlayer > 0>><<set $playerHealth to $playerHealth - 7>><<else>><<set $playerHealth to $playerHealth - 14>><</if>><<else>><<if $randomDamagePlayer > 0>><<set $playerHealth to $playerHealth - 14>><<else>><<set $playerHealth to $playerHealth - 28>><</if>><</if>><</if>>
<<if $wearsRuanite > 0>>Luckily you are wearing ruanite, which protects you from much of the damage!
<</if>><<if $playerHealth < 1>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="You lose consciousness zombie1">1. You lose consciousness</a></td></tr>
</table>
<</nobr>><<elseif $enemy1Health > 0 || $enemy2Health > 0>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $enemy1Health < 1>>1. Shoot the left one (already dead!)<<else>><a id="1" data-passage="Shoot the left one zombie1">1. Shoot the left one</a><</if>></td>
<td><<if $enemy2Health < 1>>2. Shoot the right one (already dead!)<<else>><a id="2" data-passage="Shoot the right one zombie1">2. Shoot the right one</a><</if>></td>
<td><<if $hasShotgun > 0>><a id="3" data-passage="Change weapons zombie1">3. Change weapons</a><<else>>3. Change weapons (you only have one weapon!)<</if>></td></tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $syringes > 0>><a id="4" data-passage="Use a syringe zombie1">4. Use a syringe</a><<else>>4. Use a syringe (you do not have any!)<</if>></td>
<td>5. Surrender (there is no point!)</td>
<td></td>
</tr>
</table>
<</nobr>><</if>><<if $wearsRuanite > 0>><<if $enslaved > 0>><center><div class="largeImage"><img src="./Images/jenniferdownreactorlatexcollar.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/jenniferdownreactorlatex.jpg"></div></center><</if>><<else>><<if $enslaved > 0>><center><div class="largeImage"><img src="./Images/jenniferdownreactorcollar.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/jenniferdownreactor.jpg"></div></center><</if>><</if>>
You lose consciousness amidst the blows. Sadly you were fighting zombies instead of living opponents who might have an incentive in keeping you alive. So after you fall on the ground the wretched beings proceed to gut you out.
BAD END: EATEN ALIVE (BUT LUCKILY UNCONSCIOUS) <<if $enemy1Health < 1 && $enemy2Health < 1>><center><div class="largeImage"><img src="./Images/zombies1bothdead.jpg"></div></center><<else>><<if $enemy1Health < 1>><center><div class="largeImage"><img src="./Images/zombies11down.jpg"></div></center><<elseif $enemy2Health < 1>><center><div class="largeImage"><img src="./Images/zombies12down.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/zombies1bothalive.jpg"></div></center><</if>><</if>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td></td>
<td>Health: $enemy1Health</td>
<td>Health: $enemy2Health</td>
<td></td></tr>
</table>
<</nobr>><<if $weapon == "assault rifle">><<set $weapon to "shotgun">><<else>><<set $weapon to "assault rifle">><</if>>
You decide to change weapons. This time you equipped the $weapon.
Sadly the enemy keeps hitting you while you are at it. <<if $wearsRuanite > 0>><<else>>This means that you lost health!<</if>><<set $randomDamagePlayer to Math.floor(Math.random() * 2)>><<if $wearsRuanite > 0>><<if $enemy1Health < 1 || $enemy2Health < 1>><<if $randomDamagePlayer > 0>><<set $playerHealth to $playerHealth - 4>><<else>><<set $playerHealth to $playerHealth - 7>><</if>><<else>><<if $randomDamagePlayer > 0>><<set $playerHealth to $playerHealth - 7>><<else>><<set $playerHealth to $playerHealth - 14>><</if>><</if>><<else>><<if $enemy1Health < 1 || $enemy2Health < 1>><<if $randomDamagePlayer > 0>><<set $playerHealth to $playerHealth - 7>><<else>><<set $playerHealth to $playerHealth - 14>><</if>><<else>><<if $randomDamagePlayer > 0>><<set $playerHealth to $playerHealth - 14>><<else>><<set $playerHealth to $playerHealth - 28>><</if>><</if>><</if>>
<<if $wearsRuanite > 0>>Luckily you are wearing ruanite, which protects you from much of the damage!
<</if>><<if $playerHealth < 1>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="You lose consciousness zombie1">1. You lose consciousness</a></td></tr>
</table>
<</nobr>><<elseif $enemy1Health > 0 || $enemy2Health > 0>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $enemy1Health < 1>>1. Shoot the left one (already dead!)<<else>><a id="1" data-passage="Shoot the left one zombie1">1. Shoot the left one</a><</if>></td>
<td><<if $enemy2Health < 1>>2. Shoot the right one (already dead!)<<else>><a id="2" data-passage="Shoot the right one zombie1">2. Shoot the right one</a><</if>></td>
<td><<if $hasShotgun > 0>><a id="3" data-passage="Change weapons zombie1">3. Change weapons</a><<else>>3. Change weapons (you only have one weapon!)<</if>></td></tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $syringes > 0>><a id="4" data-passage="Use a syringe zombie1">4. Use a syringe</a><<else>>4. Use a syringe (you do not have any!)<</if>></td>
<td>5. Surrender (there is no point!)</td>
<td></td>
</tr>
</table>
<</nobr>><</if>><<set $randomDamageEnemy to Math.floor(Math.random() * 2)>><<if $weapon == "shotgun">><<if $closeQuartersFight == 1>><<if $randomDamageEnemy > 0>><<set $enemy1Health to $enemy1Health - 80>><<else>><<set $enemy1Health to $enemy1Health - 60>><</if>><<else>><<if $randomDamageEnemy > 0>><<set $enemy1Health to $enemy1Health - 30>><<else>><<set $enemy1Health to $enemy1Health - 15>><</if>><</if>><<else>><<if $randomDamageEnemy > 0>><<set $enemy1Health to $enemy1Health - 40>><<else>><<set $enemy1Health to $enemy1Health - 30>><</if>><</if>><<if $enemy1Health < 1 && $enemy2Health < 1>><center><div class="largeImage"><img src="./Images/zombies2bothdead.jpg"></div></center><<else>><<if $enemy1Health < 1>><center><div class="largeImage"><img src="./Images/zombies21down.jpg"></div></center><<elseif $enemy2Health < 1>><center><div class="largeImage"><img src="./Images/zombies22down.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/zombies2bothalive.jpg"></div></center><</if>><</if>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td></td>
<td>Health: $enemy1Health</td>
<td>Health: $enemy2Health</td>
<td></td></tr>
</table>
<</nobr>>
You shoot the zombie on the left, and <<if $enemy1Health < 1>>you are able to kill your opponent!<<else>>you are able to cause <<if $randomDamagePlayer > 0>>major<<else>>significant<</if>> damage!<</if>><<if $enemy1Health < 1 || $enemy2Health < 1>><<set $wonAgainstAliens to 1>><</if>>
<<if $enemy1Health < 1 && $enemy2Health < 1>>Luckily there are no opponents left, which means that the fight is over!
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="You won! zombie2">1. You won!</a></td></tr>
</table>
<</nobr>><<else>><<set $randomDamagePlayer to Math.floor(Math.random() * 2)>><<if $wearsRuanite > 0>><<if $enemy1Health < 1 || $enemy2Health < 1>><<if $randomDamagePlayer > 0>><<set $playerHealth to $playerHealth - 4>><<else>><<set $playerHealth to $playerHealth - 7>><</if>><<else>><<if $randomDamagePlayer > 0>><<set $playerHealth to $playerHealth - 7>><<else>><<set $playerHealth to $playerHealth - 14>><</if>><</if>><<else>><<if $enemy1Health < 1 || $enemy2Health < 1>><<if $randomDamagePlayer > 0>><<set $playerHealth to $playerHealth - 7>><<else>><<set $playerHealth to $playerHealth - 14>><</if>><<else>><<if $randomDamagePlayer > 0>><<set $playerHealth to $playerHealth - 14>><<else>><<set $playerHealth to $playerHealth - 28>><</if>><</if>><</if>>As a response, <<if $enemy1Health < 1 || $enemy2Health < 1>>your remaining opponent attacks you with its claws<<else>>both of your opponents descend on you with their claws<</if>><<if $wearsRuanite > 0>>.<<else>>, causing you <<if $randomDamagePlayer > 0>>major<<else>>significant<</if>> damage!<</if>>
<<if $weapon == "shotgun">><<if $closeQuartersFight == 1>>You are in a close quarters fight, therefore your shotgun deals extra damage.<<else>>You have engaged the enemy from afar, therefore your shotgun has a damage malus.<</if>>
<</if>><<if $wearsRuanite > 0>>Luckily you are wearing ruanite, which protects you from much of the damage!
<</if>><<if $playerHealth < 1>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="You lose consciousness zombie2">1. You lose consciousness</a></td></tr>
</table>
<</nobr>><<elseif $enemy1Health > 0 || $enemy2Health > 0>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $enemy1Health < 1>>1. Shoot the left one (already dead!)<<else>><a id="1" data-passage="Shoot the left one zombie2">1. Shoot the left one</a><</if>></td>
<td><<if $enemy2Health < 1>>2. Shoot the right one (already dead!)<<else>><a id="2" data-passage="Shoot the right one zombie2">2. Shoot the right one</a><</if>></td>
<td><<if $hasShotgun > 0>><a id="3" data-passage="Change weapons zombie2">3. Change weapons</a><<else>>3. Change weapons (you only have one weapon!)<</if>></td></tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $syringes > 0>><a id="4" data-passage="Use a syringe zombie2">4. Use a syringe</a><<else>>4. Use a syringe (you do not have any!)<</if>></td>
<td>5. Surrender (there is no point!)</td>
<td></td>
</tr>
</table>
<</nobr>><</if>><</if>><<set $randomDamageEnemy to Math.floor(Math.random() * 2)>><<if $weapon == "shotgun">><<if $closeQuartersFight == 1>><<if $randomDamageEnemy > 0>><<set $enemy2Health to $enemy2Health - 120>><<else>><<set $enemy2Health to $enemy2Health - 80>><</if>><<else>><<if $randomDamageEnemy > 0>><<set $enemy2Health to $enemy2Health - 30>><<else>><<set $enemy2Health to $enemy2Health - 15>><</if>><</if>><<else>><<if $randomDamageEnemy > 0>><<set $enemy2Health to $enemy2Health - 40>><<else>><<set $enemy2Health to $enemy2Health - 30>><</if>><</if>><<if $enemy1Health < 1 && $enemy2Health < 1>><center><div class="largeImage"><img src="./Images/zombies2bothdead.jpg"></div></center><<else>><<if $enemy1Health < 1>><center><div class="largeImage"><img src="./Images/zombies21down.jpg"></div></center><<elseif $enemy2Health < 1>><center><div class="largeImage"><img src="./Images/zombies22down.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/zombies2bothalive.jpg"></div></center><</if>><</if>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td></td>
<td>Health: $enemy1Health</td>
<td>Health: $enemy2Health</td>
<td></td></tr>
</table>
<</nobr>>
You shoot the zombie on the right, and <<if $enemy1Health < 1>>you are able to kill your opponent!<<else>>you are able to cause <<if $randomDamagePlayer > 0>>major<<else>>significant<</if>> damage!<</if>><<if $enemy1Health < 1 || $enemy2Health < 1>><<set $wonAgainstAliens to 1>><</if>>
<<if $enemy1Health < 1 && $enemy2Health < 1>>Luckily there are no opponents left, which means that the fight is over!
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="You won! zombie2">1. You won!</a></td></tr>
</table>
<</nobr>><<else>><<set $randomDamagePlayer to Math.floor(Math.random() * 2)>><<if $wearsRuanite > 0>><<if $enemy1Health < 1 || $enemy2Health < 1>><<if $randomDamagePlayer > 0>><<set $playerHealth to $playerHealth - 4>><<else>><<set $playerHealth to $playerHealth - 7>><</if>><<else>><<if $randomDamagePlayer > 0>><<set $playerHealth to $playerHealth - 7>><<else>><<set $playerHealth to $playerHealth - 14>><</if>><</if>><<else>><<if $enemy1Health < 1 || $enemy2Health < 1>><<if $randomDamagePlayer > 0>><<set $playerHealth to $playerHealth - 7>><<else>><<set $playerHealth to $playerHealth - 14>><</if>><<else>><<if $randomDamagePlayer > 0>><<set $playerHealth to $playerHealth - 14>><<else>><<set $playerHealth to $playerHealth - 28>><</if>><</if>><</if>>As a response, <<if $enemy1Health < 1 || $enemy2Health < 1>>your remaining opponent attacks you with its claws<<else>>both of your opponents descend on you with their claws<</if>><<if $wearsRuanite > 0>>.<<else>>, causing you <<if $randomDamagePlayer > 0>>major<<else>>significant<</if>> damage!<</if>>
<<if $weapon == "shotgun">><<if $closeQuartersFight == 1>>You are in a close quarters fight, therefore your shotgun deals extra damage.<<else>>You have engaged the enemy from afar, therefore your shotgun has a damage malus.<</if>>
<</if>><<if $wearsRuanite > 0>>Luckily you are wearing ruanite, which protects you from much of the damage!
<</if>><<if $playerHealth < 1>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="You lose consciousness zombie2">1. You lose consciousness</a></td></tr>
</table>
<</nobr>><<elseif $enemy1Health > 0 || $enemy2Health > 0>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $enemy1Health < 1>>1. Shoot the left one (already dead!)<<else>><a id="1" data-passage="Shoot the left one zombie2">1. Shoot the left one</a><</if>></td>
<td><<if $enemy2Health < 1>>2. Shoot the right one (already dead!)<<else>><a id="2" data-passage="Shoot the right one zombie2">2. Shoot the right one</a><</if>></td>
<td><<if $hasShotgun > 0>><a id="3" data-passage="Change weapons zombie2">3. Change weapons</a><<else>>3. Change weapons (you only have one weapon!)<</if>></td></tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $syringes > 0>><a id="4" data-passage="Use a syringe zombie2">4. Use a syringe</a><<else>>4. Use a syringe (you do not have any!)<</if>></td>
<td>5. Surrender (there is no point!)</td>
<td></td>
</tr>
</table>
<</nobr>><</if>><</if>><<set $closeQuartersFight to 1>><<set $engagementStage to 1>><<set $enemy1Health to 100>><<set $enemy2Health to 100>><center><div class="largeImage"><img src="./Images/zombiesreactor.jpg"></div></center>
Once you eliminate the additional opponents, you look around in the complex, and you realize that the reactor that caused all this is still operational.
You are unable to figure out what it powers exactly. But you are able to determine that it is running at minimum capacity. Any voltage lower than this would cause a chain reactin in the reactor core that would evaporate half the continent.
//Now what you could do// is to turn it back to 100%, just to see what happens!<<set $beatSecondWave to 1>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Keep at running at 100%">1. Keep it at the minimum</a></td>
<td><a id="2" data-passage="Raise the voltage to 200%">2. Raise it to 100%</a></td>
</tr>
</table>
<</nobr>><<if $enemy1Health < 1 && $enemy2Health < 1>><center><div class="largeImage"><img src="./Images/zombies2bothdead.jpg"></div></center><<else>><<if $enemy1Health < 1>><center><div class="largeImage"><img src="./Images/zombies21down.jpg"></div></center><<elseif $enemy2Health < 1>><center><div class="largeImage"><img src="./Images/zombies22down.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/zombies2bothalive.jpg"></div></center><</if>><</if>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td></td>
<td>Health: $enemy1Health</td>
<td>Health: $enemy2Health</td>
<td></td></tr>
</table>
<</nobr>>
You decide to use one of the syringes. Your health is restored immediately! <<set $playerHealth to $playerHealthOrigin>><<set $syringes to $syringes - 1>>
Sadly the enemy keeps hitting you while you are at it. <<if $wearsRuanite > 0>><<else>>This means that you lost health!<</if>><<set $randomDamagePlayer to Math.floor(Math.random() * 2)>><<if $wearsRuanite > 0>><<if $enemy1Health < 1 || $enemy2Health < 1>><<if $randomDamagePlayer > 0>><<set $playerHealth to $playerHealth - 4>><<else>><<set $playerHealth to $playerHealth - 7>><</if>><<else>><<if $randomDamagePlayer > 0>><<set $playerHealth to $playerHealth - 7>><<else>><<set $playerHealth to $playerHealth - 14>><</if>><</if>><<else>><<if $enemy1Health < 1 || $enemy2Health < 1>><<if $randomDamagePlayer > 0>><<set $playerHealth to $playerHealth - 7>><<else>><<set $playerHealth to $playerHealth - 14>><</if>><<else>><<if $randomDamagePlayer > 0>><<set $playerHealth to $playerHealth - 14>><<else>><<set $playerHealth to $playerHealth - 28>><</if>><</if>><</if>>
<<if $wearsRuanite > 0>>Luckily you are wearing ruanite, which protects you from much of the damage!
<</if>><<if $playerHealth < 1>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="You lose consciousness zombie2">1. You lose consciousness</a></td></tr>
</table>
<</nobr>><<elseif $enemy1Health > 0 || $enemy2Health > 0>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $enemy1Health < 1>>1. Shoot the left one (already dead!)<<else>><a id="1" data-passage="Shoot the left one zombie2">1. Shoot the left one</a><</if>></td>
<td><<if $enemy2Health < 1>>2. Shoot the right one (already dead!)<<else>><a id="2" data-passage="Shoot the right one zombie2">2. Shoot the right one</a><</if>></td>
<td><<if $hasShotgun > 0>><a id="3" data-passage="Change weapons zombie2">3. Change weapons</a><<else>>3. Change weapons (you only have one weapon!)<</if>></td></tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $syringes > 0>><a id="4" data-passage="Use a syringe zombie2">4. Use a syringe</a><<else>>4. Use a syringe (you do not have any!)<</if>></td>
<td>5. Surrender (there is no point!)</td>
<td></td>
</tr>
</table>
<</nobr>><</if>><<if $wearsRuanite > 0>><<if $enslaved > 0>><center><div class="largeImage"><img src="./Images/jenniferdownreactorlatexcollar.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/jenniferdownreactorlatex.jpg"></div></center><</if>><<else>><<if $enslaved > 0>><center><div class="largeImage"><img src="./Images/jenniferdownreactorcollar.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/jenniferdownreactor.jpg"></div></center><</if>><</if>>
You lose consciousness amidst the blows. Sadly you were fighting zombies instead of living opponents who might have an incentive in keeping you alive. So after you fall on the ground the wretched beings proceed to gut you out.
BAD END: EATEN ALIVE (BUT LUCKILY UNCONSCIOUS) <<if $enemy1Health < 1 && $enemy2Health < 1>><center><div class="largeImage"><img src="./Images/zombies2bothdead.jpg"></div></center><<else>><<if $enemy1Health < 1>><center><div class="largeImage"><img src="./Images/zombies21down.jpg"></div></center><<elseif $enemy2Health < 1>><center><div class="largeImage"><img src="./Images/zombies22down.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/zombies2bothalive.jpg"></div></center><</if>><</if>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td></td>
<td>Health: $enemy1Health</td>
<td>Health: $enemy2Health</td>
<td></td></tr>
</table>
<</nobr>><<if $weapon == "assault rifle">><<set $weapon to "shotgun">><<else>><<set $weapon to "assault rifle">><</if>>
You decide to change weapons. This time you equipped the $weapon.
Sadly the enemy keeps hitting you while you are at it. <<if $wearsRuanite > 0>><<else>>This means that you lost health!<</if>><<set $randomDamagePlayer to Math.floor(Math.random() * 2)>><<if $wearsRuanite > 0>><<if $enemy1Health < 1 || $enemy2Health < 1>><<if $randomDamagePlayer > 0>><<set $playerHealth to $playerHealth - 4>><<else>><<set $playerHealth to $playerHealth - 7>><</if>><<else>><<if $randomDamagePlayer > 0>><<set $playerHealth to $playerHealth - 7>><<else>><<set $playerHealth to $playerHealth - 14>><</if>><</if>><<else>><<if $enemy1Health < 1 || $enemy2Health < 1>><<if $randomDamagePlayer > 0>><<set $playerHealth to $playerHealth - 7>><<else>><<set $playerHealth to $playerHealth - 14>><</if>><<else>><<if $randomDamagePlayer > 0>><<set $playerHealth to $playerHealth - 14>><<else>><<set $playerHealth to $playerHealth - 28>><</if>><</if>><</if>>
<<if $wearsRuanite > 0>>Luckily you are wearing ruanite, which protects you from much of the damage!
<</if>><<if $playerHealth < 1>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="You lose consciousness zombie2">1. You lose consciousness</a></td></tr>
</table>
<</nobr>><<elseif $enemy1Health > 0 || $enemy2Health > 0>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $enemy1Health < 1>>1. Shoot the left one (already dead!)<<else>><a id="1" data-passage="Shoot the left one zombie2">1. Shoot the left one</a><</if>></td>
<td><<if $enemy2Health < 1>>2. Shoot the right one (already dead!)<<else>><a id="2" data-passage="Shoot the right one zombie2">2. Shoot the right one</a><</if>></td>
<td><<if $hasShotgun > 0>><a id="3" data-passage="Change weapons zombie2">3. Change weapons</a><<else>>3. Change weapons (you only have one weapon!)<</if>></td></tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $syringes > 0>><a id="4" data-passage="Use a syringe zombie2">4. Use a syringe</a><<else>>4. Use a syringe (you do not have any!)<</if>></td>
<td>5. Surrender (there is no point!)</td>
<td></td>
</tr>
</table>
<</nobr>><</if>><div id="keypress"><center><div class="largeImage"><img src="./Images/zombiesreactor200.jpg"></div></center>
You decide to raise the voltage to 100% just to see <<linkappend "what happens.">>
Only to get rushed by //another zombie// who appeared seemingly out of nowhere.
<center><div class="largeImage"><img src="./Images/zombieattackreactoralive.jpg"></div></center>
<span style="color: lightblue;">''Zombie:'' </span> Eat fruuuit! Eat fruuuit!
<span style="color: #FF0000;"><<if $sissyStart == 0>>''Jennifer:''<<else>>''Protagonist:''<</if>> </span> Never!
<<if $playerHealth < 1>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="You lose consciousness zombie3">1. You lose consciousness</a></td></tr>
</table>
<</nobr>><<elseif $enemy1Health > 0 || $enemy2Health > 0>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $enemy1Health < 1>>1. Keep shooting (already dead!)<<else>><a id="1" data-passage="Start shooting zombie3">1. Start shooting</a><</if>></td>
<td><<if $hasShotgun > 0>><a id="2" data-passage="Change weapons zombie3">2. Change weapons</a><<else>>2. Change weapons (you only have one weapon!)<</if>></td>
<td><<if $syringes > 0>><a id="3" data-passage="Use a syringe zombie3">3. Use a syringe</a><<else>>3. Use a syringe (you do not have any!)<</if>></td></tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td>4. Surrender (there is no point!)</td>
<td></td>
<td></td>
</tr>
</table>
<</nobr>><</if>><</linkappend>></div><div id="keypress"><center><div class="largeImage"><img src="./Images/zombiesreactor.jpg"></div></center>
You decide to keep the voltage at the <<linkappend "minimum level.">>
Only to get rushed by //another zombie// who appeared seemingly out of nowhere.
<center><div class="largeImage"><img src="./Images/zombieattackreactoralive.jpg"></div></center>
<span style="color: lightblue;">''Zombie:'' </span> Eat fruuuit! Eat fruuuit!
<span style="color: #FF0000;"><<if $sissyStart == 0>>''Jennifer:''<<else>>''Protagonist:''<</if>> </span> Never!
<<if $playerHealth < 1>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="You lose consciousness zombie3">1. You lose consciousness</a></td></tr>
</table>
<</nobr>><<elseif $enemy1Health > 0 || $enemy2Health > 0>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $enemy1Health < 1>>1. Keep shooting (already dead!)<<else>><a id="1" data-passage="Start shooting zombie3">1. Start shooting</a><</if>></td>
<td><<if $hasShotgun > 0>><a id="2" data-passage="Change weapons zombie3">2. Change weapons</a><<else>>2. Change weapons (you only have one weapon!)<</if>></td>
<td><<if $syringes > 0>><a id="3" data-passage="Use a syringe zombie3">3. Use a syringe</a><<else>>3. Use a syringe (you do not have any!)<</if>></td></tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td>4. Surrender (there is no point!)</td>
<td></td>
<td></td>
</tr>
</table>
<</nobr>><</if>><</linkappend>></div><<set $closeQuartersFight to 1>><<set $enemy2Health to 0>><<set $randomDamageEnemy to Math.floor(Math.random() * 2)>><<if $weapon == "shotgun">><<if $closeQuartersFight == 1>><<if $randomDamageEnemy > 0>><<set $enemy1Health to $enemy1Health - 80>><<else>><<set $enemy1Health to $enemy1Health - 60>><</if>><<else>><<if $randomDamageEnemy > 0>><<set $enemy1Health to $enemy1Health - 30>><<else>><<set $enemy1Health to $enemy1Health - 15>><</if>><</if>><<else>><<if $randomDamageEnemy > 0>><<set $enemy1Health to $enemy1Health - 40>><<else>><<set $enemy1Health to $enemy1Health - 30>><</if>><</if>><<if $enemy1Health > 0>><center><div class="largeImage"><img src="./Images/zombieattackreactoralive.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/zombieattackreactordead.jpg"></div></center><</if>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td>Health: $enemy1Health</td></tr>
</table>
<</nobr>>
You shoot the damned thing, and <<if $enemy1Health < 1>>you are able to kill your opponent!<<else>>you are able to cause <<if $randomDamagePlayer > 0>>major<<else>>significant<</if>> damage!<</if>><<if $enemy1Health < 1 || $enemy2Health < 1>><<set $wonAgainstAliens to 1>><</if>>
<<if $enemy1Health < 1 && $enemy2Health < 1>>Luckily there are no opponents left, which means that the fight is over!
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="You won! zombie3">1. You won!</a></td></tr>
</table>
<</nobr>><<else>><<set $randomDamagePlayer to Math.floor(Math.random() * 2)>><<if $wearsRuanite > 0>><<if $enemy1Health < 1 || $enemy2Health < 1>><<if $randomDamagePlayer > 0>><<set $playerHealth to $playerHealth - 4>><<else>><<set $playerHealth to $playerHealth - 7>><</if>><<else>><<if $randomDamagePlayer > 0>><<set $playerHealth to $playerHealth - 7>><<else>><<set $playerHealth to $playerHealth - 14>><</if>><</if>><<else>><<if $enemy1Health < 1 || $enemy2Health < 1>><<if $randomDamagePlayer > 0>><<set $playerHealth to $playerHealth - 7>><<else>><<set $playerHealth to $playerHealth - 14>><</if>><<else>><<if $randomDamagePlayer > 0>><<set $playerHealth to $playerHealth - 14>><<else>><<set $playerHealth to $playerHealth - 28>><</if>><</if>><</if>>As a response, <<if $enemy1Health < 1 || $enemy2Health < 1>>your opponent shoots<<else>>both of your opponents shoot<</if>> back, causing you <<if $randomDamagePlayer > 0>>major<<else>>significant<</if>> damage!
<<if $weapon == "shotgun">><<if $closeQuartersFight == 1>>You are in a close quarters fight, therefore your shotgun deals extra damage.<<else>>You have engaged the enemy from afar, therefore your shotgun has a damage malus.<</if>>
<</if>><<if $wearsRuanite > 0>>Luckily you are wearing ruanite, which protects you from much of the damage!
<</if>><<if $playerHealth < 1>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="You lose consciousness zombie3">1. You lose consciousness</a></td></tr>
</table>
<</nobr>><<elseif $enemy1Health > 0 || $enemy2Health > 0>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $enemy1Health < 1>>1. Keep shooting (already dead!)<<else>><a id="1" data-passage="Start shooting zombie3">1. Keep shooting</a><</if>></td>
<td><<if $hasShotgun > 0>><a id="2" data-passage="Change weapons zombie3">2. Change weapons</a><<else>>2. Change weapons (you only have one weapon!)<</if>></td>
<td><<if $syringes > 0>><a id="3" data-passage="Use a syringe zombie3">3. Use a syringe</a><<else>>3. Use a syringe (you do not have any!)<</if>></td></tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td>4. Surrender (there is no point!)</td>
<td></td>
<td></td>
</tr>
</table>
<</nobr>><</if>><</if>><<if $wearsRuanite > 0>><<if $enslaved > 0>><center><div class="largeImage"><img src="./Images/jenniferdownreactorlatexcollar.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/jenniferdownreactorlatex.jpg"></div></center><</if>><<else>><<if $enslaved > 0>><center><div class="largeImage"><img src="./Images/jenniferdownreactorcollar.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/jenniferdownreactor.jpg"></div></center><</if>><</if>>
You lose consciousness amidst the blows. Sadly you were fighting a zombie instead of a living opponent who might have an incentive in keeping you alive. So after you fall on the ground, the wretched being proceeds to gut you out.
BAD END: EATEN ALIVE (BUT LUCKILY UNCONSCIOUS) <<if $enemy1Health > 0>><center><div class="largeImage"><img src="./Images/zombieattackreactoralive.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/zombieattackreactordead.jpg"></div></center><</if>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td>Health: $enemy1Health</td></tr>
</table>
<</nobr>>
You decide to use one of the syringes. Your health is restored immediately! <<set $playerHealth to $playerHealthOrigin>><<set $syringes to $syringes - 1>>
Sadly the enemy keeps hitting you while you are at it. <<if $wearsRuanite > 0>><<else>>This means that you lost health!<</if>><<set $randomDamagePlayer to Math.floor(Math.random() * 2)>><<if $wearsRuanite > 0>><<if $enemy1Health < 1 || $enemy2Health < 1>><<if $randomDamagePlayer > 0>><<set $playerHealth to $playerHealth - 4>><<else>><<set $playerHealth to $playerHealth - 7>><</if>><<else>><<if $randomDamagePlayer > 0>><<set $playerHealth to $playerHealth - 7>><<else>><<set $playerHealth to $playerHealth - 14>><</if>><</if>><<else>><<if $enemy1Health < 1 || $enemy2Health < 1>><<if $randomDamagePlayer > 0>><<set $playerHealth to $playerHealth - 7>><<else>><<set $playerHealth to $playerHealth - 14>><</if>><<else>><<if $randomDamagePlayer > 0>><<set $playerHealth to $playerHealth - 14>><<else>><<set $playerHealth to $playerHealth - 28>><</if>><</if>><</if>>
<<if $wearsRuanite > 0>>Luckily you are wearing ruanite, which protects you from much of the damage!
<</if>><<if $playerHealth < 1>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="You lose consciousness zombie3">1. You lose consciousness</a></td></tr>
</table>
<</nobr>><<elseif $enemy1Health > 0 || $enemy2Health > 0>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $enemy1Health < 1>>1. Keep shooting (already dead!)<<else>><a id="1" data-passage="Start shooting zombie3">1. Keep shooting</a><</if>></td>
<td><<if $hasShotgun > 0>><a id="2" data-passage="Change weapons zombie3">2. Change weapons</a><<else>>2. Change weapons (you only have one weapon!)<</if>></td>
<td><<if $syringes > 0>><a id="3" data-passage="Use a syringe zombie3">3. Use a syringe</a><<else>>3. Use a syringe (you do not have any!)<</if>></td></tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td>4. Surrender (there is no point!)</td>
<td></td>
<td></td>
</tr>
</table>
<</nobr>><</if>><<if $enemy1Health > 0>><center><div class="largeImage"><img src="./Images/zombieattackreactoralive.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/zombieattackreactordead.jpg"></div></center><</if>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td></td>
<td>Health: $enemy1Health</td>
<td></td></tr>
</table>
<</nobr>><<if $weapon == "assault rifle">><<set $weapon to "shotgun">><<else>><<set $weapon to "assault rifle">><</if>>
You decide to change weapons. This time you equipped the $weapon.
Sadly the enemy keeps hitting you while you are at it. <<if $wearsRuanite > 0>><<else>>This means that you lost health!<</if>><<set $randomDamagePlayer to Math.floor(Math.random() * 2)>><<if $wearsRuanite > 0>><<if $enemy1Health < 1 || $enemy2Health < 1>><<if $randomDamagePlayer > 0>><<set $playerHealth to $playerHealth - 4>><<else>><<set $playerHealth to $playerHealth - 7>><</if>><<else>><<if $randomDamagePlayer > 0>><<set $playerHealth to $playerHealth - 7>><<else>><<set $playerHealth to $playerHealth - 14>><</if>><</if>><<else>><<if $enemy1Health < 1 || $enemy2Health < 1>><<if $randomDamagePlayer > 0>><<set $playerHealth to $playerHealth - 7>><<else>><<set $playerHealth to $playerHealth - 14>><</if>><<else>><<if $randomDamagePlayer > 0>><<set $playerHealth to $playerHealth - 14>><<else>><<set $playerHealth to $playerHealth - 28>><</if>><</if>><</if>>
<<if $wearsRuanite > 0>>Luckily you are wearing ruanite, which protects you from much of the damage!
<</if>><<if $playerHealth < 1>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="You lose consciousness zombie3">1. You lose consciousness</a></td></tr>
</table>
<</nobr>><<elseif $enemy1Health > 0 || $enemy2Health > 0>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $enemy1Health < 1>>1. Keep shooting (already dead!)<<else>><a id="1" data-passage="Start shooting zombie3">1. Keep shooting</a><</if>></td>
<td><<if $hasShotgun > 0>><a id="2" data-passage="Change weapons zombie3">2. Change weapons</a><<else>>2. Change weapons (you only have one weapon!)<</if>></td>
<td><<if $syringes > 0>><a id="3" data-passage="Use a syringe zombie3">3. Use a syringe</a><<else>>3. Use a syringe (you do not have any!)<</if>></td></tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td>4. Surrender (there is no point!)</td>
<td></td>
<td></td>
</tr>
</table>
<</nobr>><</if>><center><div class="largeImage"><img src="./Images/zombieattackreactordead.jpg"></div></center><<set $enemy1Health to 100>><<set $enemy2Health to 100>>
With that the fight is over. You certainly accomplished what you were set out to do. Let's hope the others see it that way!<<set $zombieMissionCompleted to 1>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $rofusSlave > 0>><a id="1" data-passage="Return Rofus Zombie">1. Go back to the settlement</a><<else>><a id="1" data-passage="Return Infiltrators Zombie">1. Go back to the village</a><</if>></td>
</tr>
</table>
<</nobr>><center><div class="largeImage"><img src="./Images/cave.jpg"></div></center>
You approach the cave at the side of the valley. You can hear strange sounds from the inside, almost animalistic. Whatever went wrong with this experiment, it went //really// wrong.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Zombie mission start">1. You enter</a></td></tr>
</table>
<</nobr>>
<<set $prisonerFed to 0>><<set $prisonerTalked to 0>><<if $days > ($numberofDaysPrisonerRecaptured + 5)>><<if $maleprisoner > 0>><center><div class="largeImage"><img src="./Images/captivemaleDead.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/captivefemaleDead.jpg"></div></center><</if>><<set $prisonerDead to 1>>
You go back to the prisoner. Only to find her dead. It looks like you should have fed <<if $maleprisoner > 0>>him<<else>>her<</if>> more often!
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Go back to the ship">1. Go back to your cabin</a></td>
</tr>
</table>
<</nobr>><<else>><<if $prisonerAffection == 10>><<if $maleprisoner > 0>><center><div class="largeImage"><img src="./Images/prisonersmilesmale.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/prisonersmilesfemale.jpg"></div></center><</if>><<else>><<if $maleprisoner > 0>><center><div class="largeImage"><img src="./Images/captivemale.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/captivefemale.jpg"></div></center><</if>><</if>>
You decide to go back to the prisoner.
<span style="color: #FF0000;"><<if $sissyStart == 0>>''Jennifer:''<<else>>''Protagonist:''<</if>> </span> Hello again!
<span style="color: yellow">''Prisoner:'' </span> <<if $prisonerAffection == 10>>Hello, Mistress!<<else>>Fuck you.<</if>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $prisonerFed > 0>>1. Feed <<if $maleprisoner > 0>>him<<else>>her<</if>> (already done!)<<else>><a id="1" data-passage="Feed her Prisoner">1. Feed <<if $maleprisoner > 0>>him<<else>>her<</if>></a><</if>></td>
<td><<if $prisonerTalked > 0>>2. Talk to <<if $maleprisoner > 0>>him<<else>>her<</if>> (already done!)<<else>><a id="2" data-passage="Talk to her Prisoner">2. Talk to <<if $maleprisoner > 0>>him<<else>>her<</if>></a><</if>></td>
<td><<if $energy > 0>><a id="3" data-passage="Fuck him Prisoner">3. <<if $maleprisoner > 0>>Give him an orgasm<<else>>Fuck her<</if>></a><<else>>3. <<if $maleprisoner > 0>>Give him an orgasm<<else>>Fuck her<</if>> (not enough energy!)<</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="4" data-passage="Go back to the ship">4. Go back to your cabin</a></td>
<td></td>
<td></td>
</tr>
</table>
<</nobr>><</if>><<set $prisonerFed to 1>><<if $prisonerAffection == 10>><<if $maleprisoner > 0>><center><div class="largeImage"><img src="./Images/prisonersmilesmale.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/prisonersmilesfemale.jpg"></div></center><</if>><<else>><<if $maleprisoner > 0>><center><div class="largeImage"><img src="./Images/captivemale.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/captivefemale.jpg"></div></center><</if>><</if>>
You decide to give <<if $maleprisoner > 0>>him<<else>>her<</if>> some food. To which <<if $maleprisoner > 0>>he<<else>>she<</if>> is infinitely thankful for.
<span style="color: yellow">''Prisoner:'' </span> <<if $prisonerAffection == 10>>Thank you, Mistress!<<else>>Your are a fucking cunt.<</if>><<set $numberofDaysPrisonerRecaptured to $days>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $prisonerFed > 0>>1. Feed <<if $maleprisoner > 0>>him<<else>>her<</if>> (already fed!)<<else>><a id="1" data-passage="Feed her Prisoner">1. Feed <<if $maleprisoner > 0>>him<<else>>her<</if>></a><</if>></td>
<td><a id="2" data-passage="Talk to her Prisoner">2. Talk to <<if $maleprisoner > 0>>him<<else>>her<</if>></a></td>
<td><<if $energy > 0>><a id="3" data-passage="Fuck him Prisoner">3. <<if $maleprisoner > 0>>Give him an orgasm<<else>>Fuck her<</if>></a><<else>>3. <<if $maleprisoner > 0>>Give him an orgasm<<else>>Fuck her<</if>> (not enough energy!)<</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="4" data-passage="Go back to the ship">4. Go back to your cabin</a></td>
<td></td>
<td></td>
</tr>
</table>
<</nobr>><<set $prisonerTalked to 1>><<if $prisonerAffection == 10>><<if $maleprisoner > 0>><center><div class="largeImage"><img src="./Images/prisonersmilesmale.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/prisonersmilesfemale.jpg"></div></center><</if>><<else>><<if $maleprisoner > 0>><center><div class="largeImage"><img src="./Images/captivemale.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/captivefemale.jpg"></div></center><</if>><</if>>
<span style="color: #FF0000;"><<if $sissyStart == 0>>''Jennifer:''<<else>>''Protagonist:''<</if>> </span> Today I'm going to let you go.
<<if $prisonerAffection == 10>><span style="color: yellow">''Prisoner:'' </span> Don't play the scare on me, Mistress!
<span style="color: #FF0000;"><<if $sissyStart == 0>>''Jennifer:''<<else>>''Protagonist:''<</if>> </span> Good answer.<<else>><span style="color: yellow">''Prisoner:'' </span> Really?
<span style="color: #FF0000;"><<if $sissyStart == 0>>''Jennifer:''<<else>>''Protagonist:''<</if>> </span> No.<</if>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $prisonerFed > 0>>1. Feed <<if $maleprisoner > 0>>him<<else>>her<</if>> (already done!)<<else>><a id="1" data-passage="Feed her Prisoner">1. Feed <<if $maleprisoner > 0>>him<<else>>her<</if>></a><</if>></td>
<td><<if $prisonerTalked > 0>>2. Talk to <<if $maleprisoner > 0>>him<<else>>her<</if>> (already done!)<<else>><a id="2" data-passage="Talk to her Prisoner">2. Talk to <<if $maleprisoner > 0>>him<<else>>her<</if>></a><</if>></td>
<td><<if $energy > 0>><a id="3" data-passage="Fuck him Prisoner">3. <<if $maleprisoner > 0>>Give him an orgasm<<else>>Fuck her<</if>></a><<else>>3. <<if $maleprisoner > 0>>Give him an orgasm<<else>>Fuck her<</if>> (not enough energy!)<</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="4" data-passage="Go back to the ship">4. Go back to your cabin</a></td>
<td></td>
<td></td>
</tr>
</table>
<</nobr>><div id="keypress"><<set $energy to $energy -1>><<if $maleprisoner > 0>><center><div class="largeImage"><img src="./Images/prisonermaleorgasm.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/prisonerfemalefucked.jpg"></div></center><</if>>
<<if $maleprisoner > 0>>You decide that the has come for some action, thus you activate the vibrator that you previously pushed inside his asshole, and you keep edging him from outside <<linkappend "until he comes.">>
<<if $prisonerAffection == 10>><<if $maleprisoner > 0>><center><div class="largeImage"><img src="./Images/prisonersmilesmale.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/prisonersmilesfemale.jpg"></div></center><</if>><<else>><<if $maleprisoner > 0>><center><div class="largeImage"><img src="./Images/captivemale.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/captivefemale.jpg"></div></center><</if>><</if>>
<<if $prisonerAffection == 10>><span style="color: yellow">''Prisoner:'' </span> Thank you, Mistress!<<else>><span style="color: yellow">''Prisoner:'' </span> You will pay for this... Sort of!<</if>>
<<if $prisonerAffection < 10>>''The prisoner's affection increased!''<<set $prisonerAffection to $prisonerAffection + 1>>
<</if>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $prisonerFed > 0>>1. Feed <<if $maleprisoner > 0>>him<<else>>her<</if>> (already done!)<<else>><a id="1" data-passage="Feed her Prisoner">1. Feed <<if $maleprisoner > 0>>him<<else>>her<</if>></a><</if>></td>
<td><<if $prisonerTalked > 0>>2. Talk to <<if $maleprisoner > 0>>him<<else>>her<</if>> (already done!)<<else>><a id="2" data-passage="Talk to her Prisoner">2. Talk to <<if $maleprisoner > 0>>him<<else>>her<</if>></a><</if>></td>
<td><<if $energy > 0>><a id="3" data-passage="Fuck him Prisoner">3. <<if $maleprisoner > 0>>Give him an orgasm<<else>>Fuck her<</if>></a><<else>>3. <<if $maleprisoner > 0>>Give him an orgasm<<else>>Fuck her<</if>> (not enough energy!)<</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="4" data-passage="Go back to the ship">4. Go back to your cabin</a></td>
<td></td>
<td></td>
</tr>
</table>
<</nobr>><</linkappend>><<else>>You decide that the has come for some action, thus you get inside the cage, and you start fucking her with the strapon <<linkappend "until she comes.">>
<<if $prisonerAffection == 10>><<if $maleprisoner > 0>><center><div class="largeImage"><img src="./Images/prisonersmilesmale.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/prisonersmilesfemale.jpg"></div></center><</if>><<else>><<if $maleprisoner > 0>><center><div class="largeImage"><img src="./Images/captivemale.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/captivefemale.jpg"></div></center><</if>><</if>>
<<if $prisonerAffection == 10>><span style="color: yellow">''Prisoner:'' </span> Thank you, Mistress!<<else>><span style="color: yellow">''Prisoner:'' </span> You will pay for this!<</if>>
<<if $prisonerAffection < 10>>''The prisoner's affection increased!''<<set $prisonerAffection to $prisonerAffection + 1>>
<</if>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $prisonerFed > 0>>1. Feed <<if $maleprisoner > 0>>him<<else>>her<</if>> (already done!)<<else>><a id="1" data-passage="Feed her Prisoner">1. Feed <<if $maleprisoner > 0>>him<<else>>her<</if>></a><</if>></td>
<td><<if $prisonerTalked > 0>>2. Talk to <<if $maleprisoner > 0>>him<<else>>her<</if>> (already done!)<<else>><a id="2" data-passage="Talk to her Prisoner">2. Talk to <<if $maleprisoner > 0>>him<<else>>her<</if>></a><</if>></td>
<td><<if $energy > 0>><a id="3" data-passage="Fuck him Prisoner">3. <<if $maleprisoner > 0>>Give him an orgasm<<else>>Fuck her<</if>></a><<else>>3. <<if $maleprisoner > 0>>Give him an orgasm<<else>>Fuck her<</if>> (not enough energy!)<</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="4" data-passage="Go back to the ship">4. Go back to your cabin</a></td>
<td></td>
<td></td>
</tr>
</table>
<</nobr>><</linkappend>><</if>></div> <div id="keypress"><center><div class="largeImage"><img src="./Images/cliffs.jpg"></div></center>
You start searcing around the cliffs, at the edge of <<linkappend "the ocean.">>
<center><div class="largeImage"><img src="./Images/ponyofthelake.jpg"></div></center>
Through some miracle you find her there, standing in front of a small house that was carved out of the cliff's stone. She doesn't seem to be afraid of you, more like curious. Her restraints are still on her. If it's been a couple of days, then by now she must have realized that there is no escape from ruanite. But if so... Why didn't she return to her masters? If something, then this case definitely makes you curious.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Talk to her pony">1. Talk to her</a></td>
<td><a id="2" data-passage="Try to have sex with her pony">2. Try to have sex with her</a></td>
</tr>
</table>
<</nobr>><</linkappend>></div><div id="keypress"><<set $prisonerRecaptured to 1>><center><div class="largeImage"><img src="./Images/emptycell.jpg"></div></center>
You redouble your efforts to search for the prisoner. A couple hours later you find <<if $maleprisoner > 0>>him<<else>>her<</if>> unconscious, the poor soul wandered to the warehouse, and drank so much booze <<if $maleprisoner > 0>>he<<else>>she<</if>> <<linkappend "passed out.">>
<<set $numberofDaysWhenTiffanygotCaptured to $days>><<set $prisonerAffection to 0>><<if $maleprisoner > 0>><center><div class="largeImage"><img src="./Images/captivemale.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/captivefemale.jpg"></div></center><</if>>
<span style="color: #FF0000;"><<if $sissyStart == 0>>''Jennifer:''<<else>>''Protagonist:''<</if>> </span> And now the turntables!
<span style="color: yellow">''Prisoner:'' </span> Let me out you shit!
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $prisonerFed > 0>>1. Feed <<if $maleprisoner > 0>>him<<else>>her<</if>> (already done!)<<else>><a id="1" data-passage="Feed her Prisoner">1. Feed <<if $maleprisoner > 0>>him<<else>>her<</if>></a><</if>></td>
<td><<if $prisonerTalked > 0>>2. Talk to <<if $maleprisoner > 0>>him<<else>>her<</if>> (already done!)<<else>><a id="2" data-passage="Talk to her Prisoner">2. Talk to <<if $maleprisoner > 0>>him<<else>>her<</if>></a><</if>></td>
<td><<if $energy > 0>><a id="3" data-passage="Fuck him Prisoner">3. <<if $maleprisoner > 0>>Give him an orgasm<<else>>Fuck her<</if>></a><<else>>3. <<if $maleprisoner > 0>>Give him an orgasm<<else>>Fuck her<</if>> (not enough energy!)<</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="4" data-passage="Go back to the ship">4. Go back to your cabin</a></td>
<td></td>
<td></td>
</tr>
</table>
<</nobr>><</linkappend>></div><<if $enemy1Health < 1 && $enemy2Health < 1>><center><div class="largeImage"><img src="./Images/pirateshipfrontbothdead.jpg"></div></center><<else>><<if $enemy1Health < 1>><center><div class="largeImage"><img src="./Images/pirateshipfront1dead.jpg"></div></center><<elseif $enemy2Health < 1>><center><div class="largeImage"><img src="./Images/pirateshipfront2dead.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/pirateshipfrontbothup.jpg"></div></center><</if>><</if>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td></td>
<td>Health: $enemy1Health</td>
<td>Health: $enemy2Health</td>
<td></td></tr>
</table>
<</nobr>>
You decide to take your chances, and you run for it. Countless shots blazing past you as you keep zigzagging in the field until the enemy determines that you are not woth the ammo. Still... The aliens will take note of this, you are sure of that. It might be wise to avoid them in the future. <<set $pirateStanding to $pirateStanding - 10>>
''Your standing with this faction decreased.''<<set $enemy1Health to 100>><<set $enemy2Health to 100>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $rofusSlave > 0>><a id="1" data-passage="Return Rofus">1. Go back to the settlement</a><<else>><<if $enslaved > 0>><a id="1" data-passage="Cabin slave">1. Go back to the ship</a><<else>><a id="1" data-passage="Go back to the ship">1. Go back to the ship</a><</if>><</if>></td>
</tr>
</table>
<</nobr>><<set $mission1 to "==Your ship crashed on a remote planet. You need to find a way to get out of here!== Well... You did manage to get off planet!">><<set $playerHealth to $playerHealthOrigin>><<set $days to "???">><div id="keypress"><center><div class="largeImage"><img src="./Images/guardsfacecaptive.jpg"></div></center>
<span style="color: #FF0000;"><<if $sissyStart == 0>>''Jennifer:''<<else>>''Protagonist:''<</if>> </span> I want to be a meaningless little slut, Master.
<span style="color: white;">''Guard:'' </span> Well, that was certainly one of your choices. I hope you will enjoy your new slave life!
''Ballgag added!''<<if $sissyStart > 0>><<set $outfit to "slave shackles, ballgag, cock cage">><<else>><<set $outfit to "slave shackles, ballgag">><</if>>
With that the guard walks away, and the usual <<linkappend "routine continues.">>
<<if $sissyStart > 0>><center><div class="largeImage"><img src="./Images/standingincagesissy.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/standingincage.jpg"></div></center><</if>>
In the mornings you wake up in your cage, waiting for <<linkappend "your captors.">>
<<if $sissyStart > 0>><center><div class="largeImage"><img src="./Images/suckingcocksissy.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/suckingcock.jpg"></div></center><</if>>
The days you spend by <<linkappend "being used.">>
<<if $sissyStart > 0>><center><div class="largeImage"><img src="./Images/leadaroundsissy.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/leadaround.jpg"></div></center><</if>>
And led around in chains. So you could be used <<linkappend "again.">>
<center><div class="largeImage"><img src="./Images/takenaway.jpg"></div></center>
Finally, the deserters are able to take the pirate's vessel, and you are flown to an unknown planet to live out the rest of your lives as slaves.
BAD END: TAKEN BY THE ORDER
''Author's note:'' I marked this one as a bad end, but rest assured, there is a lengthy slave cycle to come :)<</linkappend>><</linkappend>><</linkappend>><</linkappend>></div><<set $askedforStimsRofus to 0>><center><div class="largeImage"><img src="./Images/guardsfacecaptive.jpg"></div></center>
<span style="color: #FF0000;"><<if $sissyStart == 0>>''Jennifer:''<<else>>''Protagonist:''<</if>> </span> I agree to help, Master.
<span style="color: white;">''Guard:'' </span> Good choice, slave. From now on we will let you out of the cage, whenever you are ready. Once you are done, you will be locked back and all of your items will be taken. <<set $rofusSlave to 1>><<set $status to "SLAVE">><<set $enslaved to 1>>
<span style="color: white;">''Guard:'' </span> Oh, and here are some leftover items. They have little value for us. But since you are going to be the one who does our dirty work, I think you should have them.
<<if $hasShotgun == 0>>''Shotgun added!''<<set $hasShotgun to 1>>
<</if>>''You received 10 stims!''<<set $syringes to $syringes + 10>>
<<set $mission2 to "You approached a group of soldiers who survived the engagement. They decided to break away from Earth in order to persue their slavemongering ways. Still, they can be of use if you can find a way to sway them. \n\nOh great, you became their slave! Now you double have to sway them.\n\nYour standing with this faction: $rofusStanding">>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="About my tasks Rofus">1. About my tasks</a></td>
<td><a id="2" data-passage="About my items Rofus">2. About my items</a></td>
<td><a id="3" data-passage="I'm ready to head out Rofus">3. I'm ready to head out</a></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $energy < 1>>4. How may I serve you? (not enough energy!)<<else>><a id="4" data-passage="How may I serve you Rofus">4. How may I serve you?</a><</if>></td>
<td><a id="5" data-passage="This is it for the day Rofus">5. This is it for the day</a></td>
<td><a id="6" data-passage="I no longer want to help you Rofus">6. I no longer want to help you</a></td>
</tr>
</table>
<</nobr>><center><div class="largeImage"><img src="./Images/guardsfacecaptive.jpg"></div></center>
<span style="color: #FF0000;"><<if $sissyStart == 0>>''Jennifer:''<<else>>''Protagonist:''<</if>> </span> About my items...
<span style="color: white;">''Guard:'' </span> Yes, slave?
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $askedforStimsRofus > 4>>1. I want more stims (they have no more to spare!)<<else>><a id="1" data-passage="I want more stims Rofus">1. I want more stims</a><</if>></td>
<td><a id="2" data-passage="I want to change my weapon Rofus">2. I want to change my weapon</a></td>
<td><<if $hasRuaniteOutfit > 0>><a id="3" data-passage="I want to change my outfit Rofus">3. I want to change my outfit</a><<else>>3. I want to change my outfit (you do not have an alternative!)<</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="4" data-passage="Return convo Rofus">4. Return</a></td>
<td></td>
<td></td>
</tr>
</table>
<</nobr>><div id="keypress"><center><div class="largeImage"><img src="./Images/guardsfacecaptivesmiles.jpg"></div></center>
<span style="color: #FF0000;"><<if $sissyStart == 0>>''Jennifer:''<<else>>''Protagonist:''<</if>> </span> I want more stims, Master.<<set $askedforStimsRofus to $askedforStimsRofus + 1>>
<<if $askedforStimsRofus > 4>><span style="color: white;">''Guard:'' </span> Sorry, we are out of stock.
<span style="color: white;">''Guard:'' </span> But let me relieve myself here <<linkappend "one more time!">>
<<if $sissyStart > 0>><center><div class="largeImage"><img src="./Images/jenniferrofusblowjobsissy.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/jenniferrofusblowjob.jpg"></div></center><</if>>
He says, and he shows his cock down your throat right then and there.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $askedforStimsRofus > 4>>1. I want more stims (they have no more to spare!)<<else>><a id="1" data-passage="I want more stims Rofus">1. I want more stims</a><</if>></td>
<td><a id="2" data-passage="I want to change my weapon Rofus">2. I want to change my weapon</a></td>
<td><<if $hasRuaniteOutfit > 0>><a id="3" data-passage="I want to change my outfit Rofus">3. I want to change my outfit</a><<else>>3. I want to change my outfit (you do not have an alternative!)<</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="4" data-passage="Return convo Rofus">4. Return</a></td>
<td></td>
<td></td>
</tr>
</table>
<</nobr>><</linkappend>><<else>><span style="color: white;">''Guard:'' </span> Open wide, <<linkappend "slave.">>
<<if $sissyStart > 0>><center><div class="largeImage"><img src="./Images/jenniferrofusblowjobsissy.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/jenniferrofusblowjob.jpg"></div></center><</if>>
He says, and he shows his cock down your throat right then and there.
''5 sitms added!''<<set $syringes to $syringes + 5>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $askedforStimsRofus > 4>>1. I want more stims (they have no more to spare!)<<else>><a id="1" data-passage="I want more stims Rofus">1. I want more stims</a><</if>></td>
<td><a id="2" data-passage="I want to change my weapon Rofus">2. I want to change my weapon</a></td>
<td><<if $hasRuaniteOutfit > 0>><a id="3" data-passage="I want to change my outfit Rofus">3. I want to change my outfit</a><<else>>3. I want to change my outfit (you do not have an alternative!)<</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="4" data-passage="Return convo Rofus">4. Return</a></td>
<td></td>
<td></td>
</tr>
</table>
<</nobr>><</linkappend>><</if>></div><center><div class="largeImage"><img src="./Images/guardsfacecaptive.jpg"></div></center>
<span style="color: #FF0000;"><<if $sissyStart == 0>>''Jennifer:''<<else>>''Protagonist:''<</if>> </span> I want to change my weapon, Master.
<span style="color: white;">''Guard:'' </span> Alright, slave.
''Weapon changed to <<if $previousWeapon == "shotgun">>assault rifle!<<else>>shotgun!<</if>>''<<if $previousWeapon == "shotgun">><<set $previousWeapon to "assault rifle">><<else>><<set $previousWeapon to "shotgun">><</if>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $askedforStimsRofus > 4>>1. I want more stims (they have no more to spare!)<<else>><a id="1" data-passage="I want more stims Rofus">1. I want more stims</a><</if>></td>
<td><a id="2" data-passage="I want to change my weapon Rofus">2. I want to change my weapon</a></td>
<td><<if $hasRuaniteOutfit > 0>><a id="3" data-passage="I want to change my outfit Rofus">3. I want to change my outfit</a><<else>>3. I want to change my outfit (you do not have an alternative!)<</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="4" data-passage="Return convo Rofus">4. Return</a></td>
<td></td>
<td></td>
</tr>
</table>
<</nobr>><center><div class="largeImage"><img src="./Images/guardsfacecaptive.jpg"></div></center>
<span style="color: #FF0000;"><<if $sissyStart == 0>>''Jennifer:''<<else>>''Protagonist:''<</if>> </span> I want to change my outfit, Master.
<span style="color: white;">''Guard:'' </span> Very well, slave.
''Outfit changed to <<if $wearsRuanite == 0>>ruanite catsuit!<<else>>infiltrator uniform!<</if>>''<<if $wearsRuanite == 0>><<set $wearsRuanite to 1>><<else>><<set $wearsRuanite to 0>><</if>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $askedforStimsRofus > 4>>1. I want more stims (they have no more to spare!)<<else>><a id="1" data-passage="I want more stims Rofus">1. I want more stims</a><</if>></td>
<td><a id="2" data-passage="I want to change my weapon Rofus">2. I want to change my weapon</a></td>
<td><<if $hasRuaniteOutfit > 0>><a id="3" data-passage="I want to change my outfit Rofus">3. I want to change my outfit</a><<else>>3. I want to change my outfit (you do not have an alternative!)<</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="4" data-passage="Return convo Rofus">4. Return</a></td>
<td></td>
<td></td>
</tr>
</table>
<</nobr>><center><div class="largeImage"><img src="./Images/guardsfacecaptive.jpg"></div></center>
<span style="color: white;">''Guard:'' </span> Yes, slave?
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="About my tasks Rofus">1. About my tasks</a></td>
<td><a id="2" data-passage="About my items Rofus">2. About my items</a></td>
<td><a id="3" data-passage="I'm ready to head out Rofus">3. I'm ready to head out</a></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $energy < 1>>4. How may I serve you? (not enough energy!)<<else>><a id="4" data-passage="How may I serve you Rofus">4. How may I serve you?</a><</if>></td>
<td><a id="5" data-passage="This is it for the day Rofus">5. This is it for the day</a></td>
<td><a id="6" data-passage="I no longer want to help you Rofus">6. I no longer want to help you</a></td>
</tr>
</table>
<</nobr>><div id="keypress"><center><div class="largeImage"><img src="./Images/guardsfacecaptivesmiles.jpg"></div></center>
<span style="color: white;">''Guard:'' </span> Very well. But that was a sign on resistance, so you may take my cock <<linkappend "as punishment.">>
<<if $sissyStart > 0>><center><div class="largeImage"><img src="./Images/jenniferrofusblowjobsissy.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/jenniferrofusblowjob.jpg"></div></center><</if>>
He says, and he shows his cock down your throat <<linkappend "right then and there.">>
<<if $sissyStart > 0>><center><div class="largeImage"><img src="./Images/standingincagesissy.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/standingincage.jpg"></div></center><</if>>
After that that you are left alone in the cage until the day ends.
''Ballgag added!''<<if $sissyStart > 0>><<set $outfit to "slave shackles, ballgag, cock cage">><<else>><<set $outfit to "slave shackles, ballgag">><</if>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Slave day begins Rofus">1. The next day</a></td>
</tr>
</table>
<</nobr>><</linkappend>><</linkappend>></div><<set $playerHealth to $playerHealthOrigin>><div id="keypress">
<<if $sissyStart > 0>><center><div class="largeImage"><img src="./Images/standingincagesissy.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/standingincage.jpg"></div></center><</if>>
When you wake up you find yourself in a cage, unable to do anything against the wants of <<linkappend "your captors.">>
<center><div class="largeImage"><img src="./Images/guardsfacecaptive.jpg"></div></center>
<span style="color: white;">''Guard:'' </span> <<if $rofusSlave > 0>>Sorry, we didn't take it into account that you might cross paths with us. That's our bad. Either way you are going to be locked up until this ends. Your quest to be meaningful has come to an end too. From now you will be just as meaningless to us as the others.<<else>>//For the Stars//, what a fine booty! If you were a voluntary one, we would certainly have some tasks for you. But this way we have no choice but to keep you locked up.<</if>>
One of them says as he walks up to you.
<span style="color: #FF0000;"><<if $sissyStart == 0>>''Jennifer:''<<else>>''Protagonist:''<</if>> </span> Mhm! Mhmm! Mhmmmmm!<<if $sissyStart > 0>><<set $outfit to "slave shackles, ballgag, cock cage">><<else>><<set $outfit to "slave shackles, ballgag">><</if>>
You start to protest but at this point <<linkappend "there is nothing you could do.">>
<<if $sissyStart > 0>><center><div class="largeImage"><img src="./Images/standingincagesissy.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/standingincage.jpg"></div></center><</if>>
In the mornings you wake up in your cage, waiting for <<linkappend "your captors.">>
<<if $sissyStart > 0>><center><div class="largeImage"><img src="./Images/suckingcocksissy.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/suckingcock.jpg"></div></center><</if>>
The days you spend by <<linkappend "being used.">>
<<if $sissyStart > 0>><center><div class="largeImage"><img src="./Images/leadaroundsissy.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/leadaround.jpg"></div></center><</if>>
And led around in chains. So you could be used <<linkappend "again.">>
<center><div class="largeImage"><img src="./Images/takenaway.jpg"></div></center>
Finally, the deserters are able to take the pirate's vessel, and you are flown to an unknown planet to live out the rest of your lives as slaves.
BAD END: TAKEN BY THE ORDER
''Author's note:'' I marked this one as a bad end, but rest assured, there is a lengthy slave cycle to come :)<</linkappend>><</linkappend>><</linkappend>><</linkappend>><</linkappend>></div><center><div class="largeImage"><img src="./Images/guardsfacecaptive.jpg"></div></center><<set $hasoverwridenode to 1>>
<span style="color: #FF0000;"><<if $sissyStart == 0>>''Jennifer:''<<else>>''Protagonist:''<</if>> </span> The pirate ship is locked down, Master. I have no idea how to get back.
<span style="color: white;">''Guard:'' </span> Take this overwride node. It should open the ramp in no time.
''Overwride node added!''
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $killedEveryoneOnPirateShipSaidRofus > 0>>1. I killed everyone on the pirate ship (already said!)<<else>><<if $pirateLeaderKilled > 0>><a id="1" data-passage="I killed everyone on the pirate ship Rofus">1. I killed everyone on the pirate ship</a><<else>><<if $hasoverwridenode == 1>>1. The pirate ship is locked down (already said!)<<else>><<if $pirateshiplockeddown > 0>><a id="1" data-passage="The pirate ship is locked down Rofus">1. The pirate ship is locked down</a><<else>><<if $askedPirateShipRofus > 0>>1. There is a pirate ship just outside the forest (already asked!)<<else>><a id="1" data-passage="There is a pirate ship just outside the forest Rofus">1. There is a pirate ship just outside the forest</a><</if>><</if>><</if>><</if>><</if>></td>
<td><<if $saiddidnotkillAliensRofus > 0>>2. It turns out I did not kill the aliens (already said!)<<else>><<if $saidkilledAliensRofus == 1 && $shipfightconcluded > 0>><a id="2" data-passage="It turned out I did not kill the aliens Rofus">2. It turns out I did not kill the aliens</a><<else>><<if $saidkilledAliensRofus == 1>>2. I killed the aliens onboard the ship (already asked!)<<else>><<if $defeatedAliens == 1>><a id="2" data-passage="I killed the aliens onboard the ship Rofus">2. I killed the aliens onboard the ship</a><<else>><<if $askedAliensRofus > 0>>2. I encountered some aliens (already asked!)<<else>><a id="2" data-passage="I encountered some aliens Rofus">2. I encountered some aliens</a><</if>><</if>><</if>><</if>><</if>></td>
<td><<if $talkedAboutThirdMission > 0>>3. Are there any more jobs for me, Master? (no more missions!)<<else>><<if $ponyMissionAccomplished > 0>><a id="3" data-passage="Are there any more jobs for me Rofus III">3. Are there any more jobs for me, Master?</a><<else>><<if $zombieMissionCompleted > 0>><a id="3" data-passage="Are there any more jobs for me Rofus II">3. Are there any more jobs for me, Master?</a><<else>><<if $killedEveryoneOnPirateShipSaidRofus > 0 && $saidkilledAliensRofus > 0>><a id="3" data-passage="Are there any more jobs for me Rofus">3. Are there any more jobs for me, Master?</a><<else>>3. Are there any more jobs for me, Master? (you didn't finish with the others!)<</if>><</if>><</if>><</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="4" data-passage="Return convo Rofus">4. Return</a></td>
<td></td>
<td></td>
</tr>
</table>
<</nobr>><center><div class="largeImage"><img src="./Images/guardsfacecaptive.jpg"></div></center><<set $askedPirateShipRofus to 1>>
<span style="color: #FF0000;"><<if $sissyStart == 0>>''Jennifer:''<<else>>''Protagonist:''<</if>> </span> There is a pirate ship just outside the forest, Master.
<span style="color: white;">''Guard:'' </span> Take it out then.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $killedEveryoneOnPirateShipSaidRofus > 0>>1. I killed everyone on the pirate ship (already said!)<<else>><<if $pirateLeaderKilled > 0>><a id="1" data-passage="I killed everyone on the pirate ship Rofus">1. I killed everyone on the pirate ship</a><<else>><<if $hasoverwridenode == 1>>1. The pirate ship is locked down (already said!)<<else>><<if $pirateshiplockeddown > 0>><a id="1" data-passage="The pirate ship is locked down Rofus">1. The pirate ship is locked down</a><<else>><<if $askedPirateShipRofus > 0>>1. There is a pirate ship just outside the forest (already asked!)<<else>><a id="1" data-passage="There is a pirate ship just outside the forest Rofus">1. There is a pirate ship just outside the forest</a><</if>><</if>><</if>><</if>><</if>></td>
<td><<if $saiddidnotkillAliensRofus > 0>>2. It turns out I did not kill the aliens (already said!)<<else>><<if $saidkilledAliensRofus == 1 && $shipfightconcluded > 0>><a id="2" data-passage="It turned out I did not kill the aliens Rofus">2. It turns out I did not kill the aliens</a><<else>><<if $saidkilledAliensRofus == 1>>2. I killed the aliens onboard the ship (already asked!)<<else>><<if $defeatedAliens == 1>><a id="2" data-passage="I killed the aliens onboard the ship Rofus">2. I killed the aliens onboard the ship</a><<else>><<if $askedAliensRofus > 0>>2. I encountered some aliens (already asked!)<<else>><a id="2" data-passage="I encountered some aliens Rofus">2. I encountered some aliens</a><</if>><</if>><</if>><</if>><</if>></td>
<td><<if $talkedAboutThirdMission > 0>>3. Are there any more jobs for me, Master? (no more missions!)<<else>><<if $ponyMissionAccomplished > 0>><a id="3" data-passage="Are there any more jobs for me Rofus III">3. Are there any more jobs for me, Master?</a><<else>><<if $zombieMissionCompleted > 0>><a id="3" data-passage="Are there any more jobs for me Rofus II">3. Are there any more jobs for me, Master?</a><<else>><<if $killedEveryoneOnPirateShipSaidRofus > 0 && $saidkilledAliensRofus > 0>><a id="3" data-passage="Are there any more jobs for me Rofus">3. Are there any more jobs for me, Master?</a><<else>>3. Are there any more jobs for me, Master? (you didn't finish with the others!)<</if>><</if>><</if>><</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="4" data-passage="Return convo Rofus">4. Return</a></td>
<td></td>
<td></td>
</tr>
</table>
<</nobr>><center><div class="largeImage"><img src="./Images/guardsfacecaptive.jpg"></div></center><<set $killedEveryoneOnPirateShipSaidRofus to 1>>
<span style="color: #FF0000;"><<if $sissyStart == 0>>''Jennifer:''<<else>>''Protagonist:''<</if>> </span> I killed everyone on the pirate ship, Master.
<span style="color: white;">''Guard:'' </span> Good job, slave.
''Your standing with this faction increased.''<<set $rofusStanding to $rofusStanding +1>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $killedEveryoneOnPirateShipSaidRofus > 0>>1. I killed everyone on the pirate ship (already said!)<<else>><<if $pirateLeaderKilled > 0>><a id="1" data-passage="I killed everyone on the pirate ship Rofus">1. I killed everyone on the pirate ship</a><<else>><<if $hasoverwridenode == 1>>1. The pirate ship is locked down (already said!)<<else>><<if $pirateshiplockeddown > 0>><a id="1" data-passage="The pirate ship is locked down Rofus">1. The pirate ship is locked down</a><<else>><<if $askedPirateShipRofus > 0>>1. There is a pirate ship just outside the forest (already asked!)<<else>><a id="1" data-passage="There is a pirate ship just outside the forest Rofus">1. There is a pirate ship just outside the forest</a><</if>><</if>><</if>><</if>><</if>></td>
<td><<if $saiddidnotkillAliensRofus > 0>>2. It turns out I did not kill the aliens (already said!)<<else>><<if $saidkilledAliensRofus == 1 && $shipfightconcluded > 0>><a id="2" data-passage="It turned out I did not kill the aliens Rofus">2. It turns out I did not kill the aliens</a><<else>><<if $saidkilledAliensRofus == 1>>2. I killed the aliens onboard the ship (already asked!)<<else>><<if $defeatedAliens == 1>><a id="2" data-passage="I killed the aliens onboard the ship Rofus">2. I killed the aliens onboard the ship</a><<else>><<if $askedAliensRofus > 0>>2. I encountered some aliens (already asked!)<<else>><a id="2" data-passage="I encountered some aliens Rofus">2. I encountered some aliens</a><</if>><</if>><</if>><</if>><</if>></td>
<td><<if $talkedAboutThirdMission > 0>>3. Are there any more jobs for me, Master? (no more missions!)<<else>><<if $ponyMissionAccomplished > 0>><a id="3" data-passage="Are there any more jobs for me Rofus III">3. Are there any more jobs for me, Master?</a><<else>><<if $zombieMissionCompleted > 0>><a id="3" data-passage="Are there any more jobs for me Rofus II">3. Are there any more jobs for me, Master?</a><<else>><<if $killedEveryoneOnPirateShipSaidRofus > 0 && $saidkilledAliensRofus > 0>><a id="3" data-passage="Are there any more jobs for me Rofus">3. Are there any more jobs for me, Master?</a><<else>>3. Are there any more jobs for me, Master? (you didn't finish with the others!)<</if>><</if>><</if>><</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="4" data-passage="Return convo Rofus">4. Return</a></td>
<td></td>
<td></td>
</tr>
</table>
<</nobr>><center><div class="largeImage"><img src="./Images/guardsfacecaptive.jpg"></div></center><<set $askedAliensRofus to 1>>
<span style="color: #FF0000;"><<if $sissyStart == 0>>''Jennifer:''<<else>>''Protagonist:''<</if>> </span> I encountered some aliens, Master.
<span style="color: white;">''Guard:'' </span> What are you waiting for? Go kill them!
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $killedEveryoneOnPirateShipSaidRofus > 0>>1. I killed everyone on the pirate ship (already said!)<<else>><<if $pirateLeaderKilled > 0>><a id="1" data-passage="I killed everyone on the pirate ship Rofus">1. I killed everyone on the pirate ship</a><<else>><<if $hasoverwridenode == 1>>1. The pirate ship is locked down (already said!)<<else>><<if $pirateshiplockeddown > 0>><a id="1" data-passage="The pirate ship is locked down Rofus">1. The pirate ship is locked down</a><<else>><<if $askedPirateShipRofus > 0>>1. There is a pirate ship just outside the forest (already asked!)<<else>><a id="1" data-passage="There is a pirate ship just outside the forest Rofus">1. There is a pirate ship just outside the forest</a><</if>><</if>><</if>><</if>><</if>></td>
<td><<if $saiddidnotkillAliensRofus > 0>>2. It turns out I did not kill the aliens (already said!)<<else>><<if $saidkilledAliensRofus == 1 && $shipfightconcluded > 0>><a id="2" data-passage="It turned out I did not kill the aliens Rofus">2. It turns out I did not kill the aliens</a><<else>><<if $saidkilledAliensRofus == 1>>2. I killed the aliens onboard the ship (already asked!)<<else>><<if $defeatedAliens == 1>><a id="2" data-passage="I killed the aliens onboard the ship Rofus">2. I killed the aliens onboard the ship</a><<else>><<if $askedAliensRofus > 0>>2. I encountered some aliens (already asked!)<<else>><a id="2" data-passage="I encountered some aliens Rofus">2. I encountered some aliens</a><</if>><</if>><</if>><</if>><</if>></td>
<td><<if $talkedAboutThirdMission > 0>>3. Are there any more jobs for me, Master? (no more missions!)<<else>><<if $ponyMissionAccomplished > 0>><a id="3" data-passage="Are there any more jobs for me Rofus III">3. Are there any more jobs for me, Master?</a><<else>><<if $zombieMissionCompleted > 0>><a id="3" data-passage="Are there any more jobs for me Rofus II">3. Are there any more jobs for me, Master?</a><<else>><<if $killedEveryoneOnPirateShipSaidRofus > 0 && $saidkilledAliensRofus > 0>><a id="3" data-passage="Are there any more jobs for me Rofus">3. Are there any more jobs for me, Master?</a><<else>>3. Are there any more jobs for me, Master? (you didn't finish with the others!)<</if>><</if>><</if>><</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="4" data-passage="Return convo Rofus">4. Return</a></td>
<td></td>
<td></td>
</tr>
</table>
<</nobr>><center><div class="largeImage"><img src="./Images/guardsfacecaptive.jpg"></div></center><<set $saidkilledAliensRofus to 1>>
<span style="color: #FF0000;"><<if $sissyStart == 0>>''Jennifer:''<<else>>''Protagonist:''<</if>> </span> I killed the aliens onboard the ship, Master.
<span style="color: white;">''Guard:'' </span> Good job, slave.
''Your standing with this faction increased.''<<set $rofusStanding to $rofusStanding +1>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $killedEveryoneOnPirateShipSaidRofus > 0>>1. I killed everyone on the pirate ship (already said!)<<else>><<if $pirateLeaderKilled > 0>><a id="1" data-passage="I killed everyone on the pirate ship Rofus">1. I killed everyone on the pirate ship</a><<else>><<if $hasoverwridenode == 1>>1. The pirate ship is locked down (already said!)<<else>><<if $pirateshiplockeddown > 0>><a id="1" data-passage="The pirate ship is locked down Rofus">1. The pirate ship is locked down</a><<else>><<if $askedPirateShipRofus > 0>>1. There is a pirate ship just outside the forest (already asked!)<<else>><a id="1" data-passage="There is a pirate ship just outside the forest Rofus">1. There is a pirate ship just outside the forest</a><</if>><</if>><</if>><</if>><</if>></td>
<td><<if $saiddidnotkillAliensRofus > 0>>2. It turns out I did not kill the aliens (already said!)<<else>><<if $saidkilledAliensRofus == 1 && $shipfightconcluded > 0>><a id="2" data-passage="It turned out I did not kill the aliens Rofus">2. It turns out I did not kill the aliens</a><<else>><<if $saidkilledAliensRofus == 1>>2. I killed the aliens onboard the ship (already asked!)<<else>><<if $defeatedAliens == 1>><a id="2" data-passage="I killed the aliens onboard the ship Rofus">2. I killed the aliens onboard the ship</a><<else>><<if $askedAliensRofus > 0>>2. I encountered some aliens (already asked!)<<else>><a id="2" data-passage="I encountered some aliens Rofus">2. I encountered some aliens</a><</if>><</if>><</if>><</if>><</if>></td>
<td><<if $talkedAboutThirdMission > 0>>3. Are there any more jobs for me, Master? (no more missions!)<<else>><<if $ponyMissionAccomplished > 0>><a id="3" data-passage="Are there any more jobs for me Rofus III">3. Are there any more jobs for me, Master?</a><<else>><<if $zombieMissionCompleted > 0>><a id="3" data-passage="Are there any more jobs for me Rofus II">3. Are there any more jobs for me, Master?</a><<else>><<if $killedEveryoneOnPirateShipSaidRofus > 0 && $saidkilledAliensRofus > 0>><a id="3" data-passage="Are there any more jobs for me Rofus">3. Are there any more jobs for me, Master?</a><<else>>3. Are there any more jobs for me, Master? (you didn't finish with the others!)<</if>><</if>><</if>><</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="4" data-passage="Return convo Rofus">4. Return</a></td>
<td></td>
<td></td>
</tr>
</table>
<</nobr>><center><div class="largeImage"><img src="./Images/guardsfacecaptive.jpg"></div></center><<set $saiddidnotkillAliensRofus to 1>>
<span style="color: #FF0000;"><<if $sissyStart == 0>>''Jennifer:''<<else>>''Protagonist:''<</if>> </span> It turns out I did not kill the aliens, Master.
<span style="color: white;">''Guard:'' </span> Well, that's not so good.
''Your standing with this faction decreased.''<<set $rofusStanding to $rofusStanding -1>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $killedEveryoneOnPirateShipSaidRofus > 0>>1. I killed everyone on the pirate ship (already said!)<<else>><<if $pirateLeaderKilled > 0>><a id="1" data-passage="I killed everyone on the pirate ship Rofus">1. I killed everyone on the pirate ship</a><<else>><<if $hasoverwridenode == 1>>1. The pirate ship is locked down (already said!)<<else>><<if $pirateshiplockeddown > 0>><a id="1" data-passage="The pirate ship is locked down Rofus">1. The pirate ship is locked down</a><<else>><<if $askedPirateShipRofus > 0>>1. There is a pirate ship just outside the forest (already asked!)<<else>><a id="1" data-passage="There is a pirate ship just outside the forest Rofus">1. There is a pirate ship just outside the forest</a><</if>><</if>><</if>><</if>><</if>></td>
<td><<if $saiddidnotkillAliensRofus > 0>>2. It turns out I did not kill the aliens (already said!)<<else>><<if $saidkilledAliensRofus == 1 && $shipfightconcluded > 0>><a id="2" data-passage="It turned out I did not kill the aliens Rofus">2. It turns out I did not kill the aliens</a><<else>><<if $saidkilledAliensRofus == 1>>2. I killed the aliens onboard the ship (already asked!)<<else>><<if $defeatedAliens == 1>><a id="2" data-passage="I killed the aliens onboard the ship Rofus">2. I killed the aliens onboard the ship</a><<else>><<if $askedAliensRofus > 0>>2. I encountered some aliens (already asked!)<<else>><a id="2" data-passage="I encountered some aliens Rofus">2. I encountered some aliens</a><</if>><</if>><</if>><</if>><</if>></td>
<td><<if $talkedAboutThirdMission > 0>>3. Are there any more jobs for me, Master? (no more missions!)<<else>><<if $ponyMissionAccomplished > 0>><a id="3" data-passage="Are there any more jobs for me Rofus III">3. Are there any more jobs for me, Master?</a><<else>><<if $zombieMissionCompleted > 0>><a id="3" data-passage="Are there any more jobs for me Rofus II">3. Are there any more jobs for me, Master?</a><<else>><<if $killedEveryoneOnPirateShipSaidRofus > 0 && $saidkilledAliensRofus > 0>><a id="3" data-passage="Are there any more jobs for me Rofus">3. Are there any more jobs for me, Master?</a><<else>>3. Are there any more jobs for me, Master? (you didn't finish with the others!)<</if>><</if>><</if>><</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="4" data-passage="Return convo Rofus">4. Return</a></td>
<td></td>
<td></td>
</tr>
</table>
<</nobr>><<set $playerHealth to $playerHealthOrigin>><div id="keypress">
<<if $sissyStart > 0>><center><div class="largeImage"><img src="./Images/standingincagesissy.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/standingincage.jpg"></div></center><</if>>
You wait idle for a couple hours, then finally one of the deserters <<linkappend "walks up to you.">>
<center><div class="largeImage"><img src="./Images/guardsfacecaptive.jpg"></div></center>
<span style="color: white;">''Guard:'' </span> <<if $rofusSlave > 0>>Sorry, we didn't take it into account that you might cross paths with us. That's our bad. Either way you are going to be locked up until this ends. Your quest to be meaningful has come to an end too. From now you will be just as meaningless to us as the others.<<else>>//For the Stars//, what a fine booty! If you were a voluntary one, we would certainly have some tasks for you. But this way we have no choice but to keep you locked up.<</if>>
One of them says as he walks up to you.
<span style="color: #FF0000;"><<if $sissyStart == 0>>''Jennifer:''<<else>>''Protagonist:''<</if>> </span> Mhm! Mhmm! Mhmmmmm!<<if $sissyStart > 0>><<set $outfit to "slave shackles, ballgag, cock cage">><<else>><<set $outfit to "slave shackles, ballgag">><</if>>
You start to protest but at this point <<linkappend "there is nothing you could do.">>
<<if $sissyStart > 0>><center><div class="largeImage"><img src="./Images/standingincagesissy.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/standingincage.jpg"></div></center><</if>>
In the mornings you wake up in your cage, waiting for <<linkappend "your captors.">>
<<if $sissyStart > 0>><center><div class="largeImage"><img src="./Images/suckingcocksissy.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/suckingcock.jpg"></div></center><</if>>
The days you spend by <<linkappend "being used.">>
<<if $sissyStart > 0>><center><div class="largeImage"><img src="./Images/leadaroundsissy.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/leadaround.jpg"></div></center><</if>>
And led around in chains. So you could be used <<linkappend "again.">>
<center><div class="largeImage"><img src="./Images/takenaway.jpg"></div></center>
Finally, the deserters are able to take the pirate's vessel, and you are flown to an unknown planet to live out the rest of your lives as slaves.
BAD END: TAKEN BY THE ORDER
''Author's note:'' I marked this one as a bad end, but rest assured, there is a lengthy slave cycle to come :)<</linkappend>><</linkappend>><</linkappend>><</linkappend>><</linkappend>></div><center><div class="largeImage"><img src="./Images/guardsfacecaptive.jpg"></div></center><<set $talkedAboutCave to 1>>
<span style="color: #FF0000;"><<if $sissyStart == 0>>''Jennifer:''<<else>>''Protagonist:''<</if>> </span> Are there any more jobs for me, Master?
<span style="color: white;">''Guard:'' </span> There is a cave at the other side of the valley. Our sensors say there is a spike of low level radiation. We are not sure what's causing it,m and we are streched too thin to get a patrol there either. But if you would lend a hand that would certainly count for something.
<span style="color: #FF0000;"><<if $sissyStart == 0>>''Jennifer:''<<else>>''Protagonist:''<</if>> </span> Very well, Master.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Cave entry">1. Head to the cave</a></td>
</tr>
</table>
<</nobr>><div id="keypress"><<if $desertersAngry > 0>><center><div class="largeImage"><img src="./Images/deseterspissed.jpg"></div></center>
You return the the settlement with no idea how the encounter might have affected them. Sadly it turns out it it affected them //quite heavily//, and you find yourself escorted back to your cage at gunpoint.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="And its exciting! capturedII">1. You get locked up</a></td>
</tr>
</table>
<</nobr>><<else>><<set $previousWeapon to $weapon>><<if $wearsRuanite > 0>><<set $woreRuanitePreviously to 1>><</if>><<if $sissyStart > 0>><<set $outfit to "slave shackles, ballgag, cock cage">><<else>><<set $outfit to "slave shackles, ballgag">><</if>><<set $weapon to "none">><center><div class="largeImage"><img src="./Images/guardsface.jpg"></div></center>
You decide to return to the settlement, where you are almost immediately escorted back to <<linkappend "your cage.">>
<center><div class="largeImage"><img src="./Images/guardsfacecaptive.jpg"></div></center>
<span style="color: white;">''Guard:'' </span> Zombies, huh? I thought you could only see them in the movies. Either way, good job! I will see to it that your efforts count to something when we make our new camp.
''Your standing with this faction increased.''<<set $rofusStanding to $rofusStanding +1>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $killedEveryoneOnPirateShipSaidRofus > 0>>1. I killed everyone on the pirate ship (already said!)<<else>><<if $pirateLeaderKilled > 0>><a id="1" data-passage="I killed everyone on the pirate ship Rofus">1. I killed everyone on the pirate ship</a><<else>><<if $hasoverwridenode == 1>>1. The pirate ship is locked down (already said!)<<else>><<if $pirateshiplockeddown > 0>><a id="1" data-passage="The pirate ship is locked down Rofus">1. The pirate ship is locked down</a><<else>><<if $askedPirateShipRofus > 0>>1. There is a pirate ship just outside the forest (already asked!)<<else>><a id="1" data-passage="There is a pirate ship just outside the forest Rofus">1. There is a pirate ship just outside the forest</a><</if>><</if>><</if>><</if>><</if>></td>
<td><<if $saiddidnotkillAliensRofus > 0>>2. It turns out I did not kill the aliens (already said!)<<else>><<if $saidkilledAliensRofus == 1 && $shipfightconcluded > 0>><a id="2" data-passage="It turned out I did not kill the aliens Rofus">2. It turns out I did not kill the aliens</a><<else>><<if $saidkilledAliensRofus == 1>>2. I killed the aliens onboard the ship (already asked!)<<else>><<if $defeatedAliens == 1>><a id="2" data-passage="I killed the aliens onboard the ship Rofus">2. I killed the aliens onboard the ship</a><<else>><<if $askedAliensRofus > 0>>2. I encountered some aliens (already asked!)<<else>><a id="2" data-passage="I encountered some aliens Rofus">2. I encountered some aliens</a><</if>><</if>><</if>><</if>><</if>></td>
<td><<if $talkedAboutThirdMission > 0>>3. Are there any more jobs for me, Master? (no more missions!)<<else>><<if $ponyMissionAccomplished > 0>><a id="3" data-passage="Are there any more jobs for me Rofus III">3. Are there any more jobs for me, Master?</a><<else>><<if $zombieMissionCompleted > 0>><a id="3" data-passage="Are there any more jobs for me Rofus II">3. Are there any more jobs for me, Master?</a><<else>><<if $killedEveryoneOnPirateShipSaidRofus > 0 && $saidkilledAliensRofus > 0>><a id="3" data-passage="Are there any more jobs for me Rofus">3. Are there any more jobs for me, Master?</a><<else>>3. Are there any more jobs for me, Master? (you didn't finish with the others!)<</if>><</if>><</if>><</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="4" data-passage="Return convo Rofus">4. Return</a></td>
<td></td>
<td></td>
</tr>
</table>
<</nobr>><</linkappend>><</if>></div><center><div class="largeImage"><img src="./Images/InfiltratorFace.jpg"></div></center>
You return to the village so you could tell everything you learned to Arlene.
<<if $leaderAskedOtherTown > 0>><span style="color: orange">''Arlene:'' </span><<else>><span style="color: orange">''Infiltrator:'' </span><</if>> So zombies, huh? Either way I'm glad that you got rid of them.
<span style="color: #FF0000;"><<if $sissyStart == 0>>''Jennifer:''<<else>>''Protagonist:''<</if>> </span> Thanks!
<<set $infiltratorStanding to $infiltratorStanding + 1>>''Your standing with this faction increased.''
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $killedEveryoneOnPirateShipSaid > 0>>1. I killed everyone on the pirate ship (already said!)<<else>><<if $pirateLeaderKilled > 0>><a id="1" data-passage="I killed everyone on the pirate ship">1. I killed everyone on the pirate ship</a><<else>><<if $hasoverwridenode == 1>>1. The pirate ship is locked down (already said!)<<else>><<if $pirateshiplockeddown > 0>><a id="1" data-passage="The pirate ship is locked down">1. The pirate ship is locked down</a><<else>><<if $askedPirateShipInfiltrator2 > 0>>1. There is a pirate ship just outside the forest (already asked!)<<else>><a id="1" data-passage="There is a pirate ship just outside the forest II">1. There is a pirate ship just outside the forest</a><</if>><</if>><</if>><</if>><</if>></td>
<td><<if $saiddidnotkillAliens > 0>>2. It turns out I did not kill the aliens (already said!)<<else>><<if $saidkilledAliens == 1 && $shipfightconcluded > 0>><a id="2" data-passage="It turned out I did not kill the aliens">2. It turns out I did not kill the aliens</a><<else>><<if $saidkilledAliens == 1>>2. I killed the aliens onboard the ship (already asked!)<<else>><<if $defeatedAliens == 1>><a id="2" data-passage="I killed the aliens onboard the ship">2. I killed the aliens onboard the ship</a><<else>><<if $askedAliensInfiltrator2 > 0>>2. I encountered some aliens (already asked!)<<else>><a id="2" data-passage="I encountered some aliens infiltrators">2. I encountered some aliens</a><</if>><</if>><</if>><</if>><</if>></td>
<td><<if $talkedAboutThirdMission > 0>>3. Are there any additional tasks for me? (no more tasks!)<<else>><<if $ponyMissionAccomplished > 0>><a id="3" data-passage="Are there any more jobs for me Infiltrator III">3. Are there any additional tasks for me?</a><<else>><<if $zombieMissionCompleted > 0>><a id="3" data-passage="Are there any more jobs for me Infiltrator II">3. Are there any additional tasks for me?</a><<else>><<if $killedEveryoneOnPirateShipSaid > 0 && $saidkilledAliens > 0>><a id="3" data-passage="Are there any more jobs for me Infiltrator">3. Are there any additional tasks for me?</a><<else>>3. Are there any additional tasks for me? (you didn't finish with the others!)<</if>><</if>><</if>><</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $askedForSyringes > 4>>4. I'm going to need more syringes (out of stock!)<<else>><a id="4" data-passage="I'm going to need more syringes infiltrators">4. I'm going to need more syringes</a><</if>></td>
<td><a id="5" data-passage="Return infiltrators">5. Return</a></td>
<td></td>
</tr>
</table>
<</nobr>><center><div class="largeImage"><img src="./Images/guardsfacecaptive.jpg"></div></center><<set $talkedAboutPony to 1>>
<span style="color: #FF0000;"><<if $sissyStart == 0>>''Jennifer:''<<else>>''Protagonist:''<</if>> </span> Are there any more jobs for me, Master?
<span style="color: white;">''Guard:'' </span> There is a pony slave we've been spotting for the last couple of days. I think she is running around at the edge of the forest, somewhere near the cliffs. Folks say she ran off from the pirates. But there is no way to know. Either way, if you recapture her, we could get a fine slave, plus your standing with us would improve.
<span style="color: #FF0000;"><<if $sissyStart == 0>>''Jennifer:''<<else>>''Protagonist:''<</if>> </span> Your word is my command, Master!
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Ponyofthelake">1. Begin your search</a></td>
</tr>
</table>
<</nobr>><center><div class="largeImage"><img src="./Images/guardsfacecaptive.jpg"></div></center><<set $talkedAboutThirdMission to 1>>
<span style="color: #FF0000;"><<if $sissyStart == 0>>''Jennifer:''<<else>>''Protagonist:''<</if>> </span> Are there any more jobs for me, Master?
<span style="color: white;">''Guard:'' </span> Not right now, slave.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $killedEveryoneOnPirateShipSaidRofus > 0>>1. I killed everyone on the pirate ship (already said!)<<else>><<if $pirateLeaderKilled > 0>><a id="1" data-passage="I killed everyone on the pirate ship Rofus">1. I killed everyone on the pirate ship</a><<else>><<if $hasoverwridenode == 1>>1. The pirate ship is locked down (already said!)<<else>><<if $pirateshiplockeddown > 0>><a id="1" data-passage="The pirate ship is locked down Rofus">1. The pirate ship is locked down</a><<else>><<if $askedPirateShipRofus > 0>>1. There is a pirate ship just outside the forest (already asked!)<<else>><a id="1" data-passage="There is a pirate ship just outside the forest Rofus">1. There is a pirate ship just outside the forest</a><</if>><</if>><</if>><</if>><</if>></td>
<td><<if $saiddidnotkillAliensRofus > 0>>2. It turns out I did not kill the aliens (already said!)<<else>><<if $saidkilledAliensRofus == 1 && $shipfightconcluded > 0>><a id="2" data-passage="It turned out I did not kill the aliens Rofus">2. It turns out I did not kill the aliens</a><<else>><<if $saidkilledAliensRofus == 1>>2. I killed the aliens onboard the ship (already asked!)<<else>><<if $defeatedAliens == 1>><a id="2" data-passage="I killed the aliens onboard the ship Rofus">2. I killed the aliens onboard the ship</a><<else>><<if $askedAliensRofus > 0>>2. I encountered some aliens (already asked!)<<else>><a id="2" data-passage="I encountered some aliens Rofus">2. I encountered some aliens</a><</if>><</if>><</if>><</if>><</if>></td>
<td><<if $talkedAboutThirdMission > 0>>3. Are there any more jobs for me, Master? (no more missions!)<<else>><<if $ponyMissionAccomplished > 0>><a id="3" data-passage="Are there any more jobs for me Rofus III">3. Are there any more jobs for me, Master?</a><<else>><<if $zombieMissionCompleted > 0>><a id="3" data-passage="Are there any more jobs for me Rofus II">3. Are there any more jobs for me, Master?</a><<else>><<if $killedEveryoneOnPirateShipSaidRofus > 0 && $saidkilledAliensRofus > 0>><a id="3" data-passage="Are there any more jobs for me Rofus">3. Are there any more jobs for me, Master?</a><<else>>3. Are there any more jobs for me, Master? (you didn't finish with the others!)<</if>><</if>><</if>><</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="4" data-passage="Return convo Rofus">4. Return</a></td>
<td></td>
<td></td>
</tr>
</table>
<</nobr>><center><div class="largeImage"><img src="./Images/ponyofthelakeungagged.jpg"></div></center>
You decide to remove her gag so you could talk to her.
<span style="color: orange">''Pony slave:'' </span> Oh, it looks like you found me. Could you do me a favor and not take me back to the pirates? I want to be a pony slave, but they want to sell me as a concubine. Typical.
<span style="color: #FF0000;"><<if $sissyStart == 0>>''Jennifer:''<<else>>''Protagonist:''<</if>> </span> What's so good about being a pony?
<span style="color: orange">''Pony slave:'' </span> I think it's very rewarding. My original owner was Rita on Smuggler's Cove. At first I couldn't win a race and I was furious. But once I got better and I started winning some, I got my first orgasms from her and I fell in love with this lifestyle. Problem is I don't have the discipline to wait this long on my own. So even if I was free, I would reward myself too early!
<<if $triedSexPony > 0>><span style="color: #FF0000;"><<if $sissyStart == 0>>''Jennifer:''<<else>>''Protagonist:''<</if>> </span> That is why you refused to have sex with me?
<span style="color: orange">''Pony slave:'' </span> In a nutshell, yes.
<</if>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $rofusSlave > 0>><a id="1" data-passage="Take her back to the settlement pony">1. Take her back to the settlement</a><<else>><a id="1" data-passage="Take her back to the infiltrators pony">1. Take her back to the infiltrators</a><</if>></td>
<td><<if $pirateLeaderKilled > 0 || $piratesAngry > 0>><a id="2" data-passage="Take her back to the aliens pony">2. Take her back to the aliens</a><<else>><a id="2" data-passage="Take her back to the pirates pony">2. Take her back to the pirates</a><</if>></td>
</tr>
</table>
<</nobr>><center><div class="largeImage"><img src="./Images/ponyofthelakefrowns.jpg"></div></center><<set $triedSexPony to 1>>
You attempt to have sex with her, but she valiantly refuses.
You do not have the heart to do it this way therefore you decide to leave the matter as it is.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Talk to her pony">1. Talk to her</a></td>
</tr>
</table>
<</nobr>><div id="keypress"><center><div class="largeImage"><img src="./Images/ponyofthelakeungaggedhappy.jpg"></div></center>
<span style="color: #FF0000;"><<if $sissyStart == 0>>''Jennifer:''<<else>>''Protagonist:''<</if>> </span> I will take you back to my folks and mention them your wish. It might be a stretch, but I think they will grant it.
<span style="color: orange">''Pony slave:'' </span> Oh, <<linkappend "thanks A LOT!">><<set $ponyMissionAccomplished to 1>>
<center><div class="largeImage"><img src="./Images/guardsfacecaptive.jpg"></div></center>
With that you go back to the settlement, where you find yourself kept in a cage once more.
<span style="color: white;">''Guard:'' </span> Great job, slave! I will see to it that her wish is granted. I mean pony slaves tend to reek in a lost of cash you know.
''Your standing with this faction increased.''<<set $rofusStanding to $rofusStanding +1>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $killedEveryoneOnPirateShipSaidRofus > 0>>1. I killed everyone on the pirate ship (already said!)<<else>><<if $pirateLeaderKilled > 0>><a id="1" data-passage="I killed everyone on the pirate ship Rofus">1. I killed everyone on the pirate ship</a><<else>><<if $hasoverwridenode == 1>>1. The pirate ship is locked down (already said!)<<else>><<if $pirateshiplockeddown > 0>><a id="1" data-passage="The pirate ship is locked down Rofus">1. The pirate ship is locked down</a><<else>><<if $askedPirateShipRofus > 0>>1. There is a pirate ship just outside the forest (already asked!)<<else>><a id="1" data-passage="There is a pirate ship just outside the forest Rofus">1. There is a pirate ship just outside the forest</a><</if>><</if>><</if>><</if>><</if>></td>
<td><<if $saiddidnotkillAliensRofus > 0>>2. It turns out I did not kill the aliens (already said!)<<else>><<if $saidkilledAliensRofus == 1 && $shipfightconcluded > 0>><a id="2" data-passage="It turned out I did not kill the aliens Rofus">2. It turns out I did not kill the aliens</a><<else>><<if $saidkilledAliensRofus == 1>>2. I killed the aliens onboard the ship (already asked!)<<else>><<if $defeatedAliens == 1>><a id="2" data-passage="I killed the aliens onboard the ship Rofus">2. I killed the aliens onboard the ship</a><<else>><<if $askedAliensRofus > 0>>2. I encountered some aliens (already asked!)<<else>><a id="2" data-passage="I encountered some aliens Rofus">2. I encountered some aliens</a><</if>><</if>><</if>><</if>><</if>></td>
<td><<if $talkedAboutThirdMission > 0>>3. Are there any more jobs for me, Master? (no more missions!)<<else>><<if $ponyMissionAccomplished > 0>><a id="3" data-passage="Are there any more jobs for me Rofus III">3. Are there any more jobs for me, Master?</a><<else>><<if $zombieMissionCompleted > 0>><a id="3" data-passage="Are there any more jobs for me Rofus II">3. Are there any more jobs for me, Master?</a><<else>><<if $killedEveryoneOnPirateShipSaidRofus > 0 && $saidkilledAliensRofus > 0>><a id="3" data-passage="Are there any more jobs for me Rofus">3. Are there any more jobs for me, Master?</a><<else>>3. Are there any more jobs for me, Master? (you didn't finish with the others!)<</if>><</if>><</if>><</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="4" data-passage="Return convo Rofus">4. Return</a></td>
<td></td>
<td></td>
</tr>
</table>
<</nobr>><</linkappend>></div><div id="keypress"><center><div class="largeImage"><img src="./Images/ponyofthelakeungaggedhappy.jpg"></div></center>
<span style="color: #FF0000;"><<if $sissyStart == 0>>''Jennifer:''<<else>>''Protagonist:''<</if>> </span> I will take you back to my folks and mention them your wish. It might be a stretch, but I think they will grant it.
<span style="color: orange">''Pony slave:'' </span> Oh, <<linkappend "thanks A LOT!">><<set $ponyMissionAccomplished to 1>>
<center><div class="largeImage"><img src="./Images/InfiltratorFace.jpg"></div></center>
With that you go back to the village, where you find yourself talking to Arlene.
<<if $leaderAskedOtherTown > 0>><span style="color: orange">''Arlene:'' </span><<else>><span style="color: orange">''Infiltrator:'' </span><</if>> Great job! We will make sure that her wish is granted.
<<set $infiltratorStanding to $infiltratorStanding + 1>>''Your standing with this faction increased.''
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $killedEveryoneOnPirateShipSaid > 0>>1. I killed everyone on the pirate ship (already said!)<<else>><<if $pirateLeaderKilled > 0>><a id="1" data-passage="I killed everyone on the pirate ship">1. I killed everyone on the pirate ship</a><<else>><<if $hasoverwridenode == 1>>1. The pirate ship is locked down (already said!)<<else>><<if $pirateshiplockeddown > 0>><a id="1" data-passage="The pirate ship is locked down">1. The pirate ship is locked down</a><<else>><<if $askedPirateShipInfiltrator2 > 0>>1. There is a pirate ship just outside the forest (already asked!)<<else>><a id="1" data-passage="There is a pirate ship just outside the forest II">1. There is a pirate ship just outside the forest</a><</if>><</if>><</if>><</if>><</if>></td>
<td><<if $saiddidnotkillAliens > 0>>2. It turns out I did not kill the aliens (already said!)<<else>><<if $saidkilledAliens == 1 && $shipfightconcluded > 0>><a id="2" data-passage="It turned out I did not kill the aliens">2. It turns out I did not kill the aliens</a><<else>><<if $saidkilledAliens == 1>>2. I killed the aliens onboard the ship (already asked!)<<else>><<if $defeatedAliens == 1>><a id="2" data-passage="I killed the aliens onboard the ship">2. I killed the aliens onboard the ship</a><<else>><<if $askedAliensInfiltrator2 > 0>>2. I encountered some aliens (already asked!)<<else>><a id="2" data-passage="I encountered some aliens infiltrators">2. I encountered some aliens</a><</if>><</if>><</if>><</if>><</if>></td>
<td><<if $talkedAboutThirdMission > 0>>3. Are there any additional tasks for me? (no more tasks!)<<else>><<if $ponyMissionAccomplished > 0>><a id="3" data-passage="Are there any more jobs for me Infiltrator III">3. Are there any additional tasks for me?</a><<else>><<if $zombieMissionCompleted > 0>><a id="3" data-passage="Are there any more jobs for me Infiltrator II">3. Are there any additional tasks for me?</a><<else>><<if $killedEveryoneOnPirateShipSaid > 0 && $saidkilledAliens > 0>><a id="3" data-passage="Are there any more jobs for me Infiltrator">3. Are there any additional tasks for me?</a><<else>>3. Are there any additional tasks for me? (you didn't finish with the others!)<</if>><</if>><</if>><</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $askedForSyringes > 4>>4. I'm going to need more syringes (out of stock!)<<else>><a id="4" data-passage="I'm going to need more syringes infiltrators">4. I'm going to need more syringes</a><</if>></td>
<td><a id="5" data-passage="Return infiltrators">5. Return</a></td>
<td></td>
</tr>
</table>
<</nobr>><</linkappend>></div><div id="keypress"><center><div class="largeImage"><img src="./Images/ponyofthelakeungaggedsad.jpg"></div></center><<set $ponyMissionAccomplished to 1>>
<span style="color: #FF0000;"><<if $sissyStart == 0>>''Jennifer:''<<else>>''Protagonist:''<</if>> </span> Sorry, I have to take you back to the pirates. I'm on the hunt for that group and I want them occupied. <<set $ponyMissionAccomplished to 1>>
<span style="color: orange">''Pony slave:'' </span> <<linkappend "Oh shit!">>
<<if $rofusSlave > 0>><center><div class="largeImage"><img src="./Images/guardsfacecaptive.jpg"></div></center>
With that you go back to the settlement, where you find yourself kept in a cage once more.
<span style="color: white;">''Guard:'' </span> Great job, slave! Too bad that she was dead by the time you found her.
''Your standing with this faction increased.''<<set $rofusStanding to $rofusStanding +1>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $killedEveryoneOnPirateShipSaidRofus > 0>>1. I killed everyone on the pirate ship (already said!)<<else>><<if $pirateLeaderKilled > 0>><a id="1" data-passage="I killed everyone on the pirate ship Rofus">1. I killed everyone on the pirate ship</a><<else>><<if $hasoverwridenode == 1>>1. The pirate ship is locked down (already said!)<<else>><<if $pirateshiplockeddown > 0>><a id="1" data-passage="The pirate ship is locked down Rofus">1. The pirate ship is locked down</a><<else>><<if $askedPirateShipRofus > 0>>1. There is a pirate ship just outside the forest (already asked!)<<else>><a id="1" data-passage="There is a pirate ship just outside the forest Rofus">1. There is a pirate ship just outside the forest</a><</if>><</if>><</if>><</if>><</if>></td>
<td><<if $saiddidnotkillAliensRofus > 0>>2. It turns out I did not kill the aliens (already said!)<<else>><<if $saidkilledAliensRofus == 1 && $shipfightconcluded > 0>><a id="2" data-passage="It turned out I did not kill the aliens Rofus">2. It turns out I did not kill the aliens</a><<else>><<if $saidkilledAliensRofus == 1>>2. I killed the aliens onboard the ship (already asked!)<<else>><<if $defeatedAliens == 1>><a id="2" data-passage="I killed the aliens onboard the ship Rofus">2. I killed the aliens onboard the ship</a><<else>><<if $askedAliensRofus > 0>>2. I encountered some aliens (already asked!)<<else>><a id="2" data-passage="I encountered some aliens Rofus">2. I encountered some aliens</a><</if>><</if>><</if>><</if>><</if>></td>
<td><<if $talkedAboutThirdMission > 0>>3. Are there any more jobs for me, Master? (no more missions!)<<else>><<if $ponyMissionAccomplished > 0>><a id="3" data-passage="Are there any more jobs for me Rofus III">3. Are there any more jobs for me, Master?</a><<else>><<if $zombieMissionCompleted > 0>><a id="3" data-passage="Are there any more jobs for me Rofus II">3. Are there any more jobs for me, Master?</a><<else>><<if $killedEveryoneOnPirateShipSaidRofus > 0 && $saidkilledAliensRofus > 0>><a id="3" data-passage="Are there any more jobs for me Rofus">3. Are there any more jobs for me, Master?</a><<else>>3. Are there any more jobs for me, Master? (you didn't finish with the others!)<</if>><</if>><</if>><</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="4" data-passage="Return convo Rofus">4. Return</a></td>
<td></td>
<td></td>
</tr>
</table>
<</nobr>><<else>><center><div class="largeImage"><img src="./Images/InfiltratorFace.jpg"></div></center>
With that you go back to the village, where you find yourself talking to Arlene.
<<if $leaderAskedOtherTown > 0>><span style="color: orange">''Arlene:'' </span><<else>><span style="color: orange">''Infiltrator:'' </span><</if>> Great job! Too bad that she was dead by the time you found her.
<<set $infiltratorStanding to $infiltratorStanding + 1>>''Your standing with this faction increased.''
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $killedEveryoneOnPirateShipSaid > 0>>1. I killed everyone on the pirate ship (already said!)<<else>><<if $pirateLeaderKilled > 0>><a id="1" data-passage="I killed everyone on the pirate ship">1. I killed everyone on the pirate ship</a><<else>><<if $hasoverwridenode == 1>>1. The pirate ship is locked down (already said!)<<else>><<if $pirateshiplockeddown > 0>><a id="1" data-passage="The pirate ship is locked down">1. The pirate ship is locked down</a><<else>><<if $askedPirateShipInfiltrator2 > 0>>1. There is a pirate ship just outside the forest (already asked!)<<else>><a id="1" data-passage="There is a pirate ship just outside the forest II">1. There is a pirate ship just outside the forest</a><</if>><</if>><</if>><</if>><</if>></td>
<td><<if $saiddidnotkillAliens > 0>>2. It turns out I did not kill the aliens (already said!)<<else>><<if $saidkilledAliens == 1 && $shipfightconcluded > 0>><a id="2" data-passage="It turned out I did not kill the aliens">2. It turns out I did not kill the aliens</a><<else>><<if $saidkilledAliens == 1>>2. I killed the aliens onboard the ship (already asked!)<<else>><<if $defeatedAliens == 1>><a id="2" data-passage="I killed the aliens onboard the ship">2. I killed the aliens onboard the ship</a><<else>><<if $askedAliensInfiltrator2 > 0>>2. I encountered some aliens (already asked!)<<else>><a id="2" data-passage="I encountered some aliens infiltrators">2. I encountered some aliens</a><</if>><</if>><</if>><</if>><</if>></td>
<td><<if $talkedAboutThirdMission > 0>>3. Are there any additional tasks for me? (no more tasks!)<<else>><<if $ponyMissionAccomplished > 0>><a id="3" data-passage="Are there any more jobs for me Infiltrator III">3. Are there any additional tasks for me?</a><<else>><<if $zombieMissionCompleted > 0>><a id="3" data-passage="Are there any more jobs for me Infiltrator II">3. Are there any additional tasks for me?</a><<else>><<if $killedEveryoneOnPirateShipSaid > 0 && $saidkilledAliens > 0>><a id="3" data-passage="Are there any more jobs for me Infiltrator">3. Are there any additional tasks for me?</a><<else>>3. Are there any additional tasks for me? (you didn't finish with the others!)<</if>><</if>><</if>><</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $askedForSyringes > 4>>4. I'm going to need more syringes (out of stock!)<<else>><a id="4" data-passage="I'm going to need more syringes infiltrators">4. I'm going to need more syringes</a><</if>></td>
<td><a id="5" data-passage="Return infiltrators">5. Return</a></td>
<td></td>
</tr>
</table>
<</nobr>><</if>><</linkappend>></div><center><div class="largeImage"><img src="./Images/InfiltratorFace.jpg"></div></center><<set $talkedAboutCave to 1>>
<span style="color: #FF0000;"><<if $sissyStart == 0>>''Jennifer:''<<else>>''Protagonist:''<</if>> </span> Are there any additional tasks for me?
<<if $leaderAskedOtherTown > 0>><span style="color: orange">''Arlene:'' </span><<else>><span style="color: orange">''Infiltrator:'' </span><</if>> There is a cave at the other side of the valley. Our sensors say there is a spike of low level radiation. We are not sure what's causing it,m and we are streched too thin to get anyone there. But if you would lend a hand that would be great.
<span style="color: #FF0000;"><<if $sissyStart == 0>>''Jennifer:''<<else>>''Protagonist:''<</if>> </span> Very well.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Cave entry">1. Head to the cave</a></td>
</tr>
</table>
<</nobr>><center><div class="largeImage"><img src="./Images/InfiltratorFace.jpg"></div></center><<set $talkedAboutPony to 1>>
<span style="color: #FF0000;"><<if $sissyStart == 0>>''Jennifer:''<<else>>''Protagonist:''<</if>> </span> Are there any additional tasks for me?
<<if $leaderAskedOtherTown > 0>><span style="color: orange">''Arlene:'' </span><<else>><span style="color: orange">''Infiltrator:'' </span><</if>> There is a pony slave we've been spotting for the last couple of days. I think she is running around at the edge of the forest, somewhere near the cliffs. Folks say she ran off from the pirates. But there is no way to know. Either way, it would be a good thing if we could get our hands on her //first//.
<span style="color: #FF0000;"><<if $sissyStart == 0>>''Jennifer:''<<else>>''Protagonist:''<</if>> </span> But we will free her, right?
<<if $leaderAskedOtherTown > 0>><span style="color: orange">''Arlene:'' </span><<else>><span style="color: orange">''Infiltrator:'' </span><</if>> If she proves worthy, yes.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Ponyofthelake">1. Begin your search</a></td>
</tr>
</table>
<</nobr>><center><div class="largeImage"><img src="./Images/InfiltratorFace.jpg"></div></center><<set $talkedAboutThirdMission to 1>>
<span style="color: #FF0000;"><<if $sissyStart == 0>>''Jennifer:''<<else>>''Protagonist:''<</if>> </span> Are there any additional tasks for me?
<<if $leaderAskedOtherTown > 0>><span style="color: orange">''Arlene:'' </span><<else>><span style="color: orange">''Infiltrator:'' </span><</if>> Not right now.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $killedEveryoneOnPirateShipSaid > 0>>1. I killed everyone on the pirate ship (already said!)<<else>><<if $pirateLeaderKilled > 0>><a id="1" data-passage="I killed everyone on the pirate ship">1. I killed everyone on the pirate ship</a><<else>><<if $hasoverwridenode == 1>>1. The pirate ship is locked down (already said!)<<else>><<if $pirateshiplockeddown > 0>><a id="1" data-passage="The pirate ship is locked down">1. The pirate ship is locked down</a><<else>><<if $askedPirateShipInfiltrator2 > 0>>1. There is a pirate ship just outside the forest (already asked!)<<else>><a id="1" data-passage="There is a pirate ship just outside the forest II">1. There is a pirate ship just outside the forest</a><</if>><</if>><</if>><</if>><</if>></td>
<td><<if $saiddidnotkillAliens > 0>>2. It turns out I did not kill the aliens (already said!)<<else>><<if $saidkilledAliens == 1 && $shipfightconcluded > 0>><a id="2" data-passage="It turned out I did not kill the aliens">2. It turns out I did not kill the aliens</a><<else>><<if $saidkilledAliens == 1>>2. I killed the aliens onboard the ship (already asked!)<<else>><<if $defeatedAliens == 1>><a id="2" data-passage="I killed the aliens onboard the ship">2. I killed the aliens onboard the ship</a><<else>><<if $askedAliensInfiltrator2 > 0>>2. I encountered some aliens (already asked!)<<else>><a id="2" data-passage="I encountered some aliens infiltrators">2. I encountered some aliens</a><</if>><</if>><</if>><</if>><</if>></td>
<td><<if $talkedAboutThirdMission > 0>>3. Are there any additional tasks for me? (no more tasks!)<<else>><<if $ponyMissionAccomplished > 0>><a id="3" data-passage="Are there any more jobs for me Infiltrator III">3. Are there any additional tasks for me?</a><<else>><<if $zombieMissionCompleted > 0>><a id="3" data-passage="Are there any more jobs for me Infiltrator II">3. Are there any additional tasks for me?</a><<else>><<if $killedEveryoneOnPirateShipSaid > 0 && $saidkilledAliens > 0>><a id="3" data-passage="Are there any more jobs for me Infiltrator">3. Are there any additional tasks for me?</a><<else>>3. Are there any additional tasks for me? (you didn't finish with the others!)<</if>><</if>><</if>><</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $askedForSyringes > 4>>4. I'm going to need more syringes (out of stock!)<<else>><a id="4" data-passage="I'm going to need more syringes infiltrators">4. I'm going to need more syringes</a><</if>></td>
<td><a id="5" data-passage="Return infiltrators">5. Return</a></td>
<td></td>
</tr>
</table>
<</nobr>><div id="keypress"><center><div class="largeImage"><img src="./Images/ponyofthelakeungaggedscared.jpg"></div></center><<set $ponyMissionAccomplished to 1>>
<span style="color: #FF0000;"><<if $sissyStart == 0>>''Jennifer:''<<else>>''Protagonist:''<</if>> </span> Actually, I will take you to the aliens! <<set $ponyMissionAccomplished to 1>>
You say with a wide smile.
<span style="color: orange">''Pony slave:'' </span> Oh shit! So I will be their plaything? <<linkappend "No! No! Noooooo!">>
<<if $rofusSlave > 0>><center><div class="largeImage"><img src="./Images/guardsfacecaptive.jpg"></div></center>
With that you go back to the settlement, where you find yourself kept in a cage once more.
<span style="color: white;">''Guard:'' </span> Great job, slave! Too bad that she was dead by the time you found her.
''Your standing with this faction increased.''<<set $rofusStanding to $rofusStanding +1>>
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $killedEveryoneOnPirateShipSaidRofus > 0>>1. I killed everyone on the pirate ship (already said!)<<else>><<if $pirateLeaderKilled > 0>><a id="1" data-passage="I killed everyone on the pirate ship Rofus">1. I killed everyone on the pirate ship</a><<else>><<if $hasoverwridenode == 1>>1. The pirate ship is locked down (already said!)<<else>><<if $pirateshiplockeddown > 0>><a id="1" data-passage="The pirate ship is locked down Rofus">1. The pirate ship is locked down</a><<else>><<if $askedPirateShipRofus > 0>>1. There is a pirate ship just outside the forest (already asked!)<<else>><a id="1" data-passage="There is a pirate ship just outside the forest Rofus">1. There is a pirate ship just outside the forest</a><</if>><</if>><</if>><</if>><</if>></td>
<td><<if $saiddidnotkillAliensRofus > 0>>2. It turns out I did not kill the aliens (already said!)<<else>><<if $saidkilledAliensRofus == 1 && $shipfightconcluded > 0>><a id="2" data-passage="It turned out I did not kill the aliens Rofus">2. It turns out I did not kill the aliens</a><<else>><<if $saidkilledAliensRofus == 1>>2. I killed the aliens onboard the ship (already asked!)<<else>><<if $defeatedAliens == 1>><a id="2" data-passage="I killed the aliens onboard the ship Rofus">2. I killed the aliens onboard the ship</a><<else>><<if $askedAliensRofus > 0>>2. I encountered some aliens (already asked!)<<else>><a id="2" data-passage="I encountered some aliens Rofus">2. I encountered some aliens</a><</if>><</if>><</if>><</if>><</if>></td>
<td><<if $talkedAboutThirdMission > 0>>3. Are there any more jobs for me, Master? (no more missions!)<<else>><<if $ponyMissionAccomplished > 0>><a id="3" data-passage="Are there any more jobs for me Rofus III">3. Are there any more jobs for me, Master?</a><<else>><<if $zombieMissionCompleted > 0>><a id="3" data-passage="Are there any more jobs for me Rofus II">3. Are there any more jobs for me, Master?</a><<else>><<if $killedEveryoneOnPirateShipSaidRofus > 0 && $saidkilledAliensRofus > 0>><a id="3" data-passage="Are there any more jobs for me Rofus">3. Are there any more jobs for me, Master?</a><<else>>3. Are there any more jobs for me, Master? (you didn't finish with the others!)<</if>><</if>><</if>><</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="4" data-passage="Return convo Rofus">4. Return</a></td>
<td></td>
<td></td>
</tr>
</table>
<</nobr>><<else>><center><div class="largeImage"><img src="./Images/InfiltratorFace.jpg"></div></center>
With that you go back to the village, where you find yourself talking to Arlene.
<<if $leaderAskedOtherTown > 0>><span style="color: orange">''Arlene:'' </span><<else>><span style="color: orange">''Infiltrator:'' </span><</if>> Great job! Too bad that she was dead by the time you found her.
<<set $infiltratorStanding to $infiltratorStanding + 1>>''Your standing with this faction increased.''
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $killedEveryoneOnPirateShipSaid > 0>>1. I killed everyone on the pirate ship (already said!)<<else>><<if $pirateLeaderKilled > 0>><a id="1" data-passage="I killed everyone on the pirate ship">1. I killed everyone on the pirate ship</a><<else>><<if $hasoverwridenode == 1>>1. The pirate ship is locked down (already said!)<<else>><<if $pirateshiplockeddown > 0>><a id="1" data-passage="The pirate ship is locked down">1. The pirate ship is locked down</a><<else>><<if $askedPirateShipInfiltrator2 > 0>>1. There is a pirate ship just outside the forest (already asked!)<<else>><a id="1" data-passage="There is a pirate ship just outside the forest II">1. There is a pirate ship just outside the forest</a><</if>><</if>><</if>><</if>><</if>></td>
<td><<if $saiddidnotkillAliens > 0>>2. It turns out I did not kill the aliens (already said!)<<else>><<if $saidkilledAliens == 1 && $shipfightconcluded > 0>><a id="2" data-passage="It turned out I did not kill the aliens">2. It turns out I did not kill the aliens</a><<else>><<if $saidkilledAliens == 1>>2. I killed the aliens onboard the ship (already asked!)<<else>><<if $defeatedAliens == 1>><a id="2" data-passage="I killed the aliens onboard the ship">2. I killed the aliens onboard the ship</a><<else>><<if $askedAliensInfiltrator2 > 0>>2. I encountered some aliens (already asked!)<<else>><a id="2" data-passage="I encountered some aliens infiltrators">2. I encountered some aliens</a><</if>><</if>><</if>><</if>><</if>></td>
<td><<if $talkedAboutThirdMission > 0>>3. Are there any additional tasks for me? (no more tasks!)<<else>><<if $ponyMissionAccomplished > 0>><a id="3" data-passage="Are there any more jobs for me Infiltrator III">3. Are there any additional tasks for me?</a><<else>><<if $zombieMissionCompleted > 0>><a id="3" data-passage="Are there any more jobs for me Infiltrator II">3. Are there any additional tasks for me?</a><<else>><<if $killedEveryoneOnPirateShipSaid > 0 && $saidkilledAliens > 0>><a id="3" data-passage="Are there any more jobs for me Infiltrator">3. Are there any additional tasks for me?</a><<else>>3. Are there any additional tasks for me? (you didn't finish with the others!)<</if>><</if>><</if>><</if>></td>
</tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $askedForSyringes > 4>>4. I'm going to need more syringes (out of stock!)<<else>><a id="4" data-passage="I'm going to need more syringes infiltrators">4. I'm going to need more syringes</a><</if>></td>
<td><a id="5" data-passage="Return infiltrators">5. Return</a></td>
<td></td>
</tr>
</table>
<</nobr>><</if>><</linkappend>></div><<set $forestcheckedout to 1>><<set $enemy1Health to 100>><<set $enemy2Health to 100>><<set $closeQuartersFight to 1>><<set $engagementStage to 0>><<if $enemy1Health < 1 && $enemy2Health < 1>><center><div class="largeImage"><img src="./Images/zombies3bothdead.jpg"></div></center><<else>><<if $enemy1Health < 1>><center><div class="largeImage"><img src="./Images/zombies31down.jpg"></div></center><<elseif $enemy2Health < 1>><center><div class="largeImage"><img src="./Images/zombies32down.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/zombies3bothalive.jpg"></div></center><</if>><</if>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td></td>
<td>Health: $enemy1Health</td>
<td>Health: $enemy2Health</td>
<td></td></tr>
</table>
<</nobr>>
You decide to take a look around in the forest. Only to have two zombies rush at you out of nowhere.
<span style="color: lightblue;">''Zombie:'' </span> Moree fruuuuit!
<span style="color: lightblue;">''Zombie:'' </span> Graaass! Graaass! Graaaaaass!
<<if $playerHealth < 1>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="You lose consciousness zombie4">1. You lose consciousness</a></td></tr>
</table>
<</nobr>><<elseif $enemy1Health > 0 || $enemy2Health > 0>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $enemy1Health < 1>>Shoot the left one (already dead!)<<else>><a id="1" data-passage="Shoot the left one zombie4">1. Shoot the left one</a><</if>></td>
<td><<if $enemy2Health < 1>>Shoot the right one (already dead!)<<else>><a id="2" data-passage="Shoot the right one zombie4">2. Shoot the right one</a><</if>></td>
<td><<if $hasShotgun > 0>><a id="3" data-passage="Change weapons zombie4">3. Change weapons</a><<else>>3. Change weapons (you only have one weapon!)<</if>></td></tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $syringes > 0>><a id="4" data-passage="Use a syringe zombie4">4. Use a syringe</a><<else>>4. Use a syringe (you do not have any!)<</if>></td>
<td>5. Surrender (there is no point!)</td>
<td></td>
</tr>
</table>
<</nobr>><<else>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="You won! zombie4">1. You won!</a></td></tr>
</table>
<</nobr>><</if>>
<<set $randomDamageEnemy to Math.floor(Math.random() * 2)>><<if $weapon == "shotgun">><<if $closeQuartersFight == 1>><<if $randomDamageEnemy > 0>><<set $enemy2Health to $enemy2Health - 120>><<else>><<set $enemy2Health to $enemy2Health - 80>><</if>><<else>><<if $randomDamageEnemy > 0>><<set $enemy2Health to $enemy2Health - 30>><<else>><<set $enemy2Health to $enemy2Health - 15>><</if>><</if>><<else>><<if $randomDamageEnemy > 0>><<set $enemy2Health to $enemy2Health - 40>><<else>><<set $enemy2Health to $enemy2Health - 30>><</if>><</if>><<if $enemy1Health < 1 && $enemy2Health < 1>><center><div class="largeImage"><img src="./Images/zombies3bothdead.jpg"></div></center><<else>><<if $enemy1Health < 1>><center><div class="largeImage"><img src="./Images/zombies31down.jpg"></div></center><<elseif $enemy2Health < 1>><center><div class="largeImage"><img src="./Images/zombies32down.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/zombies3bothalive.jpg"></div></center><</if>><</if>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td></td>
<td>Health: $enemy1Health</td>
<td>Health: $enemy2Health</td>
<td></td></tr>
</table>
<</nobr>>
You shoot the zombie on the right, and <<if $enemy1Health < 1>>you are able to kill your opponent!<<else>>you are able to cause <<if $randomDamagePlayer > 0>>major<<else>>significant<</if>> damage!<</if>><<if $enemy1Health < 1 || $enemy2Health < 1>><<set $wonAgainstAliens to 1>><</if>>
<<if $enemy1Health < 1 && $enemy2Health < 1>>Luckily there are no opponents left, which means that the fight is over!
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="You won! zombie4">1. You won!</a></td></tr>
</table>
<</nobr>><<else>><<set $randomDamagePlayer to Math.floor(Math.random() * 2)>><<if $wearsRuanite > 0>><<if $enemy1Health < 1 || $enemy2Health < 1>><<if $randomDamagePlayer > 0>><<set $playerHealth to $playerHealth - 4>><<else>><<set $playerHealth to $playerHealth - 7>><</if>><<else>><<if $randomDamagePlayer > 0>><<set $playerHealth to $playerHealth - 7>><<else>><<set $playerHealth to $playerHealth - 14>><</if>><</if>><<else>><<if $enemy1Health < 1 || $enemy2Health < 1>><<if $randomDamagePlayer > 0>><<set $playerHealth to $playerHealth - 7>><<else>><<set $playerHealth to $playerHealth - 14>><</if>><<else>><<if $randomDamagePlayer > 0>><<set $playerHealth to $playerHealth - 14>><<else>><<set $playerHealth to $playerHealth - 28>><</if>><</if>><</if>>As a response, <<if $enemy1Health < 1 || $enemy2Health < 1>>your remaining opponent attacks you with its claws<<else>>both of your opponents descend on you with their claws<</if>><<if $wearsRuanite > 0>>.<<else>>, causing you <<if $randomDamagePlayer > 0>>major<<else>>significant<</if>> damage!<</if>>
<<if $weapon == "shotgun">><<if $closeQuartersFight == 1>>You are in a close quarters fight, therefore your shotgun deals extra damage.<<else>>You have engaged the enemy from afar, therefore your shotgun has a damage malus.<</if>>
<</if>><<if $wearsRuanite > 0>>Luckily you are wearing ruanite, which protects you from much of the damage!
<</if>><<if $playerHealth < 1>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="You lose consciousness zombie4">1. You lose consciousness</a></td></tr>
</table>
<</nobr>><<elseif $enemy1Health > 0 || $enemy2Health > 0>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $enemy1Health < 1>>1. Shoot the left one (already dead!)<<else>><a id="1" data-passage="Shoot the left one zombie4">1. Shoot the left one</a><</if>></td>
<td><<if $enemy2Health < 1>>2. Shoot the right one (already dead!)<<else>><a id="2" data-passage="Shoot the right one zombie4">2. Shoot the right one</a><</if>></td>
<td><<if $hasShotgun > 0>><a id="3" data-passage="Change weapons zombie4">3. Change weapons</a><<else>>3. Change weapons (you only have one weapon!)<</if>></td></tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $syringes > 0>><a id="4" data-passage="Use a syringe zombie4">4. Use a syringe</a><<else>>4. Use a syringe (you do not have any!)<</if>></td>
<td>5. Surrender (there is no point!)</td>
<td></td>
</tr>
</table>
<</nobr>><</if>><</if>>
<<set $randomDamageEnemy to Math.floor(Math.random() * 2)>><<if $weapon == "shotgun">><<if $closeQuartersFight == 1>><<if $randomDamageEnemy > 0>><<set $enemy1Health to $enemy1Health - 80>><<else>><<set $enemy1Health to $enemy1Health - 60>><</if>><<else>><<if $randomDamageEnemy > 0>><<set $enemy1Health to $enemy1Health - 30>><<else>><<set $enemy1Health to $enemy1Health - 15>><</if>><</if>><<else>><<if $randomDamageEnemy > 0>><<set $enemy1Health to $enemy1Health - 40>><<else>><<set $enemy1Health to $enemy1Health - 30>><</if>><</if>><<if $enemy1Health < 1 && $enemy2Health < 1>><center><div class="largeImage"><img src="./Images/zombies3bothdead.jpg"></div></center><<else>><<if $enemy1Health < 1>><center><div class="largeImage"><img src="./Images/zombies31down.jpg"></div></center><<elseif $enemy2Health < 1>><center><div class="largeImage"><img src="./Images/zombies32down.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/zombies3bothalive.jpg"></div></center><</if>><</if>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td></td>
<td>Health: $enemy1Health</td>
<td>Health: $enemy2Health</td>
<td></td></tr>
</table>
<</nobr>>
You shoot the zombie on the left, and <<if $enemy1Health < 1>>you are able to kill your opponent!<<else>>you are able to cause <<if $randomDamagePlayer > 0>>major<<else>>significant<</if>> damage!<</if>><<if $enemy1Health < 1 || $enemy2Health < 1>><<set $wonAgainstAliens to 1>><</if>>
<<if $enemy1Health < 1 && $enemy2Health < 1>>Luckily there are no opponents left, which means that the fight is over!
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="You won! zombie4">1. You won!</a></td></tr>
</table>
<</nobr>><<else>><<set $randomDamagePlayer to Math.floor(Math.random() * 2)>><<if $wearsRuanite > 0>><<if $enemy1Health < 1 || $enemy2Health < 1>><<if $randomDamagePlayer > 0>><<set $playerHealth to $playerHealth - 4>><<else>><<set $playerHealth to $playerHealth - 7>><</if>><<else>><<if $randomDamagePlayer > 0>><<set $playerHealth to $playerHealth - 7>><<else>><<set $playerHealth to $playerHealth - 14>><</if>><</if>><<else>><<if $enemy1Health < 1 || $enemy2Health < 1>><<if $randomDamagePlayer > 0>><<set $playerHealth to $playerHealth - 7>><<else>><<set $playerHealth to $playerHealth - 14>><</if>><<else>><<if $randomDamagePlayer > 0>><<set $playerHealth to $playerHealth - 14>><<else>><<set $playerHealth to $playerHealth - 28>><</if>><</if>><</if>>As a response, <<if $enemy1Health < 1 || $enemy2Health < 1>>your remaining opponent attacks you with its claws<<else>>both of your opponents descend on you with their claws<</if>><<if $wearsRuanite > 0>>.<<else>>, causing you <<if $randomDamagePlayer > 0>>major<<else>>significant<</if>> damage!<</if>>
<<if $weapon == "shotgun">><<if $closeQuartersFight == 1>>You are in a close quarters fight, therefore your shotgun deals extra damage.<<else>>You have engaged the enemy from afar, therefore your shotgun has a damage malus.<</if>>
<</if>><<if $wearsRuanite > 0>>Luckily you are wearing ruanite, which protects you from much of the damage!
<</if>><<if $playerHealth < 1>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="You lose consciousness zombie4">1. You lose consciousness</a></td></tr>
</table>
<</nobr>><<elseif $enemy1Health > 0 || $enemy2Health > 0>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $enemy1Health < 1>>1. Shoot the left one (already dead!)<<else>><a id="1" data-passage="Shoot the left one zombie4">1. Shoot the left one</a><</if>></td>
<td><<if $enemy2Health < 1>>2. Shoot the right one (already dead!)<<else>><a id="2" data-passage="Shoot the right one zombie4">2. Shoot the right one</a><</if>></td>
<td><<if $hasShotgun > 0>><a id="3" data-passage="Change weapons zombie4">3. Change weapons</a><<else>>3. Change weapons (you only have one weapon!)<</if>></td></tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $syringes > 0>><a id="4" data-passage="Use a syringe zombie4">4. Use a syringe</a><<else>>4. Use a syringe (you do not have any!)<</if>></td>
<td>5. Surrender (there is no point!)</td>
<td></td>
</tr>
</table>
<</nobr>><</if>><</if>>
<<if $enemy1Health < 1 && $enemy2Health < 1>><center><div class="largeImage"><img src="./Images/zombies3bothdead.jpg"></div></center><<else>><<if $enemy1Health < 1>><center><div class="largeImage"><img src="./Images/zombies31down.jpg"></div></center><<elseif $enemy2Health < 1>><center><div class="largeImage"><img src="./Images/zombies32down.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/zombies3bothalive.jpg"></div></center><</if>><</if>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td></td>
<td>Health: $enemy1Health</td>
<td>Health: $enemy2Health</td>
<td></td></tr>
</table>
<</nobr>>
You decide to use one of the syringes. Your health is restored immediately! <<set $playerHealth to $playerHealthOrigin>><<set $syringes to $syringes - 1>>
Sadly the enemy keeps hitting you while you are at it. <<if $wearsRuanite > 0>><<else>>This means that you lost health!<</if>><<set $randomDamagePlayer to Math.floor(Math.random() * 2)>><<if $wearsRuanite > 0>><<if $enemy1Health < 1 || $enemy2Health < 1>><<if $randomDamagePlayer > 0>><<set $playerHealth to $playerHealth - 4>><<else>><<set $playerHealth to $playerHealth - 7>><</if>><<else>><<if $randomDamagePlayer > 0>><<set $playerHealth to $playerHealth - 7>><<else>><<set $playerHealth to $playerHealth - 14>><</if>><</if>><<else>><<if $enemy1Health < 1 || $enemy2Health < 1>><<if $randomDamagePlayer > 0>><<set $playerHealth to $playerHealth - 7>><<else>><<set $playerHealth to $playerHealth - 14>><</if>><<else>><<if $randomDamagePlayer > 0>><<set $playerHealth to $playerHealth - 14>><<else>><<set $playerHealth to $playerHealth - 28>><</if>><</if>><</if>>
<<if $wearsRuanite > 0>>Luckily you are wearing ruanite, which protects you from much of the damage!
<</if>><<if $playerHealth < 1>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="You lose consciousness zombie4">1. You lose consciousness</a></td></tr>
</table>
<</nobr>><<elseif $enemy1Health > 0 || $enemy2Health > 0>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $enemy1Health < 1>>1. Shoot the left one (already dead!)<<else>><a id="1" data-passage="Shoot the left one zombie4">1. Shoot the left one</a><</if>></td>
<td><<if $enemy2Health < 1>>2. Shoot the right one (already dead!)<<else>><a id="2" data-passage="Shoot the right one zombie4">2. Shoot the right one</a><</if>></td>
<td><<if $hasShotgun > 0>><a id="3" data-passage="Change weapons zombie4">3. Change weapons</a><<else>>3. Change weapons (you only have one weapon!)<</if>></td></tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $syringes > 0>><a id="4" data-passage="Use a syringe zombie4">4. Use a syringe</a><<else>>4. Use a syringe (you do not have any!)<</if>></td>
<td>5. Surrender (there is no point!)</td>
<td></td>
</tr>
</table>
<</nobr>><</if>>
<<if $weapon == "shotgun">><<if $wearsRuanite > 0>><<if $enslaved > 0>><<if $sissyStart > 0>><center><div class="largeImage"><img src="./Images/jenniferongroundruanitecollarsissyshotgun.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/jenniferongroundruanitecollarshotgun.jpg"></div></center><</if>><<else>><<if $sissyStart > 0>><center><div class="largeImage"><img src="./Images/jenniferongroundruanitesissyshotgun.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/jenniferongroundruaniteshotgun.jpg"></div></center><</if>><</if>><<else>><<if $enslaved > 0>><center><div class="largeImage"><img src="./Images/jenniferongroundcollarshotgun.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/jenniferongroundshotgun.jpg"></div></center><</if>><</if>><<else>><<if $weapon == "shotgun">><<if $wearsRuanite > 0>><<if $enslaved > 0>><<if $sissyStart > 0>><center><div class="largeImage"><img src="./Images/jenniferongroundruanitecollarsissyshotgun.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/jenniferongroundruanitecollarshotgun.jpg"></div></center><</if>><<else>><<if $sissyStart > 0>><center><div class="largeImage"><img src="./Images/jenniferongroundruanitesissyshotgun.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/jenniferongroundruaniteshotgun.jpg"></div></center><</if>><</if>><<else>><<if $enslaved > 0>><center><div class="largeImage"><img src="./Images/jenniferongroundcollarshotgun.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/jenniferongroundshotgun.jpg"></div></center><</if>><</if>><<else>><<if $wearsRuanite > 0>><<if $enslaved > 0>><<if $sissyStart > 0>><center><div class="largeImage"><img src="./Images/jenniferongroundruanitecollarsissy.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/jenniferongroundruanitecollar.jpg"></div></center><</if>><<else>><<if $sissyStart > 0>><center><div class="largeImage"><img src="./Images/jenniferongroundruanitesissy.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/jenniferongroundruanite.jpg"></div></center><</if>><</if>><<else>><<if $enslaved > 0>><center><div class="largeImage"><img src="./Images/jenniferongroundcollar.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/jenniferonground.jpg"></div></center><</if>><</if>><</if>><</if>>
You lose consciousness amidst the blows. Sadly you were fighting zombies instead of living opponents who might have an incentive in keeping you alive. So after you fall on the ground the wretched beings proceed to gut you out.
BAD END: EATEN ALIVE (BUT LUCKILY UNCONSCIOUS) <<if $enemy1Health < 1 && $enemy2Health < 1>><center><div class="largeImage"><img src="./Images/zombies3bothdead.jpg"></div></center><<else>><<if $enemy1Health < 1>><center><div class="largeImage"><img src="./Images/zombies31down.jpg"></div></center><<elseif $enemy2Health < 1>><center><div class="largeImage"><img src="./Images/zombies32down.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/zombies3bothalive.jpg"></div></center><</if>><</if>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td></td>
<td>Health: $enemy1Health</td>
<td>Health: $enemy2Health</td>
<td></td></tr>
</table>
<</nobr>><<if $weapon == "assault rifle">><<set $weapon to "shotgun">><<else>><<set $weapon to "assault rifle">><</if>>
You decide to change weapons. This time you equipped the $weapon.
Sadly the enemy keeps hitting you while you are at it. <<if $wearsRuanite > 0>><<else>>This means that you lost health!<</if>><<set $randomDamagePlayer to Math.floor(Math.random() * 2)>><<if $wearsRuanite > 0>><<if $enemy1Health < 1 || $enemy2Health < 1>><<if $randomDamagePlayer > 0>><<set $playerHealth to $playerHealth - 4>><<else>><<set $playerHealth to $playerHealth - 7>><</if>><<else>><<if $randomDamagePlayer > 0>><<set $playerHealth to $playerHealth - 7>><<else>><<set $playerHealth to $playerHealth - 14>><</if>><</if>><<else>><<if $enemy1Health < 1 || $enemy2Health < 1>><<if $randomDamagePlayer > 0>><<set $playerHealth to $playerHealth - 7>><<else>><<set $playerHealth to $playerHealth - 14>><</if>><<else>><<if $randomDamagePlayer > 0>><<set $playerHealth to $playerHealth - 14>><<else>><<set $playerHealth to $playerHealth - 28>><</if>><</if>><</if>>
<<if $wearsRuanite > 0>>Luckily you are wearing ruanite, which protects you from much of the damage!
<</if>><<if $playerHealth < 1>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="You lose consciousness zombie4">1. You lose consciousness</a></td></tr>
</table>
<</nobr>><<elseif $enemy1Health > 0 || $enemy2Health > 0>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $enemy1Health < 1>>1. Shoot the left one (already dead!)<<else>><a id="1" data-passage="Shoot the left one zombie4">1. Shoot the left one</a><</if>></td>
<td><<if $enemy2Health < 1>>2. Shoot the right one (already dead!)<<else>><a id="2" data-passage="Shoot the right one zombie4">2. Shoot the right one</a><</if>></td>
<td><<if $hasShotgun > 0>><a id="3" data-passage="Change weapons zombie4">3. Change weapons</a><<else>>3. Change weapons (you only have one weapon!)<</if>></td></tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $syringes > 0>><a id="4" data-passage="Use a syringe zombie4">4. Use a syringe</a><<else>>4. Use a syringe (you do not have any!)<</if>></td>
<td>5. Surrender (there is no point!)</td>
<td></td>
</tr>
</table>
<</nobr>><</if>>
<<set $closeQuartersFight to 1>><<set $engagementStage to 1>><center><div class="largeImage"><img src="./Images/zombies3bothdead.jpg"></div></center><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td></td>
<td>Health: $enemy1Health</td>
<td>Health: $enemy2Health</td>
<td></td></tr>
</table>
<</nobr>>
Once you eliminate your opponents, you take a look around the area. But is doesn't seem like the stray pony is here.<<set $enemy1Health to 100>><<set $enemy2Health to 100>>
<span style="color: #FF0000;"><<if $sissyStart == 0>>''Jennifer (thinking):''<<else>>''Protagonist (thinking):''<</if>> </span>//Perhaps she is somewhere else?//
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Ponyofthelakefound">1. Go to the cliffs</a></td>
<td><<if $forestcheckedout > 0>>2. Look around the forest (already checked out!)<<else>><a id="2" data-passage="Zombieforest">2. Look around the forest</a><</if>></td>
<td><<if $hutcheckedout > 0>>3. Check out the hut (already checked out!)<<else>><a id="3" data-passage="Soldierhut">3. Check out the hut</a><</if>></td>
</tr>
</table>
<</nobr>>
<div id="keypress"><center><div class="largeImage"><img src="./Images/cliffs.jpg"></div></center>
You go to the area where the stray pony was spotted, and you take inventory of your options.
First. You could check out the cliffs. Perhaps she decided <<linkappend "to hide there.">>
<center><div class="largeImage"><img src="./Images/forest.jpg"></div></center>
Second. You could look around the forest. Maybe she sought refuse <<linkappend "among the trees.">>
<center><div class="largeImage"><img src="./Images/foresthut.jpg"></div></center>
Third. You could check out the hut nearby. Maybe she placed her hopes on the fact that it's too obvious.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Ponyofthelakefound">1. Go to the cliffs</a></td>
<td><a id="2" data-passage="Zombieforest">2. Look around the forest</a></td>
<td><a id="3" data-passage="Soldierhut">3. Check out the hut</a></td>
</tr>
</table>
<</nobr>><</linkappend>><</linkappend>></div>
<<set $hutcheckedout to 1>><<set $enemy1Health to 100>><<set $enemy2Health to 100>><<set $closeQuartersFight to 1>><<set $engagementStage to 0>><<if $enemy1Health < 1 && $enemy2Health < 1>><center><div class="largeImage"><img src="./Images/soldiers3bothdead.jpg"></div></center><<else>><<if $enemy1Health < 1>><center><div class="largeImage"><img src="./Images/soldiers31down.jpg"></div></center><<elseif $enemy2Health < 1>><center><div class="largeImage"><img src="./Images/soldiers32down.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/soldiers3bothalive.jpg"></div></center><</if>><</if>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td></td>
<td>Health: $enemy1Health</td>
<td>Health: $enemy2Health</td>
<td></td></tr>
</table>
<</nobr>>
You decide to take a look around the hut. Only to have two soldiers rush at you out of nowhere.
<span style="color: white;">''Soldier:'' </span> Gotcha!
<<if $playerHealth < 1>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="You lose consciousness soldier3">1. You lose consciousness</a></td></tr>
</table>
<</nobr>><<elseif $enemy1Health > 0 || $enemy2Health > 0>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $enemy1Health < 1>>Shoot the left one (already dead!)<<else>><a id="1" data-passage="Shoot the left one soldier3">1. Shoot the left one</a><</if>></td>
<td><<if $enemy2Health < 1>>Shoot the right one (already dead!)<<else>><a id="2" data-passage="Shoot the right one soldier3">2. Shoot the right one</a><</if>></td>
<td><<if $hasShotgun > 0>><a id="3" data-passage="Change weapons soldier3">3. Change weapons</a><<else>>3. Change weapons (you only have one weapon!)<</if>></td></tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $syringes > 0>><a id="4" data-passage="Use a syringe soldier3">4. Use a syringe</a><<else>>4. Use a syringe (you do not have any!)<</if>></td>
<td><a id="5" data-passage="Surrender soldier3">5. Surrender</a></td>
<td></td>
</tr>
</table>
<</nobr>><<else>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="You won! soldier3">1. You won!</a></td></tr>
</table>
<</nobr>><</if>>
<<set $randomDamageEnemy to Math.floor(Math.random() * 2)>><<if $weapon == "shotgun">><<if $closeQuartersFight == 1>><<if $randomDamageEnemy > 0>><<set $enemy1Health to $enemy1Health - 80>><<else>><<set $enemy1Health to $enemy1Health - 60>><</if>><<else>><<if $randomDamageEnemy > 0>><<set $enemy1Health to $enemy1Health - 30>><<else>><<set $enemy1Health to $enemy1Health - 15>><</if>><</if>><<else>><<if $randomDamageEnemy > 0>><<set $enemy1Health to $enemy1Health - 40>><<else>><<set $enemy1Health to $enemy1Health - 30>><</if>><</if>><<if $enemy1Health < 1 && $enemy2Health < 1>><center><div class="largeImage"><img src="./Images/soldiers3bothdead.jpg"></div></center><<else>><<if $enemy1Health < 1>><center><div class="largeImage"><img src="./Images/soldiers31down.jpg"></div></center><<elseif $enemy2Health < 1>><center><div class="largeImage"><img src="./Images/soldiers32down.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/soldiers3bothalive.jpg"></div></center><</if>><</if>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td></td>
<td>Health: $enemy1Health</td>
<td>Health: $enemy2Health</td>
<td></td></tr>
</table>
<</nobr>>
You open fire at the soldier on the left, and <<if $enemy1Health < 1>>you are able to kill your opponent!<<else>>you are able to cause <<if $randomDamagePlayer > 0>>major<<else>>significant<</if>> damage!<</if>><<if $enemy1Health < 1 || $enemy2Health < 1>><<set $wonAgainstAliens to 1>><</if>>
<<if $enemy1Health < 1 && $enemy2Health < 1>>Luckily there are no opponents left, which means that the fight is over!
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="You won! soldier3">1. You won!</a></td></tr>
</table>
<</nobr>><<else>><<set $randomDamagePlayer to Math.floor(Math.random() * 2)>><<if $wearsRuanite > 0>><<if $enemy1Health < 1 || $enemy2Health < 1>><<if $randomDamagePlayer > 0>><<set $playerHealth to $playerHealth - 4>><<else>><<set $playerHealth to $playerHealth - 7>><</if>><<else>><<if $randomDamagePlayer > 0>><<set $playerHealth to $playerHealth - 7>><<else>><<set $playerHealth to $playerHealth - 14>><</if>><</if>><<else>><<if $enemy1Health < 1 || $enemy2Health < 1>><<if $randomDamagePlayer > 0>><<set $playerHealth to $playerHealth - 7>><<else>><<set $playerHealth to $playerHealth - 14>><</if>><<else>><<if $randomDamagePlayer > 0>><<set $playerHealth to $playerHealth - 14>><<else>><<set $playerHealth to $playerHealth - 28>><</if>><</if>><</if>>As a response, <<if $enemy1Health < 1 || $enemy2Health < 1>>your remaining opponent shoots back<<else>>both of your opponents shoot back<</if>><<if $wearsRuanite > 0>>.<<else>>, causing you <<if $randomDamagePlayer > 0>>major<<else>>significant<</if>> damage!<</if>>
<<if $weapon == "shotgun">><<if $closeQuartersFight == 1>>You are in a close quarters fight, therefore your shotgun deals extra damage.<<else>>You have engaged the enemy from afar, therefore your shotgun has a damage malus.<</if>>
<</if>><<if $wearsRuanite > 0>>Luckily you are wearing ruanite, which protects you from much of the damage!
<</if>><<if $playerHealth < 1>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="You lose consciousness soldier3">1. You lose consciousness</a></td></tr>
</table>
<</nobr>><<elseif $enemy1Health > 0 || $enemy2Health > 0>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $enemy1Health < 1>>1. Shoot the left one (already dead!)<<else>><a id="1" data-passage="Shoot the left one soldier3">1. Shoot the left one</a><</if>></td>
<td><<if $enemy2Health < 1>>2. Shoot the right one (already dead!)<<else>><a id="2" data-passage="Shoot the right one soldier3">2. Shoot the right one</a><</if>></td>
<td><<if $hasShotgun > 0>><a id="3" data-passage="Change weapons soldier3">3. Change weapons</a><<else>>3. Change weapons (you only have one weapon!)<</if>></td></tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $syringes > 0>><a id="4" data-passage="Use a syringe soldier3">4. Use a syringe</a><<else>>4. Use a syringe (you do not have any!)<</if>></td>
<td><a id="5" data-passage="Surrender soldier3">5. Surrender</a></td>
<td></td>
</tr>
</table>
<</nobr>><</if>><</if>>
<<set $randomDamageEnemy to Math.floor(Math.random() * 2)>><<if $weapon == "shotgun">><<if $closeQuartersFight == 1>><<if $randomDamageEnemy > 0>><<set $enemy2Health to $enemy2Health - 120>><<else>><<set $enemy2Health to $enemy2Health - 80>><</if>><<else>><<if $randomDamageEnemy > 0>><<set $enemy2Health to $enemy2Health - 30>><<else>><<set $enemy2Health to $enemy2Health - 15>><</if>><</if>><<else>><<if $randomDamageEnemy > 0>><<set $enemy2Health to $enemy2Health - 40>><<else>><<set $enemy2Health to $enemy2Health - 30>><</if>><</if>><<if $enemy1Health < 1 && $enemy2Health < 1>><center><div class="largeImage"><img src="./Images/soldiers3bothdead.jpg"></div></center><<else>><<if $enemy1Health < 1>><center><div class="largeImage"><img src="./Images/soldiers31down.jpg"></div></center><<elseif $enemy2Health < 1>><center><div class="largeImage"><img src="./Images/soldiers32down.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/soldiers3bothalive.jpg"></div></center><</if>><</if>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td></td>
<td>Health: $enemy1Health</td>
<td>Health: $enemy2Health</td>
<td></td></tr>
</table>
<</nobr>>
You open fire at the soldier on the right, and <<if $enemy1Health < 1>>you are able to kill your opponent!<<else>>you are able to cause <<if $randomDamagePlayer > 0>>major<<else>>significant<</if>> damage!<</if>><<if $enemy1Health < 1 || $enemy2Health < 1>><<set $wonAgainstAliens to 1>><</if>>
<<if $enemy1Health < 1 && $enemy2Health < 1>>Luckily there are no opponents left, which means that the fight is over!
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="You won! soldier3">1. You won!</a></td></tr>
</table>
<</nobr>><<else>><<set $randomDamagePlayer to Math.floor(Math.random() * 2)>><<if $wearsRuanite > 0>><<if $enemy1Health < 1 || $enemy2Health < 1>><<if $randomDamagePlayer > 0>><<set $playerHealth to $playerHealth - 4>><<else>><<set $playerHealth to $playerHealth - 7>><</if>><<else>><<if $randomDamagePlayer > 0>><<set $playerHealth to $playerHealth - 7>><<else>><<set $playerHealth to $playerHealth - 14>><</if>><</if>><<else>><<if $enemy1Health < 1 || $enemy2Health < 1>><<if $randomDamagePlayer > 0>><<set $playerHealth to $playerHealth - 7>><<else>><<set $playerHealth to $playerHealth - 14>><</if>><<else>><<if $randomDamagePlayer > 0>><<set $playerHealth to $playerHealth - 14>><<else>><<set $playerHealth to $playerHealth - 28>><</if>><</if>><</if>>As a response, <<if $enemy1Health < 1 || $enemy2Health < 1>>your remaining opponent shoot back<<else>>both of your opponents shoot back<</if>><<if $wearsRuanite > 0>>.<<else>>, causing you <<if $randomDamagePlayer > 0>>major<<else>>significant<</if>> damage!<</if>>
<<if $weapon == "shotgun">><<if $closeQuartersFight == 1>>You are in a close quarters fight, therefore your shotgun deals extra damage.<<else>>You have engaged the enemy from afar, therefore your shotgun has a damage malus.<</if>>
<</if>><<if $wearsRuanite > 0>>Luckily you are wearing ruanite, which protects you from much of the damage!
<</if>><<if $playerHealth < 1>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="You lose consciousness soldier3">1. You lose consciousness</a></td></tr>
</table>
<</nobr>><<elseif $enemy1Health > 0 || $enemy2Health > 0>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $enemy1Health < 1>>1. Shoot the left one (already dead!)<<else>><a id="1" data-passage="Shoot the left one soldier3">1. Shoot the left one</a><</if>></td>
<td><<if $enemy2Health < 1>>2. Shoot the right one (already dead!)<<else>><a id="2" data-passage="Shoot the right one soldier3">2. Shoot the right one</a><</if>></td>
<td><<if $hasShotgun > 0>><a id="3" data-passage="Change weapons soldier3">3. Change weapons</a><<else>>3. Change weapons (you only have one weapon!)<</if>></td></tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $syringes > 0>><a id="4" data-passage="Use a syringe soldier3">4. Use a syringe</a><<else>>4. Use a syringe (you do not have any!)<</if>></td>
<td><a id="5" data-passage="Surrender soldier3">5. Surrender</a></td>
<td></td>
</tr>
</table>
<</nobr>><</if>><</if>>
<<if $enemy1Health < 1 && $enemy2Health < 1>><center><div class="largeImage"><img src="./Images/soldiers3bothdead.jpg"></div></center><<else>><<if $enemy1Health < 1>><center><div class="largeImage"><img src="./Images/soldiers31down.jpg"></div></center><<elseif $enemy2Health < 1>><center><div class="largeImage"><img src="./Images/soldiers32down.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/soldiers3bothalive.jpg"></div></center><</if>><</if>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td></td>
<td>Health: $enemy1Health</td>
<td>Health: $enemy2Health</td>
<td></td></tr>
</table>
<</nobr>>
You decide to use one of the syringes. Your health is restored immediately! <<set $playerHealth to $playerHealthOrigin>><<set $syringes to $syringes - 1>>
Sadly the enemy keeps shooting you while you are at it. <<if $wearsRuanite > 0>><<else>>This means that you lost health!<</if>><<set $randomDamagePlayer to Math.floor(Math.random() * 2)>><<if $wearsRuanite > 0>><<if $enemy1Health < 1 || $enemy2Health < 1>><<if $randomDamagePlayer > 0>><<set $playerHealth to $playerHealth - 4>><<else>><<set $playerHealth to $playerHealth - 7>><</if>><<else>><<if $randomDamagePlayer > 0>><<set $playerHealth to $playerHealth - 7>><<else>><<set $playerHealth to $playerHealth - 14>><</if>><</if>><<else>><<if $enemy1Health < 1 || $enemy2Health < 1>><<if $randomDamagePlayer > 0>><<set $playerHealth to $playerHealth - 7>><<else>><<set $playerHealth to $playerHealth - 14>><</if>><<else>><<if $randomDamagePlayer > 0>><<set $playerHealth to $playerHealth - 14>><<else>><<set $playerHealth to $playerHealth - 28>><</if>><</if>><</if>>
<<if $wearsRuanite > 0>>Luckily you are wearing ruanite, which protects you from much of the damage!
<</if>><<if $playerHealth < 1>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="You lose consciousness soldier3">1. You lose consciousness</a></td></tr>
</table>
<</nobr>><<elseif $enemy1Health > 0 || $enemy2Health > 0>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $enemy1Health < 1>>1. Shoot the left one (already dead!)<<else>><a id="1" data-passage="Shoot the left one soldier3">1. Shoot the left one</a><</if>></td>
<td><<if $enemy2Health < 1>>2. Shoot the right one (already dead!)<<else>><a id="2" data-passage="Shoot the right one soldier3">2. Shoot the right one</a><</if>></td>
<td><<if $hasShotgun > 0>><a id="3" data-passage="Change weapons soldier3">3. Change weapons</a><<else>>3. Change weapons (you only have one weapon!)<</if>></td></tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $syringes > 0>><a id="4" data-passage="Use a syringe soldier3">4. Use a syringe</a><<else>>4. Use a syringe (you do not have any!)<</if>></td>
<td><a id="5" data-passage="Surrender soldier3">5. Surrender</a></td>
<td></td>
</tr>
</table>
<</nobr>><</if>>
<<set $closeQuartersFight to 1>><<set $engagementStage to 1>><center><div class="largeImage"><img src="./Images/soldiers3bothdead.jpg"></div></center><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td></td>
<td>Health: $enemy1Health</td>
<td>Health: $enemy2Health</td>
<td></td></tr>
</table>
<</nobr>>
Once you eliminate your opponents, you take a look around the area. But is doesn't seem like the stray pony is here.<<set $enemy1Health to 100>><<set $enemy2Health to 100>>
<span style="color: #FF0000;"><<if $sissyStart == 0>>''Jennifer (thinking):''<<else>>''Protagonist (thinking):''<</if>> </span>//Perhaps she is somewhere else?//
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="Ponyofthelakefound">1. Go to the cliffs</a></td>
<td><<if $forestcheckedout > 0>>2. Look around the forest (already checked out!)<<else>><a id="2" data-passage="Zombieforest">2. Look around the forest</a><</if>></td>
<td><<if $hutcheckedout > 0>>3. Check out the hut (already checked out!)<<else>><a id="3" data-passage="Soldierhut">3. Check out the hut</a><</if>></td>
</tr>
</table>
<</nobr>>
<<if $enemy1Health < 1 && $enemy2Health < 1>><center><div class="largeImage"><img src="./Images/soldiers3bothdead.jpg"></div></center><<else>><<if $enemy1Health < 1>><center><div class="largeImage"><img src="./Images/soldiers31down.jpg"></div></center><<elseif $enemy2Health < 1>><center><div class="largeImage"><img src="./Images/soldiers32down.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/soldiers3bothalive.jpg"></div></center><</if>><</if>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td></td>
<td>Health: $enemy1Health</td>
<td>Health: $enemy2Health</td>
<td></td></tr>
</table>
<</nobr>><<if $weapon == "assault rifle">><<set $weapon to "shotgun">><<else>><<set $weapon to "assault rifle">><</if>>
You decide to change weapons. This time you equipped the $weapon.
Sadly the enemy keeps shooting you while you are at it. <<if $wearsRuanite > 0>><<else>>This means that you lost health!<</if>><<set $randomDamagePlayer to Math.floor(Math.random() * 2)>><<if $wearsRuanite > 0>><<if $enemy1Health < 1 || $enemy2Health < 1>><<if $randomDamagePlayer > 0>><<set $playerHealth to $playerHealth - 4>><<else>><<set $playerHealth to $playerHealth - 7>><</if>><<else>><<if $randomDamagePlayer > 0>><<set $playerHealth to $playerHealth - 7>><<else>><<set $playerHealth to $playerHealth - 14>><</if>><</if>><<else>><<if $enemy1Health < 1 || $enemy2Health < 1>><<if $randomDamagePlayer > 0>><<set $playerHealth to $playerHealth - 7>><<else>><<set $playerHealth to $playerHealth - 14>><</if>><<else>><<if $randomDamagePlayer > 0>><<set $playerHealth to $playerHealth - 14>><<else>><<set $playerHealth to $playerHealth - 28>><</if>><</if>><</if>>
<<if $wearsRuanite > 0>>Luckily you are wearing ruanite, which protects you from much of the damage!
<</if>><<if $playerHealth < 1>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="You lose consciousness soldier3">1. You lose consciousness</a></td></tr>
</table>
<</nobr>><<elseif $enemy1Health > 0 || $enemy2Health > 0>><hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $enemy1Health < 1>>1. Shoot the left one (already dead!)<<else>><a id="1" data-passage="Shoot the left one soldier3">1. Shoot the left one</a><</if>></td>
<td><<if $enemy2Health < 1>>2. Shoot the right one (already dead!)<<else>><a id="2" data-passage="Shoot the right one soldier3">2. Shoot the right one</a><</if>></td>
<td><<if $hasShotgun > 0>><a id="3" data-passage="Change weapons soldier3">3. Change weapons</a><<else>>3. Change weapons (you only have one weapon!)<</if>></td></tr>
</table>
<</nobr>><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><<if $syringes > 0>><a id="4" data-passage="Use a syringe soldier3">4. Use a syringe</a><<else>>4. Use a syringe (you do not have any!)<</if>></td>
<td><a id="5" data-passage="Surrender soldier3">5. Surrender</a></td>
<td></td>
</tr>
</table>
<</nobr>><</if>>
<<if $weapon == "shotgun">><<if $wearsRuanite > 0>><<if $enslaved > 0>><<if $sissyStart > 0>><center><div class="largeImage"><img src="./Images/jenniferongroundruanitecollarsissyshotgun.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/jenniferongroundruanitecollarshotgun.jpg"></div></center><</if>><<else>><<if $sissyStart > 0>><center><div class="largeImage"><img src="./Images/jenniferongroundruanitesissyshotgun.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/jenniferongroundruaniteshotgun.jpg"></div></center><</if>><</if>><<else>><<if $enslaved > 0>><center><div class="largeImage"><img src="./Images/jenniferongroundcollarshotgun.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/jenniferongroundshotgun.jpg"></div></center><</if>><</if>><<else>><<if $weapon == "shotgun">><<if $wearsRuanite > 0>><<if $enslaved > 0>><<if $sissyStart > 0>><center><div class="largeImage"><img src="./Images/jenniferongroundruanitecollarsissyshotgun.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/jenniferongroundruanitecollarshotgun.jpg"></div></center><</if>><<else>><<if $sissyStart > 0>><center><div class="largeImage"><img src="./Images/jenniferongroundruanitesissyshotgun.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/jenniferongroundruaniteshotgun.jpg"></div></center><</if>><</if>><<else>><<if $enslaved > 0>><center><div class="largeImage"><img src="./Images/jenniferongroundcollarshotgun.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/jenniferongroundshotgun.jpg"></div></center><</if>><</if>><<else>><<if $wearsRuanite > 0>><<if $enslaved > 0>><<if $sissyStart > 0>><center><div class="largeImage"><img src="./Images/jenniferongroundruanitecollarsissy.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/jenniferongroundruanitecollar.jpg"></div></center><</if>><<else>><<if $sissyStart > 0>><center><div class="largeImage"><img src="./Images/jenniferongroundruanitesissy.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/jenniferongroundruanite.jpg"></div></center><</if>><</if>><<else>><<if $enslaved > 0>><center><div class="largeImage"><img src="./Images/jenniferongroundcollar.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/jenniferonground.jpg"></div></center><</if>><</if>><</if>><</if>>
You lose consciousness amidst the hail of bullets, finding yourself at the mercy of your captor.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="And its exciting! captured">1. Your new life begins</a></td></tr>
</table>
<</nobr>><<if $weapon == "shotgun">><<if $wearsRuanite > 0>><<if $enslaved > 0>><<if $sissyStart > 0>><center><div class="largeImage"><img src="./Images/jenniferongroundruanitecollarsissyshotgun.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/jenniferongroundruanitecollarshotgun.jpg"></div></center><</if>><<else>><<if $sissyStart > 0>><center><div class="largeImage"><img src="./Images/jenniferongroundruanitesissyshotgun.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/jenniferongroundruaniteshotgun.jpg"></div></center><</if>><</if>><<else>><<if $enslaved > 0>><center><div class="largeImage"><img src="./Images/jenniferongroundcollarshotgun.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/jenniferongroundshotgun.jpg"></div></center><</if>><</if>><<else>><<if $weapon == "shotgun">><<if $wearsRuanite > 0>><<if $enslaved > 0>><<if $sissyStart > 0>><center><div class="largeImage"><img src="./Images/jenniferongroundruanitecollarsissyshotgun.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/jenniferongroundruanitecollarshotgun.jpg"></div></center><</if>><<else>><<if $sissyStart > 0>><center><div class="largeImage"><img src="./Images/jenniferongroundruanitesissyshotgun.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/jenniferongroundruaniteshotgun.jpg"></div></center><</if>><</if>><<else>><<if $enslaved > 0>><center><div class="largeImage"><img src="./Images/jenniferongroundcollarshotgun.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/jenniferongroundshotgun.jpg"></div></center><</if>><</if>><<else>><<if $wearsRuanite > 0>><<if $enslaved > 0>><<if $sissyStart > 0>><center><div class="largeImage"><img src="./Images/jenniferongroundruanitecollarsissy.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/jenniferongroundruanitecollar.jpg"></div></center><</if>><<else>><<if $sissyStart > 0>><center><div class="largeImage"><img src="./Images/jenniferongroundruanitesissy.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/jenniferongroundruanite.jpg"></div></center><</if>><</if>><<else>><<if $enslaved > 0>><center><div class="largeImage"><img src="./Images/jenniferongroundcollar.jpg"></div></center><<else>><center><div class="largeImage"><img src="./Images/jenniferonground.jpg"></div></center><</if>><</if>><</if>><</if>>
You make the decision to surrender, and <<if $enemy1Health < 0>>your remaining opponent<<else>>the enemy<</if>> knocks you out with a swift blow.
<hr><<nobr>>
<table style="width:100%; text-align:center;border-spacing:1em;table-layout:fixed;">
<tr>
<td><a id="1" data-passage="And its exciting! captured">1. Your new life begins</a></td></tr>
</table>
<</nobr>>